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The Shackled City Adventure Path by GM Rutseg

Game Master Balacertar

Cauldron's map
Current map

Campaign diary
Loot sheet
Old loot sheet (Maxim)

Group Stealth (passive): -6 (Kikinnin)
Group Stealth (active): 4 (Kikinnin)
Group Perception: 21 (Marigold)
Group Sense motives: 24 (Marigold)
Group Spellcraft: 20 (Maxim)
Group Appraise: 20 (Maxim)


1,501 to 1,550 of 1,727 << first < prev | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | next > last >>

Dwarf Wizard (Spellslinger) 5/(Unchained) Rogue 2 | HP 23/39 | AC 18/T14/FF15 | F+4, R+8, W+6 | Perc +7, Dark Vision 60ft. | Init +3 | Move: 20ft.| Hero Points: 0 | Grit: 3/3
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Skills:
+15: Dis Device; +14 Cr.Alchemy; +11: Kn.Local/Sen.Motive/Spellcraft; +10: Appraise/Cr.Weapons/Kn.Arcana/Kn.Dungeon; +8: Lore.Malachite/Lore.Jzadirune/Prof. Merchant/Sl.of Hand/Stealth; +7 Lore. Darklands

Enjoy Lil' Lady :)


Shackled City: Player's Guide - Expectations | Shackled City map

Thanks for the heads up Marigold, have fun!


M HP 54/54 | AC 19, touch 11, flat-footed 18 | Fort +9, Ref +3, Will +11 | Init +1, Perception +8, Stealth +1 | speed 30' | Channel Positive Energy 5/5 (3d6 ) | Inspiring Word 7/7 (last 3 round) |Judgement 1/1 | Agile Feet 7/7 |Cleric Spells (1st -5/5, 2nd-5/5, 3rd-4/4) | Inquisitor Spells (1st 2/2)

Will be back tomorrow folks, 16hr day and my brain is fried.


Dwarf Wizard (Spellslinger) 5/(Unchained) Rogue 2 | HP 23/39 | AC 18/T14/FF15 | F+4, R+8, W+6 | Perc +7, Dark Vision 60ft. | Init +3 | Move: 20ft.| Hero Points: 0 | Grit: 3/3
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Skills:
+15: Dis Device; +14 Cr.Alchemy; +11: Kn.Local/Sen.Motive/Spellcraft; +10: Appraise/Cr.Weapons/Kn.Arcana/Kn.Dungeon; +8: Lore.Malachite/Lore.Jzadirune/Prof. Merchant/Sl.of Hand/Stealth; +7 Lore. Darklands

Apologies on the epic post folks - had plenty to say in this situation.

Before we head to the dark Maxim plans to catch up with Ghelve and his Uncle. He will also visit Skie's Treasury for that Handy Haversack and also wants to research potential treasure maps in the Darklands - might as well make it an even more profitable expedition.


status:
Fatigued: AC 13 (t 11) (ff 12) | F+6, R+3, W+6 | CMB +4 CMD 15 | Init +1, Per +10, SM +1 | speed 30 ft | Acid Ray (1d6+3) 6/day | HP 36/39 | Hero Points 1
Human Male:
Racial Traits: +2 to One Ability (CHA), Bonus Feat, Skilled
Archer 1 / Crossblooded Sorcerer 6 (Black Draconic and Earth Elemental bloodlines)

Good ideas, those.

This will be the furthest afield we've been from Cauldron too, isn't it?

In travel time, at least.


Dwarf Wizard (Spellslinger) 5/(Unchained) Rogue 2 | HP 23/39 | AC 18/T14/FF15 | F+4, R+8, W+6 | Perc +7, Dark Vision 60ft. | Init +3 | Move: 20ft.| Hero Points: 0 | Grit: 3/3
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Skills:
+15: Dis Device; +14 Cr.Alchemy; +11: Kn.Local/Sen.Motive/Spellcraft; +10: Appraise/Cr.Weapons/Kn.Arcana/Kn.Dungeon; +8: Lore.Malachite/Lore.Jzadirune/Prof. Merchant/Sl.of Hand/Stealth; +7 Lore. Darklands

Aye - might also be worth some of you Bluecrater lot checking out what they have on the Darklands and Kuo-Toa in particular? Might give us access to the Knowledge check info that none of us could discern.

Know it'll likely cost but that's what some of the 6K we wangled out of Old Davked is for :)

We need to stock up on rations and water also. Malachite can probably help us there if you like dwur fare!

Maxim is buying a Handy Haversack for his personal gear and treasure from Skie's, so the Bag of Holding can be used for supplies and treasure portage.

EDIT: Post weirdness occuring as this disappeared even thought the recent post box showed it... may end up a double post - apologies but rather have it than not!


Dwarf Wizard (Spellslinger) 5/(Unchained) Rogue 2 | HP 23/39 | AC 18/T14/FF15 | F+4, R+8, W+6 | Perc +7, Dark Vision 60ft. | Init +3 | Move: 20ft.| Hero Points: 0 | Grit: 3/3
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Skills:
+15: Dis Device; +14 Cr.Alchemy; +11: Kn.Local/Sen.Motive/Spellcraft; +10: Appraise/Cr.Weapons/Kn.Arcana/Kn.Dungeon; +8: Lore.Malachite/Lore.Jzadirune/Prof. Merchant/Sl.of Hand/Stealth; +7 Lore. Darklands

Maxim has a MW Backpack going a begging to anyone that wants it...

Caveat emptor:

One previous owner. Slight smoke, acid and spider damage. Yours for the sum of 15 Gold Suns ;)


status:
Fatigued: AC 13 (t 11) (ff 12) | F+6, R+3, W+6 | CMB +4 CMD 15 | Init +1, Per +10, SM +1 | speed 30 ft | Acid Ray (1d6+3) 6/day | HP 36/39 | Hero Points 1
Human Male:
Racial Traits: +2 to One Ability (CHA), Bonus Feat, Skilled
Archer 1 / Crossblooded Sorcerer 6 (Black Draconic and Earth Elemental bloodlines)

I still have a Handy Haversack for lighter loads! :o


M HP 54/54 | AC 19, touch 11, flat-footed 18 | Fort +9, Ref +3, Will +11 | Init +1, Perception +8, Stealth +1 | speed 30' | Channel Positive Energy 5/5 (3d6 ) | Inspiring Word 7/7 (last 3 round) |Judgement 1/1 | Agile Feet 7/7 |Cleric Spells (1st -5/5, 2nd-5/5, 3rd-4/4) | Inquisitor Spells (1st 2/2)

Thanks but Ryan has one already, sans spider and acid damage, at least I think ;)

Guessing the 6k suns went in the general funds, Maxim or Juraan should carry the wand as the spell is in their respective wheelhouses to cast.

GM, would Diagnose Disease from Ultimate Magic be available to Ryan as a 1st level spell with his Heal check at +12?


status:
Fatigued: AC 13 (t 11) (ff 12) | F+6, R+3, W+6 | CMB +4 CMD 15 | Init +1, Per +10, SM +1 | speed 30 ft | Acid Ray (1d6+3) 6/day | HP 36/39 | Hero Points 1
Human Male:
Racial Traits: +2 to One Ability (CHA), Bonus Feat, Skilled
Archer 1 / Crossblooded Sorcerer 6 (Black Draconic and Earth Elemental bloodlines)

It might be better if I hold onto the wand of Darkvision.
Mostly because Maxim already has that, so he can get by without it.


Dwarf Wizard (Spellslinger) 5/(Unchained) Rogue 2 | HP 23/39 | AC 18/T14/FF15 | F+4, R+8, W+6 | Perc +7, Dark Vision 60ft. | Init +3 | Move: 20ft.| Hero Points: 0 | Grit: 3/3
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Skills:
+15: Dis Device; +14 Cr.Alchemy; +11: Kn.Local/Sen.Motive/Spellcraft; +10: Appraise/Cr.Weapons/Kn.Arcana/Kn.Dungeon; +8: Lore.Malachite/Lore.Jzadirune/Prof. Merchant/Sl.of Hand/Stealth; +7 Lore. Darklands

Works for me (unlike the darned website at the moment!!)

Maxim purchased a Handy Haversack for himself - will use the Bag of Holding exclusively for party treasure.


Dwarven Ratcatcher HP 64 l AC 23, T 11, FF 22 l CMD 19 l F +11, R +8, W +9; +2 vs poison, spells/spell-like abilities l Init +1 l Senses: Perception +1, Darkvision

Just figured out that Paizo is nerfed if I'm connected to wifi, so I'm stuck wiggling out some responses on my phone...


Dwarven Ratcatcher HP 64 l AC 23, T 11, FF 22 l CMD 19 l F +11, R +8, W +9; +2 vs poison, spells/spell-like abilities l Init +1 l Senses: Perception +1, Darkvision

Sorry for the wall of text, almost had a heart attack when the laptop wouldn't load the post. Checking on cellphone, and it was there...


Shackled City: Player's Guide - Expectations | Shackled City map

Ryan, with your Heal skill at +12 you will definitely not need Diagnose Disease :)
Bear in mind the AP is Core, thus you should have enough with Core tools to go through any situation that might arise.

I am also experiencing plenty of trouble with the website these days. Many times copying before submit post has saved my day :P


M HP 54/54 | AC 19, touch 11, flat-footed 18 | Fort +9, Ref +3, Will +11 | Init +1, Perception +8, Stealth +1 | speed 30' | Channel Positive Energy 5/5 (3d6 ) | Inspiring Word 7/7 (last 3 round) |Judgement 1/1 | Agile Feet 7/7 |Cleric Spells (1st -5/5, 2nd-5/5, 3rd-4/4) | Inquisitor Spells (1st 2/2)

Excellent post Kikinnin, and in retrospect it probably did seem as such for Ryan.

Duly noted GM was just checking, I have a penchant for low numbers with the RNG Piazo uses, and real ones for that matter.

Long week ahead and 2.5 hrs sleep in the past 37 back at it on 6, good night all.


2 people marked this as a favorite.
Dwarf Wizard (Spellslinger) 5/(Unchained) Rogue 2 | HP 23/39 | AC 18/T14/FF15 | F+4, R+8, W+6 | Perc +7, Dark Vision 60ft. | Init +3 | Move: 20ft.| Hero Points: 0 | Grit: 3/3
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Skills:
+15: Dis Device; +14 Cr.Alchemy; +11: Kn.Local/Sen.Motive/Spellcraft; +10: Appraise/Cr.Weapons/Kn.Arcana/Kn.Dungeon; +8: Lore.Malachite/Lore.Jzadirune/Prof. Merchant/Sl.of Hand/Stealth; +7 Lore. Darklands

Superb post Kikinnin - am absolutely loving the Shakespearian conversation betwixt our two dwarves.

This whole build up to the journey to the Darklands has been superbly played by everyone.

Reminds me what a brilliant game we have here :)


Shackled City: Player's Guide - Expectations | Shackled City map

Glad to know you are enjoying :)

I hope the trip itself gets credit and becomes something epic to remember.


M HP 54/54 | AC 19, touch 11, flat-footed 18 | Fort +9, Ref +3, Will +11 | Init +1, Perception +8, Stealth +1 | speed 30' | Channel Positive Energy 5/5 (3d6 ) | Inspiring Word 7/7 (last 3 round) |Judgement 1/1 | Agile Feet 7/7 |Cleric Spells (1st -5/5, 2nd-5/5, 3rd-4/4) | Inquisitor Spells (1st 2/2)

Apologies all, I am ghosting mainly this week, 27hrs on the clock in the past 2 days and not looking to get much better before Friday. Should be back on regular posting by Friday evening, Saturday morning. Please bot as needed


HP 57/63 l AC 19, T 11, FF 19 l CMD 13 l F +6, R +3, W +8; +2 bonus vs. illusions l Lucky Halfling (1/1), Spray of Shooting Stars (0/2), L1: 0/7, L2: 0/7, L3: 0/5 l Init +6 l Senses: Perception +12
Skills:
Diplomacy +11, Heal +9, Kn. Arcana +6, Kn. Local +5, Kn. Planes +8, Kn. Religion +6, Kn. Geography +6, Kn. History +10, Profession: Librarian +10, Sense Motive +15, Spellcraft +8, Concentration +11
Female Halfling Oracle (Heavens) 7 l Active Conditions: 1 Str / 1 Con Damage, Exhausted l Hero Points 3/3

Hey folks, just wanted to note that I'm home from my trip (actually got home just past midnight on Monday) but between having to go back to work and the site issues I've had a hard time trying to get caught up on all my games.

Sooo, I *am* home at least and will hopefully be able to get fully caught up on this game later this evening after I get home from work. You guys have been quite busy in my absence (44 new posts!!!) :)


Dwarf Wizard (Spellslinger) 5/(Unchained) Rogue 2 | HP 23/39 | AC 18/T14/FF15 | F+4, R+8, W+6 | Perc +7, Dark Vision 60ft. | Init +3 | Move: 20ft.| Hero Points: 0 | Grit: 3/3
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Skills:
+15: Dis Device; +14 Cr.Alchemy; +11: Kn.Local/Sen.Motive/Spellcraft; +10: Appraise/Cr.Weapons/Kn.Arcana/Kn.Dungeon; +8: Lore.Malachite/Lore.Jzadirune/Prof. Merchant/Sl.of Hand/Stealth; +7 Lore. Darklands

Welcome back Little Miss!

Take your time Marigold - 40 of those are plots against Celeste and Davked :)


Dwarven Ratcatcher HP 64 l AC 23, T 11, FF 22 l CMD 19 l F +11, R +8, W +9; +2 vs poison, spells/spell-like abilities l Init +1 l Senses: Perception +1, Darkvision

For all the Paizo perturbin', I've been gun-shy in replying, figuring we're all trying to slog through the difficulty. I am glad for the interplay, myself :) Let's hope Paizo remains stable enough to keep up the momentum...


Male HP 59/59; LoH 3/3 (3d6); AC 21, Touch 14, Flat-footed 18, Fort 7, Ref 8, Will 4; Perception +11 (+13 vs humans, +15 vs evil outsiders; extra +2 in urban; +4 in abyss)

I probably should buy some stuff, but since the MW debacle, all my tracked entries with gold gained and what it was spent on have gone down the gurgler. Which was a couple of months ago now, but I've just not had the energy to go and regenerate it all.

I know what JJ currently has, and a good idea of its costs, but total income and other incidental costs I'd have to go through a couple of thousand posts to find, and that just isn't likely to happen :-(


Dwarven Ratcatcher HP 64 l AC 23, T 11, FF 22 l CMD 19 l F +11, R +8, W +9; +2 vs poison, spells/spell-like abilities l Init +1 l Senses: Perception +1, Darkvision

Treasure sheet has been good for me on the party divvies. Hopefully you can combine that knowledge with your current possessions ;)


Male HP 59/59; LoH 3/3 (3d6); AC 21, Touch 14, Flat-footed 18, Fort 7, Ref 8, Will 4; Perception +11 (+13 vs humans, +15 vs evil outsiders; extra +2 in urban; +4 in abyss)

So looking through the old and new sheets.

The old sheet had a collective cut of
8 PLATINUM RINGS, 5,199 GOLD SUNS, 1,575 SILVER MOONS & 1,118 COPPER STARS each. at the start
80+5199+157+11= 5477
Then another distribution of 677 for 6124
Lastly there is 1699 for a total of 7823
Then the new sheet adds in 4390 (avoiding double counting the 1699) for a total of 12213.

-=-=-=-
JJs expenses to date have been a silversheen +1 shortsword. (2752gp)
A homemade ioun torch (220gp)
A masterwork alchemical silver mace (325gp)
I think his other equipment has been picked up during the travels.
Hmm, I thought he picked something up from the magic item shop when it was on special.. maybe his cloak of resistance?

----
That would mean a lot of cash burning a hole in a young man's pocket if I have it right.


1 person marked this as a favorite.
Dwarf Wizard (Spellslinger) 5/(Unchained) Rogue 2 | HP 23/39 | AC 18/T14/FF15 | F+4, R+8, W+6 | Perc +7, Dark Vision 60ft. | Init +3 | Move: 20ft.| Hero Points: 0 | Grit: 3/3
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Skills:
+15: Dis Device; +14 Cr.Alchemy; +11: Kn.Local/Sen.Motive/Spellcraft; +10: Appraise/Cr.Weapons/Kn.Arcana/Kn.Dungeon; +8: Lore.Malachite/Lore.Jzadirune/Prof. Merchant/Sl.of Hand/Stealth; +7 Lore. Darklands

Last round before the Darklands is on JJ! Huzzah!


Male HP 59/59; LoH 3/3 (3d6); AC 21, Touch 14, Flat-footed 18, Fort 7, Ref 8, Will 4; Perception +11 (+13 vs humans, +15 vs evil outsiders; extra +2 in urban; +4 in abyss)

I forgot, there is the Blue crater academy fee as well. How much was that? 2000?

Hmm, I may have almost enough for goggles of night if they are on special.


Dwarf Wizard (Spellslinger) 5/(Unchained) Rogue 2 | HP 23/39 | AC 18/T14/FF15 | F+4, R+8, W+6 | Perc +7, Dark Vision 60ft. | Init +3 | Move: 20ft.| Hero Points: 0 | Grit: 3/3
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Skills:
+15: Dis Device; +14 Cr.Alchemy; +11: Kn.Local/Sen.Motive/Spellcraft; +10: Appraise/Cr.Weapons/Kn.Arcana/Kn.Dungeon; +8: Lore.Malachite/Lore.Jzadirune/Prof. Merchant/Sl.of Hand/Stealth; +7 Lore. Darklands

And there's the 1000GP kind donation you made to the Maxim Mercantile Company - Gods bless you :)


1 person marked this as a favorite.
Male HP 59/59; LoH 3/3 (3d6); AC 21, Touch 14, Flat-footed 18, Fort 7, Ref 8, Will 4; Perception +11 (+13 vs humans, +15 vs evil outsiders; extra +2 in urban; +4 in abyss)

Your sleight of hand wasn't *that* good.

What did Maxim spend all his money on?


Dwarf Wizard (Spellslinger) 5/(Unchained) Rogue 2 | HP 23/39 | AC 18/T14/FF15 | F+4, R+8, W+6 | Perc +7, Dark Vision 60ft. | Init +3 | Move: 20ft.| Hero Points: 0 | Grit: 3/3
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Skills:
+15: Dis Device; +14 Cr.Alchemy; +11: Kn.Local/Sen.Motive/Spellcraft; +10: Appraise/Cr.Weapons/Kn.Arcana/Kn.Dungeon; +8: Lore.Malachite/Lore.Jzadirune/Prof. Merchant/Sl.of Hand/Stealth; +7 Lore. Darklands

Oiling the wheels of commerce my friend ;)

He bought Cloak of Resistance +1, Handy Haversack, Mithril Chain Shirt & Ring of Protection +1.. plus all his crafting of ammo and black powder, spell research costs and such.

An the essentials of liquor and smokes of course!


Shackled City: Player's Guide - Expectations | Shackled City map

Bluecrater academy tuition fee.


status:
Fatigued: AC 13 (t 11) (ff 12) | F+6, R+3, W+6 | CMB +4 CMD 15 | Init +1, Per +10, SM +1 | speed 30 ft | Acid Ray (1d6+3) 6/day | HP 36/39 | Hero Points 1
Human Male:
Racial Traits: +2 to One Ability (CHA), Bonus Feat, Skilled
Archer 1 / Crossblooded Sorcerer 6 (Black Draconic and Earth Elemental bloodlines)

Thanks for posting that, GM Rusteg.

I forgot all about the +6 KN bonus for researching stuff. :P
I'll make a note of that in my Hero Labs file.


Shackled City: Player's Guide - Expectations | Shackled City map

Bear in mind is only for when you are in the library.


status:
Fatigued: AC 13 (t 11) (ff 12) | F+6, R+3, W+6 | CMB +4 CMD 15 | Init +1, Per +10, SM +1 | speed 30 ft | Acid Ray (1d6+3) 6/day | HP 36/39 | Hero Points 1
Human Male:
Racial Traits: +2 to One Ability (CHA), Bonus Feat, Skilled
Archer 1 / Crossblooded Sorcerer 6 (Black Draconic and Earth Elemental bloodlines)

I realize that. I just forgot all about it when I could've used it before.

I'll be on my own in the field, of course.

Oh well. I'll know for next time.


Male HP 59/59; LoH 3/3 (3d6); AC 21, Touch 14, Flat-footed 18, Fort 7, Ref 8, Will 4; Perception +11 (+13 vs humans, +15 vs evil outsiders; extra +2 in urban; +4 in abyss)

Right so
12213 - (2000+2752+220+325) =
12213 - 5117 =
7096

Let me have a think about it. JJ may try purchasing a business for Tessa and Sara.


status:
Fatigued: AC 13 (t 11) (ff 12) | F+6, R+3, W+6 | CMB +4 CMD 15 | Init +1, Per +10, SM +1 | speed 30 ft | Acid Ray (1d6+3) 6/day | HP 36/39 | Hero Points 1
Human Male:
Racial Traits: +2 to One Ability (CHA), Bonus Feat, Skilled
Archer 1 / Crossblooded Sorcerer 6 (Black Draconic and Earth Elemental bloodlines)

You're minted!


Male HP 59/59; LoH 3/3 (3d6); AC 21, Touch 14, Flat-footed 18, Fort 7, Ref 8, Will 4; Perception +11 (+13 vs humans, +15 vs evil outsiders; extra +2 in urban; +4 in abyss)

Well, there are lots of options. If Drak will advance the cash, those goggles would be real helpful for the next venture, but JJ being JJ would probably blow money on a business.


M HP 54/54 | AC 19, touch 11, flat-footed 18 | Fort +9, Ref +3, Will +11 | Init +1, Perception +8, Stealth +1 | speed 30' | Channel Positive Energy 5/5 (3d6 ) | Inspiring Word 7/7 (last 3 round) |Judgement 1/1 | Agile Feet 7/7 |Cleric Spells (1st -5/5, 2nd-5/5, 3rd-4/4) | Inquisitor Spells (1st 2/2)

A bit of retcon, while we were down if the GM allows.

Ryan will ask Maxim to MWK his crossbow (before their meeting with Celeste), and will check to see if he can find crossbow bolts made out of cold iron, a visit to the Darklands conjuring up all kinds of evil in his dreams.


Dwarf Wizard (Spellslinger) 5/(Unchained) Rogue 2 | HP 23/39 | AC 18/T14/FF15 | F+4, R+8, W+6 | Perc +7, Dark Vision 60ft. | Init +3 | Move: 20ft.| Hero Points: 0 | Grit: 3/3
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Skills:
+15: Dis Device; +14 Cr.Alchemy; +11: Kn.Local/Sen.Motive/Spellcraft; +10: Appraise/Cr.Weapons/Kn.Arcana/Kn.Dungeon; +8: Lore.Malachite/Lore.Jzadirune/Prof. Merchant/Sl.of Hand/Stealth; +7 Lore. Darklands

No worries there - Maxim can masterwork your crossbow in the Malachite (uses his spell: Jzadirune’s Masterwork Transformation - so just need you to provide 300GP for the material component.

Can be done o'er night.

Would imagine the forges of the Hold would have the bolts you're looking for, but GM-R's call.


Shackled City: Player's Guide - Expectations | Shackled City map

Maxim can mwk the crossbow and the bolts are available with ease both at Cauldron or Malachite.


M HP 54/54 | AC 19, touch 11, flat-footed 18 | Fort +9, Ref +3, Will +11 | Init +1, Perception +8, Stealth +1 | speed 30' | Channel Positive Energy 5/5 (3d6 ) | Inspiring Word 7/7 (last 3 round) |Judgement 1/1 | Agile Feet 7/7 |Cleric Spells (1st -5/5, 2nd-5/5, 3rd-4/4) | Inquisitor Spells (1st 2/2)

Gladly, consider the 300gp yours :) and Ryan wI'll go shopping after breakfast for the bolts.


HP 57/63 l AC 19, T 11, FF 19 l CMD 13 l F +6, R +3, W +8; +2 bonus vs. illusions l Lucky Halfling (1/1), Spray of Shooting Stars (0/2), L1: 0/7, L2: 0/7, L3: 0/5 l Init +6 l Senses: Perception +12
Skills:
Diplomacy +11, Heal +9, Kn. Arcana +6, Kn. Local +5, Kn. Planes +8, Kn. Religion +6, Kn. Geography +6, Kn. History +10, Profession: Librarian +10, Sense Motive +15, Spellcraft +8, Concentration +11
Female Halfling Oracle (Heavens) 7 l Active Conditions: 1 Str / 1 Con Damage, Exhausted l Hero Points 3/3

I just love the inter-party banter that happens with this group; it's great stuff :)

Regarding stocking up on supplies and such, the only thing I can think of that Marigold might want to buy (with her own money or out of the 6k advance we were given) would be a Cold Iron Longspear. She recently spent a good portion of her own funds on a charisma headband from Skie's so she's probably otherwise good to go for the moment :)


1 person marked this as a favorite.
HP 57/63 l AC 19, T 11, FF 19 l CMD 13 l F +6, R +3, W +8; +2 bonus vs. illusions l Lucky Halfling (1/1), Spray of Shooting Stars (0/2), L1: 0/7, L2: 0/7, L3: 0/5 l Init +6 l Senses: Perception +12
Skills:
Diplomacy +11, Heal +9, Kn. Arcana +6, Kn. Local +5, Kn. Planes +8, Kn. Religion +6, Kn. Geography +6, Kn. History +10, Profession: Librarian +10, Sense Motive +15, Spellcraft +8, Concentration +11
Female Halfling Oracle (Heavens) 7 l Active Conditions: 1 Str / 1 Con Damage, Exhausted l Hero Points 3/3

So, I realized that I never really gave much of a report on how my convention trip went. If anyone's curious...

DieCon 17; Spoilered for Length:

It actually went quite well! A friend of my brother's from his WoW days flew out from Las Vegas and went with us; the three of us drove out to Collinsville, IL on that Thursday morning and met up at our hotel with another mutual friend of theirs that lived a bit closer (but was still far enough away to need to stay at the hotel). The rest of the evening was spent out in St. Louis meeting up with some other folks that the gang knew from WoW for dinner and ice-cream floats afterwards. If you're ever in St. Louis, I'd definitely check out Blueberry Hill; it's a great little eatery!

Friday morning we were up early for breakfast at Denny's with even more people that my brother and the other two members of our gang knew from past DieCons. Then it was out to the convention center for check-in, signing up for our game slots, and then a quick lunch at the nearby Mexican place before the con officially started with Session #1 at 2pm! For me, Session #1 was a Call of Cthulhu game, which I had never played before. The game was set in the days leading up to and during the voyage of the Titanic and was quite enjoyable! However, this particular game was quite investigation-heavy which is apparently unusual for the DM that ran it? I think his normal CoC games are more along the lines of, 'Group meets up and interacts for a bit, then s*** starts going down'. Either way, it was fun!

Session #2, later that same evening, was for a game of Deadlands - a system that I'd played before, but not in some years. Since I didn't have my own original character I ended up playing the pregen Mad Scientist - Gordon Sumatra! I built a more mobile hot air balloon! Huzzah! Fun was had by all. By the time Session #2 ended it was a little past 11pm so we all returned to the hotel to get our beauty rest for the next day!

Saturday was a blast, especially the first two sessions (#3 & #4). We started off with a FAST session of Call of Scooby Doo - yes, it's more or less what it sounds like. We played the Scooby Doo gang as they attempted to help special guest star Wednesday Addams claim her legacy by clearing the spirits out of a spooky old manor house. Fun! Puzzles! Sanity checks! It was grand :)

For Session #4 I decided to get my board/card games on and had signed up for a game simply called 'Jack the Ripper' by Crypt Monkey Studios, which seemed interesting. Turns out the company is both pretty new and pretty small, with the bulk of the work on the game having been done by the husband and wife team (Ty & Dawn) that own the company. I believe he did most of the writing and she did the artwork - and they had their kids as some of the playtesters, hehe. At any rate, even though there were only 3 of us that showed up for this session (myself, a kid that couldn't have been more than maybe 12, and an older woman there with her family) we had a great time playing as Ty showed us the ropes. By some strange quirk I ended up being 'Jack' for the first several games, enough so that Ty told me that when he saw me at next year's DieCon he'd be calling me by my new name. Guess this means I'll have to get a shirt to wear... >:)

The last session for Saturday (#5) was originally supposed to be the PFS special Race for the Runecarved Key and I was signed up on the Tier 1-2 table. Sadly they apparently didn't have enough signs up for the special to fire, so they had to do some quick shuffling of the tables and run some different scenarios as back-ups. The higher tier table ended up running Tome of Righteous Repose and the low tier table where I ended up ran through The Confirmation. Though I was a bit disappointed that the special didn't happen, I did enjoy the game that we had. I'd played Confirmation three or four times already in PbP but it was neat to be able to do it live as well. Plus it let me give my witch the last scenario she needed to reach 2nd level - huzzah!

Sunday, being the last day of the con, was a little more subdued as you might expect. Both of my sessions for this day (#6 & 7) were devoted to playing more PFS - specifically the very new two-parter series called Champion's Chalice. I won't spoil the scenarios except to say that playing the first part with a cavalier, a magus, a rogue, and my life oracle was...interesting. The only real bummer part about the experience was the behavior of one of the other players (who had also been at my Confirmation table the night before), though being relatively young (13/14) and obviously pretty new to Pathfinder, I was willing to cut him some slack and be patient.

After Session #7 ended, we said our goodbyes, packed up, and headed for home. It was a grand experience and I'm definitely hoping to be able to go again next year!

Random Takeaways
My brother and his friends (Becca & Chris) know some awesome people by way of this convention.

Now that we know how PFS sign-ups & Warhorn work for this convention, maybe next year my brother and I can actually play some PFS together. We'd hoped to do that this year and it sadly didn't work out.

I need more Call of Cthulhu and Deadlands in my life.

Bringing my laptop was completely unnecessary as I had next to no time to sit down and use it - I was either gaming, sleeping, or eating.

The concession stand is expensive! Next year, just bring an empty bottle to refill with water and some of those little flavor packets.

Playing PFS live is a nice change of pace, but I still prefer my PbP games.

At live tables, especially with strangers, one needs to be much more assertive or else they're liable to be drowned out by players with more vocal/dominant personalities.

Start saving 'fun money' now for next year's convention. There were soooo many things that I wanted to buy but didn't have the funds for. I did end up coming home with some shiny new (and green) FAST dice, my own copy of the Jack the Ripper game, as well as a card game called Super Fight though.


Male HP 59/59; LoH 3/3 (3d6); AC 21, Touch 14, Flat-footed 18, Fort 7, Ref 8, Will 4; Perception +11 (+13 vs humans, +15 vs evil outsiders; extra +2 in urban; +4 in abyss)

Given JJ probably hasn't had time to do the paperwork, if folk are willing to advance him the cash, I'll burn though most of my stash and get goggles of night.

Actually I don't suppose Maxim took craft wonderous items at all? We'd all be much better off if we could just funnel him the cash and a bit to cover his time.

Also means we wouldn't be dependant of what is currently available in store. Speaking of which, are goggles of night currently available?


M HP 54/54 | AC 19, touch 11, flat-footed 18 | Fort +9, Ref +3, Will +11 | Init +1, Perception +8, Stealth +1 | speed 30' | Channel Positive Energy 5/5 (3d6 ) | Inspiring Word 7/7 (last 3 round) |Judgement 1/1 | Agile Feet 7/7 |Cleric Spells (1st -5/5, 2nd-5/5, 3rd-4/4) | Inquisitor Spells (1st 2/2)

Not showing on his sheet, the wand should keep you in the know, while we hang around the hooded evertorch.


HP 57/63 l AC 19, T 11, FF 19 l CMD 13 l F +6, R +3, W +8; +2 bonus vs. illusions l Lucky Halfling (1/1), Spray of Shooting Stars (0/2), L1: 0/7, L2: 0/7, L3: 0/5 l Init +6 l Senses: Perception +12
Skills:
Diplomacy +11, Heal +9, Kn. Arcana +6, Kn. Local +5, Kn. Planes +8, Kn. Religion +6, Kn. Geography +6, Kn. History +10, Profession: Librarian +10, Sense Motive +15, Spellcraft +8, Concentration +11
Female Halfling Oracle (Heavens) 7 l Active Conditions: 1 Str / 1 Con Damage, Exhausted l Hero Points 3/3

Up to you JJ, but if you need a bit of an advance on buying something then Marigold will help you out (same for anyone else) :)


Male HP 59/59; LoH 3/3 (3d6); AC 21, Touch 14, Flat-footed 18, Fort 7, Ref 8, Will 4; Perception +11 (+13 vs humans, +15 vs evil outsiders; extra +2 in urban; +4 in abyss)

If our gracious GM decides it is available, I'll go and grab them with a loan from the team. Otherwise, I'll sit on a load of cash until I get back.


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Dwarf Wizard (Spellslinger) 5/(Unchained) Rogue 2 | HP 23/39 | AC 18/T14/FF15 | F+4, R+8, W+6 | Perc +7, Dark Vision 60ft. | Init +3 | Move: 20ft.| Hero Points: 0 | Grit: 3/3
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Skills:
+15: Dis Device; +14 Cr.Alchemy; +11: Kn.Local/Sen.Motive/Spellcraft; +10: Appraise/Cr.Weapons/Kn.Arcana/Kn.Dungeon; +8: Lore.Malachite/Lore.Jzadirune/Prof. Merchant/Sl.of Hand/Stealth; +7 Lore. Darklands

Thanks for the Con Report LL - pretty breakneck pace you kept up! Was tired just reading it :)

No Craft Wonderous here mate - sorry, not had the free wizardy feat yet. Will be grabbing it next level then its game on :)

Ahem... Looking for a loan JJ?

I'm your huckleberry... Decent interest rates too. How much you need?


Dwarf Wizard (Spellslinger) 5/(Unchained) Rogue 2 | HP 23/39 | AC 18/T14/FF15 | F+4, R+8, W+6 | Perc +7, Dark Vision 60ft. | Init +3 | Move: 20ft.| Hero Points: 0 | Grit: 3/3
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Skills:
+15: Dis Device; +14 Cr.Alchemy; +11: Kn.Local/Sen.Motive/Spellcraft; +10: Appraise/Cr.Weapons/Kn.Arcana/Kn.Dungeon; +8: Lore.Malachite/Lore.Jzadirune/Prof. Merchant/Sl.of Hand/Stealth; +7 Lore. Darklands

On a separate note before we head into the Darklands we need to nail down what mundane equipment we purchased?

- Had considered pack mule or two but they'll most likely just attract predators. Best we travel light(ish) I reckon.

@GM-R: Am presuming the Malachite can give us trail rations for a week or two?


status:
Fatigued: AC 13 (t 11) (ff 12) | F+6, R+3, W+6 | CMB +4 CMD 15 | Init +1, Per +10, SM +1 | speed 30 ft | Acid Ray (1d6+3) 6/day | HP 36/39 | Hero Points 1
Human Male:
Racial Traits: +2 to One Ability (CHA), Bonus Feat, Skilled
Archer 1 / Crossblooded Sorcerer 6 (Black Draconic and Earth Elemental bloodlines)

We'd probably need pack animals endemic to the Darklands.
Which might be hard to come by.


Shackled City: Player's Guide - Expectations | Shackled City map

Night Googles are Corebook, thus, no problem on that regard.

They are though beyond the 4.800 Cauldron gp limit and will require requesting the item to Sasserine. That is 2 weeks. If any of you picked the Cauldron merchant trait, the time is halved so 1 week.

In Malachite they definitely do not need Googles of Night, they all already see in the darkness.

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