Valeros

Abelard Lassmar's page

271 posts. Alias of Darkness Rising.


Gender

Human Brawler 2 | AC 18 [T 13 FF 15] | CMD 17 | HP 22/22 | F +5 R +5 W +0 | Spd 30 ft | Init +2 | Perception +5 | SA: Martial Flexibility 4/day |

About Abelard Lassmar

Male Brawler (Ulfen Beast-Wrestler) 2

LN Medium humanoid (Chelaxian human)

Init +2; Senses Perception +5

Favored Class: Brawler (+1 hit point)

Languages: Common

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DEFENSE
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AC 18, touch 13, flat-footed 15 (+4 armour, +2 dex, +1 buckler, +1 Dodge)

HP 22 (1d10; +2 Con, +1 Favoured Class)

Fort +5, Ref +5, Will +0

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OFFENSE
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Speed 30 ft.

Melee Unarmed Strike +5 (d6+5) inc. power attack

Ranged Dagger +3 (d4+5) inc. deadly aim

Space 5 ft., Reach 5 ft.

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SPECIAL ABILITIES
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Brawler’s Cunning (Ex): If the brawler’s Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.

Martial Flexibility (Ex): A brawler can take a move action to gain the benefit of a combat feat he doesn’t possess. This effect lasts for 1 minute. The brawler must meet all the feat’s prerequisites. He may use this ability a number of times per day equal to 3 + 1/2 his brawler level (minimum 1). The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice. If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat’s daily limit.

Martial Training (Ex): At 1st level, a brawler counts his total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. He also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk’s robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.

Unarmed Strike: At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with his hands full. A brawler applies his full Strength modifier (not half ) on damage rolls for all her unarmed strikes. Usually, a brawler’s unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling. A brawler’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.

Brawler's Flurry: Starting at 2nd level, a brawler can make a brawler’s flurry as a full-attack action. When doing so, a brawler has the Two-Weapon Fighting feat when attacking with any combination of unarmed strikes, weapons from the close fighter weapon group, or weapons with the “monk” special feature. He does not need to use two different weapons to use this ability. A brawler applies his full Strength modifier to his damage rolls for all attacks made with brawler’s flurry, whether the attacks are made with an off-hand weapon or a weapon wielded in both hands. A brawler can substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of brawler’s flurry. A brawler with natural weapons can’t use such weapons as part of brawler’s flurry, nor can he make natural weapon attacks in addition to his brawler’s flurry attacks.

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POINT BUY
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Str 14 (5 pts) +2 racial
Dex 14 (5 pts)
Con 14 (5 pts)
Int 10 (0 pts)
Wis 10 (0 pts)
Cha 10 (0 pts)

Pts spent: 15
Pts remaining: 1

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STATISTICS
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Str 16, Dex 14, Con 14, Int 10, Wis 10, Cha 10

Base Atk +2; CMB +5; CMD 17

Traits:

Child of Kintargo - You had the fortune (or perhaps the misfortune, depending on your viewpoint) to be born into one of Kintargo’s noble families. Your experience growing up among the city’s well-to-do has given you an upper hand when it comes to knowledge of high society, and you start the game with a modest inheritance. With the new situation in Kintargo brewing, there is much concern about an eventual restructuring of the city’s nobility. Already, one noble estate has burned to the ground under what can best be described as suspicious circumstances, but whether the government or rebels were responsible depends on whom you ask. With this trait, the assumption is that you belong to a minor noble family (and can make up your family name). In this case, your family keeps a small manor in the Greens. You gain a +1 trait bonus on Knowledge (nobility) checks, and Knowledge (nobility) is always a class skill for you. The Noble Scion feat (see the sidebar on page 11) does not have a Charisma prerequisite for you. In addition, you start play with a noble’s outfit, a signet ring, and a single additional nonmagical item worth no more than 200 gp.

Imposing Scion - The reputation of your bloodline grants you a degree of fearful respect. You gain a +1 trait bonus on Intimidate checks.

Feats:

Feat Tax Rules

Level 1 feat: Weapon Focus (Natural Weapons) - You gain a +1 bonus on all attack rolls you make using the selected weapon group.

Bonus human feat: Deft Maneuvers - You do not provoke an attack of opportunity when performing a trip, disarm, dirty trick, feint, reposition, or steal combat maneuver. In addition, you receive a +2 bonus on checks with these combat maneuvers. Now a prerequisite for the relevant greater combat maneuver feats.

Bonus level 2 feat: Dodge - you gain a +1 Dodge bonus to AC

Skills (5 Points/level: 4 Class, 1 Human)

Climb 8 (2 skill points, Class skill, 3 Str)

Intimidate 6 (2 skill points, Class skill, 0 Cha, 1 Trait)

Knowledge: local 5 (2 skill points, Class skill, 0 Int)

Perception 5 (2 skill points, Class skill, 0 Wis)

Ride 7 (2 skill points, Class skill, 2 Dex)

Background Skills

Profession: barrister 5 (2 skill points, Class skill, 0 Int)

Knowledge: nobility 6 (2 skill points, Class skill, 0 Int, 1 Trait)

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GEAR
(150 starting gold, 52.5 remaining)
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Armour

Lamellar - 60 gp (+4 AC, -2 ACP)

Weapons

3 Daggers - 6 gp

Equipment

Light horse, combat-trained (free)
*Bit & bridle – 2 gp
*Riding saddle – 10 gp

Noble’s Outfit (free)
Signet ring (free)
Explorer's Outfit (free)
Reversible cloak - 15 gp

Backpack - 2 gp
*Bedroll - 0.1 gp
*Blanket - 0.5 gp
*2 Sacks - 0.2 gp
*2 waterskins - 2 gp
*Rope, 50 ft, hemp - 1 gp
*Grooming kit - 1 gp

5 things to know about Abelard:

1. Abelard is a younger son of the nobility - thanks to primogeniture, he'll never inherit the lands or the title, and he will (at some point) be expected to fend for himself, although with some sort of stipend, and not until he comes of age at 25. He has pretty much accepted this as his lot, and holds no grudges against his older brother - in fact, it means he doesn't have to learn how to manage the estate (dull!) or connive in politics with the other families (deadly dull!): he can, within reason, do pretty much what he likes.

2. What he likes is fairly simple (some would say, cruelly, that he is simple, but this is not quite true: he is direct in a way that most Asmodeans aren't, but he's not actually stupid) - he likes sports, and he likes fighting. He is good at fighting. His formal education never really took off (he has some training in law because - duh! - Cheliax) but he has an instinctive grasp of all things martial. He first learned fencing, but sees it as slightly silly - in his view, there's no better way of getting someone's measure than in fighting without weapons. He persuaded the captain of the household guard to teach him boxing and (after a recent free-style bout ended badly) he has started using some of his own money to hire people to teach him all sorts of styles, from Tian through to Vudran through to the ancient Azlanti styles of wrestling.

3. With his love of combat and his views on things like honour, it's no surprise that he looks down on Asmodeus (although he has the sense to keep this to himself). He has recently converted to Iomedae, seeing her as more honest and straightforward. He doesn't see himself as a rebel, though - he considers most of the 'horror stories' about devil-worship and human sacrifice to be nonsense spread by the 'riff-raff' in order to cause trouble. However, enough nobles around Kintargo have suffered recently that he is - dimly - becoming aware that all is not well.

4. His grasp of what it means to follow Iomedae is limited: the state permits worship of her, but the image that's presented is carefully controlled. Abelard has some ideas about honour and valour and a chap doing what a chap has to, but not so much about 'justice' or 'righteousness'. He still believes that being a noble is - in some indefinable way - better than being a commoner and this attitude may take some time to shift.

5. Abelard doesn't look like much of a fighter, at least at first glance: he's not especially tall, although he is stocky, and his long blonde hair (tied in a ponytail) and fine clothes make him look like a dandy. A closer look will reveal the muscles of his broad shoulders, and his long arms which give him the reach of someone taller. Several boxers have underestimated him, and all of them ended up losing.

Four people in his life:

Karrixas Lassmar - Abelard's father, a paunchy, morose and reclusive half-elf waiting for old age (or his eldest son) to claim him. Karrixas is a Chelish patriot first and an Iomedaean second: this is why, during the Civil War, he sided with House Thrune who offered the strongest leadership and the restoration of past Chelish glories. He has since had several decades to regret (quietly) his deal with the devil. Karrixas has hidden his own loyalties and done his best to disappear, rarely leaving Kintargo and hasn't visited Egorian for decades. He'd be overjoyed (in that repressed, upper-class way of showing no emotion whatsoever) to learn that Abelard has converted to Iomedae. (Note: Karrixas married a human and both his sons are human.)

Adolfus Lassmar - Abelard's older brother (by three years). Tall, lean, and wolfish-looking, Adolfus is a thinker and a schemer rather than a man of action; he is already one of the foremost barristers in Cheliax and is becoming something of a masterly politician. He rarely returns to the family estates in Kintargo, preferring to stay in Egorian where the action is. At some point, he will decide he needs the resources of the family for himself, and arrange for his father's death. In Adolfus' view, this is the way of things.

Serrit Flax - captain of the household guard, and a tiefling. He took the young Abelard under his wing from an early age and taught him to box; he was also responsible for retrieving Abelard from the fight that went horribly wrong (see below) and patching him up afterwards. Serrit is also, even more discreetly, responsible for Abelard's recent conversion to Iomedae, although he knows little enough himself about the Inheritor. Serrit has no illusions about Cheliax and is doing his best to try and get Abelard to see the injustices that are taking place right under his privileged nose.

Rakshar Shen - owner of one of the better drinking establishments in town, and always happy to separate the young nobility from their coins: he runs a classy brothel (in the attic) and gaming-pit (in the cellar). The games are high-stakes, winner take all affairs with no limits; not legal, but profitable enough that Rakshar can pay off the guard. It was in Rakshar's cellar that Abelard started fighting for money, rather than just fun; and it was here that the no-holds-barred beatdown occurred from which Serrit had to rescue him. Abelard doesn't like Rakshar much, seeing him as dishonourable ('not a gentleman'), but the chap runs the best alehouse in town and the girls are clean.

Three memories:

Freedom! - Being sat down by his father as a boy for an explanation of the nobility's inheritance rules; and that he wouldn't inherit. After a quick bout of sulking, the realisation that this effectively left him with no responsibilities and a stipend for life - the world was his oyster (or mollusc of choice).

Defeat - His first foray into the murky world beyond boxing, in a free-style bout six months ago in Rakshar Shen's cellar. It was a chastening experience: his opponent beat the snot out of Abelard without breaking a sweat, although he broke Abelard's nose and most of his ribs, badly enough that Abelard needed magical healing to make a full recovery. He learnt afterwards that the man was a Hellknight aspirant. He also learnt that a mean right hook is not enough, and has spent his time since then seeking out training in a number of different fighting styles.

The One That Got Away - At a rather tedious birthday party 3 weeks ago, Abelard was mingling, bored, when he spotted a girl who seemed as out of place as he felt. Following her out of the ballroom and up the main stairs, he was about to talk with her when she drew a blade on him, lightning-fast. Faced with a knife pointing somewhere a chap really doesn't want a knife pointing at, Abelard had no choice but to let the girl - and her stolen loot - dive out the window to escape. His last blurry memory is of her face, turned back towards him, as she leapt, their eyes meeting. It was love at first sight - for Abelard; although he sadly realises the chances of ever meeting her again are basically zero.

Two goals:

Abelard would like to learn more about Iomedae: he's dimly aware that all he has is the state-sanctioned version of the honourable warrior and Chelish patriot. For example, why is she called the Inheritor? What did she inherit? In gaming terms, the plan is for him - slowly - to shift from a LN alignment to either LG or NG (to be decided) as he learns more about concepts like justice and goodness.

Abelard would also like to face and take down a devil in one-on-one combat. He's heard that this is what the Hellknights have to do, and while he doesn't want to join the Hellknights (too much like hard work) it would be nice to prove that he's as good as them. It might erase the sting of that defeat. (This goal falls under the heading "be careful what you wish for"...)

What gets him out of bed:

What's wrong with bed? A chap can have a lot of fun there. I suppose if one runs out of girls, or drink, or food then one has to go in search of more - but then, what are servants for?

More seriously, under Serrit's guidance he is slowly becoming aware that the cosy world he grew up in is not as it seemed - this is alarming, but he's determined to know what's really going on. A chap has to do what a chap has to do, after all.