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Adam Daigle's private flumph

Adam Daigle's page

Developer. RPG Superstar 7 Season Dedicated Voter, 8 Season Dedicated Voter, 9 Season Star Voter. Pathfinder Society Member. 7,861 posts (7,972 including aliases). 1 review. 1 list. 1 wishlist. 3 Pathfinder Society characters. 26 aliases.


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Thomas Seitz wrote:
Marc, has AP #21 been confirmed that or just a rumor?

This is the first time I've seen this rumor and I will squash it right now. I know what the AP after Ironfang is going to be (because it's my creation) and this isn't it.

Edit: Also, this is off topic for this thread.

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Annnnnnnnd... Despite my love for "bugs" of all types, I never meant my post to derail this thread, so everyone please continue with Horror Adventures posts instead of bug posts.

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Which (holy hell!) was a tough nut to crack when it comes to giving background flavor to folks who don't recall their full background. But, I think I found a cool way of dealing with these campaign traits. Time will tell.

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Rysky wrote:
Traits.

Obvs. ;)

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Maaaaybe.

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Marco Massoudi wrote:

Bhole vs. Eifel Tower - incredible cover!

Also, is that an android?

Not an android (or a soulbound shell). She's... unique.

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Damn I love this cover.

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Hey everyone! I'm posting this thread for two reasons. The first is to head off the questions of when this Player's Guide is going to be available. The answer to that is: Hopefully around the same time that subscribers begin getting access to the download of the first volume.

Now for the fun, second reason...

I'm putting the final touches on the guide right now, and I wanted to see what y'all would like to see in the Player's Guide. I've asked this before for other Player's Guides and while I've often covered most of what's asked for (within reason) y'all always suggest something that I didn't think about. So, whatcha wanna see? (Or feel like you need?)

One thing I'm certainly paying attention to is the unconventional start of this AP having the PCs wake up in an asylum not knowing who they are or how they got there. I'll provide some good advice on how to deal with that and likely give some advice on how to get started if a group doesn't want to use that element in their campaign. (All while walking the fine line of not spoiling anything.)

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You monster!

Those little crustaceans never did anything to you!

;)

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Congrats!

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nosig wrote:

Had a glorious time running this last night. I had forgotten how much fun this scenario can be...

Had one "old hand" who actually was playing the Experienced Pathfinder (with 1XP and an actual wand of CLW!), 3 Newbies (first or second character, one using an Iconic, all with 0XP), and 1 guy who sort of knew the ropes (could tell how to look up a skill on his PC sheet).

Had a grand time...

This makes me very happy to see that people are still having fun running and playing this scenario. I wrote it when I was still just a freelancer and I took my assignment very seriously to provide a good range of encounters new players might expect to encounter and I'm glad the scenario is still providing what it was supposed to.

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Berselius wrote:
I hope we get one or two high CR Celestials in this part's bestiary.

If a high CR archon fits the bill, then yes. :)

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Marco Massoudi wrote:

Have you seen this:

http://paizo.com/products/btpy9n14?Pathfinder-FlipMat-Asylum

I hope this is "the eerie Briarstone Asylum" - that would be awesome!

In order to manage expectations, I have to let you know that the Flip-Mat is not a direct copy of the map for Briarstone Asylum that appears in this adventure. It's just way to big to be represented on even two sides of a Flip-Mat. I did, however, give a copy of the map to Stephen (who designs the initial maps that we give to the cartographer) so that he could use it as reference to make the Flip-Mat at least similar.

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It's threads like this one that make me very proud of our community.

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Wealthy, arrogant, and low-level is the best combination of things in order to get in over one's head. :)

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Harleequin wrote:
I remember reading somewhere that each book will have the obedience/PrC info for the respective Outer God/Great Old One ?

This is true only in the cases of a full-sized deity article, not in the bestiary entries for a Great Old One.

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Thanks to all the players in this game. We gathered bright and early on a Friday morning and had a great time!

Jeff's dire polar bear ended up snagging the final victory! (After being paired up with his flesh golem... something that's never happened in any previous Green Blood on a Black Rock.)

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From the Office of Expectation Management:

I've really enjoyed seeing all of the cool character concepts that people have come up with, but I want to say–without spoiling too much of the story—that the reason the PCs have lost their memories and how they ended up in the asylum to begin with is addressed in the Adventure Path. That said, the PCs in this Adventure Path likely had full and exciting lives prior to this event, they just won't remember the full details of those experiences for a few adventures.

I plan on elaborating on this in the Player's Guide so that players come into the story on the best footing, but I'm not ready to reveal too much right now.

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Generic Villain wrote:
So is this the Thrushmoor Terror or Thrushmoor Manor? It's listed as the latter here.

It is indeed The Thrushmoor Terror.

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bdk86 wrote:
Adam Daigle wrote:

I'm always* down to sign some books.

* Well, probably not while I'm eating or using the restroom.

But what if we catch you eating in the restroom?

Then you should scold me, because that's gross. :)

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Sweet! We scored a Shackleton!

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Charlie Bell wrote:
Yes please, somebody live tweet or FB post this! GREEN BLOOD! BLACK ROCK!

I'll do my best to see that this happens, Charlie.

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We're back for some green blood!

I'd love to hear who makes it into this game, so sound off once the lottery results are out.

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Nightdrifter wrote:
Is it just me or does that one mini look an awful lot like the hamburglar?

Look a bit closer at the other figures there and you might spot some of his friends.


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UnArcaneElection wrote:

^Actually, now that you mention it (and that should have had a spoiler in it),

** spoiler omitted **

You don't trust dear Grandmother?

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John Compton wrote:
It may be that when we first announced Distant Shores we did so with the term Gazetteer in the title.

I'm pretty sure we first solicited it with Gazetteer attached, but then dropped that before going to print.

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Eric Hinkle wrote:
Mike Welham wrote:
FallenDabus wrote:

Got it!

Bestiary:

Azata, Nualidu - CR 5, partially water elemental
Bagman - CR 4, Fey, uses people's fat to brew potions and can smell children
Lythirium - CR 11, Plant, looks kinda like the Grim White Stag had kids with a wolf.
Mederach - CR 9, Chaotic good spider Outsiders. Egalitarian, scholarly, and predisposed to peace. Looks awesome! I'm almost too busy squeeing over getting this thing to actually pay attention to the rest of the bestiary.
Waldgeist - CR 8, more incorporeal undead, this times with ties to forests and the ability to possess trees.

I can't tell you how happy I am at your reaction to the mederach, which I am certain was wonderfully developed by Amanda Hamon Kunz.

I'm looking forward to seeing it.

The whole 'non-evil spider monsters' part is what intrigues me I may be an arachnophobe, but it gets tiresome to have every spider-beastie be insanely evil and out for the PCs' blood.

Mission accomplished! :)

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Tangent101 wrote:

...

tl;dr. I don't mind the non-core content when used in small doses.

Cool. Because, so far in my development, there's at least one NPC in each volume that uses either a class, archetype, spell, or feat from Occult Adventures. The flavor fits so well that I couldn't pass it up. Also, just to be as transparent as I can at this point, there is one adventure that deals heavily with dreams that uses material from Occult Adventures related to the Dreamlands/Dimension of Dreams.

That said, there's still plenty of rogues, wizards, fighters, clerics, sorcerers, and whatnot. :) Regardless, I hope you check out Strange Aeons. It should be a fun, weird, and scary ride.

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Tangent101 wrote:

You are welcome to love it. And you can use the book in your own games.

I just feel that requiring a book in order to run an AP is not a good idea. (Outside of the Core Rulebook of course.)

Only slightly related, but I was curious to ask... How do you feel about the times when we use a class, feat, spell, or archetype for NPCs that come from other hardcover sources (like Advanced Player's Guide, Ultimate Combat, and Ultimate Magic) that are freely available on the PRD? I'm just trying to get a feel of where different people draw the line.

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Tacticslion wrote:
What is the setting, and, put in spoilers if necessary, is there a gist of what the actual adventure is "about" (or at least what it seems to be about)?

You can find out more about Rhune here and you can download the free Rhune Stormpunk Character Primer here on the site.

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TriOmegaZero wrote:
Still not ready.

Ditto.

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Liz Courts wrote:
Adam Daigle wrote:
Ross Byers wrote:
But what should I do with all these marzipan tureens?
First you have to put the penultimate ball in a bowl.
With your proboscis.

Right!

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Ross Byers wrote:
But what should I do with all these marzipan tureens?

First you have to put the penultimate ball in a bowl.

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That's rad that Hugo's doing the art. He's always been a good butterfrog.

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Phylotus wrote:
roloz wrote:
The description sounds kind of like "The Color out of Space", which is kind of interesting. That short story is excellent reading but I can't imagine it being that great of a game. So I'm really looking forward to seeing what the writers do with this :)
Well, they do have a Color Out of Space in Bestiary 4... :-P

The one time we used that colonialist spelling. ;)

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roloz wrote:

I am guessing (hoping) that there's some Call-of-Cthulhu-like Sanity loss system. Even though that contributed to the "everyone is going to go insane and die" trope of that game, which I think was exaggerated. It was more of a meta-game in which reading forbidden books of hideous eldritch lore told you what you needed to know - but too much time spent reading that fries your brain.

From the Office of Expectation Management...

We discussed it, but I'm here to report that there will be no integrated sanity system in this Adventure Path. There is a very good chance that an optional system for this might show up in Horror Adventures, but I didn't feel it was the best thing to hardcode into Strange Aeons. I know this might sound counterintuitive to people expecting a Pathfinderization of Call of Cthulhu, but that kind of system doesn't fit the broader game as a whole and is more appropriate for groups that opt in for that kind of system. The point I'm making about this is that in Pathfinder adventurers come across all kinds of forbidden lore and face a number of mind shattering monsters, and to this point we've never said that they wreck your mind or anything like that (with the exception of a couple of adventures). It seems weird to me that someone playing Pathfinder could come across some of this stuff in other games and then all of a sudden while playing in Strange Aeons be subjected to debilitating effects just for seeing or reading something in this campaign.

Now, that said... there are certainly moments in this Adventure Path that have negative effects on the characters involved. Some of these aren't in control of the PCs. For example, the premise of the start of the campaign has the PCs affected by an amnesiac fugue state from the start of the campaign (which gets resolved during the events in the storyline), and I think that's enough of a detriment for most characters (and players).

AND... this isn't to say that GMs can't or shouldn't use the potential sanity system if their group is down for that. If you think that's going to click with your group, there'll be plenty of opportunity for it. This AP is still in development (by me), and I can say that there are a few events in the story that force some sort of negative mental effects on the characters (if they fail saves, etc), and all of those are directly related to the story we're telling here.

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Lord Fyre wrote:
How about a strangely cheerful elven priestess of Zon-Kuthon?

Nope! Save that for Curse of the Crimson Throne! :)

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They're in the trailer linked above. It looks like they are way to be able to grow food in places where there isn't dirt.

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I first met Amber back in 2007 when I was trying to break into freelancing. She (as well as others in the WereCabbages) was super helpful in giving me tips and tricks and helping me hone my craft. She's also fun, funny, and caring—all traits that I hold dear.

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Khelreddin wrote:

I've actually been surprised that it's relatively easy to find people, even if you don't know them, with the name tags everyone wears. Majuba makes some yummy goblin brains - which you should definitely not reserve when he posts about them ;) - and I had never met him, but we rode in an elevator together maybe 2 years back, I recognized his forum name on his tag, he spotted mine, and the goodies were delivered as we reached the lobby.

Think of it as a game!

Oh, man. Convention season is always weird for me in that I recognize so many people from previous years, but my big dumb name memory always fails me. I almost always remember folks that were in my games or other more intensive interactions, but I fail more often than not. I'm really happy that we let folks put their messageboard handles on their badges, because that helps me make the connection between real name and cool-person-from-the-messageboards-that-I've-interacted-with-for-years that much faster.

(Which I guess is me saying... Don't be upset if I forget your name. I meet hundreds of people every summer... and... tell me your messageboard name... and... don't be afraid to approach us, we're there to see all y'all!)

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Howdy!

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And to add to what Wayne said above... While we have a glimmer of an idea of an iconic when we plan them and send the art description to Wayne, we almost never write the backstory until we get the art in. Seeing the final piece always gives a wealth of inspiration for the character write up. For example, I started to make notes for what I wanted to do with Zelhara when the first sketches of her came in, but I didn't even get close to finalizing her until I saw her (wonderfully creepy) final painting.

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TRDG wrote:

Will there perhaps be some content from Ult Intrigue in this as well as the Horror elements or might it just be more optional for UI?

Thanks

Tom

The research rules from Ultimate Intrigue show up in a few of the adventures, but I made sure to provide enough information in the text for a GM to run those encounters without needing to reference Ultimate Intrigue.

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Muser wrote:

They're in the cover of the first adventure to boot.

Hoping for a bhole, personally.

A bhole in the first adventure? I'll see what I can do. ;)

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Devastation Bob wrote:
I'm always tickled to see a nightgaunt.

I see what you did there.

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KarlBob wrote:
Dragon78 wrote:

Maybe we will find out who the other two iconics will be at Paizo Con.

That seems like a solid guess to me.

If upcoming covers don't reveal it before then, I'll totally reveal the other two iconics at PaizoCon.

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Enlight_Bystand wrote:
Samy wrote:
Adam Daigle wrote:
This was the line up when we announced the Adventure Path at GenCon, but between then and now things have changed a bit. The Thrushmoor Terror is by Tito Leati and Dreams of the Yellow King is by Ron Lundeen.

NOOOOOOOOOOOOOOOOOOOOOOOOOOO

A second all-male AP in a row. :(

Still be getting it though.

I'm about 80% sure that the reason Crystal is not doing her part anymore is that she's been moved up to develop the entire AP, which would mean it is the first female developed AP.

Writing one of the adventures is freelance and not done on the clock. Crystal simply had too much on her plate to tackle writing the volume that I asked her to write. As for her developing, she is developing the (unannounced) Adventure Path after Strange Aeons.

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Marco Massoudi wrote:
Auxmaulous wrote:
How soon will get a list of the various installments and writers for each AP?

#2 The Thrushmore Terror by Crystal Frasier

#3 Dreams of the Yellow King by Mike Shel

#4 The Whisper out of Time by Richard Pett

#5 What grows within by John Compton

#6 Black Stars beckon by Jim Groves

This was the line up when we announced the Adventure Path at GenCon, but between then and now things have changed a bit. The Thrushmoor Terror is by Tito Leati and Dreams of the Yellow King is by Ron Lundeen.

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Insane KillMaster wrote:

...

* Padded Walls! Lots of padded wall.
...

Pffft. Pads are for amateurs.

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the Haunted Jester wrote:
Can you tell us who the artist is for this AP?

The cover artist is Michal Ivan.

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