The Way of the Wicked (Inactive)

Game Master HighonHolyWater

You, some of the worst criminals of Talinguarde, await your sentence. Shall you meet your end? Or does Asmodeus have other plans, to use you to burn down Talinguarde perhaps...

Map of Branderscar
The Nine Lessons


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Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

"I like the plan to go along the wall, then use the window to get into the gatehouse. Those inside will not expect it. Shall we go?"

Suiting action to words, Kelvar begins heading down the stairs.


Male Oni-Spawn Blood Conduit/Sacred Fist Gestalt 2 HP: 22/22 Bloodrage: 14/14 Blessings: 4/4
Stats:
AC 14 TAC 13 FF 13 CMD 20| Fort +6 Ref +1 Will +4| Init +1|Perception +7 Sense Motive +7| Darkvision

Kaath follows Kelvar, with oil keg in hand.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

oops

Carnadine prays to Asmodeus asking for divine energy. He flushes with vitality. "Let's go."

inflict light wounds 1: 1d8 + 1 ⇒ (3) + 1 = 4
inflict light wounds 2: 1d8 + 1 ⇒ (8) + 1 = 9

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)
Yzera Hykeph wrote:

Yzera looks to Kord:

We must move on. I may be able to bring some vitality back to Grumblejack if he still lives.

Ready to move on. Per DMHW's note, since Infernal Healing does not require a Divine Focus, Yzera should be able to cast it on Grumblejack, or anyone else.

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

Azrin follows Kaath, as he seems confident of an escape.

-Posted with Wayfinder


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

As Kelvar approached the ground floor, he carefully listened and checked around the corner, looking to see if any guards had pursued Rosemary and Carnadine into the tower.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22


Your Narrator

There are no guards in the tower except the 1 upstairs and the dead bodies on the ground.

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Yzera looks to the others.

Do any of you have a spell or other means of communicating over long distances? I can sneak out in the dark and scout for archers. Then call you all to follow. Lets try to get to Grumblejack, and then find out where this Blackerly is hiding his pitiful tail.

--------

Assuming nobody objects, Yzera will sneak out the door and head for the tower that Carnadine and Rose went up earlier. She will wait to see if anyone wants to cast Message or some similar communication spell.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Stealth: 1d20 + 7 ⇒ (18) + 7 = 25

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

Azrin casts a spell on the woman, concluding with the statement "I can hear your whispers."

-Posted with Wayfinder


Your Narrator

Yzera makes it through the dark to the tower without incident or any traces of the guards.

Everyone advances towards her and climb onto the walls.

Sneaking further, Yzera makes it to the corner tower and can see grumblejacks' body lying on the walls. No guards are around and you can see the lights coming from the roof of the gate house continually searching the darkness.

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Yzera kneels down by Grumblejack to see whether the big ogre yet lives.
Heal: 1d20 + 6 ⇒ (7) + 6 = 13

Assuming she detect a sign of life, she speaks a prayer to her god and it is as though small insects crawl from her hand and begin to pull Grumblejack's wounds together, sewing them with their stingers and what looks like spider silk. The process appears painful, but does close some of the wounds.

Cast: Infernal Healing <-- should heal 10hp over a period of 10 rounds 1/round

She then looks to the others:
Several options. We can charge and risk getting shot, which hurts by the way. We can shoot from here at them. We know where one guard with a lantern is and eventually we will hit an hurt him. Once the lantern is out, we charge.

We could use stealth, although several of us, including our big friend here - she pats Grumblejack on the shoulder - are not the stealthiest.

We could use magic if anyone has something that will help such as another fog cloud or whatever that darkness was from in the Warden's tower.

Or, we can use some other tactic which you all may have.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

How many towers are between us and the gate house?

Kelvar considered for a moment, then said, "There are several other guard towers between our current location and the gate house. Perhaps we should advance tower to tower, then use fog and darkness to cover the remaining distance. Then, we can use the magic window to enter the gate house on the second floor, and possibly take the archers on the roof by surprise."


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

"Let's save the magic window for the last resort. Let's have our archers start shooting at their light. The guards will probably take cover behind the wall. Then, can someone easily climb that wall and drop a knotted rope down to the rest of us? The archers keep firing until we take the tower top or bust down the door. Sound good?"

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Yzera nods.
If I am going to sneak up and try to climb the wall, then I think I need a little more healing. That last blade took a nasty gash out of me.

All can see where blood continues to slowly seep through the rags and armor on her left side where the guard at the door to the tower punctured her defenses.

I will help with the shooting until the lantern goes out. Once the light is out, Rose and I can move forward. Rose will drop her fog and I will climb the wall. The rest of you, except 1 or 2 archers, follow as soon as the fog appears.

With that, she will start shooting.(Posting 3 rounds of shots, not sure how DMHW wishes to play this out.)

Round Surprise
Attack-longbow: 1d20 + 4 ⇒ (11) + 4 = 15 <-- guards may have cover from the crenelated wall
Damage: 1d8 ⇒ 5
Miss(concealment): 1d100 ⇒ 39 <-- I assume it is a 50% miss. <50 = miss

Round 1
Attack-longbow: 1d20 + 4 ⇒ (18) + 4 = 22 <-- guards may have cover from the crenelated wall
Damage: 1d8 ⇒ 4
Miss(concealment): 1d100 ⇒ 78 <-- I assume it is a 50% miss. <50 = miss

Round 2
Attack-longbow: 1d20 + 4 ⇒ (14) + 4 = 18 <-- guards may have cover from the crenelated wall
Damage: 1d8 ⇒ 4
Miss(concealment): 1d100 ⇒ 33 <-- I assume it is a 50% miss. <50 = miss

I assume Round 1 will hit the lantern bearer. If the lantern is dropped/turned off, Yzera will immediately make for the gatehouse with Rose. (Assuming Rose is good with this plan.

I also assume that someone is preparing a rope with knots and a large loop that can easily be looped over one of the crenelations to secure the rope quickly once Yzera is up.

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

"I can use a crossbow, but I am no professional. I would prefer to get close enough to use my magic."

-Posted with Wayfinder


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

With a nod, Kelvar says, "I will assist in providing cover. Kaath or Kord may also be able to scale the walls, and I believe their assistance may prove invaluable."

Kelvar joins Yzera in firing on the guards.

Doing three rounds of attacks like Yzera, depending on how this plays out. Also assuming 50% miss chance.

Surprise Round
Attack-longbow: 1d20 + 2 ⇒ (1) + 2 = 3 <-- guards may have cover from crenelated wall.
Damage: 1d8 ⇒ 7
Miss (concealment): 1d100 ⇒ 88 <50 = Miss

Round 1
Attack-longbow: 1d20 + 2 ⇒ (5) + 2 = 7 <-- guards may have cover from crenelated wall.
Damage: 1d8 ⇒ 4
Miss (concealment): 1d100 ⇒ 84 <50 = Miss

Round 2
Attack-longbow: 1d20 + 2 ⇒ (4) + 2 = 6 <-- guards may have cover from crenelated wall.
Damage: 1d8 ⇒ 3
Miss (concealment): 1d100 ⇒ 73 <50 = Miss

Wow...those rolls...none of those would have missed due to concealment, either.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Carnadine slings his shield and looks for an unused longbow and quiver. Maybe from one of the guards that Rosemary dropped on the wall.

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

Before the shooting starts, Azrin seeks to protect himself with magic force. Mage Armor


Male Oni-Spawn Blood Conduit/Sacred Fist Gestalt 2 HP: 22/22 Bloodrage: 14/14 Blessings: 4/4
Stats:
AC 14 TAC 13 FF 13 CMD 20| Fort +6 Ref +1 Will +4| Init +1|Perception +7 Sense Motive +7| Darkvision

Kaath, still hefting the keg on his shoulder, runs a finger over the sharpened edge of his waist-worn kama. As blood wells out of the superficial wound, he calls out to Yzera
"Don't make me regret this, Lady." He reaches out to her and places his bloody finger into one of her wounds. He gives out a multi-tonal prayer as drips of his blood burn into her.
{Infernal}"Prince of Darkness, hear my prayer. May you give her the strength to continue, to fight our enemies and further our cause."
He removes his fingers and traces a five pointed star over her, letting his blood seal her wounds and renew her strength.
Infernal Healing

"So when do I get to burn them alive?"
Kaath will follow along with whatever part he is asked to play. He'd like to scale the wall and pour the oil down if it works with the plan but if not, he won't push it.

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

I will assume that Kaath casts his spell as soon as Yzera and the other begin to head toward the now dark gatehouse. Otherwise, 1/2 of the spell would be wasted.

If someone has a CLW, or the potion perhaps, that might be better. Not that she would turn down the healing.

If necessary:
Stealth: 1d20 + 7 ⇒ (1) + 7 = 8 <-- for moving toward the gatehouse


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

"Kaath, you should scale the wall to the roof of the gatehouse with the others. Once we secure the roof, we can pour burning oil down on the remaining guards within."

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Yzera nods in agreement:
They surrender, or will burn in defiance.


Anti-Paladin 2//Magus 2 | HP 20/23 | AC 14/10/14 | Fort +7 | Ref +3 | Will +5 |

Rose nods at Yzera's plan. "Shall we love?" she says, brushing a lock of the dark haired woman's hair out of her face. She motions toward the wall as the others start shooting.


Male Oread Tetori monk/ Blight Druid 1 Sheet.

As everyone rushes out of the room Kord lets out a deep sigh and mutters under his breath.

"Panthers never hurry, never seen"

as everyone discusses the plan Kord Listens and then acts, giving a solemn nod to Kevlar. "It shall be done."

Kord makes his way Along the walls stealthily.

Stealth: 1d20 + 6 ⇒ (14) + 6 = 20

climb: 1d20 + 5 ⇒ (8) + 5 = 13


Your Narrator

Yzera creeps over to Grumblejack and brings life back to his body. 2 hp
"You heal me? Grumblejack always help you."

Arrows fly towards the gate house, none hitting their mark. basically you're going to need a natural 20 here
This alerts the guards who send arrows flying back, but they all miss as well and everyone makes it to the middle tower.

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Yzera will continue to sneak toward the forward tower figuring that the guards cannot see her and will be unable to change targets quickly before the can gain cover in the front tower. (The tower closest to the gate).

Stealth: 1d20 + 7 ⇒ (4) + 7 = 11

Once she is there, she will fire a few more shots.
Attack-longbow: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 ⇒ 5

Attack-longbow: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 ⇒ 5

Attack-longbow: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 ⇒ 2

-------
RETCON:
As Grumblejack awakes:
We will get you out of here big man. Don't charge first until you are healed as we have limited additional healing.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

Kelvar advances behind Yzera to the front tower, hoping that being closer will allow him a better shot.

Stealth: 1d20 + 3 ⇒ (16) + 3 = 19

Once there, he joins Yzera in the volley of arrows, but will continue firing to cover the approach of the others.

Attack-longbow: 1d20 + 2 ⇒ (12) + 2 = 141d8 ⇒ 7

Attack-longbow: 1d20 + 2 ⇒ (12) + 2 = 141d8 ⇒ 1

Attack-longbow: 1d20 + 2 ⇒ (9) + 2 = 111d8 ⇒ 5


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Carnadine hustles along not wasting ammunition.

Where are we now? I think we're on the east wall. Are we in Tower 6a or the first 6 or last 6 before the gatehouse along the wall? Is there a door from the wall into the Gatehouse?


Male Oni-Spawn Blood Conduit/Sacred Fist Gestalt 2 HP: 22/22 Bloodrage: 14/14 Blessings: 4/4
Stats:
AC 14 TAC 13 FF 13 CMD 20| Fort +6 Ref +1 Will +4| Init +1|Perception +7 Sense Motive +7| Darkvision

"Welcome back, 'Jack. Now let's get moving"

Stealth: 1d20 + 1 ⇒ (5) + 1 = 6
Climb: 1d20 + 9 ⇒ (11) + 9 = 20
Kaath follows through with Kelvar's plan and attempts to scale the wall.
He's carrying that barrel of oil, so I'm sure that comes with its modifiers

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Not sure we have made it to the gatehouse. I think that we stopped at the last tower. The goal is to hopefully hit the lantern bearer, and then once the light goes dark, for a few good climbers to run to the gatehouse. I think that Rose was going to use her last Obscuring Mist to conceal our climbing so that we can get up and loop a rope over one of the crenelations, to enable the less athletic to climb.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

We also don't know if the gatehouse has a door to the wall. Yes, Rose using the last Mist near the gatehouse would allow us to climb.


Your Narrator

You do know that there is no door. This is clear on the map. The doors in or out of the gatehouse are on the ground floor and the trapdoors on the roof.

Attack: 1d20 + 1 - 2 ⇒ (17) + 1 - 2 = 16
Attack: 1d20 + 1 - 2 ⇒ (8) + 1 - 2 = 7
Attack: 1d20 + 1 - 2 ⇒ (19) + 1 - 2 = 18 dim light: 1d100 ⇒ 84 damage: 1d8 ⇒ 5
Attack: 1d20 + 1 - 2 ⇒ (18) + 1 - 2 = 17

Everyone makes it the the last Tower though you are spotted running along the wall and arrows are fired back, one hitting Caprin, but none of yours hitting the guards through the crenelations. For the moment you are safe from their arrows as you face the last stretch of wall before the Gatehouse.

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Yzera continues to shoot:
Take out the lantern, then they will not have clean shots and we can get up there.

Move Action: Study Target (Slayer ability) if possible, there is not distance in the description of the ability, sort of depends on how well she can see him with his lantern.

Attack-longbow: 1d20 + 4 ⇒ (7) + 4 = 11 <-- add +1 if Study Target applicable
Damage: 1d8 ⇒ 3


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

"The lantern bearer it is, then."

Kelvar adds his arrow to Yzera's, hoping together they can take him down.

Move action: Study target if possible.

Attack-longbow: 1d20 + 2 ⇒ (17) + 2 = 191d8 ⇒ 6<--Add +1 to both to hit and damage if Study target applies


Your Narrator

Your arrows clink off the walls, not making it through to their intended targets and more arrows are fired back.

Attack Kelvar: 1d20 + 3 ⇒ (19) + 3 = 22 Damage: 1d8 ⇒ 8
Attack Yzera: 1d20 + 3 ⇒ (12) + 3 = 15 Damage: 1d8 ⇒ 7

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Yzera turns to her new companions:
Lets fire one more round. Then wait for their return which has close to no chance of hitting. As soon as they fire, and while they are reloading, we move forward and create some fog to cover our movement.

She shrugs.
Our other option is to keep attempting to hit them, which unfortunately seems to have a very low chance while I am sure guards or some type of patrol from the nearby town will be on its way due to the warning horns.

Yzera fires one more arrow:
Attack-longbow: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d8 ⇒ 4

She then waits for the next volley from the guards before heading toward the gatehouse with Kaath, Rosemary, and anyone else who is willing to risk getting hit.

Movement will be using total defense (AC21). Using this method, the guards will likely get one round of shots off at us before we get next to the wall where Rose can cast her Obscuring Mist.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

As the arrow hits him in the upper chest, piercing his stolen chain shirt, Kelvar gives a grunt of pain and falls to the ground.

I am now at -1 HP.

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

I think that there should be a 50% miss chance for concealment, not positive though.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

"Rose, would you please do the honors of putting a mist on that wall. Please ensure it covers the gatehouse, so we can climb in cover." Carnadine suggests and then lobs another useless arrow at the gatehouse to keep the guards' heads down.

longbow looking for a 20: 1d20 ⇒ 4


Your Narrator

Usually yes but you have to step out to see them to shoot which means they can see you in the light too


Your Narrator

1d20 + 3 ⇒ (13) + 3 = 16
1d20 + 3 ⇒ (15) + 3 = 18 Damage: 1d8 ⇒ 3

Rosemary runs out, "There!" one guard shouts and two arrows shoot towards her as if they had been waiting. One hits her leg, but then she summons another fog. It rises fast, high enough to obscure the guards entire vision of the wall and tower.

Everyone else can act now in this round. Guards will go after.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

Stabilize: 1d20 + 2 ⇒ (7) + 2 = 9

Kelvar continues to bleed on the wall.

I am now at -2


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Without any means of healing humans, Carnadine sympathetically looks at Kelvar bleeding out. Then, with his shield and bow stowed, he hustles toward the gatehouse zagging as soon as he enters the mist, so the archers can't get a lucky shot.

double move to wall

Next Round

Carnadine attempts to climb unless someone is near him who he would help instead. But he is unsuccessful, no matter what he attempts.

Climb or aid: 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Do we have any healing left? Didn't someone grab a potion of CLW?

Also, did Kevlar ever get hit? I thought we were shooting from behind cover, or with concealment. If so, the attack on him should require a concealment check. If there was cover, the shot probably missed.
------

Seeing Kelvar go down, Yzera pauses long enough to try to stop his wounds. Then, as soon as the fog appears, she runs toward the wall, Kaath right next to her. (I assume).

Lets get up and shut down those archers.

Heal: 1d20 + 6 ⇒ (9) + 6 = 15 vs DC15 <-- success (barely) (should stabilize Kelvar)

Climb: 1d20 + 4 ⇒ (20) + 4 = 24 <-- apparently she climbs like a monkey


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

Thanks to Yzera wrapping his wounds with scraps of cloth, the bleeding had stopped, but Kelvar remained unconscious on the ground.

Yzera, the shot that hit me was a 22. My AC is 15 without the shield (I'm wielding the bow, so no shield), which means that cover would only take me to 19. I think DMHW said that we're close enough concealment no longer applies.

What surprised me is that my 19 didn't make it. That was a 20 if Studied Target applies, and them shooting means they can't use their shield. Their AC with chain shirt should be 16, and a +4 cover bonus takes them to AC 20, a tie. Unless we're not close enough for Studied Target to apply, which, since there is no range listed for the ability, should unless they have concealment still.

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

Re: above - I believe the GM is under the impression that whatever cover these archers have grants them a +8 to AC. I assume this is some sort of house rule for extreme cover as I'm not familiar with any RAW cover rules that grant +8.

Azrin keeps his head down in an effort to avoid arrows and, ideally, avoid detection altogether.
Stealth: 1d20 + 3 ⇒ (8) + 3 = 11


Anti-Paladin 2//Magus 2 | HP 20/23 | AC 14/10/14 | Fort +7 | Ref +3 | Will +5 |

As the mist rises over her, Rose snaps the shaft of the arrow in her leg and pulls it through with a grunt of pain.

"Son of a mongrel." she mutters under her breath.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

Constitution check to regain consciousness: 1d20 + 2 - 2 ⇒ (12) + 2 - 2 = 12

With a groan, Kelvar's eyes slowly opened. His chest felt in great pain, and he was having a hard time focusing. Still, he yet lived, which he didn't think was a bad thing. Asmodeus has not yet called my soul to judgement, it would seem. Looking about, he saw Kord, Caprin, and Azrin standing nearby. "Would any of you have any healing magics handy? A potion or the like? And could you tell me what stage we are at in our escape?"


Your Narrator

Carnadine is unable to find any hand holds to begin climbing and stays on the wall. The mist rises even above the top of the roof and no more arrows seem to be fired blindly through it.

Grumblejack sees Kelvar fall and when Yzera checks him he asks, "He not dead?" He bends down and carelessly hoists the limp man over his shoulder and walks over to the wall. "Grumblejack help."

Aid Climb: 1d20 + 7 ⇒ (16) + 7 = 23 successful

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Did Yzera make it to the top of the wall?

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