The Way of the Wicked (Inactive)

Game Master HighonHolyWater

You, some of the worst criminals of Talinguarde, await your sentence. Shall you meet your end? Or does Asmodeus have other plans, to use you to burn down Talinguarde perhaps...

Map of Branderscar
The Nine Lessons


601 to 650 of 885 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>

Your Narrator

my bad for not seeing that. Yes, you can even accelerated climb to make it up in 1 round

Yzera makes it up and hops over onto the roof still just inside the fog. She can see the guards at the far side of the roof, seemingly retreating. One of them sees her. "They're climbing!"

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

"The rope, hurry!" Azrin hisses.

-Posted with Wayfinder

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Yzera loops the pre-looped and knotted rope over one of the crenelations and drops it back down. She then turns to face the guards.

A poor choice for guard duty.

Yzera will fall into a defensive posture by lying prone to make it more difficult to shoot her while waiting for Kaath and the other melee types to climb up and join her.

Total Defense+prone: AC25 vs ranged


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Carnadine is the first to grab the rope and climbs up.

Climb take 1+4=5 vs DC 5 of knotted rope. Should we go into round by round, so we can try to advance a round or two per day?


Anti-Paladin 2//Magus 2 | HP 20/23 | AC 14/10/14 | Fort +7 | Ref +3 | Will +5 |

Rose follows Carnadine up the rope. Wincing as she braces against her injured leg.

With a STR mod of +5 I should auto climb this rope. Do you need a roll?


Your Narrator

no. Everyone can automatically climb within two rounds.


Your Narrator

Everyone climbs up, Kelvar on Grumblejacks back. By the time everyone is up the roof is empty. The guards have abandoned the roof to the prisoners without a fight. There are two trapdoors in the north-west and north-east corners of the roof and a two-story drop to the outside and the road down to freedom.

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

"There is the road. Let us be gone before the sun comes any closer to the horizon." Azrin says in a voice like a smooth whisper.

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Yzera shakes her head:
No, the sergeant is still here and they have bows. We have seen what their arrows can do. With the twisting of that path, I have no doubt that whatever guards are left will be peppering us from arrow slits as we run. Running while carrying Kelvar.

She points at the trap doors.
The went down the far one. Lets see if we can open the close one and see where the guards went. Someone should keep an eye on the door to the courtyard. I assume there will be no doors toward the outside as that would make for a fairly poor defense.

Yzera now gets an evil smile:
And, if we find guards below one of the doors, we have that nice barrel of oil that Kaath has been toting about with him.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

Kelvar seems to stir slightly as Grumblejack carries him, but does not appear to be regaining consciousness.

Just getting a post in so that everyone knows I'm still here.

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Do we have anyone who can id the potion? Can Yzera do it with perception?


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

"Maybe pour some of the oil on one of the trapdoors while Grumblejack bashes the other. Dividing their attention would help us. I can ignite the oil." Carnadine suggests while a flame appears on his thumb after flicking it from his fist. (Spark - Somatic only)


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

Caprin can using Craft (alchemy) or detect magic (if he has it). I hope he's still paying attention, because right about now he'd be crucial.


Male Oni-Spawn Blood Conduit/Sacred Fist Gestalt 2 HP: 22/22 Bloodrage: 14/14 Blessings: 4/4
Stats:
AC 14 TAC 13 FF 13 CMD 20| Fort +6 Ref +1 Will +4| Init +1|Perception +7 Sense Motive +7| Darkvision

Kaath gleefully pulls out a siangham and holds it to the barrel in anticipation. "Give me the word, and we'll warm things up"


Male Human Sorcerer (Arcane [Sage])/ Alchemist (Vivisectionist) 1 Gestalt | HP 13/13 | AC 13, touch 13, Flat-footed 10 | CMB -1 | CMD 12 | Fort +3 Ref +5 Will +2 | Init. +3 | Perception +4

Caprin takes the potion and studies it closely.
Craft (Alchemy): 1d20 + 10 ⇒ (2) + 10 = 12

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

As the others begin discussing how to bash or burn the guards inside, Azrin takes a seat and begins hissing arcane words in his native tongue. The air before him begins to waver and ripple.
I'll go ahead and start summoning my eidolon while this happens.


Your Narrator

Caprin can detect a faint 'conjuration' aura emanating from the potion but fails to identify the exact effect the potion will have.

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Yzera shakes her head:
We don't have time to wait any longer. I doubt the wizard would have something harmful on him.

With that, she grabs the potion and pours it down his throat.


Your Narrator

1d8 + 1 ⇒ (3) + 1 = 4
The magic in the potion spreads through his body, healing some of his wounds. 4 hp healed


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

Kelvar's eyes flicker open. Groaning, he massages where the arrow wound was, and says, "Well, it appears Asmodeus does not desire my soul yet. I still feel sore, however, and should yet stay behind others."

Removing the holy symbol of Asmodeus, he hands it to Kaath and says, "I think you will get more use out of this for now than I will."

How are our Dhampir doing on health? I can drop my prepared Divine Favor for Infkict Light Wounds.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

The Dhampirs are doing well at the moment. Thanks

Whoever has the barrel of oil, please pour it on one of the trapdoors for want of something to do. Burn baby burn.


Male Oni-Spawn Blood Conduit/Sacred Fist Gestalt 2 HP: 22/22 Bloodrage: 14/14 Blessings: 4/4
Stats:
AC 14 TAC 13 FF 13 CMD 20| Fort +6 Ref +1 Will +4| Init +1|Perception +7 Sense Motive +7| Darkvision

Kaath pops open the barrel and dumps out the oil with a giant smirk on his face.
He struggles to maintain a whisper--For Asmodeus

edit: all over his hot sexy body.

ok but seriously, down the trap door

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

You may have neglected to specify where you're dumping that oil.

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Over his head, then he lit himself on fire so that he really looks like his avatar.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Carnadine tells Kraath to stop pouring when oil begins leaking through the wooden seams of the trapdoor. After Kraath and oil barrel clear the area, the lord of darkness ignites it with a Spark.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

"Due to my injured state, I'll remain on the roof and cover the courtyard with my bow."

Kelvar set himself up by the crenelations, bow at the ready, and scanned the courtyard, looking for guardsmen fleeing the gatehouse.


Anti-Paladin 2//Magus 2 | HP 20/23 | AC 14/10/14 | Fort +7 | Ref +3 | Will +5 |

Rose grins at the burning door. She stomps on it in its weakened burning state, to send pieces falling onto any enemies below and clear the way at the same time.

STR Check to Kick in door.: 1d20 + 5 ⇒ (3) + 5 = 8
STR Check to Kick in door.: 1d20 + 5 ⇒ (20) + 5 = 25


Your Narrator

The burning trapdoor falls in, burning oil covering the ladder and spilling onto the floor below leaving only one safe way up or down.

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Yzera will look down the second trap door. If there are no guards directly below, she will quickly climb down.

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

Azrin maintains his ritual and soon a dark, swirling shadow begins to writhe in front of him.
I think it takes 10 minutes, so depending on how long you all take burning/investigating.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

It only takes 1 minute to perform the Eidolon summoning ritual.

As the others light a fire on one trapdoor and descend the other, Kelvar scans the courtyard below, looking for any enemies who may attempt to flee back into the keep.


Male Oni-Spawn Blood Conduit/Sacred Fist Gestalt 2 HP: 22/22 Bloodrage: 14/14 Blessings: 4/4
Stats:
AC 14 TAC 13 FF 13 CMD 20| Fort +6 Ref +1 Will +4| Init +1|Perception +7 Sense Motive +7| Darkvision

Relieved of carrying the oil barrel, Kaath gives his arms a good stretch. He waits to be given the all clear from Yzera before jumping down.


Anti-Paladin 2//Magus 2 | HP 20/23 | AC 14/10/14 | Fort +7 | Ref +3 | Will +5 |

Rose considers following Yzera, since she can see in the dark, but decides to wait for the all clear or sounds of battle from below.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Carnadine hoped that they would have started knocking on the second trap door while the first one burned, in order to have a distraction.

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3
Kelvar Mylan wrote:
It only takes 1 minute to perform the Eidolon summoning ritual.

You're right. This is my first summoner.

I should be done soon then.


Your Narrator

New map update

The two archers from the roof had been fleeing from the burning oil and the crashed in trapdoor. The smoke starts to creep across the room but due to the stone walls and floors spreading the fire is more difficult. "They're advancing sir!" They call down and pull out arrows to fire at Yzera. Did anyone else follow her?

Kelvar sees no one fleeing the building or coming towards it. A pair of barks can be heard below. 2 more dogs are likely inside.

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Seeing the guards, Yzera smiles.
You would have done better to keep running, or hiding.

With that she charges, swinging her saber with 2 hands:

Charge (AC15 for 1 round)

Attack-sawtooth saber: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Damage: 1d8 + 6 ⇒ (4) + 6 = 10

Unfortunately, the smoke is too thick and her swing is thrown off.

I attempted to move Yzera on the map, but, while it is showing the distance moved very nicely, it does not seem to be allowing me to actually save the moved icon.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Carnadine climbs down behind Yzera and readies to rush the guards. "Run, guards; we outnumber you. The warden is dead. Blackerly will get what he deserves shortly, so there will be no consequences for you. You will die if you do not retreat now."

move action to climb down without anything in hands
move action to ready shield
5 ft move


Male Oni-Spawn Blood Conduit/Sacred Fist Gestalt 2 HP: 22/22 Bloodrage: 14/14 Blessings: 4/4
Stats:
AC 14 TAC 13 FF 13 CMD 20| Fort +6 Ref +1 Will +4| Init +1|Perception +7 Sense Motive +7| Darkvision

Kaath climbs down behind Carnadine, a fearsome grimace on his face. He twirls his sianghams and catches them in a reverse grip, ready to charge at any guard brave enough to challenge him


Your Narrator

attack: 1d20 + 3 ⇒ (14) + 3 = 17 Damage: 1d8 ⇒ 5
attack: 1d20 + 3 ⇒ (7) + 3 = 10
The guards step back launching their arrows, a point blank hit wedges past Ysera's armour. Then they drop their weapons and wield longswords.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Next Round

Carnadine unsheathes his longsword while he charges the soon to be dead guards. He sweeps the blade through the guard's defenses.

charge
free action to unsheath longsword
longsword -power attack +charge: 1d20 + 5 - 1 + 2 ⇒ (15) + 5 - 1 + 2 = 21
longsword +power attack: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7
AC 20-2=18


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

Kelvar watches as the others drop down the ladder, then listens as the sounds of battle begin to ring out.

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

The swirling shadow before Azrin takes on a distinctly snake-like appearance as it begins to coalesce.

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Round 2
Growling at the guard that hit her, Yzera steps forward and attempts to end the guards pitiful existence before he has a chance to impede her ascension into the Mantis' Lord's favor.

5' move

AC17

Attack-sabre: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d8 + 6 ⇒ (7) + 6 = 13

Despite the guards not being able to use their shields, her wild swing, likely effected by the arrow now sticking from her side, is well wide of its mark.


Anti-Paladin 2//Magus 2 | HP 20/23 | AC 14/10/14 | Fort +7 | Ref +3 | Will +5 |

Rose lets out a gleeful laugh at the first sounds of steel on steel.

She slides down the ladder and draws her longsword.


Your Narrator

Kord jumps down the ladder also.

Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Attack: 1d20 + 6 ⇒ (18) + 6 = 24 damage: 1d8 + 3 ⇒ (4) + 3 = 7
The first guard steps up to Yzera and swings wide. Carnadine's opponent switches to him and slashes him.

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Round 1 - slight retcon
Yzera would have drawn her second sabre with her move action in the prior round.

Round 2
Smiling as the guard's swing misses its mark again, Yzera's eyes begin to glow with a bloody pallor.
Time to taste defeat.

She then swipes both blades down in a crossing motion hoping to remove the guard's head from the rest of his body.

Attack-Saber-primary: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Attack-Saber-offhand: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
The guard (I assume) blocks the first blade, but the second leaves a vicious tear across his neck and shoulder.


Male Oni-Spawn Blood Conduit/Sacred Fist Gestalt 2 HP: 22/22 Bloodrage: 14/14 Blessings: 4/4
Stats:
AC 14 TAC 13 FF 13 CMD 20| Fort +6 Ref +1 Will +4| Init +1|Perception +7 Sense Motive +7| Darkvision

Seems I'm also having difficulties moving my piece in the dungeon. Kaath dropped down and pulled out his Kamas during Round 1.

Round 2
A ghastly streak speeds by as Kaath enters a rage and immediately positions himself behind Yzera's target. He attempts a quick slash on the guard with a Kama.
Raging Attack: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Damage: 1d6 + 5 + 2 ⇒ (5) + 5 + 2 = 12


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Round 2

Carnadine winces as the guard's blade bites into him. He takes another cut with his blade and steps back.

longsword -power attack: 1d20 + 5 ⇒ (16) + 5 = 21
longsword +power attack: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9
5 ft step back


Anti-Paladin 2//Magus 2 | HP 20/23 | AC 14/10/14 | Fort +7 | Ref +3 | Will +5 |

Rose draws her longsword and runs up next to Carnadine on his right.

601 to 650 of 885 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The ninth knot, The Knot of Thorns. All Messageboards

Want to post a reply? Sign in.