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Adam Daigle's private flumph

Adam Daigle's page

Developer. RPG Superstar 2014 Dedicated Voter, 2015 Dedicated Voter. Pathfinder Society Member. 7,525 posts (7,627 including aliases). 1 review. 1 list. 1 wishlist. 3 Pathfinder Society characters. 25 aliases.


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Paizo Employee Developer

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I don't see what any of this has to do with trans men and their representation in Golarion. I feel we're getting off topic again.

Paizo Employee Developer

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Crimson Clover wrote:
I am sure I will pick this up I loved the other ones. I'd very much like to see more info on places in Ustalav.

Do you have Rule of Fear?

Paizo Employee Developer

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Tabletop Prophet wrote:
Evil characters? Is there going to be an official Evil AP? If so, where was I when that news dropped?

Off topic:

Spoiler:
Announced at PaizoCon a couple months ago was Hell's Vengeance, the Adventure Path following Hell's Rebels. While the AP doesn't have its own messageboard section yet, there has been some discussion on this thread (as well as a few others in the Adventure Path section of the messageboards). The first volume should be out in February 2016. Come be evil!
Paizo Employee Developer

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For fun, check the half-page illustration on page 62 of Pathfinder #94 and then check the half-page illustration on page 68 of Pathfinder #95.

:D

Paizo Employee Developer

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Lord Snow wrote:

Not going to be able to make it :(

Does Paizo have any exciting announcements it is going to be delivering? They won't be telling us about the next AP, right? that's a bit early...

We are going to be announcing the Adventure Path that follows Hell's Vengeance at the Adventure Path Q & A panel on Friday the 31st.

Paizo Employee Developer

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Message board troll wrote:
5 books in and still no Message Board Troll stats??? What's up with that???

Flag it and move on. :D

Paizo Employee Developer

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DM_aka_Dudemeister wrote:
Feros wrote:
Ambrosia Slaad wrote:
Ventnor wrote:
Evan Tarlton wrote:
Damn. Alain has just been displaced as the biggest dick.
You forget, Meligaster has psychic powers with which to enhance his dickery. Alain's a-holery is done with pure grit and gumption.
Now I want to see Mel and Alain in a "buddy" road trip/dungeon delve misadventure.
There is growing speculation that they will both be iconics used in the Hell's Vengeance AP, so you may get your wish! :)
I think the Devs confirmed Hell's Vengeance is getting brand new evil iconics.

You are correct, though they're technically "quasi-iconics" since they don't meet 100% of the criteria for being full iconics.

Paizo Employee Developer

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As a creator and developer, I have to say that few things at GenCon (or PaizoCon or any con) make me happier than seeing people bringing our characters out of the pages and into the real world, so, yes, please come by and show off your creations!

Paizo Employee Developer

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Liz Courts wrote:
the xiao wrote:
Mark Seifter wrote:

Not enough pages, actually! A book including it would need to be at least our next-smallest size (64 pages) or more.

I love Paizo but WotC did web enhancements...
So do we, when our product schedule allows for it. (It usually doesn't.)

*points to every Adventure Path Player's Guide I've worked on*

*and taken art and editor and web team resources to provide for free*

Paizo Employee Developer

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Make that four, Shackleton! See you in a few weeks!

Paizo Employee Developer

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Crispy Gnoll Fajitas wrote:

I didn't know we could say bastards, otherwise I would've said almost exactly what you did! (#_#)

And why isn't Good Old What's His Face Iconic? (I kind of thought he wasn't, but was in denial or de'Osirian or something something uh.)

Our iconics are not just folks we've represented in art a few times (like the antipaladin and a couple of tiefling ladies from a few Player Companions and maybe an assimar we've shown more than once). They need to fit into a few categories: Iconics need to be base classes, illustrated by Wayne Reynolds, have a backstory on our blog, and serve as visual placeholders for the heroes that everyone brings to the game as their characters.

These new characters won't fit all of those roles, and are more akin to quasi-iconics because of that.

... But I'm getting off topic talking about this in the product thread for the first volume of the Adventure Path that doesn't present these characters.

Paizo Employee Developer

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Kalindlara wrote:

....

Instead, six all-new characters are coming for Hell's Vengeance.
....
Also, the antipaladin is not an iconic. I know... I'm sad too. ^_^

But aren't you excited to see these new devious bastards? ;)

(And thanks for always being there to help with good answers like the ever-present antipaladin iconic status.)


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Dragon78 wrote:

It is nice to see a character that has living parents and siblings and is not seeking revenge, seeking redemption, looking for lost loved ones, or trying to remember who they are or who they used to be.

Like me?

Paizo Employee Developer

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Berselius wrote:
Just when I thought it couldn't get ANY WORSE!

Don't trust internet speculation. :)

Paizo Employee Developer

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Hope everyone who gets to play this today has a great time!

Paizo Employee Developer

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That's actually off topic for this thread and probably isn't something folk need to get into here.

Paizo Employee Developer

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Also...

Great job on the backstory, Brandon!

Paizo Employee Developer

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LazarX wrote:
Dragon78 wrote:
Well at least he is trying to make up for that tragedy he is responsible for all those years ago. I can't wait to read the rest of them. So how many think that the Kineticist will be the last iconic they show:)
I suspect it depends on what order Wayne Reynolds finishes his art assignments.

All the art is already in and the book has been off to the printer for a bit already, so Wayne's pace has nothing to do with the order in which we share their Meet the Iconic blogs.

Paizo Employee Developer

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Zhangar wrote:
Okay, one of the grave knights being a horse is amazing.

When John turned over his manuscript I was all, "Dude? Really?" But it was super rad, so I kept it. I've always liked these kinds of articles because they help expand the idea of what can and can't work for certain things. I enjoyed exploring this same thing with the lich article I wrote back in Carrion Crown.

Paizo Employee Developer

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MC Templar wrote:

about to begin crafting a home brew thieves' guild-oriented game. Looking for suggestions on what city would be a natural fit for the game, with a vibrant published and available map, setting fluff, but not overwhelmed by too much impact with adventure path events.

Looking for a decent sized urban environment.

All suggestions are welcome.

Any sort of theme you're looking for? We have a decent amount of cities mapped and written about in varying levels of page count (some of which happen to be in Adventure Paths, but you could easily disregard the AP-specific material and have even more things fleshed out for a particular city.)

Paizo Employee Developer

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Archpaladin Zousha wrote:
What do you do if you've got a character concept in mind, but are stuck between two possible class setups for it? I'm trying to create a character and can't decide whether to be a paladin/oracle or a druid/cavalier.

In those cases, I typically build them both and during the process one direction or another exposes itself as the better approach.

Paizo Employee Developer

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Seamstress_Druid wrote:

Hey Adam,

Just wondering if you got a patch for you on your keyboard yesterday?

Not yet...

but now I know I'm in store for a surprise treat! :)

Paizo Employee Developer

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Amanuensis wrote:

Hi Adam,

I have a question regarding monster templates. I compared different templates to understand the logic behind their order of presentation.
In general, abilities in templates seem to follow the order in which they would appear in the monsters' stat blocks, but there are a few exceptions and inconsistencies. For example, auras can appear as aura (grave knight, mummified creature) or as special attack (lich, nightmare creature); spell-like abilities appear under special attacks (half-fiend) and as their own category of abilities (devilbound creature); Skills and Feats sometimes appear in reversed order. Does Paizo use a style template for monster templates ('template template') or are these done on a case-by-case basis?

Many thanks for your time!

Sadly this looks like a case of us just making little errors and being inconsistent. Templates should present the information in the order that it appears in the statblock. From looking at some of your examples, which are really interesting seeing the minor shifts between different books (and within them too), I can see why some of the calls were made. For example, in the half-celestial and half-fiend templates, it looks spell-like abilities were grouped in with special attacks in order to save space.

Paizo Employee Developer

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NNNOOOOOOooooooo!!!!

Paizo Employee Developer

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Best. Photobomb. Ever.

Paizo Employee Developer

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I'd greatly love to read a campaign journal from a GM that ran both concurrently, every other week switching off, and then pitted each group against themselves at the end.

Paizo Employee Developer

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Some of you are partially right and some of you are mostly wrong. Regardless, it's entertaining to watch the speculation fly.

Thank you.

:)

Paizo Employee Developer

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Mark Moreland wrote:
melferburque wrote:
Adam Daigle wrote:
Garrett Guillotte wrote:
Someone said "crawdad." :( :( :(
I know, right!?!
I'm a seattle native and always called them crawdads. we had them in the creek behind my house when I was a kid. am I missing something?
No, you're not missing anything. The Cajuns are just being intolerant of regional dialects, which is weird when you consider Creole. In any case, I was the "offending party" and I'm not sorry. Crawdads forever!

Damnit, Mark.

Paizo Employee Developer

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Garrett Guillotte wrote:
Someone said "crawdad." :( :( :(

I know, right!?!

Paizo Employee Developer

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Cthulhudrew wrote:
xavier c wrote:
Are the sahkil a new race of evil outsiders?
From Wes' post, it appears the Sahkil are the name for the corrupted psychopomps (so not a new race, per se).

Sahkil are a new race of outsiders. They are "corrupted psycopomps" in the same way that divs are "corrupted genies." Sahkil have their own subtype.

Paizo Employee Developer

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Thanks to everyone who attended for a great time! I appreciate your enthusiasm and it really helped us all have a blast.

Congrats to Mikko on his win with the clockwork soldier!

Paizo Employee Developer

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Oh no! He's loose!

Paizo Employee Developer

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Archpaladin Zousha wrote:
I'm more worried about HOW evil you'll have to be in Hell's Vengeance. I can handle playing someone who's ruthless and harsh, like Darth Vader, Lady or Julius Caesar (in my humble opinion the EPITOME of the Lawful Evil alignment), but I draw a line at sadistic stuff like rape, torture or systematic slaughter.

Ummm... didn't he blow up his daughter's home planet?

Paizo Employee Developer

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Marco Massoudi wrote:
captain yesterday wrote:
Is Wes writing one of the adventures?

If you mean F. Wesley Schneider -

Pathfinder Adventure Path #103: "Hell´s Vengeance: Hellfire Compact" by F. Wesley Schneider.

I hope he can manage writing both his first novel (Pathfinder Tales #30: Bloodbound) and the opening salvo for an AP...

Turns out he's already written both before you ever heard this announcement.

And rocked them both.

Paizo Employee Developer

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As the developer and the person who wrote the art brief for the cover, I can confirm that it's a harpy.

Goblins are scared of harpies, and it takes a badass group of goblins to take one on.


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James Jacobs wrote:
...She's on par with Baba Yaga in power.

Eh, I don't know about that, sonny.

Paizo Employee Developer

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It's truly beautiful.

(Your original was badass too!)

Paizo Employee Developer

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Marco Massoudi wrote:
But i guess the Mindspin Mountains could contain a second Fire Giant Kingdom...

Indeed! Just like the Mindspin Mountains forms the border of five different human/humanoid nations, giants stake their own claims.

Paizo Employee Developer

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I was just about to bring that up again, and then I scroll down and see you've taken care of that. :)

I don't want to reveal too much too soon, but the Arcadian city going into this book is not one that has been mentioned before. It will be new and not a colony.

Paizo Employee Developer

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Justin Sluder wrote:
Adam, are you ready?

Possibly.

Paizo Employee Developer

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ohako wrote:

Hi Adam,

There are lots of rules for crafting goodies out of the squicky bits of dragons in the Dragonslayer's Handbook.

a) are there rules in there for crafting goodies out of dragon bones, claws, or teeth?
b) if not, why not? those bits sound like they would be really useful.

I didn't work on or outline that book, so I don't know the thoughts behind it. Since it's a Player Companion, I'd imagine that there wasn't information about using bones, teeth, and claws in crafting because of space. It's really tough to fit a bunch of varied information in those due to the format.

Also, we don't do too many monsters where their body parts are valuable. Doing that turns the monster into treasure, and in play it can slow down the campaign if a character stops to skin their kills and prepare special materials from the body every time.

We already have rules for bone as a material, but if you wanted to fancy it up a bit (since it's from a dragon) you could ignore the part about it having half the hardness and the fragile quality.

Paizo Employee Developer

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Thanks again to the Order of the Amber Die for another great look into y'all's campaign!

Paizo Employee Developer

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Yeah, helluva cast in this one.

Paizo Employee Developer

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Samurai632 wrote:
.... I won't get into the reasons why I feel I owe you a thank-you, but I really appreciate the hard work you guys do, and how you all come on these forums and answer questions and keep us informed. ....

You're quite welcome, and thank you for your thank you! On days when the hard work is extra hard work (not that today was extra hard), it's great to see things like this. Seeing the appreciation and knowing that you're helping people have fun really helps keep us kicking ass.

Paizo Employee Developer

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Odraude wrote:
Seconded for a native Arcadian city. We have enough Inner Sea cities. We need a glimpse into the life of the Arcadians, not the colonists.

I happen to agree.

Paizo Employee Developer

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As the developer that worked on that chapter, I can absolutely say that Ugmitok's printed alignment is a typo. Sorry folks!

Paizo Employee Developer

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Turns out, I agree too. (Which is why I didn't include a new drake.)

Paizo Employee Developer

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Tim Hitchcock wrote:


As the high emissary of flumphs in Golarian, can you get spell check to acknowledge flumph as an actual word? Every time I type it, it either comes out "flu mph" or "fluff"

I learned it by watching you!

I just add it to the dictionary and never see little squiggly red lines again!

Paizo Employee Developer

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I'd like to publicly thank Logan for ordering the flumph art.

Pew pew!

Paizo Employee Developer

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Rock on, Gninja and Robot!

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