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Insane KillMaster wrote:
At the start they really don't recall much at all, but as they progress things become more clear about their past. The only thing that's locked away is the last few years (2-5).
The interesting thing (frustrating to some) is that Hastur, like many if not most Mythos elements, has been touched and modified by so many different people over time that many people have their own take on him depending on what portions of the Mythos that they like and accept (while discarding the things they don't). That Hastur turned from a shepherd god to his current incarnation is a prime example of this migration through many people's interpretations. The most recent (and delightful) visitation of Hastur (and Carcosa and the themes of both) outside of games and books is the first season of the HBO show True Detective.
Thanks! I'm kinda proud of my take on the humble flumph, and it makes me happy to see others digging it too. I dislike that they were essentially a monster made into a fart joke back in the day, and it's gonna take a lot more to fully wipe that representation from people's minds. Hopefully our take will stick more in the coming years and flumphs can rise above being a joke monster.
Archpaladin Zousha wrote:
** spoiler omitted **
Nah, not particularly. I mean, some people will always turn names into a joke, but I honestly never thought of that for the count—and have never heard anyone make the Lolth joke. One of my friends from old long-term group before I moved up here would *always* mess up name pronunciations (unintentionally). Sometimes his mispronunciations would stick.
James Jacobs wrote:
Come inside, little priest.
Alec Keeler wrote:
The PCs regain their memories part way through the campaign, so they can make up whatever backstories they want, but they won't have access to the bulk of those memories until later on in the Adventure Path. The amnesiac fugue is worse off at the onset, but gets better as the PCs explore their condition.
I do have to mention as well that later on in the Adventure Path the PCs learn that they did some not so nice things, which takes a bit of agency away from the PCs (but overall isn't terribly detrimental to them).
I do want to assure everyone that the Player's Guide is done and ready for your eager eyes. However, there are a lot of behind the scenes moving parts that need to be addressed before it can go live.
This is also why I am often vague about when something like Player's Guides will be available. As free, digital-only products, they often follow different processes (for example, they don't need to be solicited to book sellers/distributors). There have been plenty of times in the past where I "promised" something in a messageboard comment and because of other reasons that didn't come to pass my statement wasn't accurate, so I continue to be vague in my official predictions. Some subscribers will have the first volume of Strange Aeons in their downloads a day or three before the Player's Guide is available, but I truly don't think that will postpone anyone's campaigns, and if that's the case I do apologize.
Also, I'm really eager to see how people like the campaign! It's super weird, but fun and creepy!
Jeeze, man! This is a monster. I’ll do my best.
Teleportation (that’d just be handy), invisibility (this would involve a career shift into some sort of spy or master burglar… because I’m way too much into heist and espionage movies I guess), accelerated healing (and the extended life span that goes along with that), and the ability to heal people, especially of deadly diseases (because I have to balance out the outcomes of being able to be invisible).
If, instead, you could be a gestalt of 1d2 + 1 ⇒ (2) + 1 = 3 super heroes, who would you gestalt to be yourself? Why? Which comic universe would you run around in? Would you prefer to be in that one, or this one?
I’ve always liked Nightcrawler, Shadowcat, and Longshot, so I’m gonna go with those. Nightcrawler’s teleportation and nimbleness is rad, being able to walk through walls is rad, and having supernatural luck and being a genuinely good guy doesn’t hurt. I’d of course be running around in the Marvel Universe. I don’t understand in your last question if you are asking if I’d rather be in the comic universe as opposed to the real world or if you are following up in case people mentioned super heroes from differing comic universes. If the former, I’d much rather be in the real world. Strangely it seems safer.
On the other hand: BAM! You just gained 3d6 + 2 ⇒ (6, 2, 3) + 2 = 13 levels in a Pathfinder class (or classes)! Which class(es) do you pick, and why? Incidentally, if you could spontaneously switch races, would you? And if so, to which?
I’d likely put those 13 levels in either bard or rogue, for Core classes. I might go with mesmerist or psychic or gunslinger or investigator or maybe alchemist when considering newer classes. I might just do some weird multiclassing. I’d like to think that I’d have class levels in things that make me well-rounded and resourceful. Even though you can do some crazy things with magic, I think it’d be a weird thing to be able to do in real life.
I wouldn’t change my race. Humans are pretty special.
Similarly, you won the super-lottery, and gained mythic tiers! 3d3 + 1 ⇒ (3, 1, 1) + 1 = 6 of 'em! (And you gain class levels to match; please feel free to change your previous answer if this does so for some reason.) What path do you take? (Alternate option: substitute a single tier for a simple mythic template.)
Probably trickster, if not that then guardian.
Yet another query: you monster. Specifically, you CR: 1d30 ⇒ 19 (or less) monster! Which are you?! ... and would this have been your first choice? If not, which would be?
CR 19 or less opens up a TON of options, which makes this really hard. This decision is subject to change, but at this moment I’d choose to be a mezlan, because I could be whatever the heck I wanted to be and be pretty much immortal.
But the wheels of fate-time have spun again, and your everything has been transposed into that of someone else! You've just become a prepublished NPC from an official source! Which prepublished NPC is it?
Hmmmm… At the moment, I’m going with Uanae Deepsky. I enjoyed writing him up in Distant Shores and he seems like a good guy.
What campaign setting do you run around in? Why?
I currently run around in the real world setting. Because I have to. :)
As a final thing: blend any and/or all of the above questions into a single ginormous question: an optional blend of a prepublished NPC, monster, and some superheroes all walk into a bar... and out comes you, as a gestalt of those guys, the race you choose, some extra superpowers, and have extra class levels and mythic tiers on top! What are you?! (Other than "awesome" - naturally.)
This is so not a final thing and it’s weird. That’s a lot of responsibility to go with that package.
Finally, presume you have the basics necessary for a happy life. Your spouse, best friend, and so on, can all be considered to "come with you" (should they choose to do so) wherever it is that you go.
I’d go to Costa Rica. There might be better places in the world, but I was enamored when I had the chance to visit that country. One day I’d love to move there. It has a climate that I enjoy, last year they reached 99% of their energy coming from renewable resources, they have ended deforestation, and their life expectancy rates and literacy rates rival the US…. and their leadership continues to push for more. Also, Ticos are friendly, hospitable people. Pura Vida!
If you didn’t mean real life places, I’d like to go to some place I’ve made up that has become a reality in some way. That seems like fun.
Oh, and one more thing: if you lived through a Legend of Zelda (as one of the Links); which would it be, and why?
See. That “one more thing” kept the previous question from being the last thing. ;)
I only played the original NES Zelda. I’m sure there’s better ones than that when it comes to choosing which I’d live through, so I choose that one.
Scott Romanowski wrote:
I cancelled my adventure path subscription because of this AP. If I'd wanted to play Call of Cthulhu, I'd be playing that RPG, not Pathfinder.
I'm sorry to hear that. I know that not everything we put out is ideal for everyone. However, I'd like to personally tell you that this Adventure Path is not us trying to ape the Call of Cthulhu RPG. This Adventure Path is fully Pathfinder with strong cosmic horror and occult elements that follows a storyline that would be easily found within the vast Mythos genre. You still get to fireball monsters and slice into weird creatures with a greatsword. There's not even a hardcoded sanity mechanic (though you can use the one from Horror Adventures as an option).
While I'm sorry that this isn't your thing, I wanted to have the chance to post this reply for not only you, but for anyone else who was concerned about this particular Adventure Path because I know you're not alone.
That list could be soooo much longer, but it's a good start (and most relevant to the adventures... hint hint). But, yeah, Bierce is great, especially when you realize that he (and Robert Chambers) were laying the groundwork decades before the folks that really blossomed the genre.
My only disappointment here is that I didn't see Brandon Hodge on the list of authors for Ruins of Azlant, and he has been involved in so much of the Azlanti stuff thus far . . .
Brandon is one of my best friends and we've been playing RPGs together since we were teenagers, so I totally asked him first when I was planning out this AP. Sadly, he didn't have time to be able to pull it off, but he really wanted to be a part of it. That said, I have a really great crew writing this Adventure Path and I couldn't be happier.
Generic Villain wrote:
Xhamen-Dor and Hastur both have a connection to Carcosa.
Or, most likely, the people of Segada. It's not a train bridge or else I would have said that.
The wyrwoods that live in Segada assisted in building the bridge, but (and this isn't in the text because I didn't have the room) the materials and design were purchased from the Land of Northern Lakes (as well as the climbers), which strongly suggests a higher level of engineering and materials science. The leadership of Segada not only wants the best for their citizens, but they also understand that as the gateway for Avistanis, they should present a bold and advanced face.
MMCJawa is correct. Many people tend to think of Arcadia as an analog for "Primitive America," but that's not truly the case. We haven't done much with Arcadia, and there's more to see, but people hoping for Arcadia to have a direct analog to specific Native American cultures are possibly going to be disappointed going forward.
And yeah, Arcadia certainly has areas and elements that are probably even more advanced than Avistan. (But that all lives in my notes for now.) Heck, Segada has mechanical lifts and a steel-reinforced bridge.
So, considering that last post was off topic, I'll throw something fancy into the mix...
I know what the summer 2017 AP is going to be, because I'm announcing it at GenCon in a few weeks. There have been some semi-close guesses in this thread, but someone pretty much nailed the Adventure Path title in a post in the last 10 or so pages, and that's had me tickled since I noticed it.
From the Office of Expectation Management: It's probably not what you're thinking, but I still think you're gonna dig it.
One thing that I—as well as many of my fellow developers that post here on the messageboards—try to do is manage expectations of upcoming products. There are a lot of times where I've held back because it would be a spoiler, but there are also many times where something that I (and many others on my team) thought that something would be cool that just didn't hit with some of the readers. Like they say, you can't please everyone.
I'll still continue to manage expectations on these messageboards each time I see something that should be clarified (when possible and relevant and not disruptive of the current conversation).