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... Its funny how your mind associates the poster avatar with the person. Even after meeting adam in person, i still associate him with the mantis...
My first ever handle online back in the early 90s was Mantis, and as soon as I turned 18 I got a mantis tattoo on my calf (that I drew myself). So, I actually associate with the mantis avatar more than my current flumph.
James Jacobs wrote:
I was thinking the same thing!
I considered stirring the pot a bit to see what else bubbled up, but I didn't want to be unnecessarily cruel. :)
David Neilson wrote:
I was actually more curious that they used "The Bull" since it is obviously a male gendered animal for a female iconic. Unlike if they had called say "The Avalanche", "The Dragon" or "The Destroyer"
I'm somewhat surprised it took this long for someone to bring that up. :)
Her final name hadn't been decided when I started working on this write up, and when I started I looked at her picture for a good while and my eyes were fixated on the bull on her left shoulder and "the Bull" jumped out at me as a boxer nickname. (I researched a ton of cool boxer nicknames in the process. I wanted something more grounded and less "epic" than something like Bonecrusher, Hurricane, or Thunder.)
After I finished writing the backstory and it was being edited, that part was flagged for the same gendered reason. I happened to like that it was not a gendered match and found it more interesting partially for that reason. I made my argument and it was accepted. Also, it's a nickname, and we all know you don't get to pick your own nickname. I figure Kess probably threw some side eye when she first heard it, but when people are cheering it at the top of their lungs (and paying to get into the arena to do so), you tend to let it slide. After a while, you get to like it. You gotta pick your battles.
On a more mundane level, bulls go with strength like, well, a spell that boosts your strength, so there's some continuity there. :)
Dark Psion wrote:
I now have an answer for this. A couple of people asked Wayne about the sticks on his Facebook page and he had this to say:
Wayne on Facebook wrote:
The sticks are marker posts - Used in ancient travelling arenas. These days we're used to boxing or wrestling spaces marked out with four corners but in the distant past arenas were often marked out with just two poles or a couple of stones. The ring was usually formed by spectators.The markers could denote each combatants' "Corner" or sometimes used in "Capture the Flag" bouts too. They can also be combined with the mat to make a hammock. ;) As you can see, they've been used a few times as they've needed repair. :)
People staying home and leading normal lives don't make good adventurers. :)
Craig Bonham 141 wrote:
What's with the bare midriff? I really liked that Paizo avoided the cheesecake reletively well but they seem to be backsliding into that sad old fantasy art habit.
The biggest difference is that some of those familiar foes are not steps to preventing an evil ancient wizard that once ruled the region 10,000 years ago from returning to the world in order to enslave as much of the region as he could. :)
I totally understand the initial connection, but I think some of that is that both Rise of the Runelords and Giantslayer are both coming from classic fantasy RPG backgrounds.
From the Office of Expectation Management:
I hope this means that this AP will have one new giant per AP volume in it's bestiaries:)
I considered that, but I really didn't want to water down the giant pool. I'm of the mind that we have quite enough giants, but that's not to say that there won't be a few new ones sprinkled through the bestiaries. I'm just picky about them.
Joshua Goudreau wrote:
Does anyone know if the panel seminar was recorded and uploaded to the interwebs? I really enjoyed watching the discussion from last year.
There were audio recording devices on every table that I was a panelist at (courtesy of Know Direction), so I imagine it's just a matter of time before those are uploaded for public consumption.
Sorry for the late update, but...
Congrats to Caeliat for her second consecutive win!
I had a blast running the game and want to give a ton of thanks to Charlie Bell for helping me out with the betting. I couldn't have made it run so smooth without him.
Everyone seemed to have a good time, so thanks to the eight awesome players who joined me early Friday morning to spill some green blood on everyone's favorite Black Rock!
Can't wait for next year!
I rather like the imagery in this one. The storm for the primal forces of air flowing in him, as well as being a very real manifestation of some strange issue he has with his mind. "Numb to fear" was another good choice of words. I like that unlike the other iconics, who seem to at least have started on their path to honing their skills, Crowe seems like he's just getting to finding his own path in life.
I ended it when he was still young, so I really should have added more information about how he is today. When writing it I was so stuck on the tone of the ending that I failed to bring it to present day.
We'll see how he grows into future adventures in other products. I know I've already ordered some art with him fighting monsters alongside other more well-known iconics.
Did you know that Crowe was based on Wayne Reynolds' own Shoanti barbarian character and background?
Totally true! When we were naming the new iconics, the first one we had in place was Crowe, named after Wayne's Shoanti barbarian that he's been playing for a while. I wasn't initially going to write up Crowe (I have another backstory for one of the others lined up), but the guy who was going to write it had something far more important flop onto his plate, so I took it on. I was basically told that he was cast out after a scene he doesn't remember involving a lot of dead horses. I'm sure that what I wrote isn't 100% true to his character's backstory, but he liked it, so that's good enough for me. :)
I apologize for firing off this off-topic tangent.
I've made it a goal to include at least one robot and one alien creature among the four to five monsters that appear in each volume. There are some fun creatures coming down the line in the months following the release of this Adventure Path volume.
Returning for its sixth year at PaizoCon is...
Yes. It's that time again.
The first ships are already sailing into port and the small ramshackle town near the Black Rock is dusting out the inn, putting up tents, and making the place ready to accept the surge of free captains who come to drink, fight, gamble, and watch their prized beasties spill as much blood as possible on the rock. The captains are docking their ships and going ashore to carouse and get supplies, but soon they’ll be dragging their monsters out of their holds to get them ready to fight in the tournament. It's time for Green Blood on a Black Rock!!!
History of the event:
For those of you not familiar with the event, Mike Kortes started this event at the second PaizoCon in 2009 and I was lucky enough to be a player in the event. Since then it's been difficult for Mike to make it to thhe convention, so in 2010 Brandon Hodge and myself asked Mike if we could take it over.
Here's the first report of the first event. I played Inky
I haven't been the best at documenting it, but Sozin put together an awesome play by play from 4711.
I see the event is full, so what I want to know is...
Who are my free captains?
Step up and sound off!
Yep! I almost always aim for five per volume, except for the first volume of an Adventure Path because the campaign outline takes up those pages. During the course of an AP, sometimes other parts of the volume require more space, and since monsters are often modular and take up only two pages, they are the ones sacrificed. I'm almost always able to fit them into a later volume. In the last four APs, I've only ended up with two or three monsters that don't yet have a home in print.
Four monsters per volume is the absolute lowest I'll go. If you ever see fewer than four monsters in a Pathfinder Bestiary, you can be sure that I'm as upset as you are about it. :)
Since our last campaign ended in a TPK (total pirate kill), we started up Mummy's Mask, and our group chose the adventuring party name Shining Scarab.
We have a human witch, a human druid, a human ranger, an elf fighter, a human cleric, and a human oracle. Two members of the party worship Sarenrae (Shining) and all of the group are from Osirion and wish to see their culture preserved (Scarab).
Sorry to hear your disinterest in this AP Turin22, I hope when they announce the AP after this one it will be more to your interests. (If I remember correctly Paizo tries to do one AP normal and one AP experimental each year, so the next one should be more sword & sorcery for you.) :)
That was the case at one point, but we haven't stuck super close to that in recent years. I will say that after Iron Gods we have something that will hopefully satisfy people looking for something more traditional fantasy.
I'm tickled that the serpopard got its own thread. Ben Bruck did a great job designing the creature!
When this book was in approvals, Wes summoned me to his office where he had that page up on his monitor. He pointed at the screen and said, "Explain yourself." To which I replied, "Google it." I knew that playing the folklore card, especially with Wes, would justify me including such a bizarre monster.