Zanos |
Emboldened by the fact that he no longer continued to weaken (although very weak already), Zanos follows up with another magic missile aimed at the half-orc.
Magic missile damage: 3d4 + 3 ⇒ (4, 4, 3) + 3 = 14
"I think that you're the one that needs to stop breathing!" Zanos said to the half-orc in response to his statement to Illec.
Venture-Captain Norden Balentii |
Indeed Algharud, it will be three rounds to get back there (with a successful acrobatics or climb check to beat the fence), or four rounds the long way.
The Half-Orc spares a withering glare for Zanos as the sorcerer again blasts him with his magical missiles. He then takes in Halistar, and the now unopposed guardsmen. With an annoyed glance at his dropped crossbow he starts to hurriedly back away, dodging past Illec's and one of the guard's swords, but drawing a strike from the other, which clangs ineffectually off his shield before the Half-Orc backs quickly around the corner.
Guardsman 1's AoO: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Full withdraw back down the side street they came from.
-=-=-=-=-=-
Legionnaires 1's Stabilization: 1d20 + 1 - 10 ⇒ (6) + 1 - 10 = -3
Legionnaires 3's Stabilization: 1d20 + 1 - 8 ⇒ (10) + 1 - 8 = 3
-=-=-=-=-=-
Algharud sprints down the stairs, and to the end of the alley, before really stretching his legs along the now mostly deserted street. He can see people peering warily from shop windows and behind corners and alleyways.
-=-=-=-=-=-
"Hold!" Illec calls as his men take hasty steps to follow the Half-Orc.
"But Sir! We can catch him!" Willem protests, but is silenced by a shake of the head from Illec.
"If we had not remained here to guard the caravan when his accomplice drew our companions away, then he may already have captured the mask." Illec observes sternly, Willem finally gives a reluctant nod, while the other guards scan the area.
Guardsmen 2's Perception: 1d20 - 1 ⇒ (10) - 1 = 9
Guardsmen 3's Perception: 1d20 - 1 ⇒ (12) - 1 = 11
Guardsman 1: 11
Guardsman 2: 17
Guardsman 3: 22
Guardsman 4: 11
Legionnaire 1: 35 (Dying)
Legionnaire 2: 40 (Dead)
Legionnaire 3: 33 (Dying)
Legionnaire 4: 28 (Stable)
Initiative, Round 6: Halistar, ???, Zanos, Half-Orc, Legionnaires, Algharud, Guardsmen
If noone wishes to pursue the Half-Orc, then I believe we can step out of initiative, and Zanos and Halistar can tell me what they're doing and give me 3 perception checks. Up to you guys :)
Halistar Goldentongue |
Perception: 1d20 + 11 ⇒ (13) + 11 = 24
Perception: 1d20 + 11 ⇒ (19) + 11 = 30
Perception: 1d20 + 11 ⇒ (5) + 11 = 16
Halistar will go and cast Cure Light Wounds on the most wounded guard for 1d8 + 5 ⇒ (4) + 5 = 9, and then cast Detect Magic and go and check on the chest containing the Mask.
1st level: 3/6
2nd level: 1/4
I would suggest the Zanos go around the corner to cast Magic Missile on the Half-Orc again, but Halistar would not.
Zanos |
Zanos gave Halistar a jaunty wave, despite his weakened state and half stumbled to the corner.
He incanted the ritual to release yet another barrage of silvery missiles at the retreating half-orc's back.
Magic missile damage: 3d4 + 3 ⇒ (2, 2, 3) + 3 = 10
Take that! Zanos thought triumphantly, then proceeded to abruptly sit down. Perhaps I'll just rest here a moment.
Venture-Captain Norden Balentii |
1d20 + 13 + 20 - 10 ⇒ (3) + 13 + 20 - 10 = 26
1d20 + 13 + 20 - 10 ⇒ (10) + 13 + 20 - 10 = 33
1d20 + 13 + 20 ⇒ (14) + 13 + 20 = 47
1d20 + 13 + 20 ⇒ (9) + 13 + 20 = 42
Occurs on the second round since end of combat.
Algharud's Perception check: 1d20 + 8 ⇒ (18) + 8 = 26
Algharud easily tumbles over the fence, arriving back at the caravan. He finds Zanos by the far corner, Halistar ahead of him at the end of the alley, and a number of dead or dying soldiers dressed similarly to those who accompanied the Paracount Julistar at the auction the previous day.
The Captain informed you to present yourselves at the Crimson Oasis in a certain part of the city, and make yourself known to Halistar Goldentongue. As you were approaching said in you heard the sound of a signal horn, and you now find yourself following a short way behind a squad of six confused looking city watchmen.
DC 15 Kn: Local or DC 10 Perform (wind instruments) recognizes the signal you heard as one used by the watchmen of the city to sound a retreat.
Might take another round or two of posts for you to reach the rest of the group but feel free to chat amongst yourselves.
Halistar Goldentongue |
Halistar should have cast Detect Magic by then, right?
Halistar walks over to the other side of the camel to check what he saw.
"Guardsman Carast, could you please check the chest, as I believe that I saw a cloth wrapped bundle disappear from there just then."
Perception: 1d20 + 11 ⇒ (1) + 11 = 12
Survival?: 1d20 + 2 ⇒ (18) + 2 = 20
Venture-Captain Norden Balentii |
Halistar heads around the impatiently shuffling camels, casting his spell as he goes. As he concentrates on the area he saw the shape disappear he indeed detects the presence of magic. As he concentrates on that area the spell slowly feeds him more information, identifying 23 different auras, including a Strong transmutation [law] aura, before they all seem to disappear.
"What?!" Illec demands, turning towards Halistar and hurrying over. A quick glance up close is all it takes to see that the lock has been melted and forced open.
You're trying to find tracks in the middle of a city street? You can't really concentrate on Detect Magic and look for tracks however. So that would have to be the next round (and your detect magic would end).
Zanos |
"Can't be easy," muttered Zanos, hefting himself back to his feet.
"I might be able to help," the sage said louder.
He muttered an incantation while placing a hand on the waterproof bag slung at his side.
Zanos cast see invisibility (1 hour, personal only) using his mnemonic vestment to allow him to cast the spell from his traveling spellbook.
Alas, he can only use the vestment 1/day.
Perception: 1d20 + 12 ⇒ (17) + 12 = 29
He then looked around the area.
Rameth the Delver |
Local1d20 + 9 ⇒ (6) + 9 = 15
Hearing the sound of a retreat played Rameth loosen's his sword in his scabbard and straps on his buckler.
He increases his pace to catch up with some of the guard, as they all now seem to move towards the inn.
Guardsman, what is happening?
As they walk and, perhaps talk, Rameth keeps a sharp eye out on the streets for any clue as to what is happening.
Perception1d20 + 13 ⇒ (12) + 13 = 25
Fairsplindle Shiningstar |
My understanding is that Shine is traveling with Rameth, per our orders from Venture Captain Norden Balentii.
Wait Rameth! I'm going as fast as my legs will propel me. The little gnome is all but running to keep up with her human companion. Those horns sound ominous. I wonder what they mean?. She huffs as she moves to catch up when Ramenth pauses to talk to the guards.
Rameth the Delver |
What is the matter with me? Rameth slows slightly and bursts into laughter at his folly.
Sorry Shine! Those horns took me by surprise. And yes, someone is sounding a retreat. We better keep our eyes peeled
Rameth runs his free hand over his shaved head, as he does when he is concerned about something.
Rameth peers down at the Gnome he only met this morning. He glances at her holy symbol
Religion1d20 + 9 ⇒ (4) + 9 = 13 He tries to discern what god or goddess she worships and what he might know about the god.
I did not see which god in your profile Shine...though to be fair I only glanced at it briefly it was probably in front of my nose
Rameth the Delver |
going back and reading the beginning of this I thought Rameth would make the openingHistory checks since he is a history kind of guy History 1d20 + 13 ⇒ (12) + 13 = 25
Venture-Captain Norden Balentii |
Algharud is still taking in the scene when Halistar asks for his assistance, but a moment later Zanos returns from his pursuit anyway and casts a spell.
Escape Artist: 1d20 + 4 ⇒ (17) + 4 = 21
Perception: 1d20 + 12 ⇒ (13) + 12 = 25
As Zanos scans the alley, a few moments later you make out the sound of hurried footsteps leading quickly away.
-=-=-=-=-=-
Slight clarification Rameth, the horn sounded about a minute or so ago from the direction of the Crimson Oasis, which is what caused the watchmen to show up in the first place :)
"Buggered if I know." says one of the rear watchmen as Rameth catches up to them. "Someone's muckin' about with a signal horn, so we have to go investigate, even if it was a bloody retreat. Ya can't retreat without someone being there first." he mutters, half to himself.
As he's scanning around he spots down one of the many side alleys of the city, what appears to be a large... well some sort of door in a wall... except the door appears to be made of bricks like the rest of the wall. If the thing hadn't been left ajar he likely wouldn't have noticed it from this distance. The Crimson Oasis is just the next street over however...
Shine is a cleric of Sarenrae, you would have no trouble at all recognising that, the Dervishes and other followers of the Dawnflower have a strong presence within the city. As to the History checks sure take a look, but the VC didn't actually tell you much about the expedition, you get the impression that it's fairly important however, and he was a bit harried about organizing replacements for it :)
Rameth the Delver |
ooooo well that just makes all kinds of sense doesn't it? :P
Local 1d20 + 10 ⇒ (11) + 10 = 21 and Geography 1d20 + 5 ⇒ (5) + 5 = 10
Is it logical that the building that the hidden door leads into is the back of the Oasis? Or is that one street over in another direction?
Shine, that is apparently the back door into the Crimson Oasis. I am guessing that it is not supposed to be open...something must be wrong. Care to join me inside? Rameth points out the gap to Shine. Then moves into the alley and into the door, drawing his sword as he does. If there is no light he will first command his Wayfinder to light up on his Belt.
Fairsplindle Shiningstar |
What is the matter with me? Rameth slows slightly and bursts into laughter at his folly.
Sorry Shine! Those horns took me by surprise. And yes, someone is sounding a retreat. We better keep our eyes peeled
Rameth runs his free hand over his shaved head, as he does when he is concerned about something.
Rameth peers down at the Gnome he only met this morning. He glances at her holy symbol
Religion1d20+9 He tries to discern what god or goddess she worships and what he might know about the god.
I did not see which god in your profile Shine...though to be fair I only glanced at it briefly it was probably in front of my nose
It is there, in the listing at the top under Deity: Sarenrae.
Fairsplindle Shiningstar |
Shine reaches out and touches Rameth on the elbow and whispers Blessings of the dawnflower on you my new friend. As she does so she casts Bulls Strength on Rameth and adds After you.
Rameth the Delver |
Ah yes of course it is. I went exploring through all the stats and text. And, if we go through the door, Rameth has never been so buff!
Venture-Captain Norden Balentii |
The alley and false door is in the complete opposite direction to where the guards are heading, which is also the direction of the Crimson Oasis. It seems clear you're all heading in the same direction, especially when a few moments later you turn into a side street, and spot a large train of camels. Alongside the train a number of downed people--a couple in pools of blood--5 armored figures in similar dress staring at another alley, and three people beating feet towards the same alley, one of which resembles the man described to you as Halistar Goldentongue.
-=-=-=-=-=-
As Zanos shouts out and takes off after the burglar a half dozen watchmen round into the street, coming to a stop a good 50 feet from the caravan. "What's going on here!" bellows the lead guard.
Following a short way behind the half dozen watchmen are a strange looking gnome--witch is saying something--and a Human.
Rameth the Delver |
Knowledge Local 1d20 + 10 ⇒ (6) + 10 = 16 or Nobility 1d20 + 5 ⇒ (12) + 5 = 17
I assume that I would know the name of the Ruling Council under the Ruby Prince and the name of the First Speaker.
Rameth seizes upon his innate luck before speaking, looking deep inside he finds a spark of fortune. Swift Action-Activation of Luck
Halistar Goldentongue we are here to assist you! Guards look to the fallen! By order of the personal guard to Danakhrist Phi of the council of the Sun and Sky. We shall settle the rest!
Bluff1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26
Rameth moves quickly towards Halistar to assist however he can. Double move
Halistar Goldentongue |
"Zanos where is he right now?"
If Zanos can indicate where the invisible man is, Halistar will cast Sound Burst in the area to hopefully stun him.
1d8 ⇒ 2 Damage and a DC17 Fort save or be stunned for 1 round. Successfull Fort save negates the stun but does not reduce the damage.
If that seems unadvisable, he will invoke his inate ability of Glitterdust, which give him a -40 stealth check and will require a DC17 Will save or be blinded for 6 rounds.
Venture-Captain Norden Balentii |
Halistar hurries over to where Zanos stood at the opening of the alley, in time to spot the weakened Sorcerer struggling to navigate past a large pile of trash partially blocking the alley about 20 feet in, making targeting difficult. Plus there seem to be a number of confused guards, and someone shouting his name in particular.
Let me know which one you want to cast.
Zanos: DC 15 Bull Rush or Escape Artist to bypass the trash and get a good look at the guy again to range-find for Halistar
Rameth the Delver |
u should invest in a laser rangefinder, I hear they are easy to use and more accurate than most pathfinders
Zanos |
Och! What a choice! :P
How about something a little flashier?
"He's right--" Zanos started to say, before interrupting to mutter an arcane phrase and unleash three more silvery arrows of force, that slammed into the exact location of the invisible man. "--there!"
Magic missile damage: 3d4 + 3 ⇒ (4, 4, 1) + 3 = 12
As magic missile doesn't require an attack roll, all three missiles hit him, but likewise they don't dispel any mirror images.
Zanos suddenly noticed the boisterous man and the wild-looking gnome. Hmm... the man looks familiar, he thought. Have I seen him at the Pathfinder Lodge?
Rameth the Delver |
I stand corrected a magic missle range finder...impressive
Venture-Captain Norden Balentii |
Well, you kind of missed the point there, but oh well :p
Will save: 1d20 + 5 ⇒ (18) + 5 = 23
Zanos and Halistar managed to get a glimpse of the fleeing figure on the other side of the stacked crates and debris, Zanos blasting him with more shards of light, and Halistar covering him in shimmering dust. He continues unperturbed, reaching the street on the other side, and beyond view without navigating the pile.
Do you have any more first level spells left at this point Zanos?
Zanos |
I've got one. You can always check my "Resource Management" spoiler for my current status!
And sorry I didn't want to risk an Escape Artist. Relying on the die roller for something that I thought was time sensitive wasn't likely to succeed (I only have a +2 to that roll). :P
Fairsplindle Shiningstar |
1 person marked this as a favorite. |
The gnome hear's Rameth's statement of deputization and believes it for a moment. I don't recall having that authority, but sweet. Its good to work for Danakhrist Phi.
It would be nice to have a map. But I think we are far enough behind that with Shine's short legs she is not gonna catch up. Still, please let me know if she can see the now visible runner, and how far away he is from her.
Yes, the wounded are the priority here. See to them. the charismatic gnome calls out and she double moves to close the distance.
Assist to Bluff: 1d20 + 4 ⇒ (14) + 4 = 18
Fairsplindle Shiningstar |
Seeing the person matching her description of the Pathfinder she was to meet and join up with trying to move through the restricting terrain Shine quickly casts a spell to assist. Move Freely by Sarenrae's hand!
Immediate action to cast Liberating Command on Halister - +12 to Escape Artist.
Rameth the Delver |
Rameth releases his grip on his luck trusting that it will stay with him for a little while longer Lingering Performance Rameth keeps a wary eye on the guards, hoping his bluff succeeds, as he moves toward the trash pile himself.
Spells flashing everywhere racing through alleys dodging refuse...Fantastic!
He navigates the trash pile
Escape Artist 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Luck will last another round before it has to be recast
Rameth the Delver |
I have no idea! Hahahahahahaha Rameth almost stumbles as he laighs at the obsurdity of it all.
All I know is this Goldentongue we are supposed to meet with is chasing someone and there is carnage behind us and spells flying in front of us. He must need help!
Venture-Captain Norden Balentii |
Halistar slips easily past the piles of trash in time to see a number of glittering, humanoid figures climbing onto a camel alongside a familiar, bloodied looking Half-Orc already mounted.
Hrokon's save: 1d20 + 8 ⇒ (13) + 8 = 21
Invisible's save: 1d20 + 5 ⇒ (12) + 5 = 17
Uhh. Hmm, does sound burst affect the camels... hmm, I guess so. *mutters* makin' me look up the stats for camels...
Hrokon's camel: 1d20 + 5 ⇒ (20) + 5 = 25
Invisible's camel: 1d20 + 5 ⇒ (18) + 5 = 23
Rofl. Wow
Halistar quickly incants his spell and blasts the pair and their mounts, but miraculously none of them seem to be affective. The two camels--and the other attached four still trailing behind the Half-Orc's--do lurch into action however before the invisible, mirrored figure has properly settled himself.
Ride check: 1d20 + 9 ⇒ (16) + 9 = 25
He easily adjusts to the loping movements of the camel and takes up his own reins as the half dozen camels are quickly whipped up to speed once again.
If Halistar runs to the end of the street he could get off one last Ear Piercing Scream, but they'll be too far away for another Sound Burst.
-=-=-=-=-=-
The watchmen meanwhile are just further confused as one of the men following behind them confidently claims authority from the First Speaker himself. The other guards look to the one who spoke up a few moments ago, who looks significantly uncomfortable.
He looks relieved when Illec approaches and start to talk with him, explaining the situation of their ambush.
"Ah-hmm, yes well. Right men, you heard him, see if any of those men are still alive, and if they are clap manacles on them."
Just waiting for Halistar's last action before we should be able to wrap this up properly. Rameth and Fairsplindle aren't going to get there in time to do anything unfortunately.
Venture-Captain Norden Balentii |
Hmm, so they do. I don't know what I was looking at before on your character sheet that had Medium range then... Calm Emotions maybe...
Fairsplindle and Rameth bypass the wobbly looking trash pile in time to see a half dozen camels disappearing down the street, one riden by a Half-Orc, the other by some indistinct blob of several vaguely humanoid glitter-beings overlapping each other on the camel's saddle. Halistar appears to have been left behind at the end of the alley.