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Adam Daigle's private flumph

Adam Daigle's page

Developer. RPG Superstar 7 Season Dedicated Voter, 8 Season Dedicated Voter, 9 Season Star Voter. Pathfinder Society Member. 7,972 posts (8,085 including aliases). 1 review. 1 list. 1 wishlist. 3 Pathfinder Society characters. 26 aliases.


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Nick O'Connell wrote:
Thomas Seitz wrote:

Too bad we can't Dark Young and Dimensional Shambler again...

But still! I look forward to seeing what we do get regardless in this adventure.

So does that mean that the creatures licensed by Chaosium won't appear in any other adventures?

That's correct. Also, that material cannot be reproduced like other material as per the OGL (without contacting Chaosium and getting permission). See point 7 of the OGL for how it deals with Product Identity.

The OGL wrote:
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

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It should also be noted that all of the content we got a permission to use from Chaosium is listed in the Product Identity section of the legal text on the credits page.

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I'd like to do a city in Razatlan or detail Three Craters in the Land of Northern Lakes. :)


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Chromantic Durgon <3 wrote:
Baba yaga, or as I prefer, babs, ...

Ahem.

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Generic Villain wrote:
doc the grey wrote:
Generic Villain wrote:

Okay, question for the author of the star vampire: how much bleed damage should it inflict with its talon attack? And I don't mean its blood drain ability which activates during a grapple. Its attack routine is "3 talons +9 (1d4+4 plus bleed)," but the amount of bleed damage isn't noted.

Thanks for any clarification.

Lmao I was just coming on here to ask about this! Happy to see that I'm not the only one who asked this question.
I was looking at other monsters of comparable CR that deal bleed damage, and 1D6 seems to be a popular number. There's the bunyip (CR 3), piscodaemon (cr 10), mosquito swarm (CR 3), and rift drake (CR 9). Giant mosquitos (CR 4) have bleed 2D4 though, while vulnudaemons (CR 4) have 2D4.

That bit slipped by in development. Go with 1d6 bleed.

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Spatula wrote:
So, out of curiosity, since Deep Ones are in Bestiary 5, why use Skum? Lysie Brilt in the Smokehouse is even an obvious Deep One Hybrid expy, but with "skum-tainted blood" instead. Why not use the real thing?

We used skum, because in previous books we've already established that skum were in the bay and near Thrushmoor. I agree that deep ones would have been a better choice and they would have been used if we had them around in the past.

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Certainly! For ease, here's the episode!

I missed it because I was playing in our Hell's Vengeance game, but I'm home and watching now.

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Know Direction posts their older shows to their YouTube channel and audio only versions on their website, so you can certainly catch it later if you miss it live.

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The Sellen River article is a double-sized article. It is half gazetteer and half sample encounters that you can plug into this adventure or any adventure that occurs on the Sellen (or any river, really).

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Kobold Cleaver, or KC for those who dig on brevity, you've been here on these boards almost as long as I have been, and it feels like you've grown up with us.

And I've still never actually met you at one of the numerous PaizoCons that we've both been at. For that, I'll take a precious compliment. ;)

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ulgulanoth wrote:
Of the creatures revealed in Bestiary 6, which are you the most excited to see in game?

As a bug lover, I'm interested in seeing how the entothropes turn out.

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Regarding the Pnakotic Manuscripts: Since we didn't provide a treasure value for them when first presented in Carrion Hill, I didn't do the same thing when I was developing this adventure. I kinda like it being left up to interpretation. As a GM, feel free to come up with a value for it if the PCs feel like selling a fabled esoteric collection (if you want to go by real rules, make it at least level-equivalent).

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We all are. Whether we know it now or not.

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Totally agreed, Rich. Open Design brought me up to speed so nicely when I was first starting out freelancing. I'm excited to see what Ben, Jaye, Brian, and crew turn out.

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Robert Brookes wrote:
So this is basically the rantings of a madman. Strap in!

Yep.

Bananas.

[M.I.A.]Ba-Na-na(s).[/M.I.A.]

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captain yesterday wrote:
To be honest, i also expected the witch to be in this one, still really good though, at first glance. :-)

That cover image is more contextual than anything. The Briarstone Witch is a bit too tough for 4th-7th level characters to be able to deal with.

Spoiler:
Now level 15th-17th... that's probably reasonable.

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You really do.

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Steven "Troll" O'Neal wrote:
Think we'll get dire turkeys?

No.

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And, yes. Wes and I just happen to be firmly in the jeans and plain black t-shirt camp when it comes to daily wear.

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Neat! That's a pretty dang good introduction to the Adventure Path! Thanks for the work you put into the video.

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It's still there.

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Yep.

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I realized that I said it in the emails, but didn't post here yet.

This looks great!!! I love the pictures and the gorgeous map, and the whole experience looks like it was a great time. I'd love to be at that table. Can't wait to see the next session report.

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While the end to the Pathfinder's Journal is somewhat bittersweet, I'm kinda happy that I get to close it out with the final fiction piece in the last volume of Strange Aeons (which I'm finishing up this very evening... which is already late. *Bad freelancer, bad!*).

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Insane KillMaster wrote:
Adam Daigle wrote:
Nope. I was still paying attention to this. I just kinda tuned out with the geography derail. :)
I still want an answer to this.

At the start they really don't recall much at all, but as they progress things become more clear about their past. The only thing that's locked away is the last few years (2-5).

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Ha!

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Nope. I was still paying attention to this. I just kinda tuned out with the geography derail. :)

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The interesting thing (frustrating to some) is that Hastur, like many if not most Mythos elements, has been touched and modified by so many different people over time that many people have their own take on him depending on what portions of the Mythos that they like and accept (while discarding the things they don't). That Hastur turned from a shepherd god to his current incarnation is a prime example of this migration through many people's interpretations. The most recent (and delightful) visitation of Hastur (and Carcosa and the themes of both) outside of games and books is the first season of the HBO show True Detective.

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John Ryan 783 wrote:
On an unrelated note, what would you say is your favorite encounter in the book?

Man, that's tough. Wes put soooo many messed up, freaky encounters in this one. I really like the opening scene, and wish I could the faces of players when they experience it.

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Thanks! I'm kinda proud of my take on the humble flumph, and it makes me happy to see others digging it too. I dislike that they were essentially a monster made into a fart joke back in the day, and it's gonna take a lot more to fully wipe that representation from people's minds. Hopefully our take will stick more in the coming years and flumphs can rise above being a joke monster.

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It's gonna make some people sad, but there are no flumphs in the Strange Aeons Adventure Path.

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Archpaladin Zousha wrote:
** spoiler omitted **

Spoiler:
Nah, not particularly. I mean, some people will always turn names into a joke, but I honestly never thought of that for the count—and have never heard anyone make the Lolth joke. One of my friends from old long-term group before I moved up here would *always* mess up name pronunciations (unintentionally). Sometimes his mispronunciations would stick.
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Cole Deschain wrote:
You DO realize that from the player's guide alone, Strange Aeons has made me a deliriously happy subscriber, right?

I had that inkling from reading some of your posts today. That makes me pretty happy as well, because I like being able to give people fun material that they dig.

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James Jacobs wrote:
Entryhazard wrote:

If you were to feature Carcosa in a Pathfinder game, who would be its inhabitants?

Clearly there would be worhippers of Hastur, but I expect a decent chunk of the populace to be non human, especially as I imagine the place not entirely on the material plane

In fact, we are indeed featuring Carcosa in a Pathfinder game. Check out the last volume of Strange Aeons for details.

Come inside, little priest.

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Rysky wrote:

Mr. Nice Flumph, PLLLLLLLEEEEEEEAAAASSSSSEEEEEE tell me there's artwork of Lowls steepling his fingers somewhere in this AP.

Please pretty please?

As far as I can recall there is not.

Also, I don't get your Gendo references, and I'm kinda happy that I don't. I hate when stuff we do here gets compared to other properties.

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The AP doesn't strictly call out using the new fear rule, but I certainly make the suggestion to do so. I think they're pretty cool.

Without giving away too much, the AP also uses the research rules found in Ultimate Intrigue and occult rituals from Occult Adventures.

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What James said!

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Campaign traits are frequently better than normal traits as they are tailored to the campaign and thus grant a slightly better reward.

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It just went live like an hour ago, so you're not late to the party by any means.

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Johangir wrote:
Captain Battletoad wrote:
If the player's guide isn't out by the end of the day today, then my PCs in SA will all receive 2 sanity damage each per day that it gets delayed. Your move, Paizo.

>is playing in Battletoad's group

We haven't even started the game, and I already have 2 madnesses. ADAM DAIGLE, HELP

SOOOON!

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I know, right!?

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Thomas Seitz wrote:

One more question Gad,

Is Briarstone Island on Lake Avalon or Lantern Lake?

Briarstone Isle is in the Danver River where it empties into Avalon Bay.

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Unless a server catches fire, shoggoths invade the office, or Ranier blows up, you're safe.

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Alec Keeler wrote:
Lord Gadigan wrote:

Regarding how much the PCs do/don't remember:

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

Spoiler:
The PCs regain their memories part way through the campaign, so they can make up whatever backstories they want, but they won't have access to the bulk of those memories until later on in the Adventure Path. The amnesiac fugue is worse off at the onset, but gets better as the PCs explore their condition.

I do have to mention as well that later on in the Adventure Path the PCs learn that they did some not so nice things, which takes a bit of agency away from the PCs (but overall isn't terribly detrimental to them).

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Mhar has the Chaos, Destruction, Earth, and Fire domains.

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I have a lot of friends and family in southern Louisiana, and thankfully only a few have been affected by these floods. On a positive note, this story is pretty bad ass.

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I do want to assure everyone that the Player's Guide is done and ready for your eager eyes. However, there are a lot of behind the scenes moving parts that need to be addressed before it can go live.

This is also why I am often vague about when something like Player's Guides will be available. As free, digital-only products, they often follow different processes (for example, they don't need to be solicited to book sellers/distributors). There have been plenty of times in the past where I "promised" something in a messageboard comment and because of other reasons that didn't come to pass my statement wasn't accurate, so I continue to be vague in my official predictions. Some subscribers will have the first volume of Strange Aeons in their downloads a day or three before the Player's Guide is available, but I truly don't think that will postpone anyone's campaigns, and if that's the case I do apologize.

Also, I'm really eager to see how people like the campaign! It's super weird, but fun and creepy!

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There are two categories of deities in that article. Great Old Ones, which are demigod status—thus have four domains and stat blocks–and Outer Gods, which are full on deities and have five domains and no stat blocks.

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From the Office of Expectation Management: The Player's Guide is going to roll out a little later this week, so y'all can give your F5 key a break for now. :)

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As long as you and your group are adaptable, running as it comes out works fine. I've just found from past campaigns that the better I can know the whole story the better I can weave things into the characters from the start.

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