Syd hefts the claymore as if it were a twig and casually says to the Ryor-demon, "Bit antsy arahnd that ol' shiv, int yer?" (pointing a thumb at Cordoba's new longsword).
Syd hefts the claymore as if it were a twig and casually says to the Ryor-demon, "Bit antsy arahnd that ol' shiv, int yer?" (pointing a thumb at Cordoba's new longsword).
It seems that the demon just doesn't want to get in a fight here. He seems to be toying with you.
Sense motive DC 15
Spoiler:
The demon seems like he doesn't want to fight you all. The flaming sword doesn't seem to make him nervous, but he is bothered by Pulsifer, as he also was by Bohdan.
Sense motive DC 20
Spoiler:
The demon seems like he doesn't want to fight you all. The flaming sword doesn't seem to make him too nervous, but he is bothered by Pulsifer, as he also was by Bohdan.
The devil on the table also seems to worry him as evidenced by his offer to just forget the library and get out of here. Perhaps he is threatened by something other than you, such as the demon, and is staying with you for protection.
One thing is for sure, he's making moves in a game and you don't know the rules.
Hey Syd...what do you think about this 'demon' thing we got going on here? I have a theory or two about him......
Aid another-Sense motive-1d20-1=19. That should give Syd a +2 at least...
"Hey, demon. Let's have a little game of show and tell. Show us what you have taken and tell us why it should remain with you."
"My friend Cordoba, you may call me Vass. And while you all do seem quite capable, you ARE rather lacking in your ability to identify your magic items and once I've recovered from my imprisonment I intend to do just that from the... ahem... goodness... <shivers>... of my heart. Now if the item in question has a mind it is much easier for me, as I have shown you already with your sword. But simple trinkets like this <He pulls out the amulet> for those I can't use my inborn talents. I need to regain some of my tricks."
<Long pause.>
"And by the way, just because I've lost my tricks, don't think I'm weakened."
If anyone vishes to take the dark sword or the paladin's stuff, now is de time.
I vould like to check out the other hallway before we head down. Shut up demon! I know, "library, library, library", we will ensure that there are no other threats within the complex before we head into there, so just keep your singular focus quiet or leave us. We will get there when we are ready to.
Feng shui is better in one aspect with less noise.
The feng shui was better in my old aptartment, but the environment around this one is awesome. I can survive weak feng shui. BTW, I'm back guys. Next balcony?
Jon stalks out of the room up the hall to the north then cuts right down the unexplored hall, coming out into a long 100 foot by 30 foot room that opens into the main chamber on its southern wall. From the entrance of this room he and anyone with him sees that the walls are decorated in beautiful mosaics and the tiles intricately patterned and inlaid with precious metals.
Grimly laid out on the priceless floor are the desiccated bodies of three clerics of Aroden, lightly dusted with an eon of sand.
Two other rooms open into this long chamber, one with shelves of beautiful carved statuettes and a small desk, and the other with a dark obelisk carved with writings that are, from here, no quite discernable. One more body lays in each of these rooms.
Jon and Cordoba stand at the entrance looking the room over carefully. From cues in the sand and dust coating everything it appears that although they look restful now, these bodies may not have been lying entirely still for the last century.