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RPG Superstar 2015

The Fifth Mendevian Crusade: Reclaim the Worldwound

Game Master WesternWolf777


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Queen Galfrey of Mendev, Sword of Iomedae, has called for a fifth and final Mendevian Crusade. An open call has been issued to any with strength and courage to make their way to Clydwell Keep near the city of Kenabres in order to join. She has decreed that anyone who can take and hold blighted lands long enough for a Wardstone to be erected there will be declared lord and master of those lands in perpetuity, under the authority of the crown of Mendev.

House Rules:

Commonplace Guns: While still expensive and tricky to wield, early firearms are readily available. Instead of requiring the Exotic Weapon Proficiency feat, all firearms are martial weapons. Early firearms and their ammunition cost 25% of the amounts listed in this book, but advanced firearms and their ammunition are still rare and cost the full price to purchase or craft.

Hero Points

Alignment:All mortals who lack a divine aura are considered neutral. People with divine auras (clerics, paladins) are an exception. All good gods have paladins, and a paladin's alignment matches its god's. A cleric's alignment must also match their gods. Outsiders and other supernatural beings may fall anywhere on the alignment spectrum. Morality will be fairly grey in my Golarion.

Character Creation:

Level: 6

Ability Scores:6d6 drop the lowest three or 20 point buy. You can reroll any score that ends up lower than 6 one time.

Races:Basically any Paizo, including custom races from ARG up to 11 RP (custom races need to be approved individually, exceptionally powerful normal races may also be vetoed. ie Drow Noble)

Classes:Any paizo on d20pfsrd.com, all archetypes available.

HP:Max at first, then 1/2+1

Traits:2 traits, standard rules apply

Starting Gold:Standard, 16,000 GP (no crafting gear other than potions, wands and scrolls)

Liberty's Edge

...Did you change the thread or something? Damnit, I worked hard on that post...Oh well. Time to start from scratch then.

Here's my Exiled Duregar, updated to be 11 RP

Duregar Exiles are a race of powerful dwarves from deep underground who were cast out from their homeland or chose to leave in order to explore the world above. They are stronger than their normal dwarf cousins, but they have adapted to life above ground unlike their duregar brethren. However, their lessened contact with the earth has diminished their fierce spellcasting abilities and superior eyes.

Crunch:

Type: Humanoid (Dwarf)- 0 RP
Size: Medium- 0 RP
Speed: Slow Speed- -1 RP

Ability Score Modifier Quality- Advanced (+2 Str, +2 Dex, +2 Con, +4 Wis, -2 Cha)- 4 RP

Language Quality- Standard- 0 RP

Defense Racial Traits- Duregar Immunities (Immune to paralysis, phantasms, and poisons, +2 to saves vs spells and SLAs)- 4 RP

Defense Racial Traits- Stability (+4 CMD vs bull rush or trip while standing on the ground)- 1 RP

Skill Racial Trait- Stonecunning (As the dwarf ability)- 1 RP

Senses Racial Trait- Darkvision 60'- 2 RP

Total- 11 RP

I'll be rolling up a Quinggong Monk 6.

Now, about the scores. You say "roll 6d6 drop the lowest two". So that means we'll be using 4d6 to determine each score? What happens if you roll higher than 18?


Yeah, sorry the thread double posted for some reason so I deleted one. I had to make the campaign info tab twice too ~_~* As for the ability scores it should say drop the lowest three. Edited it to fix it.

More comments later when I'm back from work.


So Clerics and Paladins must exactly match their deity's alignment? Or can they be within one step?(Clerics are already and I think so too are Inquisitors)

I am definitely interested, though your answer to the above will dictate my concept.


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

6d6 ⇒ (4, 4, 2, 6, 6, 6) = 28 18
6d6 ⇒ (5, 1, 4, 3, 3, 1) = 17 12
6d6 ⇒ (5, 6, 1, 4, 5, 6) = 27 17
6d6 ⇒ (1, 2, 4, 1, 3, 2) = 13 9
6d6 ⇒ (4, 1, 1, 3, 6, 4) = 19 14
6d6 ⇒ (1, 2, 6, 4, 5, 6) = 24 17

So I would need to downgrade an Aasimar?

I was really thinking of a Wayang Wizard.

I based my stats on the assumption that drop 2 was a typo, if not, woot.


Exactly match. I know that's not normal but I want to try it. You are a manifestation of that greater being on Golarion and should act/detect as such.

Liberty's Edge

A question about the monk's ki strike ability. Since monks aren't Lawful, would you be willing to let me treat my unarmed strikes as cold iron or silver at level 10 instead?

6d6...highest 3.

I'll try it.

6d6 ⇒ (2, 2, 5, 1, 4, 3) = 17 (12)
6d6 ⇒ (2, 6, 6, 2, 5, 6) = 27 (18)
6d6 ⇒ (4, 2, 5, 6, 5, 3) = 25 (16)
6d6 ⇒ (3, 3, 3, 5, 3, 6) = 23 (14)
6d6 ⇒ (1, 6, 4, 6, 1, 5) = 23 (17)
6d6 ⇒ (2, 1, 6, 4, 5, 2) = 20 (15)

54 point buy. Legit.

I'll begin drawing up my character as soon as my race gets approved.


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

Now when you say no crafting gear, does that mean crafting will not take a part in the game, or that having crafted something doesn't give extra gerar, the full retail value still counts?

For instance, and pretty much for RP, I pay the total gold/weight cost for a single item that combines the spell component pouch and an adventurer's sash.

What if I wanted to pay the combined cost for a ring of feather fall/sustenance? FF ring costs 2200, sustenance costs 2500, to have both abilities would cost 2500+(2200*1.5=3300)=5800 gold. Doesn't matter if I crafted it or I hired someone to craft it, the total retail value is still counted against starting gold.

Shadow Lodge

I'd like to enter as Nathaniel, a half-elf Synthesist Summoner eager to venture into the worldwound. Character sheet can be sent in if you give me an email address.

Sovereign Court

I am certainly interested :-)

Possibly a Strix Ranger, or a Fetchling Paladin?

6d6 ⇒ (4, 3, 2, 5, 1, 4) = 19 = 13
6d6 ⇒ (6, 4, 5, 2, 3, 6) = 26 = 17
6d6 ⇒ (2, 2, 6, 2, 6, 4) = 22 = 16
6d6 ⇒ (5, 4, 6, 4, 5, 5) = 29 = 16
6d6 ⇒ (2, 1, 4, 1, 6, 4) = 18 = 14
6d6 ⇒ (4, 1, 3, 3, 1, 6) = 18 = 13

(Before racial modifiers)

Str = 16
Dex = 17
Con = 14
Int = 13
Wis = 13 or 16
Cha = 16 or 13


Hey there DMJelani... oh, and NeoSeraphi (2 games together, oh my)

Rolls

Spoiler:

Score 1: 6d6 ⇒ (2, 1, 4, 3, 1, 6) = 17 = 15 (dL2), 13 (dL3)
Score 2: 6d6 ⇒ (3, 2, 4, 2, 4, 6) = 21 = 17 (dL2), 14 (dL3)
Score 3: 6d6 ⇒ (4, 3, 3, 6, 4, 5) = 25 = 19 (dl2), 15 (dL3)
Score 4: 6d6 ⇒ (4, 1, 6, 5, 3, 6) = 25 = 21 (dL2), 17 (dL3)
Score 5: 6d6 ⇒ (2, 3, 5, 3, 2, 6) = 21 = 17 (dL2), 14 (dL3)
Score 6: 6d6 ⇒ (2, 5, 6, 4, 3, 5) = 25 = 20 (dL2), 16 (dL3)

That gives: 17, 16, 15, 14, 14, 13
I'll be taking that.

Presenting Ken Devendell, ardent believer that all things worldwoundish should haul their dark arses back to the hellhole they came from.

As for class, I'd be interested in hearing others ideas so I can make a character that compliments the group.

Shadow Lodge

I would like to take a 20 point buy, ending with the stats 7, 7, 11, 14, 14, and 18.


Nathaniel. wrote:
I would like to take a 20 point buy, ending with the stats 7, 7, 11, 14, 14, and 18.

Silly Synthesists and their 7 Dexterity...

Anyway, here's my Duregar Exile Quinggong monk, minus the gear, for your approval.

Just wondering, how much of our 16k are we allowed to spend on one item? (Want to know if I can get a belt of physical perfection +2).


If they are sending entire armies/platoons to stop the demons, and it is a losing battle I am assuming our goal it so secure entire plots of land aka Kingmaker, but with less emphasis on ruling. Would that be correct?


6d6 ⇒ (6, 6, 1, 1, 1, 1) = 16 13
6d6 ⇒ (5, 3, 6, 6, 6, 3) = 29 18
6d6 ⇒ (6, 6, 1, 2, 5, 1) = 21 17
6d6 ⇒ (5, 5, 1, 5, 3, 1) = 20 15
6d6 ⇒ (1, 1, 4, 3, 5, 3) = 17 12
6d6 ⇒ (5, 3, 6, 4, 1, 2) = 21 16

Concept would be a warmage(Not the class)

A human sorcerer who put his heritage to good use on the battlefield. Seeing an opportunity to sharpen his mastery of the abilities while getting the possibility to reap great rewards instead of measly pay of a soldier he jumped at the opportunity the fifth crusade brought forth.

Mechanics wise I am thinking blasting as a focus.

I will post actual build, background etc. after getting back from work.


I am looking at a custom dwarf barbarian currently.
As soon as I finish the dwarf I will post him.

6d6 ⇒ (5, 4, 2, 6, 2, 6) = 25 17
6d6 ⇒ (1, 1, 6, 2, 3, 1) = 14 10
6d6 ⇒ (4, 1, 1, 1, 5, 1) = 13 10
6d6 ⇒ (3, 4, 5, 1, 6, 3) = 22 15
6d6 ⇒ (1, 5, 6, 6, 5, 6) = 29 18
6d6 ⇒ (1, 2, 4, 4, 4, 5) = 20 13

Dedicated Voter 2013

Re-posting concept to confirm interest;

Pietry is a young black haired Varisian youth, small-ish with spectacles, dressed in sturdy clothes fit for get muck on them, maybe leather armor tooled as an explores outfit with a long coat with many pockets and a wool scarf to keep out the cold complete with fingerless leather gloves and high boots. (Maybe a rouge 1-2/ wizard 3-4 going Cyphermage.)

Self-Exiled in disgrace from the Order of Cyphers in Riddleport after voicing objections when a rival stole his research and presented it as his own Peitry Valzarion roams Avistan in bitter anger searching for clues and scraps of lore to increase his knowledge and power. His main goal being to unlock enough arcane power to be able to return to the order and humiliate them with his discoveries.

His wanderings have led him to the most unlikely of places; A boat heading to Mendev. His destination; The Worldwound. Let them scoff! He would show those bastards the meaning of knowledge. He would harvest reagents from the deamons, discover lost knowledge and find new, practical ways to apply it! The offer of rulership did not entice Peitry, let others squabble with nobles and peasants, run kingdoms and manage armies. Pietry wanted power. What he needed was a place to master it.

Roll later, need to go.


Here's Jin.

He needs to be taken to level 6 and scores adjusted.
Just submitting my Interest

Blade bound Hexcrafter.
Role: Striker.

Fluff in avatar.


(Gromsch from Greenskins and Dareos from Random Game)

Here is my slightly adjusted concept:

Human Cavalier
I'm Arik, Son of Gorag, one of the last riders of the steppe of golarion. We are proud people, but the wide lands of our ancestors are getting smaller and smaller. More and more settlents are founded in them. But our herdes need wide plains or hillscapes to gaze.
I want to join this crusade to earn the right for my people to feed their herds in this to be founded dominion.

6d6 ⇒ (1, 6, 4, 3, 3, 4) = 21 -> 14
6d6 ⇒ (2, 3, 1, 4, 1, 6) = 17 -> 13
6d6 ⇒ (1, 1, 2, 2, 4, 3) = 13 -> 9
6d6 ⇒ (1, 1, 5, 5, 1, 4) = 17 -> 14
6d6 ⇒ (3, 4, 5, 6, 6, 5) = 29 -> 17
6d6 ⇒ (5, 3, 4, 1, 1, 5) = 19 -> 14


Watching for interest.


Question for updating.

For prepared casters are we cool to have extra spells copied into spellbooks via purchased scrolls? Or are we only allowed our 2 per level?


@ NeoSeraphi - Your race is approved. I'll have to think about the Ki Strike thing and let you know later.

@ Fnord72 - No, you can play an aasimar. You only need to stick to 11 RP if you are making a custom race. Wayang is also ok. As for crafting, I just meant you can't craft things yourself except for wands, scrolls and potions. So you can get the ring you described you just have to pay full retail.

@ Nathaniel - If you want to submit a character, you should put their stats in a messageboard alias and then post here. You may want to at least try rolling your stats, unless you are really unlucky you should have way better than a 20 point buy.

@ Mr. Swagger - Your goals will be your own. You can spend your time conquering one hex, and then ruling it with an iron fist. Or you can conquer one and turn it over to Mendev and just reap the land's incomes. Or you could kill the other PCs and take their land. Hopefully we will have multiple groups of PCs going at once doing different things. Like a miniature MMORPG.

@ Jin - If you pay for the scroll and it's a level you can cast go ahead and add it to your spellbook.

-------------------
Everybody else keep it comin'. I'll answer questions as I see them, if I miss your question just tell me. Once you have a final alias just post with it and say READY FOR APPROVAL.

Since this is a fairly recent idea, I'm gonna need a couple days to flesh out the map and get it populated with NPCs and such. So don't feel super rushed to finish characters. I expect to see decent backstories, personalities and appearance descriptions.

Dedicated Voter 2013

Rolling for stats;

6d6 ⇒ (5, 6, 3, 6, 2, 1) = 23
6d6 ⇒ (6, 5, 1, 1, 3, 1) = 17
6d6 ⇒ (3, 4, 5, 5, 3, 3) = 23
6d6 ⇒ (3, 1, 6, 1, 3, 6) = 20
6d6 ⇒ (3, 2, 3, 5, 1, 4) = 18
6d6 ⇒ (6, 3, 3, 5, 3, 2) = 22

17, 12, 14, 15, 12, 14.


The idea that other PC's might try to kill me requires a revamp in character ideas. Are we going to be working as a group or individually?


You will form groups of 4-6 before setting out from Clydwell Keep. There will be no PVP within groups. But if two groups should encounter each other the possibility of PVP exists. Because the groups will all be participating in the same game world their actions could affect each other. I will be keeping track of dates and times in game.

Shadow Lodge

Will do Jelani-i'll try rolling.

6d6 ⇒ (3, 1, 5, 3, 4, 1) = 17 =12
6d6 ⇒ (4, 3, 5, 6, 5, 1) = 24 =16
6d6 ⇒ (4, 1, 6, 3, 5, 4) = 23 =15
6d6 ⇒ (6, 3, 4, 3, 3, 4) = 23 =15
6d6 ⇒ (2, 6, 4, 5, 5, 4) = 26 =16
6d6 ⇒ (1, 5, 5, 4, 6, 5) = 26 =16


I got it now. Thanks.


6d6 ⇒ (2, 2, 4, 1, 6, 2) = 17 = 12
6d6 ⇒ (2, 3, 6, 1, 3, 3) = 18 = 12
6d6 ⇒ (1, 5, 1, 3, 6, 1) = 17 = 14
6d6 ⇒ (6, 2, 4, 5, 1, 2) = 20 = 15
6d6 ⇒ (1, 6, 6, 1, 6, 2) = 22 = 18
6d6 ⇒ (3, 2, 4, 4, 1, 1) = 15 = 11

Hm...

Shadow Lodge

Updated my alias with most key stats. I'd really rather not have to convert my entire character sheet to text so can I send it as a .pdf through whatever system is best for you?


6d6 ⇒ (6, 1, 3, 4, 4, 1) = 19 - 16
6d6 ⇒ (5, 1, 4, 1, 6, 3) = 20 - 15
6d6 ⇒ (2, 6, 3, 3, 5, 5) = 24 - 17
6d6 ⇒ (6, 2, 1, 3, 6, 1) = 19 - 15
6d6 ⇒ (6, 2, 5, 6, 2, 3) = 24 - 17
6d6 ⇒ (6, 3, 5, 6, 6, 4) = 30 - 18

Holy smokes! Definitely want to play with ability spread. Will be back with crunch concept later.


Rolling.

6d6 ⇒ (2, 3, 1, 3, 3, 2) = 14(9)

6d6 ⇒ (2, 5, 3, 6, 6, 4) = 26(17)

6d6 ⇒ (1, 6, 2, 5, 1, 4) = 19(15)

6d6 ⇒ (5, 1, 5, 4, 6, 2) = 23(16)

6d6 ⇒ (1, 6, 3, 4, 6, 6) = 26(18)

6d6 ⇒ (5, 1, 5, 3, 4, 5) = 23(15)

Play as an Elf.
With Racial adj
Str (17+1 level 4 adv) 18
Dex (15+2) 17
Con (16-2) 14
Int (18+2) 20
Wis 15
Cha 9

Sweet.


Stiehl9s wrote:

6d6 - 16

6d6 - 15
6d6 - 17
6d6 - 15
6d6 - 17
6d6 - 18

Holy smokes! Definitely want to play with ability spread. Will be back with crunch concept later.

Whoa!!!

I imagine what a Eldritch Heritage (Orc) Bloodline Two Weapon Warrior could destroy with those scores.

Shadow Lodge

Whoops- I totally forgot about racial modifiers!


Not trying to be a d*ck Nathaniel, but I require my players to have their stats in their alias. If you want a template to copy have a look at something like this.

Shadow Lodge

Okay, will do Jelani. Thanks for the template.

Shadow Lodge

Alias updated.


What's the max gold we can spend on any one item?

$4000


I'm not gonna restrict your spending on a per item basis. If you wanna spend all your money on one thing I'm not gonna stop you. Not exactly realistic, but if you blow 16k on a magic sword or something you should write it into your backstory somehow. Maybe you inherited all the money and blew it all or something. Or you saved every cent you ever earned to get it. Be creative.


No worries. I am spreading out my wealth but I am still blowing4000 on a Headband of Intellect +2.

Gear:
Amulet of Armor +1 (2000)
Chain shirt (100)
Cloak of Resist +1 (1000)
Masterwork Cold Iron Cestus (310)
Headband of Vast Intellect +2 (4000)
Ring of Sustenance (2500)
Masterwork Composite Longbow +4Str (800gp)
3x 1st level Pearl of Power (3000)

Total: 13710
Left over 2290 which will go on scrolls and mundane gear.


6d6 ⇒ (3, 5, 6, 4, 5, 2) = 255 + 6 + 5 = 16
6d6 ⇒ (2, 3, 1, 1, 1, 3) = 112 + 3 + 3 = 8
6d6 ⇒ (2, 5, 1, 1, 4, 5) = 185 + 4 + 5 = 14
6d6 ⇒ (5, 6, 6, 3, 6, 1) = 276 + 6 + 6 = 18
6d6 ⇒ (6, 6, 6, 3, 4, 1) = 266 + 6 + 6 = 18
6d6 ⇒ (3, 1, 1, 3, 6, 5) = 193 + 6 + 5 = 14

How many groups will there be, and how will they be handled? Same gameplay thread or separate ones? In the past I've found it difficult to follow a specific series of posts related to a single group (namely mine) that is interspersed with other unrelated posts (for other groups) and spread across multiple pages.


How on earth did I miss this last night? I must have checked the boards 50 times for this thread. Ok I have to go to work but will roll up and create my character later.

Cheers


I don't know how many groups there will be, but probably no more than three out on expedition at once. They will all have separate gameplay threads, but share the same discussion thread.


Hello Jelani! You seem familiar...

I'll give this a shot, at least with dice, see if I come up with a good character...

6d6 ⇒ (6, 4, 6, 3, 1, 4) = 24=16
6d6 ⇒ (1, 5, 6, 3, 3, 1) = 19=14
6d6 ⇒ (5, 1, 5, 2, 3, 6) = 22=16
6d6 ⇒ (3, 4, 6, 5, 1, 6) = 25=17
6d6 ⇒ (4, 3, 5, 1, 4, 5) = 22=14
6d6 ⇒ (4, 6, 3, 3, 3, 4) = 23=14

So, nothing phenomenal, but a good mix all around. I'll think on it.


READY FOR APPROVAL


Tamas you're approved. Give me some time and I'll get you roleplaying in the discussion thread. I want to do it justice, might be a day or two.

Shadow Lodge

READY FOR APPROVAL


Did you take reach with your claws or what?


Well.

READY FOR APPROVAL


Do we need to take the Fiendish Heritage feat to select one of the alternate Tiefling heritages? I was thinking a Demon-spawn Barbarian related to the original tribes of the Worldwound.

EDIT: Then again, I might just stick with Human (Kellid) anyhow for the extra feat. Thinking about the Large-sized Bastard Sword meme. I know it doesn't really do much in the grand scheme of things but I've been wanting to try it out for a while now.


Dotting for interest. I'll post an alias later. Very nifty idea.

Question- would you approve the Inspiring Commander archetype for a cavalier? It is on the d20pfsrd, but is by Rite Publishing. I think it's pretty balanced, losing the mount and the some offense for group buffing.

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