Dead Reckoning

Game Master Kruelaid


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Male Half-orc Fighter 2

Syd hefts the claymore as if it were a twig and casually says to the Ryor-demon, "Bit antsy arahnd that ol' shiv, int yer?" (pointing a thumb at Cordoba's new longsword).


Syd wrote:
Syd hefts the claymore as if it were a twig and casually says to the Ryor-demon, "Bit antsy arahnd that ol' shiv, int yer?" (pointing a thumb at Cordoba's new longsword).

(pointing a thumb at Jon's new bastard sword)

Teehee. No worries.


Male Half-orc Fighter 2

Ah, thought it was the other one he was saying to keep away from him. Got confused... Dun't take much, mate. As Syd would say.


Possessed Ryor wrote:
Pharasma wrote:
The bastard sword becomes sheathed in flame the moment Jon grips its handle.
"Keep that thing away from me, ox."

"Ease. My sword won't attack you without my command. "


"Maybe you could command it to cut your own head off."


M Human Wizard 3
Possessed Ryor wrote:
"Maybe you could command it to cut your own head off."

"This is your last warning."


"Ahem. Fine."

<Begins searching the paladin.>


Regarding the demon in Ryor:

Sense motive DC 10

Spoiler:
It seems that the demon just doesn't want to get in a fight here. He seems to be toying with you.

Sense motive DC 15

Spoiler:
The demon seems like he doesn't want to fight you all. The flaming sword doesn't seem to make him nervous, but he is bothered by Pulsifer, as he also was by Bohdan.

Sense motive DC 20

Spoiler:
The demon seems like he doesn't want to fight you all. The flaming sword doesn't seem to make him too nervous, but he is bothered by Pulsifer, as he also was by Bohdan.

The devil on the table also seems to worry him as evidenced by his offer to just forget the library and get out of here. Perhaps he is threatened by something other than you, such as the demon, and is staying with you for protection.

One thing is for sure, he's making moves in a game and you don't know the rules.


Male Human - dash of elf Miniature painter/ Heroic

Sense Motive (1d20=19)


If you guys can chat quietly and compare notes you can aid another with those sense motive rolls.


Male Human Sorceror 3 EXP-3450

Hey Syd...what do you think about this 'demon' thing we got going on here? I have a theory or two about him......
Aid another-Sense motive-1d20-1=19. That should give Syd a +2 at least...


Aref Sami Shahrokh wrote:


Aid another

Aref and Syd, go ahead and look under DC 20.


<Takes an amulet off the paladin.>

"Well, lookee here."


Male Human Sorceror 3 EXP-3450
Possessed Ryor wrote:

<Takes an amulet off the paladin.>

"Well, lookee here."

What is it? Take care that don't awaken a latent power within him or his items, I mean he did destroy a devil so he had some amount of power.


"That worrying just ages you prematurely, Sandman."

<He pockets the amulet.>


Possessed Ryor wrote:

"That worrying just ages you prematurely, Sandman."

<He pockets the amulet.>

Did I notice him pocket the amulet?

Perception (1d20+8=17)


He did it quite boldy. Everyone was watching.


"Hey, demon. Let's have a little game of show and tell. Show us what you have taken and tell us why it should remain with you."


The Deceiver wrote:
"Hey, demon. Let's have a little game of show and tell. Show us what you have taken and tell us why it should remain with you."

"My friend Cordoba, you may call me Vass. And while you all do seem quite capable, you ARE rather lacking in your ability to identify your magic items and once I've recovered from my imprisonment I intend to do just that from the... ahem... goodness... <shivers>... of my heart. Now if the item in question has a mind it is much easier for me, as I have shown you already with your sword. But simple trinkets like this <He pulls out the amulet> for those I can't use my inborn talents. I need to regain some of my tricks."

<Long pause.>

"And by the way, just because I've lost my tricks, don't think I'm weakened."


Possessed Ryor wrote:
...with your sword...

EDIT: "...with your dagger..."


You guys must really like this room.


Moving on....


>>>>>LEVEL 2 MAP<<<<<
>>>>>LEVEL 1 MAP<<<<<

In case anyone missed it, the library is the room behind combination locked doors in the upper left of level 1.


Male Human Sorceror 3 EXP-3450

If anyone vishes to take the dark sword or the paladin's stuff, now is de time.
I vould like to check out the other hallway before we head down. Shut up demon! I know, "library, library, library", we will ensure that there are no other threats within the complex before we head into there, so just keep your singular focus quiet or leave us. We will get there when we are ready to.


I'm moving. Who knows what this will do to my posting for the next 10 days.


Good luck on the move. Hope its a house not on the dragon's eye. Feng shui.


Male Half-orc Fighter 2

Syd keeps a close eye on Vass/Ryor.

"He dun't like you much do 'e?" he says to Pulsifer, "Maybe you got some 'oliness or sumfin' that you can use aginst him?"


Feng shui is better in one aspect with less noise.


M Human Wizard 3
Syd wrote:

Syd keeps a close eye on Vass/Ryor.

"He dun't like you much do 'e?" he says to Pulsifer, "Maybe you got some 'oliness or sumfin' that you can use aginst him?"

"Faith, yes. Holiness, no. I'm no more or less use than any of us."


I'll be back with you soon, guys.


Jon Qiang wrote:
Feng shui is better in one aspect with less noise.

The feng shui was better in my old aptartment, but the environment around this one is awesome. I can survive weak feng shui. BTW, I'm back guys. Next balcony?


Male Human Sorceror 3 EXP-3450

Welcome back and yes, next balcony is my vote.


To the next level, i.e. next balcony!


move to balcony upstairs.


"Here's nothing more. How about checking other balcony upstairs?"


"Lead on, then."

<The Deceiver follows with a dagger in hand.>


Jon stalks out of the room up the hall to the north then cuts right down the unexplored hall, coming out into a long 100 foot by 30 foot room that opens into the main chamber on its southern wall. From the entrance of this room he and anyone with him sees that the walls are decorated in beautiful mosaics and the tiles intricately patterned and inlaid with precious metals.

Grimly laid out on the priceless floor are the desiccated bodies of three clerics of Aroden, lightly dusted with an eon of sand.

Two other rooms open into this long chamber, one with shelves of beautiful carved statuettes and a small desk, and the other with a dark obelisk carved with writings that are, from here, no quite discernable. One more body lays in each of these rooms.


>>>>>MAP<<<<<


I shall wait for your cue as to how you wish to approach this room and its defunct occupants.


The Deceiver looks over the place to determine anything of interest or out of place, aside from the bodies.

Can I take ten on the Perception roll?


Sure.

Jon and Cordoba stand at the entrance looking the room over carefully. From cues in the sand and dust coating everything it appears that although they look restful now, these bodies may not have been lying entirely still for the last century.


Taking 10, Perception is 18.


The bodies look dry and crunchy. You feel parched.


I feel parched?

The Deceiver looks at the dried husks, looking for any indications out of the ordinary like movement or weird emanations.


Perception (1d20+3=16)
Jon looks around carefully to find anything unuasual.


Leaning past Cordoba but without entering the room, Jon points to what looks like some footprints, maybe only a year or two old.

Perhaps they belong to the dry and crunchy carcasses.

Jon and Cordoba:

Spoiler:
Your mouths are feeling horribly dry and your skin is beginning to feel the same effect despite your light perspiration.


"Jon, let's move back." The Deceiver backs out quickly but doesn't turn his back to the corpses. He feels that they'd just stand up any second.


You step back, out of sight of the cadavers.


"Frightened by the dead, Cordoba?"


"No. Just wary of your tricks."

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