The Four Pharaohs of Ascension (Inactive)

Game Master Peanuts


401 to 450 of 781 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

Male Aasimar (Musetouched) Bard (Archivist) 6 AC:18, Fort +4, Ref +8, Will +6 . . . Perception+9

Can I retcon that to just cast Ear Piercing Scream then? If so 3d6 ⇒ (1, 4, 3) = 8 damage and DC 16 fort save or be dazed. I don't really want to hurt the guardsmen at this time.


Sure thing. You can now look at the Fort saves :p


Male Aasimar (Musetouched) Bard (Archivist) 6 AC:18, Fort +4, Ref +8, Will +6 . . . Perception+9

hmmm . . . well, better safe than sorry. Oh, and Halistar walks closer, since he didn't need his drum yet.


Male Human Barbarian (Invulnerable Rager) 6

Algharud trusts that the halfling will sleep for some time and runs towards the sound of combat to intervene.

Just tell me when I arrive in the fray. May take some turns, even with my speed of 40.


Male Human Sage Wildblooded Sorcerer 6; AC 13, flat-footed 11, touch 13; HP 38/38; Init +2; Fort +6, Ref +6, Will +9; Perception +12

Emboldened by the fact that he no longer continued to weaken (although very weak already), Zanos follows up with another magic missile aimed at the half-orc.

Magic missile damage: 3d4 + 3 ⇒ (4, 4, 3) + 3 = 14

"I think that you're the one that needs to stop breathing!" Zanos said to the half-orc in response to his statement to Illec.


Indeed Algharud, it will be three rounds to get back there (with a successful acrobatics or climb check to beat the fence), or four rounds the long way.

The Half-Orc spares a withering glare for Zanos as the sorcerer again blasts him with his magical missiles. He then takes in Halistar, and the now unopposed guardsmen. With an annoyed glance at his dropped crossbow he starts to hurriedly back away, dodging past Illec's and one of the guard's swords, but drawing a strike from the other, which clangs ineffectually off his shield before the Half-Orc backs quickly around the corner.

Guardsman 1's AoO: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11

Full withdraw back down the side street they came from.

-=-=-=-=-=-

Legionnaires 1's Stabilization: 1d20 + 1 - 10 ⇒ (6) + 1 - 10 = -3
Legionnaires 3's Stabilization: 1d20 + 1 - 8 ⇒ (10) + 1 - 8 = 3

-=-=-=-=-=-

Algharud sprints down the stairs, and to the end of the alley, before really stretching his legs along the now mostly deserted street. He can see people peering warily from shop windows and behind corners and alleyways.

-=-=-=-=-=-

"Hold!" Illec calls as his men take hasty steps to follow the Half-Orc.

"But Sir! We can catch him!" Willem protests, but is silenced by a shake of the head from Illec.

"If we had not remained here to guard the caravan when his accomplice drew our companions away, then he may already have captured the mask." Illec observes sternly, Willem finally gives a reluctant nod, while the other guards scan the area.

Guardsmen 2's Perception: 1d20 - 1 ⇒ (10) - 1 = 9
Guardsmen 3's Perception: 1d20 - 1 ⇒ (12) - 1 = 11

NPC's Damage Taken:
Illec: 2
Guardsman 1: 11
Guardsman 2: 17
Guardsman 3: 22
Guardsman 4: 11

Legionnaire 1: 35 (Dying)
Legionnaire 2: 40 (Dead)
Legionnaire 3: 33 (Dying)
Legionnaire 4: 28 (Stable)

Initiative, Round 6: Halistar, ???, Zanos, Half-Orc, Legionnaires, Algharud, Guardsmen
If noone wishes to pursue the Half-Orc, then I believe we can step out of initiative, and Zanos and Halistar can tell me what they're doing and give me 3 perception checks. Up to you guys :)


Male Human Barbarian (Invulnerable Rager) 6

I'd like to take the climb-check - what is the DC?


DC 15 Acrobatics or 20 Climb


Male Aasimar (Musetouched) Bard (Archivist) 6 AC:18, Fort +4, Ref +8, Will +6 . . . Perception+9

Perception: 1d20 + 11 ⇒ (13) + 11 = 24

Perception: 1d20 + 11 ⇒ (19) + 11 = 30

Perception: 1d20 + 11 ⇒ (5) + 11 = 16

Halistar will go and cast Cure Light Wounds on the most wounded guard for 1d8 + 5 ⇒ (4) + 5 = 9, and then cast Detect Magic and go and check on the chest containing the Mask.

spells cast:

1st level: 3/6
2nd level: 1/4

I would suggest the Zanos go around the corner to cast Magic Missile on the Half-Orc again, but Halistar would not.


Male Human Sage Wildblooded Sorcerer 6; AC 13, flat-footed 11, touch 13; HP 38/38; Init +2; Fort +6, Ref +6, Will +9; Perception +12

If it is Zanos' turn, he would go to look around the corner in an attempt to magic missile the half-orc! The blighter did poison him! :P


Male Human Sage Wildblooded Sorcerer 6; AC 13, flat-footed 11, touch 13; HP 38/38; Init +2; Fort +6, Ref +6, Will +9; Perception +12

Zanos gave Halistar a jaunty wave, despite his weakened state and half stumbled to the corner.

He incanted the ritual to release yet another barrage of silvery missiles at the retreating half-orc's back.

Magic missile damage: 3d4 + 3 ⇒ (2, 2, 3) + 3 = 10

Take that! Zanos thought triumphantly, then proceeded to abruptly sit down. Perhaps I'll just rest here a moment.


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

I am ready to jump in when the opportunity arises.


GM:
1d20 + 13 + 20 - 10 ⇒ (13) + 13 + 20 - 10 = 36
1d20 + 13 + 20 - 10 ⇒ (3) + 13 + 20 - 10 = 26
1d20 + 13 + 20 - 10 ⇒ (10) + 13 + 20 - 10 = 33
1d20 + 13 + 20 ⇒ (14) + 13 + 20 = 47
1d20 + 13 + 20 ⇒ (9) + 13 + 20 = 42

Zanos:
Zanos hurries after the retreating Half-Orc on his own, rounding the corner as the man is climbing up onto one of a half dozen camels. He is able to unleash his spell, which earns him a pained grunt and a fresh glare from the Half-Orc. "Hrokon will not forget you!" he bellows at you, before urging the camels into motion. They lurch along, but quickly increase up to a reckless speed for the metropolis, scattering pedestrians as the Half-Orc whips them on and quickly out of sight, turning into a parallel street to the one the party's caravan was on.

Halistar:
Halistar turns from the sight of Zanos unleashing his spell, and some sort of shout from the Half-Orc, as another sound reaches his ears over the hubbub of the soldiers securing the caravan. A rasping noise draws his attention to the chest on the back of the Crook Bearer's mount, in time to see a cloth wrapped shape disappear behind the camel's back.
Occurs on the second round since end of combat.

Algharud:
Algharud's Acrobatics: 1d20 + 10 ⇒ (17) + 10 = 27
Algharud's Perception check: 1d20 + 8 ⇒ (18) + 8 = 26

Algharud easily tumbles over the fence, arriving back at the caravan. He finds Zanos by the far corner, Halistar ahead of him at the end of the alley, and a number of dead or dying soldiers dressed similarly to those who accompanied the Paracount Julistar at the auction the previous day.

Rameth and Fairsplindle:
The pair of you received urgent messages from Venture Captain Norden Balentii this morning summoning you to the Sothis Lodge. A meeting with the venture captain revealed that an expedition soon to be underway was in need of additional members, after some of it's pathfinders had been rendered unable to continue due to personal reasons.

The Captain informed you to present yourselves at the Crimson Oasis in a certain part of the city, and make yourself known to Halistar Goldentongue. As you were approaching said in you heard the sound of a signal horn, and you now find yourself following a short way behind a squad of six confused looking city watchmen.

DC 15 Kn: Local or DC 10 Perform (wind instruments) recognizes the signal you heard as one used by the watchmen of the city to sound a retreat.

Might take another round or two of posts for you to reach the rest of the group but feel free to chat amongst yourselves.


Male Aasimar (Musetouched) Bard (Archivist) 6 AC:18, Fort +4, Ref +8, Will +6 . . . Perception+9

Halistar should have cast Detect Magic by then, right?

Halistar walks over to the other side of the camel to check what he saw.

"Guardsman Carast, could you please check the chest, as I believe that I saw a cloth wrapped bundle disappear from there just then."

Perception: 1d20 + 11 ⇒ (1) + 11 = 12
Survival?: 1d20 + 2 ⇒ (18) + 2 = 20


Halistar heads around the impatiently shuffling camels, casting his spell as he goes. As he concentrates on the area he saw the shape disappear he indeed detects the presence of magic. As he concentrates on that area the spell slowly feeds him more information, identifying 23 different auras, including a Strong transmutation [law] aura, before they all seem to disappear.

"What?!" Illec demands, turning towards Halistar and hurrying over. A quick glance up close is all it takes to see that the lock has been melted and forced open.

You're trying to find tracks in the middle of a city street? You can't really concentrate on Detect Magic and look for tracks however. So that would have to be the next round (and your detect magic would end).

If Halistar drops Detect Magic:
Halistar believes he spots some footprints next to the camel, which lead off towards an alley opposite the one the Halfling was first spotted in.


Male Aasimar (Musetouched) Bard (Archivist) 6 AC:18, Fort +4, Ref +8, Will +6 . . . Perception+9

Halistar will drop Detect Magic

"Algharud, you are better at tracking than I, do you think that you can follow these tracks to find our thief? He seems to be magically hidden from sight"


Male Human Sage Wildblooded Sorcerer 6; AC 13, flat-footed 11, touch 13; HP 38/38; Init +2; Fort +6, Ref +6, Will +9; Perception +12

"Can't be easy," muttered Zanos, hefting himself back to his feet.

"I might be able to help," the sage said louder.

He muttered an incantation while placing a hand on the waterproof bag slung at his side.

GM:

Zanos cast see invisibility (1 hour, personal only) using his mnemonic vestment to allow him to cast the spell from his traveling spellbook.

Alas, he can only use the vestment 1/day.

Perception: 1d20 + 12 ⇒ (17) + 12 = 29

He then looked around the area.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Local1d20 + 9 ⇒ (6) + 9 = 15

Hearing the sound of a retreat played Rameth loosen's his sword in his scabbard and straps on his buckler.

He increases his pace to catch up with some of the guard, as they all now seem to move towards the inn.

Guardsman, what is happening?

As they walk and, perhaps talk, Rameth keeps a sharp eye out on the streets for any clue as to what is happening.

Perception1d20 + 13 ⇒ (12) + 13 = 25


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

My understanding is that Shine is traveling with Rameth, per our orders from Venture Captain Norden Balentii.

Wait Rameth! I'm going as fast as my legs will propel me. The little gnome is all but running to keep up with her human companion. Those horns sound ominous. I wonder what they mean?. She huffs as she moves to catch up when Ramenth pauses to talk to the guards.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

What is the matter with me? Rameth slows slightly and bursts into laughter at his folly.

Sorry Shine! Those horns took me by surprise. And yes, someone is sounding a retreat. We better keep our eyes peeled

Rameth runs his free hand over his shaved head, as he does when he is concerned about something.

Rameth peers down at the Gnome he only met this morning. He glances at her holy symbol

Religion1d20 + 9 ⇒ (4) + 9 = 13 He tries to discern what god or goddess she worships and what he might know about the god.

I did not see which god in your profile Shine...though to be fair I only glanced at it briefly it was probably in front of my nose


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

going back and reading the beginning of this I thought Rameth would make the openingHistory checks since he is a history kind of guy History 1d20 + 13 ⇒ (12) + 13 = 25


Algharud is still taking in the scene when Halistar asks for his assistance, but a moment later Zanos returns from his pursuit anyway and casts a spell.

GM:
1d4 + 1 ⇒ (4) + 1 = 5
Escape Artist: 1d20 + 4 ⇒ (17) + 4 = 21
Perception: 1d20 + 12 ⇒ (13) + 12 = 25

Zanos:
As Zanos examines the area he doesn't initially spot anything, but once he turns in the direction Halistar identified he manages to spot a sneaky looking man moving stealthily away... or rather 5 identical sneaky looking men moving away with similarly indentical motions. 'They' are just slipping past an obstructing pile of refuse when they look back and spot Zanos looking directly at them. A few more steps gets them quickly past the pile and then they take off, abandoning stealth for speed as he hurries away out of sight.

As Zanos scans the alley, a few moments later you make out the sound of hurried footsteps leading quickly away.

-=-=-=-=-=-

Slight clarification Rameth, the horn sounded about a minute or so ago from the direction of the Crimson Oasis, which is what caused the watchmen to show up in the first place :)

"Buggered if I know." says one of the rear watchmen as Rameth catches up to them. "Someone's muckin' about with a signal horn, so we have to go investigate, even if it was a bloody retreat. Ya can't retreat without someone being there first." he mutters, half to himself.

As he's scanning around he spots down one of the many side alleys of the city, what appears to be a large... well some sort of door in a wall... except the door appears to be made of bricks like the rest of the wall. If the thing hadn't been left ajar he likely wouldn't have noticed it from this distance. The Crimson Oasis is just the next street over however...

Shine is a cleric of Sarenrae, you would have no trouble at all recognising that, the Dervishes and other followers of the Dawnflower have a strong presence within the city. As to the History checks sure take a look, but the VC didn't actually tell you much about the expedition, you get the impression that it's fairly important however, and he was a bit harried about organizing replacements for it :)


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

ooooo well that just makes all kinds of sense doesn't it? :P

Local 1d20 + 10 ⇒ (11) + 10 = 21 and Geography 1d20 + 5 ⇒ (5) + 5 = 10

Is it logical that the building that the hidden door leads into is the back of the Oasis? Or is that one street over in another direction?

If so...DM and Shine:
Rameth thanks the Guardsman and lets him on his way.

Shine, that is apparently the back door into the Crimson Oasis. I am guessing that it is not supposed to be open...something must be wrong. Care to join me inside? Rameth points out the gap to Shine. Then moves into the alley and into the door, drawing his sword as he does. If there is no light he will first command his Wayfinder to light up on his Belt.

If the Oasis is the other direction:
Rameth lets the guards continue about their business and Rameth follows along until he and Shine must go another direction.


Male Human Sage Wildblooded Sorcerer 6; AC 13, flat-footed 11, touch 13; HP 38/38; Init +2; Fort +6, Ref +6, Will +9; Perception +12

"He's invisible and running that way!" cried Zanos, who then ran in that direction, his every step taking herculean effort.


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)
Rameth the Delver wrote:

What is the matter with me? Rameth slows slightly and bursts into laughter at his folly.

Sorry Shine! Those horns took me by surprise. And yes, someone is sounding a retreat. We better keep our eyes peeled

Rameth runs his free hand over his shaved head, as he does when he is concerned about something.

Rameth peers down at the Gnome he only met this morning. He glances at her holy symbol

Religion1d20+9 He tries to discern what god or goddess she worships and what he might know about the god.

I did not see which god in your profile Shine...though to be fair I only glanced at it briefly it was probably in front of my nose

It is there, in the listing at the top under Deity: Sarenrae.


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

If we are going through the brick door:

Shine reaches out and touches Rameth on the elbow and whispers Blessings of the dawnflower on you my new friend. As she does so she casts Bulls Strength on Rameth and adds After you.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Ah yes of course it is. I went exploring through all the stats and text. And, if we go through the door, Rameth has never been so buff!


The alley and false door is in the complete opposite direction to where the guards are heading, which is also the direction of the Crimson Oasis. It seems clear you're all heading in the same direction, especially when a few moments later you turn into a side street, and spot a large train of camels. Alongside the train a number of downed people--a couple in pools of blood--5 armored figures in similar dress staring at another alley, and three people beating feet towards the same alley, one of which resembles the man described to you as Halistar Goldentongue.

-=-=-=-=-=-

As Zanos shouts out and takes off after the burglar a half dozen watchmen round into the street, coming to a stop a good 50 feet from the caravan. "What's going on here!" bellows the lead guard.

Following a short way behind the half dozen watchmen are a strange looking gnome--witch is saying something--and a Human.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Knowledge Local 1d20 + 10 ⇒ (6) + 10 = 16 or Nobility 1d20 + 5 ⇒ (12) + 5 = 17

I assume that I would know the name of the Ruling Council under the Ruby Prince and the name of the First Speaker.

Rameth seizes upon his innate luck before speaking, looking deep inside he finds a spark of fortune. Swift Action-Activation of Luck

Halistar Goldentongue we are here to assist you! Guards look to the fallen! By order of the personal guard to Danakhrist Phi of the council of the Sun and Sky. We shall settle the rest!

Bluff1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26

Rameth moves quickly towards Halistar to assist however he can. Double move


Male Aasimar (Musetouched) Bard (Archivist) 6 AC:18, Fort +4, Ref +8, Will +6 . . . Perception+9

"Zanos where is he right now?"

If Zanos can indicate where the invisible man is, Halistar will cast Sound Burst in the area to hopefully stun him.

Sound Burst:

1d8 ⇒ 2 Damage and a DC17 Fort save or be stunned for 1 round. Successfull Fort save negates the stun but does not reduce the damage.

If that seems unadvisable, he will invoke his inate ability of Glitterdust, which give him a -40 stealth check and will require a DC17 Will save or be blinded for 6 rounds.


Halistar hurries over to where Zanos stood at the opening of the alley, in time to spot the weakened Sorcerer struggling to navigate past a large pile of trash partially blocking the alley about 20 feet in, making targeting difficult. Plus there seem to be a number of confused guards, and someone shouting his name in particular.

Let me know which one you want to cast.

Zanos: DC 15 Bull Rush or Escape Artist to bypass the trash and get a good look at the guy again to range-find for Halistar


Male Aasimar (Musetouched) Bard (Archivist) 6 AC:18, Fort +4, Ref +8, Will +6 . . . Perception+9

Lets go for the Glitterdust first.


Waiting for Zanos then to act as your rangefinder :p


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

u should invest in a laser rangefinder, I hear they are easy to use and more accurate than most pathfinders


Male Human Sage Wildblooded Sorcerer 6; AC 13, flat-footed 11, touch 13; HP 38/38; Init +2; Fort +6, Ref +6, Will +9; Perception +12

Och! What a choice! :P

How about something a little flashier?

"He's right--" Zanos started to say, before interrupting to mutter an arcane phrase and unleash three more silvery arrows of force, that slammed into the exact location of the invisible man. "--there!"

Magic missile damage: 3d4 + 3 ⇒ (4, 4, 1) + 3 = 12

GM:

As magic missile doesn't require an attack roll, all three missiles hit him, but likewise they don't dispel any mirror images.

Zanos suddenly noticed the boisterous man and the wild-looking gnome. Hmm... the man looks familiar, he thought. Have I seen him at the Pathfinder Lodge?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I stand corrected a magic missle range finder...impressive


Well, you kind of missed the point there, but oh well :p

Will save: 1d20 + 5 ⇒ (18) + 5 = 23

Zanos and Halistar managed to get a glimpse of the fleeing figure on the other side of the stacked crates and debris, Zanos blasting him with more shards of light, and Halistar covering him in shimmering dust. He continues unperturbed, reaching the street on the other side, and beyond view without navigating the pile.

Do you have any more first level spells left at this point Zanos?


Male Human Sage Wildblooded Sorcerer 6; AC 13, flat-footed 11, touch 13; HP 38/38; Init +2; Fort +6, Ref +6, Will +9; Perception +12

I've got one. You can always check my "Resource Management" spoiler for my current status!

And sorry I didn't want to risk an Escape Artist. Relying on the die roller for something that I thought was time sensitive wasn't likely to succeed (I only have a +2 to that roll). :P


1 person marked this as a favorite.
F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

The gnome hear's Rameth's statement of deputization and believes it for a moment. I don't recall having that authority, but sweet. Its good to work for Danakhrist Phi.

It would be nice to have a map. But I think we are far enough behind that with Shine's short legs she is not gonna catch up. Still, please let me know if she can see the now visible runner, and how far away he is from her.

Yes, the wounded are the priority here. See to them. the charismatic gnome calls out and she double moves to close the distance.

Assist to Bluff: 1d20 + 4 ⇒ (14) + 4 = 18


Another move will about get you to the end of the alleyway Fairsplindle :p

Fair enough Zanos :p


Male Aasimar (Musetouched) Bard (Archivist) 6 AC:18, Fort +4, Ref +8, Will +6 . . . Perception+9

Halistar will try to follow to keep him in sight. If the opportunity presents, he will cast Sound Burst on him.

I do believe that Algharud might have been going with him.


Well you'll need get past the trash then. Bull Rush or Escape Artist.


Male Aasimar (Musetouched) Bard (Archivist) 6 AC:18, Fort +4, Ref +8, Will +6 . . . Perception+9

Survival: 1d20 + 2 ⇒ (2) + 2 = 4
Perception: 1d20 + 11 ⇒ (6) + 11 = 17
Escape Artist: 1d20 + 9 ⇒ (7) + 9 = 16


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

Seeing the person matching her description of the Pathfinder she was to meet and join up with trying to move through the restricting terrain Shine quickly casts a spell to assist. Move Freely by Sarenrae's hand!

Immediate action to cast Liberating Command on Halister - +12 to Escape Artist.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth releases his grip on his luck trusting that it will stay with him for a little while longer Lingering Performance Rameth keeps a wary eye on the guards, hoping his bluff succeeds, as he moves toward the trash pile himself.

Spells flashing everywhere racing through alleys dodging refuse...Fantastic!

He navigates the trash pile

Escape Artist 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21

If Shine fails the Escape Artist Check:
Slide you leg to the left, lift your right arm now jump! Casts as an immediate action Gallant Inspiration. Shine's check gains 2d4 ⇒ (4, 1) = 5

Luck will last another round before it has to be recast


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

The gnome is not so nimble as her new friend, but is small so might not need as much room to slip by. She does her best to keep up.

Escape Artist: 1d20 + 1 ⇒ (17) + 1 = 18

Who we chasing?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I have no idea! Hahahahahahaha Rameth almost stumbles as he laighs at the obsurdity of it all.

All I know is this Goldentongue we are supposed to meet with is chasing someone and there is carnage behind us and spells flying in front of us. He must need help!


Halistar slips easily past the piles of trash in time to see a number of glittering, humanoid figures climbing onto a camel alongside a familiar, bloodied looking Half-Orc already mounted.

Hrokon's save: 1d20 + 8 ⇒ (13) + 8 = 21
Invisible's save: 1d20 + 5 ⇒ (12) + 5 = 17
Uhh. Hmm, does sound burst affect the camels... hmm, I guess so. *mutters* makin' me look up the stats for camels...
Hrokon's camel: 1d20 + 5 ⇒ (20) + 5 = 25
Invisible's camel: 1d20 + 5 ⇒ (18) + 5 = 23
Rofl. Wow

Halistar quickly incants his spell and blasts the pair and their mounts, but miraculously none of them seem to be affective. The two camels--and the other attached four still trailing behind the Half-Orc's--do lurch into action however before the invisible, mirrored figure has properly settled himself.

Ride check: 1d20 + 9 ⇒ (16) + 9 = 25
He easily adjusts to the loping movements of the camel and takes up his own reins as the half dozen camels are quickly whipped up to speed once again.

If Halistar runs to the end of the street he could get off one last Ear Piercing Scream, but they'll be too far away for another Sound Burst.

-=-=-=-=-=-

The watchmen meanwhile are just further confused as one of the men following behind them confidently claims authority from the First Speaker himself. The other guards look to the one who spoke up a few moments ago, who looks significantly uncomfortable.

He looks relieved when Illec approaches and start to talk with him, explaining the situation of their ambush.

"Ah-hmm, yes well. Right men, you heard him, see if any of those men are still alive, and if they are clap manacles on them."

Just waiting for Halistar's last action before we should be able to wrap this up properly. Rameth and Fairsplindle aren't going to get there in time to do anything unfortunately.


Male Aasimar (Musetouched) Bard (Archivist) 6 AC:18, Fort +4, Ref +8, Will +6 . . . Perception+9

I think you may be confusing the spells. Glitterdust has a range of medium, but Sound Burst and Ear Piercing Scream are both close range.


Hmm, so they do. I don't know what I was looking at before on your character sheet that had Medium range then... Calm Emotions maybe...

Fairsplindle and Rameth bypass the wobbly looking trash pile in time to see a half dozen camels disappearing down the street, one riden by a Half-Orc, the other by some indistinct blob of several vaguely humanoid glitter-beings overlapping each other on the camel's saddle. Halistar appears to have been left behind at the end of the alley.

401 to 450 of 781 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Four Pharaohs of Ascension - Gameplay Thread All Messageboards

Want to post a reply? Sign in.