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Adam Daigle's private flumph

Adam Daigle's page

Developer. RPG Superstar 7 Season Dedicated Voter, 8 Season Dedicated Voter, 9 Season Star Voter. Pathfinder Society Member. 8,095 posts (8,210 including aliases). 1 review. 1 list. 1 wishlist. 3 Pathfinder Society characters. 26 aliases.


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Dragon78 wrote:

Seelie and unseelie templates for fey would be cool.

Read above.

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Celestial Healer wrote:
So I got married.

Congrats, man!

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Wonderful gesture, Paul! Happy Mikazemas to you and yours!

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Lorathorn wrote:
Count me in! I vow to review anything that I may receive.

Good call!

That's a great way to give back. Everyone should do the same. :)

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Freehold DM wrote:
I am IN and I want your drake guide!!!!

Excellent choice! ;)

Also...

It's awesome that you're doing this again, Mike! (Don't include me in your rolls, I just wanted to say nice things about your generosity.)

Edit: Jason, you and the Legendary crew kick ass too!

Paizo Employee Developer

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Mikko Kallio wrote:
I'm just being verbose, you guys should be glad your comments are shorter because brevity is the soul of wit etc. ;) Besides, I have a bit more time than usually because I'm not working on any freelance assignments at the moment.

I'll see what I can do about that. ;)


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Nothing to see here. Move along.

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My thoughts on it were like this: Winter is being conservative with her spells, knowing that if she used everything at once, the group might not have enough if something deadly happened. She has a lot of people to look after and having any amount of help is a good thing that will help set her mind at ease. Like others have said above, she's in way over her head, and being a calm and careful person, she's not rushing to any decisions until they need to be made, especially when it comes to using precious resources.

Now, if her available healing is something that bothers you about the narrative and you want to change something to make more sense, I'd just drop the "Attend Wounded" task instead of changing her class. That task was there because it makes sense that some of the survivors would be hurt, but it also talks mainly about using the Heal skill, which takes time—enough time for the PCs to talk with Winter while they help out the survivors.

Also, I probably shouldn't have mentioned water being a resource that the survivors need to worry about.

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Richard Pett wrote:
Richard Prtt wrote:
I'm still disappointed they didn't go with my submission The Whisper Out Of Tyme, a Victorian era cookbook.
That's right, and the flumph coming out... Hmmm, there could be some mileage in that cookbook idea of mine:)

Hmmmm, indeed. We saw what kind of foods delight you in Dance of the Damned. I'm not sure about that cookbook. ;)

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Sizes are capitalized, so that would be: "That sure is a fine, Large robot."

(Which is the whole reason that we capitalize sizes, to help differentiate game terms and adjectives.)

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Also, there are two campaign traits that specifically address a good, devoted character ending up in this situation (though the details are up to a GM and their players to determine—not gonna tie any hands here).

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The short of it is that Weiralai took the weird dream fragment of Lowls, the Yellow King, to hide him away and keep others from getting any information.

Weiralai is dedicated to Hastur and wishes to see him successful in his ultimate endeavors. She acted like a silent muse to bring Lowls to Hastur's breast, so to speak, and has propped him up to be successful. That's why she stayed behind after Lowls departed Thrushmoor. She didn't trust that Melisenn would do the job right. Weiralai also fought against the PCs to keep them from stopping Lowls. When she discovered the splinter of Lowl's mind that formed the Yellow King, she kidnapped him to keep others from interfering or questioning the fragment and learning too much, and figured keeping him on the moon would be safe enough until she decided what to do about the sliver of Lowls.

Also (spoiler alert), she shows up in a later volume—a bit beefed up after reforming in Leng.

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Cole Deschain wrote:
The Golux wrote:
I think the model for a more respectful colonization is somewhere between what the Vikings did and what the French did. That said, that's no guarantee that Arcadia is going anything like that.
Based on what we've seen, I doubt Arcadia is going to fit into any sort of traditionalist colonization narrative whatsoever...

I share those doubts.

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Captain Yesterday Smurf wrote:
Happy Thanksgiving Adam! :-)

Thanks, you too!

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Archpaladin Zousha wrote:
Or as I like to call him, HAserton LULZ! :P

Not to screw with anyone's perception, but I've not been able to see his last name as anything other than "L-Owls." I promise this has not skewed my development. There are no modified owls in this Adventure Path.

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Thanks, BPorter for posting this thread, and thank you to all the folks who've posted above this. It's a great mix of folks that have been around here for nearly as long as I have and relatively new faces. Your messages of thanks are the kind of thing I think about when things get rough at work. I appreciate it! Hope y'all have a great Thanksgiving*!

*If you're American and celebrate it, otherwise have a great Thursday.

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That scene would be tough over PBP, for sure. Maybe consider writing it out as a narrative, and skip actually playing the scene out (but still award them the story award). Have the PCs wake up in the cells as their first real encounter.

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Ron's intent is correct. It is meant to be a permanent bonus in the real world as well.

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Stay on target.

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Mark Seifter wrote:
Steve Geddes wrote:
Adam Daigle wrote:
Thomas Seitz wrote:

I wonder if Lake Lake Encarthan will get some love from this...

Otherwise excellent stuff! :)

Lake Encarthan isn't featured in this book. While developing it this week, I had some late regret for not ordering more text on some of the larger and more significant bodies of water that aren't oceans or seas (because that was on the forefront of my mind when I outlined and assigned the book).
Who were the other key staff? (by which I mean the Designers I guess, if I've got my terminology right).
Technically, we would call them the "authors". Of course, in this case, a designer was one of the authors, thus confusing things further!

I don't see any harm in letting folks know that you wrote the rules chapter. ;)

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Dragon78 wrote:
I hope this means we will get a Azlant campaign setting book sometime next year as well.

From the Office of Expectation Management

There is not going to be an Azlant Campaign Setting book next year. Aquatic Adventures is serving as the "tie-in" book for the Ruins of Azlant Adventure Path (as Heine and others surmised above). I felt that having an entire Campaign Setting book would spoil much of the mystery of the lost continent, and preferred to have that kind of information come from the Adventure Path little by little instead of laying out the buffet.

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Correct. This is the updated and accurate text and image.

(To help in the future, you might notice that the product descriptions with the bullet points are typically the final descriptions and they match the back cover text of the book. Prior to that, the text is closer to the solicitation text sent out to book buyers and distributors. What I'm saying is that looking for the bullet points—at least when it comes to most of the book lines–will let you know if the description has been updated 9 times out of 10.)

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Thomas Seitz wrote:

I wonder if Lake Lake Encarthan will get some love from this...

Otherwise excellent stuff! :)

Lake Encarthan isn't featured in this book. While developing it this week, I had some late regret for not ordering more text on some of the larger and more significant bodies of water that aren't oceans or seas (because that was on the forefront of my mind when I outlined and assigned the book).

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DrDeth wrote:
Adam, has anyone told you you're a mensch?

Not lately. ;) I do what I can.

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Yep, it's just a 64-pager. Half of the book is a gazetteer of Golarion's oceans and seas, and the other half gets into the rules for underwater combat and provides some fun new options.

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Hi there! I created the prestige class you're asking about. It looks like you are looking at the version of the prestige class on D20PFSRD.com which uses different language than the original. The requirement for the prestige class is that the character must be a member of the Whispering Way for 1 year. The Archives of Nethys has the correct wording. The class was meant to be specific to that organization, but talk to your GM and if he or she is cool with reflavoring, go for it!

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Mikko Kallio wrote:
Adam Daigle wrote:
I'm looking forward to seeing the top five monsters! Good luck and great designing, everyone!
Thanks for being our special guest judge again, Adam! Always a pleasure to work with you.

I'm glad y'all asked! It's always a good time.

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I'm looking forward to seeing the top five monsters! Good luck and great designing, everyone!

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Archpaladin Zousha wrote:
Will gillmen be a viable PC race for Ruins of Azlant or will it be more like how Second Darkness was for drow?

Mechanically it would work pretty well, but I'm not sure story-wise. I mean, if you want to be activated by your ancient masters, sure. Go for it. ;) Seriously, though, I haven't written the Player's Guide yet, so my real thoughts will be presented there. One hurdle you'd have to get over would be explaining how a gillman became part of an expedition sailing out of Almas.

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Cole Deschain wrote:

How about Horror Realms?

(I really enjoyed that one...)

I haven't had a chance to go through that one closely.

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It's not a flumph. ;)

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Cole Deschain wrote:
So, what was your favorite part of Horror Adventures? I presume you've had your tenta- er, hands on a copy...

I'm sure I'm forgetting a bunch of things, but the first two things that popped in my head were the new fear optional rule and the expansion on haunts. The hazards and stuff like that are rad too.

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Rysky wrote:
Adam Daigle wrote:
captain yesterday wrote:
I love what you did with the campaign traits. :-)
Thanks! I debated back and forth about whether I should do that, but in the end I went ahead and did it (including that it's optional).

Oh wow, that's awesome!

I hope you do similar stuff in future AP, really nice when it ties in really well with the AP instead of just being am opener.

I'll certainly try with Ruins of Azlant, but no guarantees. This story in particular really called for something like this, I feel.

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Rysky wrote:
Adam Daigle wrote:
Archpaladin Zousha wrote:
How do you feel about your avatar making you essentially the forum's flumphspert?
I chose this avatar when I got hired because of my reputation. I've been considering changing it to a mantis, though.
A Flumph with levels in Red Mantis Assassin?

NOPE.

That doesn't make any sense.

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Generic Villain wrote:
Rysky wrote:
Dammit, who do I have to thank around here?!?!
I reckon James Jacobs and/or Todd Stewart - they're credited for the Bestiary section where the even occurs.

That would be Mark Moreland who develops the back matter of the Adventure Path. Things like bestiary introductions fall to the developer in charge of that.

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Et cetera et cetera wrote:

Hello Adam! How aren't you today? What aren't you up to?

This may be a bit of a loaded question, but what do you think of Wizards of the Coast?

Did a mind flayer kill Aroden?

I'm alright. It's Friday and things have been going pretty well at work today. I'm not up to unraveling time and space.

Like, the whole company? I only know a few people there, but those I know I quite like. :)

A mind flayer did not kill Aroden. They don't even exist in Golarion.

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Archpaladin Zousha wrote:
How do you feel about your avatar making you essentially the forum's flumphspert?

I chose this avatar when I got hired because of my reputation. I've been considering changing it to a mantis, though.

Paizo Employee Developer

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JohnHawkins wrote:

So would a Paladin flumph be able to wield weapons or would it have to rely on its tentacles.

I plan on adding one as an NPC to Skull and Shackles and weapons would make it more threatening

I don't know if we've ever said if they can wield weapons in their tentacles, but I'd run with what's most fun. Their tentacles aren't a natural attack, though. Their sting is.

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I think the main thing that riles up or annoys people when it comes to using terms is whether the poster or reader is familiar with those terms. These moments are where conversations can go astray.

There're a lot of groups and people that use certain terms that might not be obvious to other groups or players, and encountering them in a way that seems ubiquitous can be jarring or might feel exclusive.

I just want other folks who encounter them to know that there are even some widely-used terms that are confusing, inaccurate, or just plain wrong to the folks who make this game. Don't feel like the terminology is keeping you from enjoying the game. And I hope when you ask your fellow players for clarification that they are cool and give you a fair and legit answer.

Not everyone comes from the same place (or has American English as their first language) so I'd hope that people have some tolerance for certain terms that pop up in the usual RPG discussions.

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I agree with you on those two. One of mine is overuse of acronyms, mainly because I often don't know what the person is trying to convey which might just be on me. ;)

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Misroi wrote:
When thickening gumbo, do you use okra or filé powder?

Neither. I use roux and time. I do add okra sometimes, but not for the purposes of thickening anything. I only use filé on my gumbo once it's in the bowl.

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Were I running this an introduced a deck of many things I would strongly suggest keeping those effects in the Dreamlands. However, it might be neat to let some minor aspects (especially non-mechanics things) of that slip into the real world, considering the power of the item.

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Et cetera et cetera wrote:

Yo Adam! How about a fist bump? How did your Halloween go?

Could you recommend me some good creature blogs? Also can you recommend good books for finding monsters?

Did Aroden die via candy?

Sure. *fistbump*

My Halloween was pretty uneventful.

Here are a few creature blogs. The first one even has a list of books. Creatures of Folklore and Mythology, Critter Compendium, and A Book of Creatures.

He did not.

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'Sani is totally correct.

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DM Livgin wrote:

Just wanted to drop in and say thanks for responding to this thread in 2010!

But a question, what is the most memorable horror Pathfinder session you've participated in?

Glad to be of service! (That was about a year and a half before I was an employee!)

The most memorable wasn't a Pathfinder session (it was D&D 3.5), but I think that I can claim it anyway on a technicality. The session was when my friend Brandon Hodge ran an adventure he wrote that one day would become the module House on Hook Street.

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Et cetera et cetera wrote:

Happy Halloween Adam! Hope your Halloween is spook-tacular! Time for some obligatory Halloween questions!

What is your favorite candy?

Favorite costume you've worn?

What is your favorite thing about Halloween?

And finally would you share a Halloween story?

I'm bad at picking favorites, so I'll just say the first one to come to mind. I really like Take 5 candy bars.

My favorite costume might be the year I went as a goblin. (Not a Pathfinder goblin, it was much more like Blix from Legend.)

My favorite thing about Halloween is all the creepy stuff everywhere. I love that all kinds of places and things are decorated with skulls and bats and stuff like that. I also like that you get candy and that people dress up.

One Halloween exactly 10 years ago I officiated my best friend's wedding and we were all dressed up. It was a great night.

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Et cetera et cetera wrote:

<Insert how to say hi in Yucatec here> Adam! You should dress up as a sahkil for Halloween and scare your fellow employees. Then at night you can go around terrifying trick or treaters!

Where do you look to find and learn about interesting mythological creatures that you can use in pathfinder?

Are there any good or better than good Paizo adventures that contain flumphs?

Where any flumphs involved in Aroden's death?

It would be cool to costume as a sahkil, but that's way beyond my skills. It'd be delightfully creepy.

I've been into mythology since I was a kid, so I've encountered folklore creatures in a lot of different places. Books on particular cultures are great for that, as well as books on monsters and legends. There are some good creature blogs that keep serving me things I've never heard about, and there are some other monster fanatics here on the boards that are great at introducing me to critters I've never heard of.

I can't think of any adventures we've done that have had a flumph in them, so no.

Flumphs were not involved.

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Rysky wrote:
How did you come up with the name Sahkil?

It's a Yucatec word for fear. Wes originally wanted them to be called xibalbans, but I wanted to reserve Xibalba, so I presented sahkil as a replacement and we all liked it.

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Et cetera et cetera wrote:

Hey Adam! Can you say some variation of "hi" to me?

What are you doing for Halloween this year?

Are divs and sahkils based on any real world mythologies?

Did Aroden die by a Flumph eating him?

Sure! Howdy!

I'm not totally sure yet what I'm doing for the actual day. I'm going to work, but after that I have no plans. I wish I did because I used to consider Halloween a sacred holiday, but my celebration of it since I've moved up here has been lackluster.

Look to Zoroastrianism for divs, but sahkils are totally new things that Wes, John, and myself came up with.

He did not.

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As the guy who originally wrote the quote above, I also want to add that if your GM is cool with this concept and has plans to work it into the campaign, there's really no problem. Player's Guides assume that the GM is running the AP as written, so we try to point out things that might make it difficult for a GM and group of players who are running this off the shelf.

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