Wander The Planes!

Thursday, May 31, 2018

There is more to the universe than where most adventurers tread. Beyond the Material Plane lies countless worlds and near infinite planes of reality, where a countless variety of beings play out their lives, many indebted to the cosmic forces of their home plane.

Readers have been eager for more information on the planes beyond what was provided in Pathfinder Campaign Setting: The Great Beyond and the small amount of planar material spread throughout other books and adventures. The call for a hardcover book on the planes was heard and now you can have Pathfinder RPG Planar Adventures in your hands in just a few weeks.


Illustration by Setiawan Lie


Illustration by Fabio Gorla

In addition to exploration of the various planes, demiplanes, and dimensions that make up the cosmology of the setting, Pathfinder RPG Planar Adventures also provides plenty of options for player characters. There are a dozen archetypes, including things like the azatariel swashbuckler archetype, the portal seeker investigator archetype, and the soul warden spiritualist archetype. The remainder of the first chapter also has a few dozen feats, a couple dozen spells and a slew of magic items. The bestiary chapter for Planar Adventures contains nearly two dozen creatures, including three races player characters can select: ganzi, duskwalker, and aphorites.

One last thing, you can expand on the gazetteer information in this book with Pathfinder Campaign Setting: Distant Realms, which also comes out this month and presents expanded gazetteers on six planar cities discussed in Planar Adventures.


Illustrations by Vlada Hladkova

We'll bring you some more teasers and some behind-the-scenes looks at Planar Adventures as we get closer to release, so stay tuned!

Adam Daigle
Managing Developer

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Tags: Fabio Gorla Pathfinder Roleplaying Game Setiawan Lie Vlada Hladkova
Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game Subscriber; Pathfinder Comics Subscriber

Huzzah!


5 people marked this as a favorite.

Wait ... does this mean that I can finally scream into the void directly like I have always dreamed of? *Starry eyes*


4 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Those magical tuning forks look interesting.

Paizo Employee Managing Developer

Yeah, I really liked the illustration.

RPG Superstar Season 9 Top 16

1 person marked this as a favorite.

At long last we get the Planescape of Pathfinder!

I'm curious about the options and races available. Too bad it'll be 2019 before I get to play them in PFS. :(


Pathfinder Campaign Setting Subscriber

Wow, very cool seeing the hekatonkheires in a forest for scale instead of next to that poor adventurer about to get smashed in the bestiary!

Liberty's Edge

9 people marked this as a favorite.

With the second edition of Pathfinder looming, I’d have preferred a more system neutral book, especially with so much potential lore to cover. Literally an infinite amount...


Pathfinder Roleplaying Game Subscriber

I agree with you on you that one Jester David.


But Paizo wants to sell you every bit of art, lore, and content they write as many times as possible... just like every other major gaming company still standing.


3 people marked this as a favorite.
Jester David wrote:
With the second edition of Pathfinder looming, I’d have preferred a more system neutral book, especially with so much potential lore to cover. Literally an infinite amount...

Given that I've seen very little in PF2 that I feel in encouraging, my preference is as many archetypes, feats, and spells as possible while they are still printing new PF1 content.

Don't take the last few PF1 releases away from the people intending to continue with the current system.

Contributor

5 people marked this as a favorite.

I think you folks are going to like this. A lot. :D

Dark Archive

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I like the soulwarden image -- I can have a little nosoi buddy*?!

*that may or may not be scooped in a mug

Paizo Employee Creative Director

18 people marked this as a favorite.
Jester David wrote:
With the second edition of Pathfinder looming, I’d have preferred a more system neutral book, especially with so much potential lore to cover. Literally an infinite amount...

As it turns out, the bulk of the information in this book IS kinda edition-proof. Pages 56–219 of the book focus on the planes, the afterlife, and the gods; there are a few rules here and there but for the most part this info will be as useful for GMs running planar games in 1st edition Pathfinder or 2nd edition Pathfinder.

The player option stuff is the first 55 pages or so, and the monster stuff is the last 30 pages or so. But I tried hard to make sure that the majority of the book works for whatever edition. It's certianly going to be the one I'll be referencing whenever I do plane-themed adventures and stories for 2nd edition content. ;-)


Pathfinder Starfinder Society Roleplaying Guild Subscriber
Adam Daigle wrote:
...ganzi, duskwalker, and aphorites...

Whoa, hold the phone: One of three things just happened here:

Either we're about to meet the people who run the Fetchlings from the shadows and they are going to be a playable race...

...or the Fetchlings hired a PR company who told them that a name change would make them more popular so they decided to rebrand as an early 90s Goth Alternative band....

...or, more likely, Paizo decided to create a whole new race that was exactly like the Fetchlings but just underpowered enough to let John Compton get to the place that in his heart that says "God, yes, fine, play this stupid race in PFS".

No matter what the answer is...Hooray!

As for the others? Ganzi :shrug: Okay I guess and Aphorites, :cautiously optimistic face:

Paizo Employee Organized Play Lead Developer

7 people marked this as a favorite.
thecursor wrote:
...or, more likely, Paizo decided to create a whole new race that was exactly like the Fetchlings but just underpowered enough to let John Compton get to the place that in his heart that says "God, yes, fine, play this stupid race in PFS".

Nah, fetchlings were a reward during the Grand Convocation 2012 event, and they've largely been off the team's radar as a result—particularly given the many other PC ancestries/races introduced since then.

Nope, duskwalkers are a different and exciting kettle of fish altogether!

Shadow Lodge

Or my ranger from the PF1 Alpha/Beta came back to life and started a new species, since his name was Ko'athar Duskwalker >.>

Well my head-canon is set now.

Dark Archive

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I'd assume duskwalkers are the boneyard planar touched race

Anyhoo, disappointed to see people being grumpy about new edition here when awesome book is coming up .-.


2 people marked this as a favorite.
CorvusMask wrote:
Anyhoo, disappointed to see people being grumpy about new edition here when awesome book is coming up .-.

It's hard to work up excitement about a new dish being served in the dining room of the Titanic when you can see the iceberg in the horizon...

Myself, I'm pretty much on autopilot. I might pick up things here or there until the end but they are REALLY going to have to WOW me. For me, as I very rarely DM, the book being chock full of non-player info isn't a plus as I spend money on player options. If I ever NEED that info, I know someone that gets all the books and will just borrow their copy.

Now I'll admit that I'm curious to see what player options are in the book. I might break down and get the pdf: my will is weak and I 'gotta catch em all' after all. :P


1 person marked this as a favorite.

This is the book I've been craving since PF1 started. But I have to agree with the posters who are saying the equivalent of "kinda late ain't it?"

Asking your player base to invest that much in another hardcover book and then a campaign setting so close to having the current edition rendered moot seems a bit odd.

On the plus side, it's got an astradaemon on the cover so my hopes are high.


Pathfinder Roleplaying Game Subscriber

Disappointed there are not a lot more post for this one.

I agree, this is a book we should of have gotten like within the first couple of years of Pathfinder 1e.


Pathfinder Companion Subscriber

Ah, glad to have a heads-up about there only being twelve archetypes. I was assuming that it'd be like Occult/Horror Adventures, and knowing in advance is nice. (It makes sense to focus more on the content that will carry over, too.) Looking forward to it!


1 person marked this as a favorite.
James Jacobs wrote:
Jester David wrote:
With the second edition of Pathfinder looming, I’d have preferred a more system neutral book, especially with so much potential lore to cover. Literally an infinite amount...

As it turns out, the bulk of the information in this book IS kinda edition-proof. Pages 56–219 of the book focus on the planes, the afterlife, and the gods; there are a few rules here and there but for the most part this info will be as useful for GMs running planar games in 1st edition Pathfinder or 2nd edition Pathfinder.

The player option stuff is the first 55 pages or so, and the monster stuff is the last 30 pages or so. But I tried hard to make sure that the majority of the book works for whatever edition. It's certianly going to be the one I'll be referencing whenever I do plane-themed adventures and stories for 2nd edition content. ;-)

Well, until that 163 pages are reproduced with new artwork for pf2e's version of Planar Adventures.


James Jacobs wrote:

As it turns out, the bulk of the information in this book IS kinda edition-proof. Pages 56–219 of the book focus on the planes, the afterlife, and the gods; there are a few rules here and there but for the most part this info will be as useful for GMs running planar games in 1st edition Pathfinder or 2nd edition Pathfinder.

The player option stuff is the first 55 pages or so, and the monster stuff is the last 30 pages or so. But I tried hard to make sure that the majority of the book works for whatever edition. It's certianly going to be the one I'll be referencing whenever I do plane-themed adventures and stories for 2nd edition content. ;-)

Mr. Jacobs, I wasn't expecting a chapter about the gods in this book. How many pages do each of the 20 core deities get? I hope no more than two pages each, as we have Inner Sea Gods (one of my favorite books) covering them all.


Pathfinder Adventure Path Subscriber

So excited for this. As a person who GMs a lot, and who is sticking with 1E, this is a great release for me, and I've been looking forward to something like this for a long time.


Meh, too little, too late.
However, fast-forward approximately 1 year. IF this was announced as the 1st splat book for 2.0, I'd say It'd be an auto purchase for nearly everyone who switched to the new edition.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

This isn't splat book, it's basically a hardcover campaign setting book under the RPG line with some gaming rules.

Paizo Employee Creative Director

8 people marked this as a favorite.
The Gold Sovereign wrote:
Mr. Jacobs, I wasn't expecting a chapter about the gods in this book. How many pages do each of the 20 core deities get? I hope no more than two pages each, as we have Inner Sea Gods (one of my favorite books) covering them all.

The information on the gods in Planar Adventures supplements that in Inner Sea Gods (which itself wasn't in the core rulebook line), focusing on their role as deities and demigods (where they live, what divine intervention is like, how they treat each other) rather than how they treat their worshipers (which was the focus of Inner Sea Gods).

The gods were always going to play a role here—I can't imagine doing a book about the planes that DOESN'T spend time talking about its most powerful inhabitants.

There's not a "chapter" about the gods though. There's a 12 page section in chapter 2 that discusses the core 20 deities, and they all (plus many of the other deities in the setting) have their planar realms getting a paragraph or two or so scattered throughout the information on the planes themselves.

Paizo Employee Creative Director

2 people marked this as a favorite.
CorvusMask wrote:

I'd assume duskwalkers are the boneyard planar touched race

Yup; the duskwalkers are the neutral outsider race. They're associated with the Boneyard, but are not a psychopomp lineage race in the same way tieflings are a fiend lineage race.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

They are not psychopomp lineage, well that is a surprise.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber

Awwwwwww... can they be Psychopomp descended though?


I just hope that Aeons can also have descendants- maybe one of those obsessed with life and death left a bit too much planestuff in their creations?

Paizo Employee Franchise Manager

1 person marked this as a favorite.
Rysky wrote:
Awwwwwww... can they be Psychopomp descended though?

In your game, they can be whatever you want them to be. Rather than simply make 5 outsider-descended races (aasimar, aphorite, duskwalkers, ganzi, tiefling) we decided to vary it up a bit. There's a lot more design space for plane-touched races than just the one gimmick.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber; Pathfinder Battles Case Subscriber
CraziFuzzy wrote:

Well, until that 163 pages are reproduced with new artwork for pf2e's version of Planar Adventures.

I'm not going to hold off getting a planes book until 2028 when the 2E version releases (Just before 3E playtesting starts).


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

Excited!


James Jacobs wrote:
The Gold Sovereign wrote:
Mr. Jacobs, I wasn't expecting a chapter about the gods in this book. How many pages do each of the 20 core deities get? I hope no more than two pages each, as we have Inner Sea Gods (one of my favorite books) covering them all.

The information on the gods in Planar Adventures supplements that in Inner Sea Gods (which itself wasn't in the core rulebook line), focusing on their role as deities and demigods (where they live, what divine intervention is like, how they treat each other) rather than how they treat their worshipers (which was the focus of Inner Sea Gods).

The gods were always going to play a role here—I can't imagine doing a book about the planes that DOESN'T spend time talking about its most powerful inhabitants.

There's not a "chapter" about the gods though. There's a 12 page section in chapter 2 that discusses the core 20 deities, and they all (plus many of the other deities in the setting) have their planar realms getting a paragraph or two or so scattered throughout the information on the planes themselves.

Thanks for the answer Mr. Jacobs. I'm glad to see that the approach to the gods is mainly different from what we already have, and now I'm excited to read about divine intervention and how the gods interact with each other.


Rysky wrote:
Awwwwwww... can they be Psychopomp descended though?

Naughty Nosoi.


So, who do the Aphorites descend from?


3 people marked this as a favorite.
UnArcaneElection wrote:

So, who do the Aphorites descend from?

Any Lawful outsider category??? Seems to be the only thing missing.

On a sidenote, I... kinda wish that Aasimars get a Manasaputra bloodline and Tieflings get a Saktil and a Dorvae bloodline.

Liberty's Edge

1 person marked this as a favorite.

It's finally coming out!

This book is easily the most anticipated book for our group over the last year.


1 person marked this as a favorite.

I suppose the new playable races are more plane infused races than they are blood descendants of creatures from the other planes. Just like some aasimars and tieflings are born from mothers infused with the energy of the uper and lower planes.

Contributor

The Gold Sovereign wrote:
I suppose the new playable races are more plane infused races than they are blood descendants of creatures from the other planes. Just like some aasimars and tieflings are born from mothers infused with the energy of the uper and lower planes.

You're always able to switch up the printed common origin of any planetouched races (though Pathfinder doesn't use that shorthand) to make it fit for your PCs backstory, whatever that may be. :)


2 people marked this as a favorite.
Pathfinder Campaign Setting, Roleplaying Game Subscriber

Huzzah! Planar goodness! Lann me those sweet darks!!!!

Liberty's Edge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Maybe those who had a brush with Death and came back are slowly attracted to the Graveyard and become outsiders there if they reach it while living.

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