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Pathfinder Adventure Path #31: Stolen Land (Kingmaker 1 of 6) (PFRPG)
Paizo Publishing, LLC
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Print Edition:
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$19.99
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PDF:
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$13.99
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Chapter 1: "Stolen Land"
by Tim Hitchcock
A Realm to be Tamed
Enter the Stolen Lands, a wilderness claimed by nobles, bandits, and beasts alike. Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures that have made it a realm of savagery and shame. Beyond the last rugged frontier stretches the home of voracious monsters, capricious fey, wily natives, and bandits who bow to the rule of a merciless lord none dare defy. Can the PCs survive the Stolen Lands, bring their dangers to heel, and lay the foundations of a new kingdom? Or will they just be one more fateful band, lost forever to the ravenous wilds?
This volume of Pathfinder Adventure Path launches the Kingmaker Adventure Path, and includes:
- “Stolen Land,” a Pathfinder RPG adventure for 1st-level characters, by Tim Hitchcock.
- A gazetteer of Brevoy, a country of ancient grudges and noble rivalries, by Steve Kenson.
- New rules for turning exploration into a different kind of adventure, by James Jacobs.
- A new misadventure for disgraced noble scion Ollix Kaddar in the Pathfinder’s Journal, by James L. Sutter.
- Five new monsters, by Ed Greenwood, David Hill, Steven Kenson, Rob Manning, and F. Wesley Schneider.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
ISBN–13: 978-1-60125-229-6
Note: This product is part of the
Pathfinder Adventure Path Subscription.
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
PZO9031
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Product Reviews (5)
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Product Discussion (313)
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Average product rating:
   
(4.6)
based on
5
reviews
You can read the full review on my blog here.
For those players who have never had the chance to play in a sandbox campaign this is a great example. A wide open map and adventure that has a beginning and end but allows the DM great latitude in bringing things together at his own pace.
The sense of wonder that this AP has instilled in my older players reminds me why it's still fun to play this great game!
While the sandbox idea is great too much seems to be coming in future ishs and is frustrating to try to allow for while running this. IMHO
I have had my PDF & now my hard copy for over a week now. So far, everything I have read for this AP is just awesome. The story line, as well as the setting, are some of the best I have seen from Paizo. This AP is also one that I feel that could be ported to another campaign world a lot easier than any of the previous ones, if one was so inclined to do.
The only reason this is a 4 star rating is due to the PDF. The PDF does not have bookmarks. Bookmarked PDFs are the main reason to want the PDF. Makes it easier as a GM to run an adventure with bookmarks. That is especially with the sandbox nature of this AP. The PCs will be all over the place in the story, so I feel that Paizo really needs to update the PDF with some bookmarks.
[Paizo notes: Both the single-file and one-file-per-chapter versions of the PDF do contain bookmarks, and lots of 'em. I've contacted the reviewer.]
The problem was with my Adobe Reader. After reinstalling it now shows the bookmarks. Adjusting this to 5 stars.
BTW, great customer service, too.
At some point or another, everybody has a mentor in certain fields of endeavors, and no surprise, some of us have gamemaster mentors. One of the things my mentor told me, when constructing an outline of the evening's adventure, is that it's best to have a clear beginning, a lot of mid-game possibilities, and a slew of outcomes base on the characters' actions. Needless to say, many adventures don't necessarily follow this (much is sacrificed on the altar of Word Count).
Finally this is the AP for those that take the (rail)road less traveled by. There's a hook, the eternal "Why are the PCs together" answered straight away, and as the forward points out, "lots of little adventure paths." Exploration? Check. Adventure? Oh yes. Intriguing NPCs and locations? Oh yeah!
If you've hesitated picking up Paizo's Adventure Paths before because you're a sandbox-play kind of GM, hesitate no longer. This AP is already shaping up to be an entirely different animal that what's come before.
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