Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Adam Daigle's private flumph

Adam Daigle's page

Developer. RPG Superstar 7 Season Dedicated Voter, 8 Season Dedicated Voter, 9 Season Star Voter. Pathfinder Society Member. 7,746 posts (7,854 including aliases). 1 review. 1 list. 1 wishlist. 3 Pathfinder Society characters. 25 aliases.


1 to 50 of 1,047 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Paizo Employee Developer

1 person marked this as a favorite.
xidoraven wrote:
Daigle or Jacobs: Who created the Slime Naga? Can we expect that these are likely the same 'unique local nagas' referred to in Kaer Maga (or one of such beings)?

The slime naga is my creation. It's not necessarily the mystery nagas mentioned in City of Strangers, but I wouldn't doubt that some slime nagas live beneath Kaer Maga.

Paizo Employee Developer

2 people marked this as a favorite.

Yessss! Get those monsters in!

Paizo Employee Developer

9 people marked this as a favorite.
Odraude wrote:
Adam Daigle wrote:
Unshocking data point: People with dragon avatars are really into dragons.
What does my avatar say about me?

Oh, I think you know.

Paizo Employee Developer

10 people marked this as a favorite.

Unshocking data point: People with dragon avatars are really into dragons.

Paizo Employee Developer

7 people marked this as a favorite.
Feros wrote:
They look grumpy to me...

Wha?

Paizo Employee Developer

3 people marked this as a favorite.

I don't have anything to add at the moment, but I wanted to pop in and thank everyone who's participating in this thread. I got Fallout 4 right after release and it's the first video game I've really played since the Baldur's Gate and Icewind Dale games (because I finally have a computer that's robust enough to run robust games). Everyone's comments and discussion has been pretty helpful, especially since I started the game not knowing what the hell I was doing. So, thanks everyone!

Paizo Employee Developer

1 person marked this as a favorite.

Hell's Vengeance doesn't have a subsystem like Hell's Rebels, so no such subsystem is going to show up in the Player's Guide.

Paizo Employee Developer

2 people marked this as a favorite.

The aim is to have the Player's Guide be available by the street date of the first volume, so February 24th.

Paizo Employee Developer

1 person marked this as a favorite.
captain yesterday wrote:
Adam Daigle wrote:
Misroi wrote:
Thanks, Adam. I get it, the flumphs have been a running gag for thirty years. I was just hoping that this AP would be the one to redeem them, as I suspect that we won't get another one this in their wheelhouse for quite some time.
Thanks for your continued flumph support. :) Since I'm developing this AP from James' outline, I think I'd have to fight him in the parking lot to be able to include flumphs in this AP. :)

Does this sort of thing happen at the offices a lot?

If so, who among the staff can you take?

Who is the sneaky ninja type, that just stands there waiting...

How many people does it take to take down Bulmahn?

How long does it take Wes to set up his theme music?

Nah, not really.

I don't know. I'm a pacifist.

If we expand the options to gninjas... Lilz.

Enough. (Or one big spider.)

Not long. He's quick.

Paizo Employee Developer

1 person marked this as a favorite.
Rysky wrote:
Adam Daigle wrote:
Misroi wrote:
Also, any chance that Strange Aeons will feature flumphs in any capacity? They seem a remarkably good fit, given their new role in the cosmos in PF.
There are no plans at this point to include a flumph in Strange Aeons. I don't think that their goofy vibe would fit a theme of weird cosmic horror.
I've said this before, but being introduced to Flumphs through Misfit Monsters Redeemed I've never seen them as goofy, more nice and innocent and helpful, a fragile light in the darkness.

Thank you! That article is a good example of me doing my job in redeeming the flumph, but I'm afraid there's a lot of history to fight against in getting these noble creatures respected in other circles. (Especially their treatment in a certain comic.)

Paizo Employee Developer

7 people marked this as a favorite.

I'm happy to be a guest judge for Here Be Monsters 2! Thanks for having me!

Paizo Employee Developer

4 people marked this as a favorite.

From the Office of Expectation Management: Strange Aeons will not be going to Earth.

Paizo Employee Developer

9 people marked this as a favorite.

It's either Erikalcum or Monatite.


10 people marked this as a favorite.

Me too, sonny. Me too.

Paizo Employee Developer

6 people marked this as a favorite.
nighttree wrote:
It may sound silly...but your artwork is so often what get's me excited about a book or AP. It always sparks my imagination.

If Wayne may pardon my intrusion... That's called "working as planned." :)

Paizo Employee Developer

2 people marked this as a favorite.
Paladin of Baha-who? wrote:
Strange Aeons will reportedly start in Ustalav but then range out of the inner sea area.

Correct. The last two adventures in Strange Aeons take place off the Inner Sea Region map.

Paizo Employee Developer

5 people marked this as a favorite.

Eh, go with your gut. I'm not gonna show up to your table and tell your players something different. :)

Paizo Employee Developer

4 people marked this as a favorite.

I'm not entirely sure of the timeframe for this, but the reveal of the updated cover and the unveiling of the new iconic are directly related. Hopefully we'll have it up soon.

Developer

4 people marked this as a favorite.

whaa?

Paizo Employee Developer

1 person marked this as a favorite.

As the person that wrote that bit about the Ocean of Frozen Dreams, I can soundly say that aboleths don't figure into this at all.

Paizo Employee Developer

4 people marked this as a favorite.

There's a reason this is still on the whiteboard in the editorial pit.

Paizo Employee Developer

1 person marked this as a favorite.

I'm sure people have their theories—because people always have their theories—but we're not saying anything about the AP that follows Strange Aeons until PaizoCon 2016.

Paizo Employee Developer

2 people marked this as a favorite.

Thank you and back-atcha!

Paizo Employee Developer

6 people marked this as a favorite.

Glad to do it! I was a fan before I got hired onto the staff, and this was one of the things that drew me to Paizo as well. Cheers!

Paizo Employee Developer

2 people marked this as a favorite.
David Rust wrote:
Adam Daigle wrote:
David Rust wrote:
captain yesterday wrote:
Well it's ranged, and it has throw anything as a feat.

Agreed; that's why I think that's what it's supposed to be. But it IS kinda funny to see "Urn" rather than "thrown item within its reach".

What do others think of this interpretation?

We could have just put "improvised weapon" in the ranged line, but then the damage die would be variable, so we decided to put more detail. Having urn there also contextualizes the monster, suggesting that they are found in ancient crypts or similar such places.
That's cool. I'm curious, though, was it due to space considerations (when it came time to print) that you folk didn't elaborate on that in the creature description?

Space was indeed the main factor for how this monster appeared in this book. The ahkhat originally appeared in Pathfinder Adventure Path #79: The Half-Dead City where it got a full two pages and plenty more description.

Paizo Employee Developer

3 people marked this as a favorite.
David Rust wrote:
captain yesterday wrote:
Well it's ranged, and it has throw anything as a feat.

Agreed; that's why I think that's what it's supposed to be. But it IS kinda funny to see "Urn" rather than "thrown item within its reach".

What do others think of this interpretation?

We could have just put "improvised weapon" in the ranged line, but then the damage die would be variable, so we decided to put more detail. Having urn there also contextualizes the monster, suggesting that they are found in ancient crypts or similar such places.

Paizo Employee Developer

2 people marked this as a favorite.
DragoDorn wrote:
Anything extra for players in #100?

Other than getting to play in a fun adventure? Not really. The Adventure Paths, like any module or adventure, have traditionally always been GM-facing. Sure there's always a cool article about an aspect of Golarion, be it a deity article, an article about an organization, or a gazetteer about a place a PC could be from, but even most of those are more for GMs than players.

If I had to name one thing outside of the adventure that players would be excited about, it'd be a new item that we added to one of the NPCs in the "Friends and Foes" section of this book, but even then you'd probably need a GM to seed it into an adventure for you because they're pretty dang rare.

Paizo Employee Developer

2 people marked this as a favorite.

Nope. They already had their day in the sun in print.

Paizo Employee Developer

9 people marked this as a favorite.

I have a ruler! :D

Paizo Employee Developer

2 people marked this as a favorite.

Oh yeah, there's plenty to read! :)

Ability Scores:
If you have the Core Rulebook, the section that starts talking about how to generate ability scores starts on page 15, though the Rulebook calls the method "purchase". Colloquially, folks call it point-buy. If you don't have the Core Rulebook, that section is here about halfway down the page. Hope this helps!

Paizo Employee Developer

4 people marked this as a favorite.

It's not a template, so it's like making any other monster statblock. The rules are provided in the appendix of the Bestiary. It's really not much different than creating a new swarm, and you'll notice that the only rules we have for creating swarms is the subtype.

Paizo Employee Developer

2 people marked this as a favorite.
Eric Hinkle wrote:
captain yesterday wrote:

Thrune Troops! Is last monster, you get Dottari troops (CR 7) and Asmodean Inquisitor troops (CR 9)

Troop subtype explained!

So this book tells you how to create a troop? Okay, definitely on the 'have to get it list' now.

EDIT: And the fact that it has some extra information for Kingmaker only makes me more eager to get it!

To be perfectly clear, the Thrune troops entry in this book has pretty much the exact same information regarding the troop subtype as Pathfinder #71.


11 people marked this as a favorite.

Of course.

Paizo Employee Developer

2 people marked this as a favorite.

I can spill that Rob McCreary, the lead developer for the Skull & Shackles Adventure Path, was the one who contributed the new NPC for that AP. :)

Paizo Employee Developer

1 person marked this as a favorite.
Haldir wrote:

Seen the cover for Agents of Evil today. There are 3 characters on there that appear to be some of the evil iconics.

Red Mantis
Razmir follower
Hellknight

Curious if these 3 are part of the evil iconics.

(first time I've heard or seen the book actually)

The characters on the cover of Agents of Evil are not the evil iconics that appear in Hell's Vengeance.

Paizo Employee Developer

12 people marked this as a favorite.

I don't want anyone to badmouth Berselius for his preferences.

Even though I'm excited to see what we can do with an evil Adventure Path that explores things from a wildly different point of view than we've shown before, I sympathize with him. He's been in the community for a long time and has always stated his case when we dip too much into moral gray areas or do things that seem pretty damn evil. I respect that. It's good to have those folks around as a barometer.

However, we announced this a while back and knew that it wouldn't flip everyone's switches. We knew it was a risk, but we also knew that a lot of people would be receptive to it. I'd hate to see someone completely bail on the work we do at Paizo just because of one Adventure Path.

So, I feel like I need to say...
If you aren't interested in running a game for evil PCs, this might not be the Adventure Path you are interested in. I'll also add that if you are interested in the minutiae or the politics of Cheliax, this Adventure Path might be something you're interested in regardless of the alignment issues in this Adventure Path.

Paizo Employee Developer

4 people marked this as a favorite.
donato wrote:

Exciting! I look forward to seeing more of these evil iconics.

Will their stats in the AP be presented at level 1?

The plan is to include 1st-level stats for them in the Player's Guide. They will also be in print in the volume where they are the cover figure, and they will have stats for a different level there.

Paizo Employee Developer

4 people marked this as a favorite.

Go, Aethera team, go!

Paizo Employee Developer

1 person marked this as a favorite.

It's not always storming in the Sodden Lands, but it is frequently. The Eye of Abendego is obviously the most dangerous weather effect out there, and thunderstorms and tropical storms peel off from it with great regularity. The skies to the west (depending on how close you are to the coast) would look like a wall of gray clouds and sheets of rain out in the gulf. On days when it's not storming, there would be welcome blue skies. If I were to guess (without doing extensive research) I'd say that the Sodden Lands get annual rainfall in excess of 500 inches a year with rainfall occurring at least 300 days a year. Unlike the Pacific Northwest where the rain is more often a sprinkling than real rain, much of the rain in the Sodden Lands would be closer to clumps of thunderstorms than a casual rain.

Paizo Employee Developer

1 person marked this as a favorite.

Best of luck on your Kickstarter, Rich. I'm sure everything will go swimmingly.

Paizo Employee Developer

1 person marked this as a favorite.

Oh my poor pakalchi. ;)

Congrats to the winners of this contest! Enjoy your monsters and have fun when you sic 'em on your PCs!

Paizo Employee Developer

2 people marked this as a favorite.
Odraude wrote:

Yay another wishlist thread. So far each bestiary has had a lot of monsters that I've really fallen in love with. Still, there is one monster I've wanted to see in here since Bestiary 3. That's the hupia, from Taino lore. These are undead, faceless creatures that can transform from incorporeal to corporeal and turn into bats, their former selves, or can look like someone's loved one. They have no belly button, which is how you tell who they are. And they have some ties to the idea of reincarnation according to some anthropologists, so there could be something about that. They can be good, neutral or evil, and are intelligent so they make great NPCs. I statted one up here, but I'd love to see what Paizo does with their version. And I want to see art of it :D

C'mon Adam Daigle, make it happen ;)

You were the first person to bring hupia to my attention. I'll do what I can. :)

Paizo Employee Developer

2 people marked this as a favorite.

That one *is* new to me. Thanks!

Paizo Employee Developer

6 people marked this as a favorite.

I had no fear that my creepy pakalchi would win against cute.

Now to just take down that silly undead dragon. Undead and dragons are usually both winners in gaming circles, so she's got a tough fight to contend with.

Paizo Employee Developer

2 people marked this as a favorite.
Eric Hinkle wrote:
Adam Daigle wrote:
Dragon78 wrote:

The Reptoids are based on the aliens from the show "V".

....
To be clear, the idea of reptilian humanoid creatures (from other planets or time periods) posing as humans is MUCH older than that 80s series.

I'm curious, just how old is it?

Myself, I thought the reptoids were based on the, well, highly unique views of David Icke.

As far as I know, Howard's usage is the oldest I'm aware of.

I also always think of Icke, even before thinking of "V."

Paizo Employee Developer

2 people marked this as a favorite.
Benchak the Nightstalker wrote:
DeciusNero wrote:
Cursed King sounds rather interesting... gazes wistfully at calendar
I wrote that monster for one of the issues of Mummy's Mask, but it got cut for space. Glad to hear it made its way into the Bestiary :)

I'm glad that we found a home for it after it got cut. I was worried that there wouldn't be an appropriate place for it after Mummy's Mask, and I'm glad the opportunity presented itself here.

Paizo Employee Developer

7 people marked this as a favorite.
Dragon78 wrote:

The Reptoids are based on the aliens from the show "V".

....

To be clear, the idea of reptilian humanoid creatures (from other planets or time periods) posing as humans is MUCH older than that 80s series.

Paizo Employee Developer

5 people marked this as a favorite.

Correct! It's the Melfesh monster and it's in Pathfinder #61.

Paizo Employee Developer

1 person marked this as a favorite.
Rysky wrote:
Daemons?

Yup!

Paizo Employee Developer

2 people marked this as a favorite.
captain yesterday wrote:

As someone from Central Wisconsin I'm still high on the Hodag making it into Kingmaker and Bestiary 3.

I can't tell you how many hours as a kid I spent hunting the Hodag. :-)

Does it weird you out that a Texan wrote the hodag? ;)

But...:
A cryptid-loving, monster nerd Texan, of course.

1 to 50 of 1,047 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.