The Forgotten God (Table 4) (Inactive)

Game Master Rednal

Heksfazia, the Thousand Forms

Ravenmoor
Kriegler Manor
Chenowitz Place


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Discussion Thread for this campaign, covering casual talk and any questions.


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

Sweeeeeeeeeeeeeeeeeeeeeeet!

EDIT: Alias coming soon... (ish)


Fortunately, there's no huge rush on that. XD Get it done when you can.


(Fe)male Half-Elf (currently) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 36/36 | AC: 18, T: 12, FF: 18 | Fort: 9, Reflex: 7, Will: 7 | CMB: +4, CMD: 18 | Init: +0 | Perception: +7 (lowlight vision, darkvision 30) | Sense Motive: +5 | MP 2/5 |

Thing one.


(Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 21 | AC: 18/20/18, T: 12/14/12, FF: 18/18/18 | Fort: 9/9/11, Reflex: 7/9/7, Will: 7/5/7 | CMB: +6/+4/+4, CMD: 20/20/18 | Init: +0/+2/+0, Perception: +7/5/7 |

Thing two.


(Fe)male Half-Elf (currently) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 36/36 | AC: 18, T: 12, FF: 18 | Fort: 9, Reflex: 7, Will: 7 | CMB: +4, CMD: 18 | Init: +0 | Perception: +7 (lowlight vision, darkvision 30) | Sense Motive: +5 | MP 2/5 |

Edited Heksfazia's name to match what you wrote at the top. :)


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

Catching up on all the really cool things in the other games now.

I have to say, if Harath hadn't beaten me to it (and stolen the name Harath!*) I'd totally have gone in that direction. As it is, one of the reasons you ended up with the story options you did (instead of a metric ton of psionic variant story options) was because he'd already gone there, and I was looking for something different. All that? Just to say: I love that thread already, even though I'm on the *checks* sixth post. Awesome description-stuff. :)
No, seriously, though, you're probably lucky it was him. I would totes have gone all Thrallherd with Thrallherd/illithid followers to make Thrallherd/illithid followers to make Thrallherd/illithid followers ad infinitum until I had a million-soul metaconcert. Mostly just to say that I finally had a million-soul metaconcert. I mean, granted, illithids don't exist in PF, metaconcert doesn't work that way, and, you know, you'd probably say "No" anyway, but A MAN CAN DREAM, DANG IT!! *weeps because that game will never come to pass* :D

I've already read Hadran and Orithos', and that's pretty awesome, too! I like the interaction between the two of them, and the synchronizing of their stories. Nice.

I've yet to catch up to Sevia, and that might take a bit.

Do you want me to add a title to Heksfazia like Hadran and Orithos? Should I choose to rename her "Ecksfayzua, the ???" for maximum exposure to nomenclature (similar to how you have their titles above, but their names don't match this)?

Do you like the separation between Heksfazia and H'ecks-pha-czu'whaugh? It seemed the best way to handle those sorts of things.

* I have a character based in Eberron named Minharath, built with the kalashtar race there. He's now the King in Kingmaker in Golarion. Eberron may well be a hallucination caused by Nex's attempts to combine the soul of Dou-Bral, the spirit of the Peacock Spirit, and the body of Count Ranalc with his own, and accidentally erasing himself in the process. I don't know! I... uh... I helped my GM confuse me on that issue. Hm... I think I suck as a munchkin.


You don't HAVE to add a title. XD I do it to the top of the campaign to help me remember who's involved, and I do it to my own characters just to be sure the name isn't identical... but it's not really necessary unless you really want to do it. I doubt anyone will be copying that name. ^^

The separation is... I suppose it's fine to have a second alias, particularly if you'd otherwise need to be changing your stat bar fairly often. XD


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant
Tacticslion wrote:
Hm... I think I suck as a munchkin.

Not gonna stop me from trying, apparently, though!

So anyway, I was curious: how do you handle the +0 LA templates?

Riverborn; template for Heksfazia?

Basically, this lets her hold her breath longer. Seems appropriate by way of her back-story: I noted that she "lurked" in the "depths" of the Abyss, and, as the tendency of qlippoth is oft (like most Lovecraftian themes) ichthyic or cephalopodic in nature (qlippoths usually being combined with anthropods and fungi for extra "ew") it really seems appropriate.

Also, I could do worse than her being able to hold her breath longer, and it kind of feels like it could be used for subtext somehow. I'm... not quite sure how, though. It just feels like it should be.

Terror Creature; template for H'ecks-pha-czu'whaugh?

Unhallowed Creature; template for H'ecks-pha-czu'whaugh?

The Terror Creature is obviously superior, in terms of power, for H'ecks-pha-czu'whaugh, but the unhallowed just... feels right, even though it does nothing for her, mechanically.

I was also thinking of the Enraged template for H'ecks-pha-czu'whaugh, but in the end I rejected it, mostly because she's not supposed to be full-on rage-beast. It just somehow seemed fitting sometimes. One thing that might be possible, is you might want to just go, "Oh, hey, she's lost control" or something. I'd be kind of okay with that, if used judiciously for story-purposes on your part.

Also, conversations about Half-fiend template, and becoming a demon:

Here's a bunch of goofily-written things that don't really have any bearing on the game at present, but may communicate better my own idea/thought process on how I built her:

Here's what I actually want from all that:
Quote:

outsider; darkvision 60 ft.

Constant—detect good, tongues
At will—charm monster, detect thoughts honestly, though, I'd kind of want this as "constant" ala a Rakshasa... but that's just being greedy, suggestion
Int +8, Wis +4, Cha +16
tongues, telepathy 100 ft.
Change Shape (alter self, Small or Medium humanoid)

Here are things that would be nice:

Quote:

DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18

fly 50 ft. (average)
Melee 2 claws +11 (1d6+1)
Special Attacks profane gift
Spell-Like Abilities (CL 12th)
At will—greater teleport (self plus 50 lbs. of objects only)
1/day—dominate person
Str +2, Dex +6, Con +10

Here are things that I don't care about: everything else

Here are things that I'd be very willing to do without:

Quote:

DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18

fly 50 ft. (average)
Melee 2 claws +11 (1d6+1)
Special Attacks profane gift
Spell-Like Abilities (CL 12th)
Constant—detect good
At will—charm monster, detect thoughts, greater teleport (self plus 50 lbs. of objects only)
1/day—dominate person
Str +2, Dex +6, Con +10, Int +8, Wis +4, Cha +16

Leaving my most hoped-for:

Quote:

Special Attacks profane gift

Spell-Like Abilities (CL 12th)
Constant—tongues and if I could weasel in detect thoughts or hypnotism[/i], that'd be pretty great, too
At will—suggestion and, if I can weasel it in hypnotism or detect thoughts, that'd be pretty great, too
tongues, telepathy 100 ft.
Change Shape (alter self, Small or Medium humanoid)

With a suggested "asking" of:

Quote:
+6 Int, Wis, Cha
Profane Gift (Su) wrote:

Once per day as a full-round action, a succubus may grant a profane gift to a willing humanoid creature by touching it for 1 full round. The target gains a +2 profane bonus to an ability score of his choice. A single creature may have no more than one profane gift from a succubus at a time. As long as the profane gift persists, the succubus can communicate telepathically with the target across any distance (and may use her suggestion spell-like ability through it). A profane gift is removed by dispel evil or dispel chaos. The succubus can remove it as well as a free action (causing 2d6 Charisma drain to the victim, no save).

What I want from the Half-Fiend template:

Quote:

...

...
...

:/

Mostly the entire reason to go through the ritual was just to get to the succubus traits. (I mean, okay, yeah, becoming an outsider, and some of the resistances/immunities are nice, but not really what I'm actually after in any way. :D)

This is not me saying, "give me my wants!" so much as me communicating with you to help you understand where I'm coming from, and what I'm looking for.

If I was going strictly for "wants", I'd be trying to get the reincarnating part of the reincarnating druid archetype and/or the immortality ability from the monk of the four winds all up in this biz. :D

The idea behind the profane gift and suggestion is that she's a manipulator: that's exactly what she does. The tongues and telepathy are all tied up into that particular series of abilities. (Similarly, detect thought as she really understands what people truly desire and uses that to manipulate them, while hypnotism is just awesome for low-level rubes once she's actually powerful enough to do this sort of thing). Change shape is because she... changes shape.

The outsider thing is something she gets anyway, later on, so that's not really a big deal, and she has revelations that will take care of many of the defensive elements she'd otherwise acquire anyway as well.

If you want to compromise, make a different template, or something, I'd be very interested in thinking about it.

I don't actually need a template at all, I think - I'm mostly after it to make her mesh with the concept more than anything else.

Anyway: thanks!

QUASI-EDIT

Quote:

You don't HAVE to add a title. XD I do it to the top of the campaign to help me remember who's involved, and I do it to my own characters just to be sure the name isn't identical... but it's not really necessary unless you really want to do it. I doubt anyone will be copying that name. ^^

The separation is... I suppose it's fine to have a second alias, particularly if you'd otherwise need to be changing your stat bar fairly often. XD

Ah, cool!

I'll try to think of something, but... I might not get it established in time.

I'm glad the separation is okay. It makes more paperwork to update, but it'll be much faster in actual play. Kind of like having your summons printed out ahead of time. :)

The formatting, by the way, is STR/DEX/CON, in case you're curious. I made the rest of her stat block only referencing the things that change. I figured that would be the easiest way.

Thanks again!

EDIT:

Herald of All wrote:
I watch the rise of the fallen. The heavens themselves await to see if your re-ascension shall come to pass.

... look, I had to. It's tradition by now!

Also: sweeeeeeeeeeeeeeeeeeeeeeet!


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+0 Templates still cost you a Class Level to swap in, as if they were +1. Most of them are mainly minor adjustments (strength in one area for weakness in its opposite), so taking them will generally result in a loss of total power. Same goes for any negative LA templates (1 class level each as payment).

Also... if you have multiple templates, they'll all be counting towards your limit of 5 levels' worth at all times, even with changes to your body and all. You might want to keep that in mind when deciding which of them to take.


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

No problem. I had to ask! :D

Given what you've said about potential lethality, I likely shan't be using any at this time. The unhallowed was purely flavor, while holding breath longer is nice, it's not remotely worth +1. :)

(The terror creature thing is actually pretty cool, but likely not what I'd spend +1 on, especially not on only 10 minutes a day!)


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

Incidentally: super useful set of posts. Thanks! :D


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

Hey, two questions:

1) can my character be conjured despite not (currently) being an outsider? (I think that might be cool for various RP reasons and give GM hooks to do stuff.)

2) can my character research and develop the following three spells?

  • Scholar’s Touch: Read books in seconds. (1st lvl 3.5 spell, see below)
  • Eidetic Lock (1st lvl 3.5 psionic power - but in this case as a spell, see below)
  • Scholar's Lock (3rd lvl home-brew spell we usually permit in our games, see below)

Scholar's Touch:
Scholar's Touch wrote:


Scholar's Touch
School divination; Level alchemist 1, bard 1, cleric/oracle 1, magus 1, sorcerer/wizard 1, witch 1
_________________________
CASTING
_________________________
Casting Time 1 standard action
Component V, S, M (a scrap of parchment and a pinch of tinder), F (a thin crystal disk)
_________________________
EFFECT
_________________________
Range touch
Target One book/round
Duration Concentration (up to 1 round/level)
Saving Throw none; Spell Resistance no
_________________________
DESCRIPTION
_________________________
With this spell you can touch a book or scroll and absorb the knowledge contained within as if you had just read it. This is equivalent to a solid reading but not deep study—the character does not gain perfect recall of the information, just whatever he would have gotten from reading it completely once. If you can’t read the language of the source, the spell has no effect. This spell cannot be used to prepare spells or to cast magical scrolls, nor does it have any effect when reading a magical book (such as a tome of understanding).

==================================================================

Eidetic Lock:
Eidetic Lock wrote:


Eidetic Lock
School divination; Level alchemist 1, bard 1, cleric/oracle 1, magus 1, sorcerer/wizard 1, witch 1
_________________________
CASTING
_________________________
Casting Time 1 standard action
Component V, S, optional F (a valuable item related to memory, vision, or sealing such as a lock, a book, or a crystal worth at least 50 g)
_________________________
EFFECT
_________________________
Range touch
Target 1 willing creature
Duration 1 day/level or instantaneous (see below)
Saving Throw Will negates; Spell Resistance Yes (harmless)
_________________________
DESCRIPTION
_________________________
You magically embed an image or a short passage of text into the long-term memory of a single creature. The creature can, any time within the duration of the spell, thoroughly describe the image or recite the passage verbatim. The limit to this ability is an image of a single nonmoving figure, or a passage of a nonmagical nature of up to 500 words. If the creature has artistic skill (5 or more ranks in any appropriate Craft) it can replicate either the image or shape or an impression of the image within its appropriate Craft skill (at GM's discretion). If the creature can't read the language in which a passage is written but has skill in Craft (calligraphy), Linguistics, or a similarly appropriate skill, it can reproduce the passage. If the creature can read the language in which a passage is written, it can reproduce the passage without needing the Craft or Linguistics skill.

Special: If you prepare this spell as at least a second level spell or higher (or expend a 2nd level or higher spell slot to cast it) and provide a valuable Focus (as described above) the duration becomes instantaneous instead. The information becomes permanently locked in the creature's mind.

==================================================================

Scholar's Lock:
Scholar's Lock wrote:


Scholar's Lock
School divination; Level alchemist 3, bard 3, cleric/oracle 3, magus 3, sorcerer/wizard 3, witch 3
_________________________
CASTING
_________________________
Casting Time 1 standard action
Component V, S, F (a valuable item related to memory, vision, or sealing such as a lock, a book, or a crystal worth at least 300 g; see below)
_________________________
EFFECT
_________________________
Range touch
Target up to 1 book (or other written item)/level
Duration instantaneous
Saving Throw none; Spell Resistance No
_________________________
DESCRIPTION
_________________________
You instantly and irrevocably read and memorize a text, group of texts, or other writings by touching a stack, a bookshelf, or similar collection. The information becomes permanently locked in your mind.

This is equivalent to a deep study—you gain perfect recall of the information, exactly as if you have memorized the text. If you can’t read the language of the source, the spell has no effect.

Unlike Scholar's Touch, this effect does allow you to hasten reading magical texts (such as a tome of understanding), however if used for this purpose, it acts slightly differently and requires a 5th level spell slot (see below). When using this spell in this way, each casting instead counts as a single hour of study; you may utilize this effect no more than a number of times per day equal to your caster level. This can shorten the time required to read a magical text and gain its benefits. Every eight castings reduces the minimum days required to study a text to gain its benefits by 1.

Special: If you prepare this spell as at least a fifth level spell or higher (or expend a 5th level or higher spell slot to cast it) you may choose not to provide the Focus (as described above). If you are using this to hasten your reading of a magical tome (as described above), it requires both a 5th level spell slot and the material focus.

==================================================================

Anyway, let me know what you think! (Incidentally, this is the first time I've made a formal write-up of Eidetic Lock, despite the fact that we've used it or its equivalent power for the last seven years in gaming give or take. :D)

I'ts worth noting, with the Eidetic Lock, that Modify Memory can do something very similar, more freely. Hence, I felt comfortable placing a (very specific/limited) Scholar's Lock at 3rd level. Sure, it has other benefits, but it's entirely up to you to if you prefer to accept/deny/shift things around a bit. :D

EDIT:

While looking up other things, I also found this thing that seems really cool, and might be worth suggesting to both Hadran and/or the Raven Queen. In fact...

EDIT 2:

Just to let you know, in our games neither Scholar's Lock nor Eidetic Lock have the optional components and Eidetic Lock is strictly a 2nd level spell. The reason I presented them to you in the form that I did above is because I figured that it would be more balancing to most sensibilities, and to cleave a little more closely to the original Eidetic Lock (which is a 1st level power, but can be augmented). Also, Eidetic Lock is a telepathy which might fit better with enchantment or illusion, but I chose divination for the simple purpose of making the trio of spells "neater" - feel free to suggest alterations, adopt or modify them, or anything for this game or your own. ^-^ I like sharing! (Which is why I posted the spells on the walls of the other games. I figured they'd like 'em.)


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Let's see... those spells should be fine for use within the game, particularly since they seem like reasonable adaptions and won't be hugely overpowered or anything. ^^ Though I might change my mind if I see you somehow abusing it... players can be endlessly creative, after all, and this game offers an abnormally high number of chances to do that sort of thing. Otherwise, though, I think we're good.


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

Awesome, thanks!

I do tend to abuse things, though not necessarily on purpose, and usually I give pretty advanced warning.

The last thing has developed because I like GMs to be aware of potential problem areas - I don't like making things difficult on them, it just kind of happens at times. If a problem develops, I'll be glad to work it out with you why it's stopped working or has altered it's function.

(SOME (but not necessarily all) EXAMPLES OF HOW IT CAN BE STOPPED: Nethys tweaked magic in general for some reason; an unexpected or unknown lifetime-exposure-limit means it ceases working after <X> uses; there is some sort of limit based on hit dice; the "instantaneous" was just guesswork based on incomplete data... it's really months/lvl or years/lvl once it's been used more than once; the ancient Thassilonian rune magic upon which it was based actually touches Lissala directly somehow, and she's ticked so she cuts me off at the source; or, "Hey, TL, it's making it hard for me to GM: cut that out.")

Mostly, however, I plan on using those three feats to simulate her previously noted traits: the fact that she's almost endlessly patient and researches the ever-loving daylights out of a given "target" and plans (rather excessively) in advance a large number of contingencies and plans for that target using all of that information before acting on anything. At least if she can help it.


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

Oh, hey, two things really quickly:

1) AHAHAHAHAHAHAH~! Brilliant job putting her into Axis. Flawless victory, sir. Flawless victory. Well played indeed. :)

2) If you don't particularly want me examining the sarcophagus (I'm aware that players can sometimes leap upon unimportant things and come to believe they're the most important of all of the GM's clues) you can tell me so out-of-character. I'll find some in-character way to justify it. There are perks when playing a CN formerly completely insane creature once made of equal parts madness and depravity, and now only slightly more stable... sometimes.

3) (I know, I only said two, hush): Seriously, if anything I do starts getting in the way of GMing, let me know. I don't like doing that. I might try to talk to you a bit about it before doing anything, but, if we can't come to an easily acceptable compromise or I can't come up with good ways to help you do things more easily within her current dynamic/abilities/etc, I'll try and work out an in-character way of altering things or, perhaps, her own tendency towards Change simply takes over in spite of herself... That said, I'll mostly just toss out ideas that you can take or leave at your option. I'm very much so into the, "player help the GM"-type paradigm, and will be glad to work with you. :D

4) (Yes, I can count; I said 'hush'!): Also, I recognize that I'm the Johnny-come-lately of the four-table game. If you need to either drop this one, or you need to make this one "lighter" for your own reasons to help GM the others better or more easily, I really want to know. That'll be fine. I'm really excited about this game, but at the same time, you're basically doing this for fun, and if it's not fun... don't do it! I know these sorts of things can become a burden. :)


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1) I know you're paying attention to the others, so I decided to do something you wouldn't expect. ^^ Gotta keep you on your toes, after all.

2) The coffin has absolutely no importance or relevance once you're outside of it. ^^

3) Oh, don't worry, I'll certainly let you know if it's a problem. That said, I'm a GM of the "Try to make it work" variety - I may not always agree 100% with something, but I will certainly try to make your ideas work somehow before ever giving a flat-out "no".

4) Fortunately, keeping to a fairly steady pace of 1 post per table per day helps to keep things manageable. ^^ Social posts are always easy for me, and I will try to juggle combat between the tables so it's never too tough at any one time. I'm trying to avoid burnout on both sides, after all. XD I'm not expecting too many problems.


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

Aaaaaaarrrrrrrrrg!

I had a post written up, but my iPad died at the exact moment I was going to submit it. :/

I have temporarily plugged my iPad up, despite the storm, to let you know I'm going out of town for three nights: Friday or Saturday-ish is when I'm returning. I'll try to update before then, but no guarantees. I'm sorry.

Regardless, let the others keep gaming! Enjoy. Gr... lousy battery...


Real-life happens. ^^ Don't worry about it.


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

I'm back, baby! :D

Will work on responding as soon as I can...


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

Well played, you magnificent... person.

Also, I did, at least to some extent, expect this, or something very like it. I figured I had about a 50/50 chance of it being Hell or the Material plane. There was some possibility of it being one of the other outer planes, but I really couldn't guess which one, so I suppose it's more like a 45/45/10 split in my mind, but I was deeeeeeeeeeeeeply suspicious of a helpful young woman who was completely unafraid.

Either the 'countenances had kicked into overdrive, or she was more than she appeared. Before she offered me a way off-world with her, I'd actually considered the possibility that she might be an axiomite, follower of Norgorber (complete with poisoned bread), or something else who felt (and probably had reason to feel) extremely confident of herself.

That said, while I guessed Hell and more-than-appearances-suggested girl... I didn't put them together to get a devil for some reason. Oops.

Either way, well done. :D


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Actually, the original plan was for that person to be your equivalent of Fhanys, from Sevia's game... but Hexy's over-the-top behavior made me change my mind. XD To be honest, I'm looking at running this game as a sort of "Planar" version of The Forgotten God, traveling to places other games might not go. After all, nobody said that a god's power could only be held on the Material Plane...


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

Hahah! Nice. So... both of my 50/50 guesses were correct (at different times)! XD

Regardless, I'm cool with wherever this one goes. I like the idea of her being in over her head: she always was, really, (eldritch abomination that existed before all ages aside) she just never let it bother her.

That said, I wouldn't turn down an ally... at some point.

:D


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

By the way: she dropped the ditz because he clearly wasn't a buyer. It's worthless and exhausting when it's worthless, and she wasn't going to insult his intelligence by pretending to be something that he wasn't going to buy. She thinks he's stupid for being so lawful, but otherwise probably pretty smart. Hence, respect. EDIT: and hence choosing not to engage in small games while offering him more frank and straightforward analysis of the situation. In other words, she refuses to engage things on his terms by using his terms to engage him. :)


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Well, we'll just see how that goes, I suppose. XD


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

More clarification: I'm aware that I'm dealing with an exceptionally potent creature.

Hexy would be more than willing to settle for any contract similar to what is described, presuming there are no "hidden fees".

She is currently simply bargaining. What I might suggest is


What you might suggest is...?


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

... Behold: attention deficit at it's finest. My apologies.

I've no idea, now, what I was going to say, but despite her words, she's not looking for a crony. An ally she can rely on, sure, but that reliance is entirely with the understanding of "I'm not going to abuse this (okay, except for making you wear hilarious clothes)" as she doesn't want a mindless automaton, and I'm not seeking a high CR (are they 10? 11? I've forgotten) "do as I say" flunky in-game.

So maybe something simple, like, "they negotiated and haggled until a contract was drafted that they agree on including no charge for: information, safe passage (if possible) and room/board, and a general lingering sense of good will."

Yeah, I know: it's asking a lot. But Hexy's brazen that way. :)

Note: I've not yet read your update.


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In general, don't expect to see people following you around or helping you solve your problems, particularly when you're adventuring and not at any kind of base. ^^ You're meant to face most challenges solo, after all.


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant
GM Rednal wrote:
In general, don't expect to see people following you around or helping you solve your problems, particularly when you're adventuring and not at any kind of base. ^^ You're meant to face most challenges solo, after all.

Exactly. Wasn't after that sort of thing, regardless of the contractual whatever. :)

Also, I've now seen the update, and responded! Niiiiiiiiice.


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

Arg! Sorry I missed posting, yesterday! I ran out of time. Hopefully today, hopefully soon-ish...


Stuff happens. ^^ Don't worry about it.


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant
GM Rednal wrote:
Hah! It was actually quite fun playing this guy. ^^ I'm not aiming for any particular pace - you're free to spend as much or as little time as you'd like on any given thing.

Oh, good! When I realized how long this was going on, I was suddenly really worried I was being "that guy" who refused to take your GM hooks. I, uh... I can... do that... sometimes. I was having a ton of fun, but then I was all, "Wait: how long have I bargained with the GM to just say 'yes'?!" followed by "OH SNAP!" when I realized.

I want you to enjoy the game to! (Otherwise, why are we all here, y'know?)

Also:

Quote:
Now that you're through the portal, however, you finally have the opportunity to look down at the paper, where the mark of the devil you were talking to sizzles slightly. It's actually quite clear, really, without the kind of incomprehensible scrawl some might use to stop others from seeing or knowing their name. Even your limited knowledge of the religions of the universe planes is enough to recognize the symbol to the left of the signature, though... and the name Asmodeus.

...

...

...

You are truly a magnificent... person. Yes. That is the word. ;D

Well played, sir. Very well played indeed.

(Also, I nerded out. Just a bit.)


Well, I am trying to avoid railroading anybody too hard. XD This isn't a by-the-numbers adventure path where things actually need to be done in a certain way (and where I'd expect players to go along with it). It's actually quite open, so I'm honestly not too worried about what you plan to do. You could focus on gathering your artifacts as a primary mission, deliberately go out and try to train yourself, or simply relax for a bit to see if doing that makes everyone else panic. ^^ Besides, a few days of debate on here is equivalent to maybe two minutes of talking over an actual table, and I'd be surprised if you didn't want at least that much.


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

Cool. I'm still getting used to the rhythm of PbP's... hence... sometimes I'm all "Arg!" when there might not be a reason to be. Still... I'll try not to drag us too much!


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

Hey, just to let you know, I created this thread to see about shedding my reliance on Dexterity. You'd be the first to know if I end up using something from there instead of one of my own ideas. If you'd rather me not have that thread or use it at all: that's fine. I think it's a worthwhile idea to have a place to compile those tricks for the community, even if I don't use it. Thanks!


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As long as stuff is possible to do within the rules, I'm not especially worried about it. XD Just keep in mind that any changes will need to be possible under the retraining rules!


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

Oh, yes!

Until the Obedience of Calistria was mentioned, however, I wasn't too concerned with the idea of actual retraining rules, as I wasn't planning on using them. However, if I take a revelation that nets me CHA to AC, but can later get that a different way... I may "have" (or not :D) to use those rules at some point, after all. Presuming GM-okayness!

EDIT: Also, I answered my own question. I get a whole ten FIVE* feet of sight with a candle! YES! I have the unlimited sight of forever, you guys! :D

(A-heh. Oops.)

* EDIT AGAIN: Okay, upon re-reading, now I just don't know. It seems like maybe I do have 10 ft. of vision, because I can "see twice as far as a human in <snip> conditions of dim light. It retains the ability to distinguish color and detail under these conditions." which means, from my reading, that if something gives dim light to 5 ft., I can see 'dim light' (plus details) up to 10 ft.? That's... less useful than I thought (in some ways), as it still seems that I suffer from Dim Light pentalties:

Quote:
In an area of dim light, a character can see somewhat. Creatures within this area have concealment (20% miss chance in combat) from those without darkvision or the ability to see in darkness. A creature within an area of dim light can make a Stealth check to conceal itself. Areas of dim light include outside at night with a moon in the sky, bright starlight, and the area between 20 and 40 feet from a torch.

How do you rule this?


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You should probably be aware that there are candles every 20 feet or so. XD It's a "shadowy" dungeon, but I'd say that almost all of it will be at least dim lighting, and therefore something you can see in.


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

Awesome. Thanks! :D


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

As noted in the other thread, I'm unlikely to be able to post tomorrow, but so the game doesn't have to sit fallow, if she can carefully examine the traps after the rocks get thrown and suspects they're safe, she'll try to buzz past them as fast as possible.

If not, she shrugs and goes hacking at some wood, singing a 'sacred' (and very vague) song 'to the divine'.


Also, just to check, how do you currently have a Revelation from Nature while you're an Oracle of the Outer Rifts?


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

Aaaaaarrg!

That stupid mistake is still haunting me!

... probably because I originally copy/pasted from another Oracle I made prior to Hexy's, when I first started developing Hexy's sheet. I had a feat Strange Revelations. It was later pointed out for that character that I needed five ranks in Knowledge (religion), so I deleted the feat for both that character and her. Did I not remove the entry? I'll have to do an in-depth review of her sheet. Sorry! I'll audit her later, when I have the chance (I literally just happened to be able to check for a minute today).

EDIT: AAAAAAAAARRRRRRRRG! After a glance, it looks like I'm going to have to do a complete rebuild. Grrrrrrrrr... (Sorry!) >:(

I hate making mistakes like this, and more so when they carry over to other places unintentionally. Uuuuugh. I was planning on taking the Nature's Whispers revelation down the line, if I'm able to get the Strange Revelation feat, but I don't have it now, unless you want to grant it to me.


I'm afraid you'll have to earn that feat... XD Let's just keep your profile as it is for now, and I'll let you adjust it properly when you level-up - call it a by-product of your chaotic nature or something.


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

I know that Hexy doesn't get more than one attack per round, but... I'm enabling us to move more rapidly, by empowering your narration of combat (at least, in theory). Her dexterity is relatively tanked, and she's not going in that room if she doesn't have to. She does, however, take a five-foot step back into the hallway to make sure it has to come to her, and deal with the shattered remnants of the portcullis, rather than the other way around.


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Well, that was an interesting match. XD But hey, you won!


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

Huzzah! Two people that can't hit each other! XD

Also, sorry I didn't post yesterday. I got busy and distracted.


Indeed. XD I am honestly surprised that it took that many rolls for one of you to go down.


Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant
GM Rednal wrote:
You've earned 200 XP! Also, I'm keeping track of EXP gain on the campaign info tab, in case you'd like to have a reference.

Huzzah! Thanks! :D

I am seriously stumped by the netherbeast - whatever it was - that was so killer against Hexy. That's pretty epic. As you can see, I... might have gone overkill with the skellies. But, with foes she can't negotiate with, Hexy is probably just going to whack it until it goes down. She's still not quite gotten the whole, "Oh yeah, I'm mortal." thing down, yet. :)


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Oh, no, it was probably better to have too many rolls than too few. XD As demonstrated earlier, sometimes the dice just don't roll your way for a long time... and copy/pasting your attack rolls is easy.

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