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Adam Daigle's private flumph

Adam Daigle's page

Developer. RPG Superstar 2014 Dedicated Voter, 2015 Dedicated Voter. Pathfinder Society Member. 7,376 posts (7,476 including aliases). 1 review. 1 list. 1 wishlist. 3 Pathfinder Society characters. 25 aliases.


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Paizo Employee Developer

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Tonlim wrote:
I really love the exoskeleton template. I just might have to roll up a necromancer an entomologist soon.

Yay! I'm glad you like it. It was the sort of thing that came up one day when Rob and I were taking a break. I was talking about using raise dead on bugs and noted that making a dead bug into a zombie makes a certain amount of sense, but what if you used the skeleton template? That was enough of a spark that I knew that I had to make the exoskeleton template for such a corner case. :)

I'm also really into insects and arachnids.... so that had some influence.

Paizo Employee Developer , Dedicated Voter 2014, Dedicated Voter 2015

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Congrats to the Top 8!

This was a great showing and I loved the monsters you gave us all!

Paizo Employee Developer , Dedicated Voter 2014, Dedicated Voter 2015

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I said it before and I'll say it again... this round had some really great submissions. I wish I had more than four votes. Great job everyone! I asked for everyone to 'bring it' on the monster round and I wasn't disappointed.

Thank you!

Paizo Employee Developer , Dedicated Voter 2014, Dedicated Voter 2015

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Koboldhammer wrote:

Being a chemist, I feel I must explain that colorless fire is absolutely correct: if you mix natural gas and air in the right proportions, it will burn colorless. You will notice only a distortion of the air. A common mistake is to assume that this is not a hot flame, it is!

That being the case, I would recommend enhancing the description by adding some blue flame tongues, so readers will make the connection with gasses and understand better.

Science to the rescue! Thanks, Koboldhammer.

Paizo Employee Developer , Dedicated Voter 2014, Dedicated Voter 2015

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Garrett Guillotte wrote:
A bunch of accurate information.

Thank you! I was writing something up, but decided to refresh while I was halfway through it and saw that your post not only was doing the same thing, but did it SO MUCH BETTER. Thanks, Garrett!

Paizo Employee Developer , Dedicated Voter 2014, Dedicated Voter 2015

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Mikko Kallio wrote:

What Feros said. If you leave in a lot of hyphens where they don't belong, it's just as much work for the developer to check and replace them with the correct dashes as changing "alot" to "a lot", changing Climb to climb (or vice versa, depending on where it appears), or adding in the bold typeface (or removing it from every colon).

Just because it's less conspicuous doesn't mean it's less important. In fact, I'd argue that some of the less conspicuous mistakes are actually worse because it's more difficult to notice them. (Though I'm fairly sure devs run a search for hyphens every time they start working on a text.)

It's one of the things freelancers are expected to learn to use. Just as important as knowing whether to use "afterward" or "afterwards", "Orc" or "Orcish", empowered magic missile or empowered magic missile, ... the list goes on. For miles.

While it's certainly one of the least mistakes, it's really up to you to decide if you want the devs (or judges) to think "Wow, this guy got even the dashes right" or "We understand, it's a common newb mistake".

There are a few more uses for the en dash and em dash than those that Feros mentioned, I can write a more detailed post about it if you wish.

And this is why I've contracted Mikko for a handful of monsters since his showing in last year's RPG Superstar.

Paizo Employee Developer , Dedicated Voter 2014, Dedicated Voter 2015

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7crown wrote:
...I don't know if it's my place or not to comment on the Judges rulings, but Adam mentioned that there was no DC for non magical lights, in the Consume Lights description he does say that normal and alchemical lights has a DC of 12. ...

Thanks for that catch. I guess my eyes slid right over that. Now that that's pointed out to me, I redact that part of my comments. (Even though it still seems weird to use a dispel check against something that's not magical.) Thanks, 7crown!

Paizo Employee Developer , Dedicated Voter 2014, Dedicated Voter 2015

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Charlie Bell wrote:
Daigle, any chance we'll see some of this year's monsters in Green Blood on a Black Rock 4715? They're in the right CR range....

Hmmm... I hadn't thought of it, but that is a really good point. They're right in the range. I'll certainly consider it!

Paizo Employee Developer , Dedicated Voter 2014, Dedicated Voter 2015

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I wanted to pop in here and let y'all know that I really really liked this year's batch of monsters. There were plenty of fun ideas and neat special abilities. Great work, everyone!

Paizo Employee Developer , Dedicated Voter 2014, Dedicated Voter 2015

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The most common creature type was aberration (closely followed by fey). The most common alignment was neutral. The most common size was Medium. And only six used subtypes.

How's that?

Paizo Employee Developer , Dedicated Voter 2014, Dedicated Voter 2015

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Yep. I'm with Owen.

I've been reading the entries since the first one showed up a couple of days ago.

Paizo Employee Developer , Dedicated Voter 2014, Dedicated Voter 2015

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Eric Hindley wrote:

I think a competitor could make a psychic or Psionic "compatible" monster without a single mention of either rule set. Whether that's a good choice would certainly depend on the execution, but a mind-controlling creature could easily be seen as having Psionic roots without using a single rule from Ultimate Psionics. By the same token, mystic telekinesis is not limited to Occult Adventures, and shouldn't be seen as such.

All just in my experience, of course.

I totally agree, Eric.

Paizo Employee Developer , Dedicated Voter 2014, Dedicated Voter 2015

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Lucus Palosaari wrote:
...

Spoiler:
It's not that we can't use the word psionics, it's just that Occult Adventures is focusing on psychic magic. I know it's semantics at this point, but we're really going for a different vibe than psi-crystals and all that. I just did a search of our whole PDF catalog and the word "psionics" hasn't shown up since 2009 (and even then it was only in a handful of sources), and all were from books written for 3.5. When we released the Inner Sea World Guide to replace the aging Campaign Setting book, we did some clean up of some of the ideas presented in early material and got the setting a bit more on track with where we wanted it. That's why you haven't seen psi-crystals or psionics in anything recent (or even since Pathfinder was released).
Paizo Employee Developer , Dedicated Voter 2014, Dedicated Voter 2015

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Today I helped some of you competitors a tiny bit. Owen ran a rule for the next round past me for a gut check, and I told him that it felt too restrictive, so he scratched it.

For that small gift, I expect even awesomer* monsters!

*Bonus Tip: Don't use words like "awesomer" in your write ups. :)

Paizo Employee Developer

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Not to butt in here...:

...but one thing I know that publishers appreciate is when writers follow their house styles. If you are pitching to a specific company, look at some of the similar products and match that format. Not everyone uses a formulaic approach to their material, but almost everyone out there has particular ways they do things. If you're working on something that is like something else they've done, match that format and style.

Of course, there are always exceptions and I'm totally willing to be wrong. :)

Paizo Employee Developer

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From the blood on the blade, I think she already has. She's ready to take out the *next* giant. :)

Paizo Employee Developer , Dedicated Voter 2014, Dedicated Voter 2015

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Alright. Round 2 is underway and we have some awesome maps in the running. Good show, Top 32 (and alternate)! I encourage everyone reading this who haven't already done so to go check out the entries, vote for them, and comment on them. People only know what people like and don't like by hearing those kinds of things. Help folks grow!

Only 16 of the contestants are going to proceed to Round 3 and get the chance to shove a monster at me to review and judge. I love monsters, so I'm eager to see what folks create. I also work with a lot of monsters. In addition to the hundred + monsters I've created in the 7-ish years I've been writing game material, I develop roughly 60 monsters a year for the Adventure Path bestiaries (and other books here and there). Working with monsters is one of my favorite parts of my job.

For those of you going into the next round that want to get high praise from me (and hopefully the other judges), I strongly encourage you to got to the first post in this thread and read the advice I posted last year. The comments in the thread are great too, so taking the time to read through the thread wouldn't hurt.

I really want to see badass entries, so I'll do my best to keep myself available to answer questions in this thread for those interested in monster creation, however, as a judge I reserve the right to not answer some questions or even give vague and cryptic answers. :)

I know the rules for Round 3 aren't available yet, but for everyone competing in Round 2, it would be a good idea to start brainstorming a bunch of ideas. Once the rules go live, pick the best one of the bunch and get to work fine-tuning it. I personally spend an inordinate amount of time thinking about a project before I actually put fingers to keyboard. I probably spend 60%–70% (sometimes 80%) of my freelance deadlines concepting and brainstorming, and then once the idea is set I can jam out the words. By brainstorming now, you already have your head wrapped around a few good ideas, and once you choose you can get right down to refining the idea.

Good luck! Give me cool things to review! Make it hard for me to choose!

Paizo Employee Developer , Dedicated Voter 2014, Dedicated Voter 2015

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Staying quiet about stuff as a starting freelancer is super hard. You're super excited about what you've made and you see people having fun with that creation. Maybe they're even using it in ways that you didn't expect. Sometimes they're outright abusing the thing you made in ways you didn't even think of at the time. Hopefully, they're having a blast with it. After all, we facilitate fun.

When it comes to those times that you have to remain silent (whether due to NDAs or whatever) it's always so tempting to answer a question about something that you've addressed in a turnover that isn't public knowledge yet. When you nab a new and exciting gig, it's tempting to promote yourself/celebrate the fact that you got it. When you turn in a big or exiting assignment, it's tempting to brag about your accomplishments.

As a freelancer, keeping your name out there among publishers is important, but it's always a balancing act of being too upfront or not getting yourself out there enough. In this competition, following the strict order of the rule is the most important thing. In many ways, this contest can be way more brutal for contestants than freelancing.

Paizo Employee Developer , Dedicated Voter 2014, Dedicated Voter 2015

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Not to turn this around, but thanks to all of you who get so excited and work hard entering the competition, commenting on the contestants' work, and making this place such a helpful and kind community. We truly appreciate that!

Paizo Employee Developer

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The Player's Guide is live!

Paizo Employee Developer

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That's what I'm aiming for.

Paizo Employee Developer

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The close range and mobility shots in this video are justifications for an archer I played that James once called a "melee archer".

Paizo Employee Developer

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Joe: Some of his best friends are spelljammers.

Paizo Employee Developer , Dedicated Voter 2014, Dedicated Voter 2015

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Congrats to the Top 32 (and Alternates!)

Paizo Employee Developer

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I'm looking forward to seeing everyone this year!

Paizo Employee Developer

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Archpaladin Zousha wrote:
If a pack of Reign of Winter PCs who want freedom for Irrisen ask Baba Yaga to "let it go," would Baba Yaga smack them with her besom for the stupid Frozen reference, or would she just roll her eyes? :P

She'd probably smack them. :)

Paizo Employee Developer

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Wiki Minister wrote:

Thanks for this. Is there a generic name for this little creature, as Tryg is its nickname given by the heroes? Or is 'robot companion' its monster name?

Cheers

J

You know, I didn't think about that before now. I'd say the monster name would be fixer robot. Tryg (to me at least, Amber might have a different take on it) was originally designed to be a repair-bot. He's got all those extra arms and I gave him that tool special ability because that's what it seemed like that kind of robot would be good at.

Paizo Employee Developer

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Lamontius wrote:
rename it 'I-P4D' and then make it illegal for use in PFS

This isn't necessary. Please don't bring your grumpy attitude from one thread and smear it around the rest of the forums.

Paizo Employee Developer

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Kieviel wrote:
Any chance this guy could function as a familiar? ;-)

We don't have rules for that, but I'd totally run that by your GM (because it'd be awesome!)

Paizo Employee Developer

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I love it when we can change minds. :)

Glad you're having fun, cap'n!

Paizo Employee Developer

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Skeld wrote:

I have my PDF if anyone has any questions...

-Skeld

You always seem to land at the front of the queue. You have much better luck than I had for all my years of subscribing. :)

Paizo Employee Developer , Dedicated Voter 2014, Dedicated Voter 2015

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Also, when Eric's idea was first presented, it was couched in the idea of something that would help focus on the Top 32, but as it's being discussed more and more, I'm seeing less of that focus. It looks more like a way to keep the voting public engaged and a way to help focus on everyone but the Top 32. What am I missing?

Paizo Employee Developer , Dedicated Voter 2014, Dedicated Voter 2015

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As far as I know, the golden tickets still exist... which would make Eric's suggestion difficult.

Paizo Employee Developer

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Crimson Jester wrote:
Andouille or Boudin?

Why not both?

Paizo Employee Developer

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Robert Brookes wrote:
That said: Are Tengu and Syrinx related in any fashion? If so, are there Tengu clans on Arcadia? Might they have migrated/transitioned to/from Tian-Xia?

Disclaimer: Anything said about Arcadia isn't official until it sees print. These thoughts are my own on how I'd work stuff out.

I don't think there is any direct connection between syrinx and tengu. That said, I don't see why tengu wouldn't have been able to make it to Arcadia. If they'd be anywhere, the most likely place would be on Arcadia's west coast, far away from lands held by syrinx.

Paizo Employee Developer , Dedicated Voter 2014, Dedicated Voter 2015

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I caught up with this thread this evening before I left work (and went upstairs to play in Rob's Mummy's Mask campaign), but I didn't have time to respond.

One of the things that was going through my mind was something I heard a while back from Ira Glass talking about starting off working in a creative field. It was part of a longer piece on storytelling, but here's a clever typography video of the important excerpt that kept running through my mind.

If this is something you really want to do, please, keep working. That's the most important thing. There are more ideas out there than actual finished work. If you want to make things, make things. Don't psych yourself out.

Paizo Employee Developer , Dedicated Voter 2014, Dedicated Voter 2015

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I admit, just for the drama alone, I want to see you and Andrew both advance. :)

Paizo Employee Developer , Dedicated Voter 2014, Dedicated Voter 2015

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John Bennett wrote:

My yearly advice to those who want to pursue freelancing-

1. Remember that while particapating in Superstar is great, it isn't the only way to break into freelancing.

2. Keep an eye out on the "Compatible Products from Other Publishers" forum on this board for contests and open calls from other 3rd Party Publishers (3PP). 3PPs are a good way to get your foot in the door and start building a resume.

3. Review the various Pathfinder 3PPs out there and find one who publishes the type of products you are interested in writing. Visit their website regularly/like them on Facebook (if they have a Facebook page) so you can keep up on any news they might have about contests/open calls. Also, see if they have a submission page and how open they are to working with freelancers.

4. Have material ready to show a publisher- a good way to do this is have a blog showing off gaming content you have created. I can't stress this enough. Last Fall, I reviewed prospective freelancers for an open call at Fat Goblin Games- some people were previous Superstar contestants, some were previously published, and some had blogs showcasing their work. All were considered. The only people that were immediately passed on had no writing samples for me to preview.

5. Engage in dialogue with publishers. Review their products- what did you like, what did you not like, what kind of material would you have liked to have seen in the product. It might turn out that you and a particular publisher have similar tastes and might work well together.

I have worked with plenty of fellow freelancers who have never gone through Superstar so I hope this advice helps.

This is sound advice. That's roughly how I got started.

Paizo Employee Developer , Dedicated Voter 2014, Dedicated Voter 2015

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When editing my own work, I often change the font (style or size or both) to make things stand out more. If you keep reading the same text, it's easy for your eyes to skip over things.

Paizo Employee Developer

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Also, fun fact... no one on Team AP saw Attack on Titan until a couple of months ago.

Paizo Employee Developer , Dedicated Voter 2014, Dedicated Voter 2015

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This is also a good time to mention that as a hopeful and a freelancer, I entered the first two or three years and fell flat each and every time. This gig is rough. Best of luck to all who entered and for those who don't make it, make sure you keep making things.

Paizo Employee Developer , Dedicated Voter 2014, Dedicated Voter 2015

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While I can see how this thread can look rough, I personally enjoy seeing the kinds of things that people are looking for and considering when they are judging the entries. It's interesting to me to see how our evaluations add up. Even though I'm not a judge on this round, I've been voting on the items (because I'm excited and I can) and I treat my votes like I do my judging for the monster round. I base it on how much effort it would take me to develop the item/idea. That means that sometimes I ignore minor formatting issues if the idea is rad. I know that I'd price it out by hand myself if I was developing it, so I don't pay a ton of attention to price (though if it looks off at a glance, I mentally give it a negative mark). While I certainly have my biases, I like to think that I'm being as fair as I can.

One thing that I think is cool about seeing how everyone feels about particular items is that it can help me in my day-to-day job as a developer (and after work as a freelancer). It helps me gauge a portion of the player base, and I get to see people express their opinions about what they think are cool (or not cool) magic items. I can then use that to add to my catalog of what people think is good or bad about particular parts of design, and adapt to give the people what they want. (Which is pretty much this messageboard every single day.)

Which brings me to another point previously made about how this thread could be demoralizing... I'd hate to scare away anyone who wants to do creative work, because it took me a while to flip that switch even though I dabbled long enough, but by making something and putting it in front of others you are guaranteeing that you are going to be judged. Sometimes the reviews are great. Sometimes they're terrible. Each and every time you, as a creator, need to take it in stride and not (publicly) freak out. Sometimes you even have to graciously admit you f~&&ed up and offer solutions to the errors you introduced. Gracious is the key here. Hopefully most of the time you get to thank people for digging the thing you did, but the reality is that as a creator you have to suffer a lot of criticism. I enjoy seeing people talk about things I've worked on, even if the comments are from less than satisfied people. It makes me consider looking at things from a different perspective.

Keep this in mind not only as the competition progresses, but also in your progression as someone interested in putting your ideas out there in front of people. Even with the occasional slugs in the gut, it's totally worth it knowing that you worked on something that helped people have fun.

Paizo Employee Developer

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Alexander Augunas wrote:
Adam Daigle wrote:
Justin Franklin wrote:

Are you sure it isn't slow from fear of Flumphs?

I don't understand the question, J-Frank.

I'm not Justin Franklin, but he seems to be asking whether or not your thread's momentum is slow because of a perceived fear of flumphs from the community.

Side question: do you play in Pathfinder Society, and if so what's your favorite character's race, class(es), and level?

Ohhhhh! I didn't realize he was referring to an older post. (Jeeze, this thread IS slow.) Maybe it is flumph-related. :)

As for Pathfinder Society, I have a couple of characters, but I've only played them a time or two. I don't even remember the details. I think my first one is a human monk(roughly modeled off Mickey from Snatch). If I were rebuilding him today, I'd go brawler. I also have a human cleric and a human rogue, but those pretty much exist due to GM credit. I really should play more PFS. John keeps talking about starting something up.

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Justin Franklin wrote:

Are you sure it isn't slow from fear of Flumphs?

I don't understand the question, J-Frank.

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I included a green hag cleric of Gyronna in the first PFS Scenario I wrote, so yes, hags certainly worship Gyronna. :)

Paizo Employee Developer , Dedicated Voter 2014, Dedicated Voter 2015

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There's a few books by David Macaulay that are awesome in regard to how different structures are built. I used the one about Pyramids to great extent during Mummy's Mask. Patrick has the one about Castles and it's pretty amazing too.

I haven't seen many of the other ones, but I hear they're good. Might be worth checking out.

Paizo Employee Developer , Dedicated Voter 2014, Dedicated Voter 2015

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It's never to early to start thinking about future rounds. I wasn't going to dust this off just yet, but a few others on the boards have been sharing their advice and I didn't want to get left out. :)

I'll be judging the monster round again this year, and I'll be treating the entries pretty much exactly as I did last year. In addition to the advice I gave in the first post in this thread, I strongly encourage people to check out the excellent advice given by Eric Hindley in this thread and all the great blogs Mikko Kallio has posted (easily found in this thread.

As the monster round nears, I'l likely be adding to these lists of advice and answering questions, but until then read up! Good luck everyone!

Paizo Employee Developer , Dedicated Voter 2014, Dedicated Voter 2015

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ARISE THREAD, ARISE!!!

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The reason I asked was that I'm putting together the Player's Guide, and while I have a big list of stuff that I think would work well, I wanted to see if the community had any ideas or thoughts that I might have overlooked—a likely certainty. As we make more and more material, it gets somewhat difficult to highlight the best options without missing others.

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Kvantum wrote:
Really hoping this AP includes more Gigases. We've only seen the two so far, right?

I have one planned for the bestiary in the final volume, so you're in luck there!

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