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Adam Daigle's private flumph

Adam Daigle's page

Developer. RPG Superstar 7 Season Dedicated Voter, 8 Season Dedicated Voter, 9 Season Star Voter. Pathfinder Society Member. 7,835 posts (7,946 including aliases). 1 review. 1 list. 1 wishlist. 3 Pathfinder Society characters. 26 aliases.


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Paizo Employee Developer

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bdk86 wrote:
Adam Daigle wrote:

I'm always* down to sign some books.

* Well, probably not while I'm eating or using the restroom.

But what if we catch you eating in the restroom?

Then you should scold me, because that's gross. :)

Paizo Employee Developer

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Sweet! We scored a Shackleton!

Paizo Employee Developer

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Charlie Bell wrote:
Yes please, somebody live tweet or FB post this! GREEN BLOOD! BLACK ROCK!

I'll do my best to see that this happens, Charlie.

Paizo Employee Developer

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We're back for some green blood!

I'd love to hear who makes it into this game, so sound off once the lottery results are out.

Paizo Employee Developer

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Nightdrifter wrote:
Is it just me or does that one mini look an awful lot like the hamburglar?

Look a bit closer at the other figures there and you might spot some of his friends.

Paizo Employee Developer

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John Compton wrote:
It may be that when we first announced Distant Shores we did so with the term Gazetteer in the title.

I'm pretty sure we first solicited it with Gazetteer attached, but then dropped that before going to print.

Paizo Employee Developer

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Eric Hinkle wrote:
Mike Welham wrote:
FallenDabus wrote:

Got it!

Bestiary:

Azata, Nualidu - CR 5, partially water elemental
Bagman - CR 4, Fey, uses people's fat to brew potions and can smell children
Lythirium - CR 11, Plant, looks kinda like the Grim White Stag had kids with a wolf.
Mederach - CR 9, Chaotic good spider Outsiders. Egalitarian, scholarly, and predisposed to peace. Looks awesome! I'm almost too busy squeeing over getting this thing to actually pay attention to the rest of the bestiary.
Waldgeist - CR 8, more incorporeal undead, this times with ties to forests and the ability to possess trees.

I can't tell you how happy I am at your reaction to the mederach, which I am certain was wonderfully developed by Amanda Hamon Kunz.

I'm looking forward to seeing it.

The whole 'non-evil spider monsters' part is what intrigues me I may be an arachnophobe, but it gets tiresome to have every spider-beastie be insanely evil and out for the PCs' blood.

Mission accomplished! :)

Paizo Employee Developer

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Tangent101 wrote:

...

tl;dr. I don't mind the non-core content when used in small doses.

Cool. Because, so far in my development, there's at least one NPC in each volume that uses either a class, archetype, spell, or feat from Occult Adventures. The flavor fits so well that I couldn't pass it up. Also, just to be as transparent as I can at this point, there is one adventure that deals heavily with dreams that uses material from Occult Adventures related to the Dreamlands/Dimension of Dreams.

That said, there's still plenty of rogues, wizards, fighters, clerics, sorcerers, and whatnot. :) Regardless, I hope you check out Strange Aeons. It should be a fun, weird, and scary ride.

Paizo Employee Developer

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Tangent101 wrote:

You are welcome to love it. And you can use the book in your own games.

I just feel that requiring a book in order to run an AP is not a good idea. (Outside of the Core Rulebook of course.)

Only slightly related, but I was curious to ask... How do you feel about the times when we use a class, feat, spell, or archetype for NPCs that come from other hardcover sources (like Advanced Player's Guide, Ultimate Combat, and Ultimate Magic) that are freely available on the PRD? I'm just trying to get a feel of where different people draw the line.

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Tacticslion wrote:
What is the setting, and, put in spoilers if necessary, is there a gist of what the actual adventure is "about" (or at least what it seems to be about)?

You can find out more about Rhune here and you can download the free Rhune Stormpunk Character Primer here on the site.

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TriOmegaZero wrote:
Still not ready.

Ditto.

Paizo Employee Developer

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Liz Courts wrote:
Adam Daigle wrote:
Ross Byers wrote:
But what should I do with all these marzipan tureens?
First you have to put the penultimate ball in a bowl.
With your proboscis.

Right!

Paizo Employee Developer

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Ross Byers wrote:
But what should I do with all these marzipan tureens?

First you have to put the penultimate ball in a bowl.

Paizo Employee Developer

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That's rad that Hugo's doing the art. He's always been a good butterfrog.

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Phylotus wrote:
roloz wrote:
The description sounds kind of like "The Color out of Space", which is kind of interesting. That short story is excellent reading but I can't imagine it being that great of a game. So I'm really looking forward to seeing what the writers do with this :)
Well, they do have a Color Out of Space in Bestiary 4... :-P

The one time we used that colonialist spelling. ;)

Paizo Employee Developer

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roloz wrote:

I am guessing (hoping) that there's some Call-of-Cthulhu-like Sanity loss system. Even though that contributed to the "everyone is going to go insane and die" trope of that game, which I think was exaggerated. It was more of a meta-game in which reading forbidden books of hideous eldritch lore told you what you needed to know - but too much time spent reading that fries your brain.

From the Office of Expectation Management...

We discussed it, but I'm here to report that there will be no integrated sanity system in this Adventure Path. There is a very good chance that an optional system for this might show up in Horror Adventures, but I didn't feel it was the best thing to hardcode into Strange Aeons. I know this might sound counterintuitive to people expecting a Pathfinderization of Call of Cthulhu, but that kind of system doesn't fit the broader game as a whole and is more appropriate for groups that opt in for that kind of system. The point I'm making about this is that in Pathfinder adventurers come across all kinds of forbidden lore and face a number of mind shattering monsters, and to this point we've never said that they wreck your mind or anything like that (with the exception of a couple of adventures). It seems weird to me that someone playing Pathfinder could come across some of this stuff in other games and then all of a sudden while playing in Strange Aeons be subjected to debilitating effects just for seeing or reading something in this campaign.

Now, that said... there are certainly moments in this Adventure Path that have negative effects on the characters involved. Some of these aren't in control of the PCs. For example, the premise of the start of the campaign has the PCs affected by an amnesiac fugue state from the start of the campaign (which gets resolved during the events in the storyline), and I think that's enough of a detriment for most characters (and players).

AND... this isn't to say that GMs can't or shouldn't use the potential sanity system if their group is down for that. If you think that's going to click with your group, there'll be plenty of opportunity for it. This AP is still in development (by me), and I can say that there are a few events in the story that force some sort of negative mental effects on the characters (if they fail saves, etc), and all of those are directly related to the story we're telling here.

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Lord Fyre wrote:
How about a strangely cheerful elven priestess of Zon-Kuthon?

Nope! Save that for Curse of the Crimson Throne! :)

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They're in the trailer linked above. It looks like they are way to be able to grow food in places where there isn't dirt.

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I first met Amber back in 2007 when I was trying to break into freelancing. She (as well as others in the WereCabbages) was super helpful in giving me tips and tricks and helping me hone my craft. She's also fun, funny, and caring—all traits that I hold dear.

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Khelreddin wrote:

I've actually been surprised that it's relatively easy to find people, even if you don't know them, with the name tags everyone wears. Majuba makes some yummy goblin brains - which you should definitely not reserve when he posts about them ;) - and I had never met him, but we rode in an elevator together maybe 2 years back, I recognized his forum name on his tag, he spotted mine, and the goodies were delivered as we reached the lobby.

Think of it as a game!

Oh, man. Convention season is always weird for me in that I recognize so many people from previous years, but my big dumb name memory always fails me. I almost always remember folks that were in my games or other more intensive interactions, but I fail more often than not. I'm really happy that we let folks put their messageboard handles on their badges, because that helps me make the connection between real name and cool-person-from-the-messageboards-that-I've-interacted-with-for-years that much faster.

(Which I guess is me saying... Don't be upset if I forget your name. I meet hundreds of people every summer... and... tell me your messageboard name... and... don't be afraid to approach us, we're there to see all y'all!)

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Howdy!

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And to add to what Wayne said above... While we have a glimmer of an idea of an iconic when we plan them and send the art description to Wayne, we almost never write the backstory until we get the art in. Seeing the final piece always gives a wealth of inspiration for the character write up. For example, I started to make notes for what I wanted to do with Zelhara when the first sketches of her came in, but I didn't even get close to finalizing her until I saw her (wonderfully creepy) final painting.

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TRDG wrote:

Will there perhaps be some content from Ult Intrigue in this as well as the Horror elements or might it just be more optional for UI?

Thanks

Tom

The research rules from Ultimate Intrigue show up in a few of the adventures, but I made sure to provide enough information in the text for a GM to run those encounters without needing to reference Ultimate Intrigue.

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Muser wrote:

They're in the cover of the first adventure to boot.

Hoping for a bhole, personally.

A bhole in the first adventure? I'll see what I can do. ;)

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Devastation Bob wrote:
I'm always tickled to see a nightgaunt.

I see what you did there.

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KarlBob wrote:
Dragon78 wrote:

Maybe we will find out who the other two iconics will be at Paizo Con.

That seems like a solid guess to me.

If upcoming covers don't reveal it before then, I'll totally reveal the other two iconics at PaizoCon.

Paizo Employee Developer

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Enlight_Bystand wrote:
Samy wrote:
Adam Daigle wrote:
This was the line up when we announced the Adventure Path at GenCon, but between then and now things have changed a bit. The Thrushmoor Terror is by Tito Leati and Dreams of the Yellow King is by Ron Lundeen.

NOOOOOOOOOOOOOOOOOOOOOOOOOOO

A second all-male AP in a row. :(

Still be getting it though.

I'm about 80% sure that the reason Crystal is not doing her part anymore is that she's been moved up to develop the entire AP, which would mean it is the first female developed AP.

Writing one of the adventures is freelance and not done on the clock. Crystal simply had too much on her plate to tackle writing the volume that I asked her to write. As for her developing, she is developing the (unannounced) Adventure Path after Strange Aeons.

Paizo Employee Developer

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Marco Massoudi wrote:
Auxmaulous wrote:
How soon will get a list of the various installments and writers for each AP?

#2 The Thrushmore Terror by Crystal Frasier

#3 Dreams of the Yellow King by Mike Shel

#4 The Whisper out of Time by Richard Pett

#5 What grows within by John Compton

#6 Black Stars beckon by Jim Groves

This was the line up when we announced the Adventure Path at GenCon, but between then and now things have changed a bit. The Thrushmoor Terror is by Tito Leati and Dreams of the Yellow King is by Ron Lundeen.

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Insane KillMaster wrote:

...

* Padded Walls! Lots of padded wall.
...

Pffft. Pads are for amateurs.

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the Haunted Jester wrote:
Can you tell us who the artist is for this AP?

The cover artist is Michal Ivan.

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Eric Hinkle wrote:
Okay, that introduction to the campaign sounds like one of the most original ideas I've heard in a long time. I hope they don't play this too close to actual Call of Cthulhu, though, unless the idea is for players to be rolling up new characters for every single book. Then again, that might be amusing for the right group.

While Call of Cthulhu is a fun game, this is Pathfinder and as such this Adventure Path isn't going to play like a CoC game. That said, it will be dripping with mythos references and elements all attached to a horror frame.

Paizo Employee Developer

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Thomas Seitz wrote:
Interestingly, even though the cover is a mock up, I truly like the background on it. Especially that [redacted].
TR-8R wrote:
The art's not final? You fooled me. It looks great!

Surprise! That's a final cover. No mock up here!

(At least as far as I know, and as the developer, I'm pretty sure that's final unless some minor tweaking goes on before it ships to the printer.)

Paizo Employee Developer

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Kevin Mack wrote:
Any chance of revealing which Iconics are in this one?

Not just yet, but in time. You can see two of the four in this cover illustration, though.

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Enjoy!

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Congrats, Gabriel!

Well done!


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Who? Me?


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How sad!

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I wasn't around here when they were created, but I'm pretty sure that it's a riff on this.

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Liz Courts wrote:
Wait, I thought Red Raven was a bad ass TransAm?

Hell yeah!

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This has been a long ass week. :)

Thanks Chris for all your help in moving this ball past the goal!

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Well done everyone! I had a lot of fun reading through the Top 6 monster entries. There was something awesome in each of them, which means that voting is going to be difficult.

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I don't have anything more to add, but I wanted to pop in and say "Hi!" to any new folks that might be reading this.

Welcome to our community!

Paizo Employee Developer

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I've officially sent my comments off to Mikko tonight after work.

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Something else I'd like to add to this conversation is that when it comes to an AP some that's very important is that the developer of an AP be interested and enthusiastic about the location, theme, and story of the Adventure Path. I'm very, very appreciative that management and executive feel strongly about this, especially as I move into developing the adventures in the Adventure Paths.

Now that said, I'll completely admit that I'm not the developer to come to with the desire for more eastern Asian-themed material. It's not one of the things that I'm super-knowledgeable about, and would hate to do it wrong for the people that are excited for that material.

I'll see ya in other parts of the world... ;)

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Unless...

• You're a collector.
• You enjoy the other material in the books.
• You plan to run it again for another group.
• You enjoy reading the adventures even if you don't run them.

(I'm not trying to be contrary, but I know that Haladir has been a subscriber for a while and there's no way he's been able to run every AP that's come out since he's been subscribing. I was a full-on subscriber before I became an employee and the reasons I listed above were reasons I never considered adventures I didn't get to run "dead books".)

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Rock on, Monica!

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Part of the reason Distant Shores exists is that we wanted to do some things outside of the Inner Sea and then see where people were interested in seeing us go in the future. Think of it as a sampler platter. However, it doesn't seem like the book was a huge splash. It's been out for a few months and still doesn't have a review, and most of the comments about the book after its release was about the small amount of mechanics the book contained.

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Lazzero has a statblock in the first volume of Hell's Vengeance and he is indeed LE.

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Yep, I just received the entries with absolutely no comments from other judges or any identifying properties.

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Everything's still on track for February 24th.

Also, thanks to everyone that gave their feedback on the kinds of things you want to see in the Player's Guide.

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