The Way of the Wicked (Inactive)

Game Master HighonHolyWater

You, some of the worst criminals of Talinguarde, await your sentence. Shall you meet your end? Or does Asmodeus have other plans, to use you to burn down Talinguarde perhaps...

Map of Branderscar
The Nine Lessons


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Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

As she continues to investigate the room, Yzera calls back over her shoulder to Carnadine:
Pretty sure you the attacking part is why she tied you up.


Your Narrator

As philosophies are discusses and the tools of torture toyed with, Kelvar is at least using his eyes well. In the south east corner of the room he finds a hidden door. It appears unlocked and when opened reveals the face of a young man, or even a boy who screams when his hiding spot is found out and pushes himself in the furthest part of the closet.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

"Aha! He's the one that needs to be here. C'mon boy. You're turn."

Diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25

Bonuses for being strapped to the rack?


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

Kelvar puts his axe away and steps back a bit, but still close enough to grab him if need be.

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Yzera looks at the boy from the back, eyes narrowed in suspicion.

Sense Motive: 1d20 + 3 ⇒ (15) + 3 = 18 <-- trying to get a read on the boy


Your Narrator

Diplomacy to come to the rack? really!? lol

The boy seems very scared and his only response so far is to cower in the corner.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision
DM HolyWater wrote:
Diplomacy to come to the rack? really!? lol

Carnadine is helpless. It's the only thing he could do. Worth a shot.


Your Narrator

yea i though it was hilarious and it almost could have worked with that roll. Almost


Anti-Paladin 2//Magus 2 | HP 20/23 | AC 14/10/14 | Fort +7 | Ref +3 | Will +5 |

Rose quickly frees Carnadine.

Diplomacy: 1d20 + 10 ⇒ (13) + 10 = 23

"Oh my you poor child!" Rose exclaims. She approaches the closet and drops to one knee to be level with the boy.

"Come here darling. No one will hurt you." she holds out her arms like a concerned mother trying to comfort the scared child.

Bluff: 1d20 + 7 ⇒ (5) + 7 = 12In case I need it. Although, I should think I could get a huge mod to bluff for being a lying sociopath XD


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

"Do not worry. Tell us, how did you come to be here?"

Diplomacy (Aid Another): 1d20 + 3 ⇒ (3) + 3 = 6


Your Narrator

not sure what you meant by a huge mod over and above your stats

"No, stay back! please..." He cowers into the corner and does not come out willingly and seems quite weak and powerless to resist. He has no weapons or anything to defend himself with but tries to put his hands between himself and the rest of you as if that could help.


Anti-Paladin 2//Magus 2 | HP 20/23 | AC 14/10/14 | Fort +7 | Ref +3 | Will +5 |

Rose drags the boy out. She is deceptively strong for her frame. She holds the boy on her hip, even if he struggles. STR: 1d20 + 5 ⇒ (19) + 5 = 24 Grapple: 1d20 + 6 ⇒ (11) + 6 = 17 If either are needed

"Now now, be a good boy, and tell us what you're doing here."


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Carnadine helps Rose strap the boy to the table.


Your Narrator

"I'm not doing anything... I don't want to be here... We were captured and got separated down here... Please don't hurt me..."


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

After Carnadine and Rose strap the kid to the rack, Carnadine says to the kids, "I think we need to find out something about you, but we don't know what we're looking for. Once we know what we need to know, we can let you go. So, please tell me about yourself."


Anti-Paladin 2//Magus 2 | HP 20/23 | AC 14/10/14 | Fort +7 | Ref +3 | Will +5 |

"Who is we?" Rose asked the boy.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

"Come, come. Answering questions is the best thing for you to do."


Your Narrator

"I, I, I'm Timeon. Squire to Sir Balin. Please no don't hurt me. I'll tell you everything." He is terrified of being put on the rack and though he tries to struggle he is no match for the rest of you.

"Please, I overheard when I was hiding that there are vicious metal cobras and a shrieker that will scream if there is light and the drowned men will rise and a secret door near some stairs..." he is almost crying by the time he blurts out what he knows.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

"Excellent Timeon. You're starting well." Carnadine encourages the boy and repeats the information that was said.

"Please continue. Explain who is Sir Balin and what you remember prior to being taken. Then, continue with what you overheard or saw while here."

Diplomacy: 1d20 + 9 ⇒ (13) + 9 = 22 for improve attitude or +2=24 for gather information in half the time. OR -1=21 for Intimidate

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Still here. New work is draining my time and with Yzera being less social at this point, I figure I will let the nicer members of the party do the talking.


Your Narrator

thanks Yzera

"He is a knight of Aleria... We were just joining the search for the escaped prisoners when we were attacked by something and he was wounded and unconscious. I didn't see much of the battle. Please I'm just a squire and I told you everything that I overheard the man and woman speak of while I was hiding."

Knowledge(Local or Nobility) DC 15:

Sir Balin is a knight of the Alerion order and is personally famous for hunting followers of Asmodeus. Knights such as him played an instrumental part in each of your captures.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

Knowledge (local): 1d20 + 6 ⇒ (2) + 6 = 8

Frowning, Kelvar says, "Tell me of the Knights of Aleria, and what you know about the escaped prisoners."


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

"Yes, yes. I'm familiar with that Sir Balin. Also, please describe the man and woman whom you overheard." Carnadine replies keeping his seething hatred contained.

Sir Balin of Karfeld personally captured Carnadine. The last thing he said to Carnadine was: “Mitra may forgive you yet for your lies. Talingarde will not.” Carnadine wants revenge!

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Yzera quietly listens to the discussion with the boy, after thinking, she moves forward.
How did you become a squire to this great knight? That sounds like an important position.


Your Narrator

"They hunt, criminals... help protect Talinguarde."

"I didn't see the woman, but the man is old... he chased me down here but I hid... please."

"My family wanted me to... become a man. One day be a knight myself."


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Carnadine attempts to discern if there is anymore useful information that can be extracted from the boy.

Sense Motive take 10+5=15

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Where are you from? Why did your family think that becoming a knight will any more make you a man than becoming a cleric in the temple? Or a magistrate? Or a merchant? Or any of a number of other jobs?

She pauses before asking a few more questions.
Who was the woman? Who was the man? Why did they chase you?


Your Narrator

He tells an abrupt story, a devout family trying to gain the favour of Mitra. Sending their only son into service with hopes for an advantage for the boy in the future. He doesn't know why particularly they wanted him to become a knight but you know that knights have more chances to greatness.

He also doesn't know who the man or woman was but rough description could match Thorn and Tiadora. "I escaped when they weren't looking. I think they were going to hurt me so I ran down the stairs and hid in this room. I heard them speaking in this room and out in the hallway."

He doesn't seem particularly intelligent. The only immediate information he has told you are 'vicious metal cobras', 'screaming shreeker', 'a secret door near stairs', drowned men rising'.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

"Alright, I think the boy has told us all of his useful information. We should release him as per the lesson and move on.". Carnadine suggests.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

Waving Carnadine over, Kelvar whispers, "Should we let him live? He has seen our faces, and may be smart enough to escape and lead Mitrans to this place. We should leave no witnesses."


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Carnadine replies in a whisper, "remember the lesson. 'Cruelty is a tool not a pastime. Be ruthless to thy enemy but reward those who serve thee well.' The boy has served us well. We should reward him with his life and freedom."


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Carnadine frees the kid and tells him to run along.

Then, he starts looking for another way out.

Let's go! Perception take 20+2=22 to look


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

Though not entirely convinced, Kelvar nods in agreement and joins the search for the way out of the room.

Perception: 1d20 + 8 ⇒ (11) + 8 = 19


Anti-Paladin 2//Magus 2 | HP 20/23 | AC 14/10/14 | Fort +7 | Ref +3 | Will +5 |

Not sure that the boy is through with his usefulness, but trusting in the judgement of her party, Rose says nothing as the boy scuttles away.

Confident that they will find a way out she leans against the wall as Carnadine and and Kelvar searched.

"What do you think of all this Yzera? The cult and trials I mean. And perhaps." she nods at the two men searching the room.

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Yzera shrugs:
If it is a way to survive, I will take any test.

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