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Adam Daigle's private flumph

Adam Daigle's page

Developer. RPG Superstar 2014 Dedicated Voter, 2015 Dedicated Voter. Pathfinder Society Member. 7,498 posts (7,600 including aliases). 1 review. 1 list. 1 wishlist. 3 Pathfinder Society characters. 25 aliases.


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Berselius wrote:
Just when I thought it couldn't get ANY WORSE!

Don't trust internet speculation. :)

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Hope everyone who gets to play this today has a great time!

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That's actually off topic for this thread and probably isn't something folk need to get into here.

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Also...

Great job on the backstory, Brandon!

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LazarX wrote:
Dragon78 wrote:
Well at least he is trying to make up for that tragedy he is responsible for all those years ago. I can't wait to read the rest of them. So how many think that the Kineticist will be the last iconic they show:)
I suspect it depends on what order Wayne Reynolds finishes his art assignments.

All the art is already in and the book has been off to the printer for a bit already, so Wayne's pace has nothing to do with the order in which we share their Meet the Iconic blogs.

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Zhangar wrote:
Okay, one of the grave knights being a horse is amazing.

When John turned over his manuscript I was all, "Dude? Really?" But it was super rad, so I kept it. I've always liked these kinds of articles because they help expand the idea of what can and can't work for certain things. I enjoyed exploring this same thing with the lich article I wrote back in Carrion Crown.

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MC Templar wrote:

about to begin crafting a home brew thieves' guild-oriented game. Looking for suggestions on what city would be a natural fit for the game, with a vibrant published and available map, setting fluff, but not overwhelmed by too much impact with adventure path events.

Looking for a decent sized urban environment.

All suggestions are welcome.

Any sort of theme you're looking for? We have a decent amount of cities mapped and written about in varying levels of page count (some of which happen to be in Adventure Paths, but you could easily disregard the AP-specific material and have even more things fleshed out for a particular city.)

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Archpaladin Zousha wrote:
What do you do if you've got a character concept in mind, but are stuck between two possible class setups for it? I'm trying to create a character and can't decide whether to be a paladin/oracle or a druid/cavalier.

In those cases, I typically build them both and during the process one direction or another exposes itself as the better approach.

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Seamstress_Druid wrote:

Hey Adam,

Just wondering if you got a patch for you on your keyboard yesterday?

Not yet...

but now I know I'm in store for a surprise treat! :)

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Amanuensis wrote:

Hi Adam,

I have a question regarding monster templates. I compared different templates to understand the logic behind their order of presentation.
In general, abilities in templates seem to follow the order in which they would appear in the monsters' stat blocks, but there are a few exceptions and inconsistencies. For example, auras can appear as aura (grave knight, mummified creature) or as special attack (lich, nightmare creature); spell-like abilities appear under special attacks (half-fiend) and as their own category of abilities (devilbound creature); Skills and Feats sometimes appear in reversed order. Does Paizo use a style template for monster templates ('template template') or are these done on a case-by-case basis?

Many thanks for your time!

Sadly this looks like a case of us just making little errors and being inconsistent. Templates should present the information in the order that it appears in the statblock. From looking at some of your examples, which are really interesting seeing the minor shifts between different books (and within them too), I can see why some of the calls were made. For example, in the half-celestial and half-fiend templates, it looks spell-like abilities were grouped in with special attacks in order to save space.

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NNNOOOOOOooooooo!!!!

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Best. Photobomb. Ever.

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I'd greatly love to read a campaign journal from a GM that ran both concurrently, every other week switching off, and then pitted each group against themselves at the end.

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Some of you are partially right and some of you are mostly wrong. Regardless, it's entertaining to watch the speculation fly.

Thank you.

:)

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Mark Moreland wrote:
melferburque wrote:
Adam Daigle wrote:
Garrett Guillotte wrote:
Someone said "crawdad." :( :( :(
I know, right!?!
I'm a seattle native and always called them crawdads. we had them in the creek behind my house when I was a kid. am I missing something?
No, you're not missing anything. The Cajuns are just being intolerant of regional dialects, which is weird when you consider Creole. In any case, I was the "offending party" and I'm not sorry. Crawdads forever!

Damnit, Mark.

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Garrett Guillotte wrote:
Someone said "crawdad." :( :( :(

I know, right!?!

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Cthulhudrew wrote:
xavier c wrote:
Are the sahkil a new race of evil outsiders?
From Wes' post, it appears the Sahkil are the name for the corrupted psychopomps (so not a new race, per se).

Sahkil are a new race of outsiders. They are "corrupted psycopomps" in the same way that divs are "corrupted genies." Sahkil have their own subtype.

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Thanks to everyone who attended for a great time! I appreciate your enthusiasm and it really helped us all have a blast.

Congrats to Mikko on his win with the clockwork soldier!

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Oh no! He's loose!

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Archpaladin Zousha wrote:
I'm more worried about HOW evil you'll have to be in Hell's Vengeance. I can handle playing someone who's ruthless and harsh, like Darth Vader, Lady or Julius Caesar (in my humble opinion the EPITOME of the Lawful Evil alignment), but I draw a line at sadistic stuff like rape, torture or systematic slaughter.

Ummm... didn't he blow up his daughter's home planet?

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Marco Massoudi wrote:
captain yesterday wrote:
Is Wes writing one of the adventures?

If you mean F. Wesley Schneider -

Pathfinder Adventure Path #103: "HellĀ“s Vengeance: Hellfire Compact" by F. Wesley Schneider.

I hope he can manage writing both his first novel (Pathfinder Tales #30: Bloodbound) and the opening salvo for an AP...

Turns out he's already written both before you ever heard this announcement.

And rocked them both.

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As the developer and the person who wrote the art brief for the cover, I can confirm that it's a harpy.

Goblins are scared of harpies, and it takes a badass group of goblins to take one on.


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James Jacobs wrote:
...She's on par with Baba Yaga in power.

Eh, I don't know about that, sonny.

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It's truly beautiful.

(Your original was badass too!)

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Marco Massoudi wrote:
But i guess the Mindspin Mountains could contain a second Fire Giant Kingdom...

Indeed! Just like the Mindspin Mountains forms the border of five different human/humanoid nations, giants stake their own claims.

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I was just about to bring that up again, and then I scroll down and see you've taken care of that. :)

I don't want to reveal too much too soon, but the Arcadian city going into this book is not one that has been mentioned before. It will be new and not a colony.

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Justin Sluder wrote:
Adam, are you ready?

Possibly.

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ohako wrote:

Hi Adam,

There are lots of rules for crafting goodies out of the squicky bits of dragons in the Dragonslayer's Handbook.

a) are there rules in there for crafting goodies out of dragon bones, claws, or teeth?
b) if not, why not? those bits sound like they would be really useful.

I didn't work on or outline that book, so I don't know the thoughts behind it. Since it's a Player Companion, I'd imagine that there wasn't information about using bones, teeth, and claws in crafting because of space. It's really tough to fit a bunch of varied information in those due to the format.

Also, we don't do too many monsters where their body parts are valuable. Doing that turns the monster into treasure, and in play it can slow down the campaign if a character stops to skin their kills and prepare special materials from the body every time.

We already have rules for bone as a material, but if you wanted to fancy it up a bit (since it's from a dragon) you could ignore the part about it having half the hardness and the fragile quality.

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Thanks again to the Order of the Amber Die for another great look into y'all's campaign!

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Yeah, helluva cast in this one.

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Samurai632 wrote:
.... I won't get into the reasons why I feel I owe you a thank-you, but I really appreciate the hard work you guys do, and how you all come on these forums and answer questions and keep us informed. ....

You're quite welcome, and thank you for your thank you! On days when the hard work is extra hard work (not that today was extra hard), it's great to see things like this. Seeing the appreciation and knowing that you're helping people have fun really helps keep us kicking ass.

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Odraude wrote:
Seconded for a native Arcadian city. We have enough Inner Sea cities. We need a glimpse into the life of the Arcadians, not the colonists.

I happen to agree.

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As the developer that worked on that chapter, I can absolutely say that Ugmitok's printed alignment is a typo. Sorry folks!

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Turns out, I agree too. (Which is why I didn't include a new drake.)

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Tim Hitchcock wrote:


As the high emissary of flumphs in Golarian, can you get spell check to acknowledge flumph as an actual word? Every time I type it, it either comes out "flu mph" or "fluff"

I learned it by watching you!

I just add it to the dictionary and never see little squiggly red lines again!

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I'd like to publicly thank Logan for ordering the flumph art.

Pew pew!

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Rock on, Gninja and Robot!

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Turns out you can just turn the event listing into a thread. :)

Neat!

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When I first told other people around the office about this group, the first thing out of most people's mouths was, "How old are they?" Because, I know that back when I was a teenager, we'd play all damn weekend sometimes, but now that I'm older and weaker, I just don't have the fortitude. Kuddos for the stamina! (And detailed reports!)

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Thanks for taking on such a gigantic endeavor! Looking forward to the future reports.

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Certainly a weapon.

BUT... despite the interesting drama folks can conjure in their minds, the real goal is for departments to work seamlessly with each other, so wars would mess things up. So, that means that Amanda (and Crystal and Linda) are weapons aimed at the deadline beast, focused forward at achieving more badassery.

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Tacticslion wrote:

Awesome to know! (And... I didn't get it either... >.>)

Flumphs are... rather super-awesome in my book. A low CR creature, from space, that's lawful good, who's entire purpose is facing things of far, far higher CR and stopping them from wreaking their nasty evil upon the innocent worlds?! HOLY COW! I love 'em!

(Between these things and the much-more-serious Lar, I've got lots of ideas and interests in incorporating them (and a certain lawful good King of mine in Kingmaker has big, big plans for making a kind of haven for both of these creatures to match the haven he's made for non-evil fey, kami, and mortals in his kingdom...)

I really feel there's a lot that could be left to explore and develop, but I, for one, certainly understand the limits with coming up with new content of that sort, and blending silly with serious!

Adam Daigle wrote:
[side note] I've actually been considering changing my avatar to something else, something more serious that I've been really into for a much longer period of time, but I've yet to pull the trigger on that because I'm afraid it'll disappoint people. :)

While I'll certainly miss your current avatar, I, for one, want you to be comfortable in your own avatar! So do it! Do it! ... if you want to/feel comfortable with doing so!

Thanks for all of your insights!

Thanks for the interest!

I had some other ideas about them that I didn't get around to at the time, because I was afraid to push things too far at that point. While exploring the lawful good element, I thought it'd be interesting if flumphs were atheist/agnostic (for what that means in a fantasy RPG). They already straddle a weird spot of being one of the few good aberrations, but I think it'd be cool if their concern for other sentient live in the universe was a practical motivation instead of them serving a power that encouraged it. I think it'd be cool if these little loveable underdogs choose to dedicate their entire existence to helping other beings because witnessing suffering is terrible... who cares what the gods say.

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Tacticslion wrote:

I've read your entire thread! What do you think of that?

Also: I love Flumphs! And wish there was a Flumphs of Golarion! I know that (several years ago) you said you might have flumphed yourself out of flumph material in Misfit Monsters Redeemed, but do you think you might just have built up enough flumph-steam(-like-emissions) to do that book yet?!

I think it's rad that you've read the whole thread! It makes me happy that folks are paying attention to and seeking information and opinions from some of the newer developers/creators here at Paizo. (No disrespect to the old school crew, of course.)

As for more flumph stuff, I kinda fell into the role of a flumph champion due to Tim Hitchcock. He wrote an adventure for Dungeon called "Box of FLumph" back in the day and later told me that he did it on a dare, because someone challenged him saying that there'd be no way that Dungeon would publish an adventure that dealt with flumphs. Maybe I was dumb or naive or not crude enough (somehow) to realize that they were essentially an old school fart joke (something that still bugs me to this day), so I was happy and eager to redeem them in Misfit Monsters Redeemed. I feel that it was a great success, but I also agree that they are still silly monsters, and fitting silly monsters into things can be really hard to pull off right. While I may not have any immediate ideas on how to best showcase them again any time soon, it's not out of the question. I don't think that they have enough momentum to fill out a whole book, however.

[side note] I've actually been considering changing my avatar to something else, something more serious that I've been really into for a much longer period of time, but I've yet to pull the trigger on that because I'm afraid it'll disappoint people. :)

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It seems like part of my plan has already started. :) I was hoping this would be a good place for all of you to see who else was coming and set up plans to meet up, hang out, and talk shop.

My secondary plan was to let readers know which of their favorite writers were going to be at the show, and it looks like there's going to be a good turnout.

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Happy to have you with us, Amanda!

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Archpaladin Zousha wrote:
What's the best way to be NG if you only know how to play LG?

By being kind, helpful, and a bit more tolerant and flexible.

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James Jacobs wrote:
Darius Darrenbar wrote:

James

Have you ever thought about bringing back a villain from a previous adventure path and reusing them for future one? If so what character(s) would you like to bring back?

Yes. And I'm not gonna say who, cause I'm gonna do it.

Nice.

Oh, crap. Rules of the thread... a question...

Isn't coffee better black?

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Mark Moreland wrote:
I thought the Heffalump was an editorial department thing. We'll have to hire someone new to get it back on our side of the building.

Crystal didn't understand the rules and gave it to Julie when she started. The Heffalump now roams free!

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We were actually talking about vacations and dams.

Things get weird sometimes.

I mean, often.

Okay.

It's the default.

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Great thread, Wayne! Thanks for taking the time to do this.

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