Harsk

Aerion's page

Organized Play Member. 3 posts (9 including aliases). 1 review. No lists. No wishlists. 6 Organized Play characters. 1 alias.


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Liberty's Edge

No, I'm saying don't sit down at a table and hand the judge a questionnaire. Simply ask, "How do you do Take 10?" Then play by what he says. If you want to address things with the judge after certs are signed, be my guest. Just don't frontload the session with extraneous paperwork and possibly insult the guy who will direct the well-being of your character for the next 4-5 hours.

Liberty's Edge

nosig wrote:

I know how the boards are going to answer it. I've started threads on this subject before. I want a procedure to figure out how each Judge will do it at his table in a timely a fashion as possible. I'm already working on the questionaire - I'd like to keep it as short as possible, perhaps I'll just start with a list of Skills and a check box for which I can't use T10 or T20 with.

Because a convention judge has plenty of free time and attention to fill out your survey? Your question is valid, I agree. And the use of this rule needs to be clarified loudly and publicly. But the rules are written by and used in practice by fallible humans. The convention time slot already has enough working against it without adding establishing surveys or questionnaires, continual rule disagreements, and other nonsense wastes of time. If a ruling is made, that's the judge's right. If said ruling is wrong but basically harmless, suck it up and move on. If it is damaging, then some discussion is acceptable. When I run a table I have one simple and public rule: If I make a ruling that is wrong, and it's in your favor, shut the [bleep] up. If it's not in your favor, call my attention to it and I'll check into it.

If a judge is a complete ogre and is out of bounds on rulings, it should be taken to the organizer or head GM. It is their job to keep their judges honest. Beyond that, sit down, play your character, kill the monsters, and have fun. Just make sure your preferred method of doing the above doesn't preclude the rest of the table from doing the same.

Liberty's Edge

I've played since the Red (or pink if it'd been in a store window too long) box, and the short answer is:

3 (.5) is better.

More options for players AND DMs.
Better combat (tactically speaking)
More balanced rules.
More straight-forward dicing and numbers
Up until recently, didn't suffer from the "look, another book" issue that killed 2nd ed. Now I guess WotC has decided to bury it's gamers in hardbacks just like TSR. I understand it's a business, but we really don't need a book for every subrace, PrC, etc.