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Tim Hitchcock wrote:
I learned it by watching you!
I just add it to the dictionary and never see little squiggly red lines again!
When I first told other people around the office about this group, the first thing out of most people's mouths was, "How old are they?" Because, I know that back when I was a teenager, we'd play all damn weekend sometimes, but now that I'm older and weaker, I just don't have the fortitude. Kuddos for the stamina! (And detailed reports!)
Certainly a weapon.
BUT... despite the interesting drama folks can conjure in their minds, the real goal is for departments to work seamlessly with each other, so wars would mess things up. So, that means that Amanda (and Crystal and Linda) are weapons aimed at the deadline beast, focused forward at achieving more badassery.
Thanks for the interest!
I had some other ideas about them that I didn't get around to at the time, because I was afraid to push things too far at that point. While exploring the lawful good element, I thought it'd be interesting if flumphs were atheist/agnostic (for what that means in a fantasy RPG). They already straddle a weird spot of being one of the few good aberrations, but I think it'd be cool if their concern for other sentient live in the universe was a practical motivation instead of them serving a power that encouraged it. I think it'd be cool if these little loveable underdogs choose to dedicate their entire existence to helping other beings because witnessing suffering is terrible... who cares what the gods say.
I think it's rad that you've read the whole thread! It makes me happy that folks are paying attention to and seeking information and opinions from some of the newer developers/creators here at Paizo. (No disrespect to the old school crew, of course.)
As for more flumph stuff, I kinda fell into the role of a flumph champion due to Tim Hitchcock. He wrote an adventure for Dungeon called "Box of FLumph" back in the day and later told me that he did it on a dare, because someone challenged him saying that there'd be no way that Dungeon would publish an adventure that dealt with flumphs. Maybe I was dumb or naive or not crude enough (somehow) to realize that they were essentially an old school fart joke (something that still bugs me to this day), so I was happy and eager to redeem them in Misfit Monsters Redeemed. I feel that it was a great success, but I also agree that they are still silly monsters, and fitting silly monsters into things can be really hard to pull off right. While I may not have any immediate ideas on how to best showcase them again any time soon, it's not out of the question. I don't think that they have enough momentum to fill out a whole book, however.
[side note] I've actually been considering changing my avatar to something else, something more serious that I've been really into for a much longer period of time, but I've yet to pull the trigger on that because I'm afraid it'll disappoint people. :)
It seems like part of my plan has already started. :) I was hoping this would be a good place for all of you to see who else was coming and set up plans to meet up, hang out, and talk shop.
My secondary plan was to let readers know which of their favorite writers were going to be at the show, and it looks like there's going to be a good turnout.
James Jacobs wrote:
Oh, crap. Rules of the thread... a question...
Isn't coffee better black?
Adam Daigle wrote:
I was going back through this thread and I only just now noticed my typo in this post.
I meant you.
You went through this with style and grace.
Sorry for the typo.
And congrats again!
What are your feelings about the non-human races reacting differently to common foodstuff? Like cheese being addictive for halflings to make a silly example, or orcs being intolerant/allergic to apples, for a less silly one.
I like that kind of stuff. Having worked kitchens for the greatest part of my working life, I have a strong connection to food. Food says a lot about a culture, so including things like that really help spice things up and help things feel more real.
Did you make up those two examples or have we said as much in text somewhere?
I'm not posting this to invalidate your concern, but I have to say that we do try really hard to manage expectations. To use one of your examples, Iron Gods wasn't supposed to be "the spaceship AP." It was designed to be an Adventure Path that explored Numeria and dealt with the idea of how technology and faith interplay, and I think we hit that mark.
One thing I can't control is when people read X and want Y, then are upset that X wasn't Y. That said, we will continue to manage expectations and give as clear a vision for the Adventure Path as possible (without giving too many spoilers up front).
I really love the exoskeleton template. I just might have to roll up
Yay! I'm glad you like it. It was the sort of thing that came up one day when Rob and I were taking a break. I was talking about using raise dead on bugs and noted that making a dead bug into a zombie makes a certain amount of sense, but what if you used the skeleton template? That was enough of a spark that I knew that I had to make the exoskeleton template for such a corner case. :)
I'm also really into insects and arachnids.... so that had some influence.
One thing that I like to do to give characters more personality is to give them quirks instead of full-on personality features. For example, perhaps your wrathful/stoic/honorable/generous dude only eats a certain kind of cuisine (for health or preference or whatever). Maybe he speaks with a slight stutter when he's nervous (or when he's skirting the line of being dishonest). Maybe he's afraid of birds. Maybe he talks in his sleep. Maybe he clears his throat loudly without being aware that he does it. Maybe the guy really likes the color green and buys everything green, and when he can't get something in green, he repaints it. Go for the small details and build those up instead of piling on broad personality types.
I worry less for the isolated and pampered witch than I do for his or her companions. :)
Do a Google image search for torble. It's the first image that shows up. It looks like an ooze is cosplaying as a bug.
She gets really really mad.
Most of the druid weapon thing is likely a legacy thing, just like in older versions of the game clerics were restricted to bludgeoning weapons.
I'm bad at picking favorites, especially with the huge amount of animals we have in the world. I'm pretty fond of most animals. I really like bugs. I used to have cats, but haven't had a pet in about 3-1/2 years.
I've always pronounced it similar to the way that you want to use it, basically dropping (or severely downplaying) the Y sound and going with LEH-mancha.
Science to the rescue! Thanks, Koboldhammer.
Mikko Kallio wrote:
And this is why I've contracted Mikko for a handful of monsters since his showing in last year's RPG Superstar.
...I don't know if it's my place or not to comment on the Judges rulings, but Adam mentioned that there was no DC for non magical lights, in the Consume Lights description he does say that normal and alchemical lights has a DC of 12. ...
Thanks for that catch. I guess my eyes slid right over that. Now that that's pointed out to me, I redact that part of my comments. (Even though it still seems weird to use a dispel check against something that's not magical.) Thanks, 7crown!
Eric Hindley wrote:
I totally agree, Eric.
Lucus Palosaari wrote:
It's not that we can't use the word psionics, it's just that Occult Adventures is focusing on psychic magic. I know it's semantics at this point, but we're really going for a different vibe than psi-crystals and all that. I just did a search of our whole PDF catalog and the word "psionics" hasn't shown up since 2009 (and even then it was only in a handful of sources), and all were from books written for 3.5. When we released the Inner Sea World Guide to replace the aging Campaign Setting book, we did some clean up of some of the ideas presented in early material and got the setting a bit more on track with where we wanted it. That's why you haven't seen psi-crystals or psionics in anything recent (or even since Pathfinder was released).
Not to butt in here...:
...but one thing I know that publishers appreciate is when writers follow their house styles. If you are pitching to a specific company, look at some of the similar products and match that format. Not everyone uses a formulaic approach to their material, but almost everyone out there has particular ways they do things. If you're working on something that is like something else they've done, match that format and style.
Of course, there are always exceptions and I'm totally willing to be wrong. :)