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RPG Superstar 2015

The Damned Reborn (Inactive)

Game Master Aiunder

The mere mention of your name brings fear to commoners and even nobles in their walled and guarded manors are nervous when your name is heard.
Well that was true until you died.


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For simplicities sake, just goin to stick with Human as race, since the characters are actually being resurrected. Dreadmaul, however, will retain an Undead appearance.


Mordecai Shrykeson wrote:
Ahh I see. Sorry, my reading of your backstory suggested a fairly lawful-good character who might be a bit zealous at times but no more.

Well he's not going to be as evil as tim woodhams character would have been, but he has no morals, it is purely due to his efforts to stave off the influence of the black blade. I'd like for his character to evolve throughout the duration of the campaign, for him slowly to descend into madness and be fully controlled by the blade.


1d100 ⇒ 18
1d100 ⇒ 35
1d100 ⇒ 44

If Tiefling Fiendish heritage is allowed:

18 You gain DR 2/bludgeoning.
35 You possess long limbs and a powerful grip, features that grant you a +2 racial bonus on all Climb checks.
44 You are unusually short, granting you all the traits of a Small creature.

I would take Small Size

Fiendish Heritage


You wanted more story, so I'll flush out my answers for more clarification, as well as submit 2 more concepts to gauge your interest.

Lee Sin:

1 Where are you infamous? Throughout the nation Katapesh and among worshipers of Serenrae.
2 What made you infamous? Lee made a pact with the efreet Jhavhul to overthrow the monastery of Vardishal in exchange for an understanding of how to siphon ki from other creatures. Lee ended up infiltrating the temple into the inner sanctum of the templars of the five winds and released Jhavul.
3 Who has suffered for your success? All the monks of the monastery as well as the templars of the five winds. Technically he has also harmed anyone who has made any wishes through Jhavhul, who tends to twist them to suit himself and further his own goal.
4 What caused your downfall? Little did Lee know that the ritual required to open Jhavhul's prison demiplane would cost a lot of life energy, which is why Jhavhul taught him the ability to steal ki. What would normally take 5 men's energy instead took all of Lee's energy, killing him in the process.

Karthus:

Karthus is an undead lord cleric seeking the path of lichdom.
1 Where are you infamous? In numerous small cities across golarion, Karthus is known as the 'pale death master'
2 What made you infamous? Karthus wandered through the lands seeking out ancient texts and any small artifacts that would help give him clues as to how he could transcend flesh and gain the power of a lich. More often than not Karthus used his skeletal minion to take such items by force.
3 Who has suffered for your success? Many a man has suffered death for Karthus' undeath. While he follows a strict code of his own making, anyone or anything that stands in the way of his ultimate goal is subject to his powers of persuasion.
4 What caused your downfall? After running rampant for some time, Karthus was tracked down and killed by members of the cult of the dawnflower tasked with hunting down necromancers and other people consorting with the undead.

Katarina:

Katarina is a rogue/ninja who wishes to become a shodowdancer
1 Where are you infamous? Through the river kingdoms, particularly in Daggermark.
2 What made you infamous? Katarina was a high-profile thief who used her limited skills from the poisoner schools to etch out a living from the coffers of the rich. She stole some particularly expensive items and no one knew who she was.
3 Who has suffered for your success? Only the fat pockets of the rich and well off, as well as anyone who happened in on her during a robbery.
4 What caused your downfall? Oh the irony! One evening Katarina was liberating a rather rare diamond necklace from a Daggermark council member. The owner came home, Katarina slipped out a window, slipped off the ledge, and slipped in to death.


I'm gonna try and answer some questions and ask specific ones of my own to help me get a better picture of submissions. This is in no particular order.

Hustonj okay as far as kusarigama and double kama ruling:
The weapon can be used as a close weapon OR a reach weapon choosing between the two styles is a free action on your turn and the choice lasts until your turn comes up again

illustration for threat
Reach. . Close
YYNYY . NNYNN
YNONY. NYOYN
YYNYY. NNYNN

If that can be understood

Krovax looks good but why a large size Morningstar?

Elondar all three look interesting but so far but I like Lee and Katarina more

Hadassah is this the character your applying with? Because its an evil campaign

Turnage your story is interesting but why goblin vs a standard race?

Lanfearon lemme find my ARG about the ratfolk but I'm depending on your character pitch for nonstandard races

Joy and KMBCross I like the cross character stuff and would like to see it more "fleshed" out and a bit more about you being aasimar

Mordecai looks good

Orcen looks good

Tenro I do allow LE anti-paladin so feel free to flesh out your idea

Jus Me i'd love to hear more

if I missed someone lemme know


Basically wanted a two-handed version of a Morningstar. Like a Large Longsword is equivalent to a Medium Greatsword.


Okay just remember

"Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn't proficient with the weapon, a –4 nonproficiency penalty also applies."
Pasted from www-D20pfsrd.com


ok i will flesh it out, going to be a teifling antipaladin


I thought this category of the rules removed that penalty:

The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed. For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon. If a weapon's designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can't wield the weapon at all.

--also from d20pfsrd.com

By that example, a small creature can use a 1 handed medium weapon as a Two handed weapon, so couldn't a medium creature wield a large 1 handed weapon in two hands?


Fluff wise, here is how Opal first met her "partner".

Part I:

Born and raised in Magnimar, Opal's parents did their best to
keep her secluded from the rest of society. Minor nobles,
they were quite embarrassed by her physical appearance and
were fearful it could start any number of scandelous rumors to
explain it, such as an affair.

Even at birth, Opal's pale white skin had a pearlescent
appearance and her eyes were large and bright emerald green.
As she grew older, the white blond hair she had been born with
started to develop pale pink highlights. The stranger her
appearnce became, the more secluded her life became until the
only people she saw were her parents and the household staff.

Opal filled her time with reading any and every book that she
could get her hands on and singing and playing on her harp.
The more she read about life off in distant lands, the more
she wanted to escape her home and go explore them for herself.
So with the help of one of the younger maids who had felt sorry
for her, she made her escape one day while her parents were to
be gone for several days while on a pleasure cruise. Her only
plans were to become a wandering minstril like in one of her
books and travel all over the world, free as a bird with her
voice raised in song.

Only it didn't quite work out the way she had planned. Opal's
book had neglected to go into detail about all the useful gear
that one should bring along with them and now she found herself
cold, hungry and tired wandering about the Varisian coutryside.
So it was with a great deal of relief when she finally spied a
large house off in the distance. By the time she reached it,
night had fallen already and she was weary beyond belief.

As she knocked on the door, Opal prayed that someone was still
awake to answer. Later on she would wish it was a prayer that
had gone as unanswered as her later prayers for someone to save
her from the unimaginable pain she would be suffering. For now
though, she was glad to see the handsome young man who opened
the door and offered her food and shelter for as long as she
wished it.

More parts to come later...


No Hadassah is not the character I would play.

I would play Ezra.

I have 85% built, need mundane items (tent, rope, etc.) and some lesser items, (potions of CLW). This should give you a good idea.

Background:

Ezra learned at an early age that people don't go out of their way to help a starving tiefling. She attempted a life of simple crime, stealing what she needed, but quickly learned that theft led to jail. While inside the Coldbrook jail, she had an epiphany. It was as if her infernal heritage reached out and shook her. It isn't stealing if they give it to you. She simply had to find a way to convince others to give her what she needed.

While staring out her barred window, a simple question came to her. How much would they pay to be rid of this plague?

All that remained was to figure out how to put the pieces together. Soon she was out in the world with her wagon full of snake oil, visiting village after village, cursing the residents, then selling them the 'cure' to those afflicted. . .

Crunch:

Ezra
Female Tiefling Witch 5
NE Small Outsider (native)
Init +9; Senses Darkvision; Perception +6
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 33 (5d6+10)
Fort +4, Ref +5, Will +6
Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks Evil Eye (DC 18), Misfortune (DC 18), Slumber (DC 18)
Spell-Like Abilities Feather Fall (At will), Fly (5 minutes/day), Levitate (1/day)
Witch Spells Prepared (CL 5, 2 melee touch, 6 ranged touch):
3 (2/day) Summon Monster III (x2)
2 (4/day) Invisibility, Glitterdust (x2)
1 (5/day) Beguiling Gift (x2) (DC 17), Mage Armor (x2) (DC 17), Cure Light Wounds (DC 17)
0 (at will) Read Magic, Detect Magic, Mending, Guidance
--------------------
Statistics
--------------------
Str 8, Dex 16, Con 14, Int 21/23, Wis 12, Cha 12
Base Atk +2; CMB +0; CMD 13
Feats Extra Hex, Extra Hex, Improved Initiative
Traits Reactionary
Skills Fly +17, Intimidate +8, Knowledge (history) +12, Knowledge (nature) +12, Knowledge (planes) +12, Linguistics +8, Perception +6, Spellcraft +14, Stealth +7, Swim +3, Use Magic Device +9
Languages Abyssal, Auran, Common, Draconic, Dwarven, Elven, Gnome, Goblin, Infernal, Sylvan
SQ +4 to Initiative checks, Cackle, Deliver Touch Spells Through Familiar, Empathic Link with Familiar, Hero Points, Metamagic Rod, Extend, Lesser, Prehensile Tail, Share Spells with Familiar, Speak With Familiar
Other Gear Cloak of Resistance, +1, Handy Haversack (empty), Headband of Vast Intelligence, +2 (Perception), Metamagic Rod, Extend, Lesser
--------------------
TRACKED RESOURCES
--------------------
Fly (5 minutes/day) (Sp) - 0/5
Levitate (1/day) (Sp) - 0/1
Metamagic Rod, Extend, Lesser - 0/3
--------------------
Special Abilities
--------------------
+4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Cackle Extend the duration of other hexes.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (9 round(s)) (DC 18) (Su) Inflict penalties with a glance.
Feather Fall (At will) (Sp) Feather Fall at will.
Fly (5 minutes/day) (Sp) Fly for 0 minutes/day.
Levitate (1/day) (Sp) Levitate 1/day
Metamagic Rod, Extend, Lesser Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells (but not spell like abilities) as they are cast. This does not change the spell slot of the altered spell. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). A caster may only use one metamagic rod on any given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod's wielder. In this case, only the feats possessed by the wielder adjust the spell slot of the spell being cast.

Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use the given feat a specified number of times per day. A sorcerer still must take a full-round action when using a metamagic rod, just as if using a metamagic feat he possesses (except for quicken metamagic rods, which can be used as a swift action).

The wielder can cast up to three spells per day that are extended as though using the Extend Spell feat.

Strong (no school); CL 17th; Craft Rod, Extend Spell; Price 3,000 gp.
Misfortune (1 round(s)) (DC 18) (Su) Target must take the lower of 2d20 for rolls.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Slumber (5 rounds) (DC 18) (Su) Target falls asleep.
Speak With Familiar (Ex) You can communicate verbally with your familiar.


If you have any questions about Katarina or Lee then feel free to ask! As an aside, I'd prefer Lee Sin as his backstory jumped out at me while I wrote it and he sounds like a fun character to play. I don't suppoe he could get reincarnated as a half spirit type race?


DM - ARC wrote:

I'm gonna try and answer some questions and ask specific ones of my own to help me get a better picture of submissions. This is in no particular order.

Hustonj okay as far as kusarigama and double kama ruling:
The weapon can be used as a close weapon OR a reach weapon choosing between the two styles is a free action on your turn and the choice lasts until your turn comes up again

illustration for threat
Reach. . Close
YYNYY . NNYNN
YNONY. NYOYN
YYNYY. NNYNN

If that can be understood

Krovax looks good but why a large size Morningstar?

Elondar all three look interesting but so far but I like Lee and Katarina more

Hadassah is this the character your applying with? Because its an evil campaign

Turnage your story is interesting but why goblin vs a standard race?

Lanfearon lemme find my ARG about the ratfolk but I'm depending on your character pitch for nonstandard races

Joy and KMBCross I like the cross character stuff and would like to see it more "fleshed" out and a bit more about you being aasimar

Mordecai looks good

Orcen looks good

Tenro I do allow LE anti-paladin so feel free to flesh out your idea

Jus Me i'd love to hear more

if I missed someone lemme know

I liked the idea of an unimposing silhouette, that people would not instantly assume was very powerful and dangerous. I also liked the idea of all these powerful people being intimidated by this tiny goblin.

Sovereign Court

And, my half of that set of things.

Part One:

Toral Lyonset was born to an orphanage, having been abandoned due to bad omens. Omens that said he'd be the cause of much strife in his family if not treated proper, if not cared for. They were cowards, and gave him up to the fates to see him through. By the time he was around thirteen was when something clicked in him, though he'd been the subject of small attempts on his life (only to be saved by adventurers), and ridiculed for his supernatural glow - what with silver hair and deep blue eyes. He realized he was very much different from the rest of them, if not special.

It was when he came of age that everything changed. There was another attempt on his life, but this time he didn't need the help he'd previously had. He had some fight in him, and managed to take a weapon and kill all of them. He was so full of rage and hatred, that he kept stabbing and cutting even after they were dead, and found a note. The note had details about a 'prophecy' that he'd restore order to the area if left alive, according to some god.

It didn't take long for them to realize he'd killed them. They sent more a few nights later, having not planned for such setbacks - and locked everyone in the small building. They lit it on fire, and it took everything he had to make an escape before he'd suffocate. Unfortunately, he left everyone else to their fate.

In a way, he started to follow the prophecy - but he left a scar upon his very soul. A scar remarkable, for every cultist he met after the night they slaughtered his friends and foster parents, no longer drew breath. When it was all said and done, thanks to the aid of a generous warrior who was passing through, he made his way out into a local farmstead, where he requested shelter because his home was burned down. When they refused, he drew blade and killed the family, and started to make a living off their small estate.

That's when a young woman who, he instantly knew, shared a similar curse as he did. She had a glow about her, in his eyes, and he'd be far more gracious to her than the family was to him. By now his hair had darkened, by his hand or his actions none know, but it was said to be a lustrous silver - now ebon strands.

He invited her in without delay, and could only smile at how devious a plot his mind was working, letting himself take in the view subtly as she walked through his door, which he closed and secured.


DM - ARC wrote:

Hustonj okay as far as kusarigama and double kama ruling:

The weapon can be used as a close weapon OR a reach weapon choosing between the two styles is a free action on your turn and the choice lasts until your turn comes up again

illustration for threat
Reach. . Close
YYNYY . NNYNN
YNONY. NYOYN
YYNYY. NNYNN

If that can be understood

It CAN be understood. I had to walk away from it and come back to get it (because I tried to read it as different lines of text, not ASCII art, originally). Thank you for taking the time to provide this response.

Since I asked the question, though, I realized I could play most of the same mechanics game with a whip. <eg> In THAT case, all the rules questions I was asking would be eliminated by the clear rules text surrounding whips and whip usage. Almost immediately after that I realized that I don't really have any enthusiasm about this CHARACTER, and have been instead excited about the combat mechanics the character should be using.

As a result of that realization, I think I should withdraw from consideration. PbP requires enthusiasm about the character, not the mechanics. Both you and the selected players deserve a better focus on the character and interpersonal character interactions than I think I am likely to provide in this case.

Try to have fun! That's kinda the point of our shared hobby, ain't it?


hustonj wrote:
DM - ARC wrote:

Hustonj okay as far as kusarigama and double kama ruling:

The weapon can be used as a close weapon OR a reach weapon choosing between the two styles is a free action on your turn and the choice lasts until your turn comes up again

illustration for threat
Reach. . Close
YYNYY . NNYNN
YNONY. NYOYN
YYNYY. NNYNN

If that can be understood

It CAN be understood. I had to walk away from it and come back to get it (because I tried to read it as different lines of text, not ASCII art, originally). Thank you for taking the time to provide this response.

Since I asked the question, though, I realized I could play most of the same mechanics game with a whip. <eg> In THAT case, all the rules questions I was asking would be eliminated by the clear rules text surrounding whips and whip usage. Almost immediately after that I realized that I don't really have any enthusiasm about this CHARACTER, and have been instead excited about the combat mechanics the character should be using.

As a result of that realization, I think I should withdraw from consideration. PbP requires enthusiasm about the character, not the mechanics. Both you and the selected players deserve a better focus on the character and interpersonal character interactions than I think I am likely to provide in this case.

Try to have fun! That's kinda the point of our shared hobby, ain't it?

Optimizing and role playing arn't mutually exclusive, it's a shame you feel you won't be able to have fun playing in this campaign, I certainly plan to do a lot of RPing.


I, for one, think this group has the potential to be a blast (especially as a pecking order is established).

DM, I just now finished updating my character sheet, and putting in more finalized stats on my Eidolon. Now that I'm at a computer and can actually type coherently, I wanted to flesh a few more things out for you regarding him.

1) I plan on taking Leadership with him (unless you outright forbid it). However, I do not plan on having him roam the world with a mob of followers. He looks into his own interests personally, and uses his cohort and true loyal followers to oversee his holdings in his absence. So no need to worry about a plethora of NPC's following us about. It is honestly more for a RP reason than statistical.

2) Krovax has the following ambitions, personally. First, he wants to deliver revenge on both the assassin and the person who hired him. This may take some interrogation (fortunately, it sounds like we have 2 individuals well suited to that task, mwahahaha). Second, he wants to finish what he started in Lastwall, but that may have to be a long term goal depending on the nature of the deal made with this devil/demon/what have you.

3) I do expect to take the Large (and Huge, should we go that far) Evolutions with my Eidolon, but I understand there may be places he cannot follow, so I am aware of that and plan to make extensive use of my other Summoning abilities. If we enter a room big enough for him to fit, I may use the Summon Eidolon spell to bring him in for a major fight, but that's another matter.

4) Still awaiting a ruling on that Large Morningstar. The way I read the rule both you and I posted, I think I can use it Two-Handed without penalty. However, I can also see an interpretation stating that I have to use it Two-Handed, and still have the penalty applied. That is your decision. Personally, in my gaming group here in person, we say a Large Longsword is the equivalent of a Medium Greatsword, and as such can be used Two-Handed without penalty, but if you tried to use it One-Handed you would incur the size penalty. Just let me know, because again this is purely a RP call for the character and I am willing to take the penalty on the attack just for the flavor.


DM:
Obviously Part II involves Torel torturing and then breaking Opal and her suffering from Stockholm syndrome and coming to enjoy his attentions and later becoming a willing partner is his atrocities. However, I've been having a hard time writing up the specifics for here because first I'd like a rating system for your game and to know how in depth you want any torture scenes to be written out.


@Krovax: Even if you were to wield a Large Morningstar two-handed, it's still a weapon created for use by a Large creature. Look for example at the PF Iconic Amiri, who uses a Large Bastard Sword - yes, she has proficiency in it, and yes, she can only use it two-handed, but that doesn't make it a greatsword - it's still a weapon that's improperly sized to her, and so she takes a penalty to use it (Though by raging she offsets the penalty through strength). If you're looking for a nasty two-handed Bludgeoning weapon sized for a Medium creature, take a look at Earthbreakers and heavy flails - Lucerne Hammers are both Piercing and Bludgeoning as well, along with 1d12 damage, and they're also a brace and reach weapon.

On Orcen Faust's motivations - well, revenge would certainly be key to his mind. Destroying every intelligent undead he created who betrayed him would be on top of his list - but he'd certainly be patient about it. Let them think he was absolutely dead with no way for him to rise from the grave for as long as they could, while he consolidated his power. It wouldn't hurt him to make allies either - as they would probably be more useful to him living and intelligent as opposed to mindless zombie thralls.

I do like a good redemption story, though - not everyone is irrevocably evil, though perhaps they will never reach the standards of heroes. Even a villain can do something good, though most likely for selfish reasons. Though it certainly wouldn't come immediately.


Orcen Faust wrote:

@Krovax: Even if you were to wield a Large Morningstar two-handed, it's still a weapon created for use by a Large creature. Look for example at the PF Iconic Amiri, who uses a Large Bastard Sword - yes, she has proficiency in it, and yes, she can only use it two-handed, but that doesn't make it a greatsword - it's still a weapon that's improperly sized to her, and so she takes a penalty to use it (Though by raging she offsets the penalty through strength). If you're looking for a nasty two-handed Bludgeoning weapon sized for a Medium creature, take a look at Earthbreakers and heavy flails - Lucerne Hammers are both Piercing and Bludgeoning as well, along with 1d12 damage, and they're also a brace and reach weapon.

That's fine by me. Like I said its a role play choice for the character anyway. That and there are no suitable two-handed simple weapons that fit his style.


You could always just use a normal Morningstar 2 handed or with a shield as well, otherwise if you want a proficiency what about switching to half elf for a free one? Then you could take something like the tetsubo or a heavy flail


Myeh, making some adjustments to make it much simpler. Gonna ditch Improved Initiative and pick up Martial Weapon Proficiency: Heavy Flail. By far simpler and also fits the "style" I was going for.


Zodt is updated

Sczarni

Any spots still open?

Dark Archive

dotting for a undead cavalier will do write up later

Sczarni

Will write up my rogue/assasin when I get home from work.


Can I take dervish dance as a feat?


This is Turnage with my goblin, have spent no money yet, waiting to see if build is acceptable first.


I think I'll make my selection this Friday night so anyone who still wants to submit you just need to get your story and answers in by then. (reminder I'm selecting based off of answers and story then I go to crunch if I'm stuck between choices)

Joy this'll be a mature game but anything you feel risky just put in a "mature/explicit" spoiler safer that way.

as long as you meet the prerequisites the feat is okay.

Ezra two questions: Where is your prehensile tail from and two what did you use to curse people?

Sounds good Krovax plus the heavy flail is a great evil weapon with all the spikes, especially if its made from a dwarf's skull (more durable vs human and elf)

Shadow Lodge

1 Where are you infamous? Korvosa. A civil war in Korvosa 4502 AR

2 What made you infamous? Lady Stalkignwolf is the most beautiful woman in the whole of Northen Korvosa. Her fighting prowess with the scimitar is also legendary. She served as a captain of the Korvosa Guards. However under the beautiful visage lies a bloodthirstier as she kills her enemies in cold blood after each battle. It is rumored she bathes in the blood of her enemies too. Up-risers within the army who disagreed with her also mysteriously disappeared overnight in the camp. During battles, she sacrifices her soldiers to achieve the victory as she believes the end will justify the means.

3 Who has suffered for your success? People in general around her. Her soldiers and townsfolk suffered in silence.

4 What caused your downfall? Ironically, her success caused her downfall. Even though her bloodthirsty and iron handed rule reached the ears of her superiors, they were able to ignore it due to her stellar success in the war campaign. They reasoned that someone has to do the dirty job eventually.

When the civil war was drawing to an end and victory was obvious for Lady Stalkingwolf side, they plotted her death as they know she do not have a place post war Korvosa. In the last battle of at the Jeggare River, her army of 300 men was placed at the vanguard of the army. Expecting reinforcements, Lady Stalkingwolf charged at the front lines of the rebel. Moments passed as her men were dying beside her, she was shocked as the Calvary from the Sable Company did not flanked as planned but instead the rebel's Calvary flanked her unit instead. She flew into a rage as she made her stand, it is said she brought down 100 men with her before a arrowhead found the mark at her heart. With the arrow protruding from her chest, she coughed blood cursed the whole of Korvosa and promised that she will return and wreck her revenge upon all who have betrayed her...

Betrayed Your rise to power was cut short by a knife in the back or poison in your cup. Someone you trusted turned on you and it wasn't until afterwards that you could understand the signs and you won't make that mistake again. Gain a +1 trait bonus on Sense Motive and always treat it as a class skill.

I will be developing her as a Scimitar Dervish Dance Bard.


The Legend:

Ustalav knew many heroes during the Shining Crusade, but few were as decorated as Sir Leon Whitemane. His battlefield prowess, pious selflessness and unflinching resolve were legendary. Many a soldier was inspired to heights of incredible courage just by having seen or spoken to the White Lion of Iomedae.

It was a dark day when he fell. When the monster called Jobox came for them it was Sir Whitemane who gave the priest Neidevis the opening needed to bind and imprison the unholy terror. Leon payed for their victory with his life.

It is said the Iomedae herself wept when Neidevis performed the last rights for the fallen champion. There was no body left to recover from the depths of the lake even though they tried with powerful magics. It was assumed that his body was dissolved to nothingness inside the massive body of the trapped horror. A carved stone with a simple epitaph was left at the shores of Lake Encarthan.

It was then that the Crusade nearly fell. The battles began taking turns for the worse. The terrible enemy seemed to be able to anticipate their actions. When the Knights of Ozem summoned the warrior goddess Arazni they had become desperate. They thought such a powerful ally might turn the tide for them. Much to their dismay, Tar-Baphon himself arrived to destroy her. It was as if he had known their plans and was waiting for them to make their gamble.

It was during the battle of Vaishali Pass that the crusade finally learned the truth. Iomedae's unwillingness to retreat pushed their forces right into the heart of Tar-Baphon's vanguard where they faced a commander bearing the blackened standard of the white lion.

Sir Whitemane had been raised turned by Tar-baphon's powers. Covered in terrible acid burns from the creature that had killed him and wearing the scorched and smoking remnants of his formerly glorious armor, the Black Lion of Tar-Baphon faced Iomedae herself on the field of combat, and just before she struck him down he burst into smoke and was gone.

It was not until the final battle of the crusade that the Black Lion would fall. When the legions of Tar-Baphon assaulted General Arnisant, it was the risen Sir Leon that led the charge against his former commander. When the Shield of Aroden exploded the blast left nothing of the fallen knight but smoke and dust.

The remains of his corrupted armor was cleansed and mounted in the keep of the Watcher Lord as a warning to all knights. The line of Whitemane took up the task of searching for the Shards of Aroden and keeping Ustalav safe from corruption inside it's borders, a quest they still undertake to this day.

For the second time, the body of Sir Leon was unrecovered...

The Character:
Blackmane still has remnants of the shining knight he used to be locked inside him. he has notions of nobility and honor, but his view on the world has been twisted beyond hope. He believes mortality is a terrible curse that must be lifted in order for the world to be truly free. He believes Tar-Baphon is the way to that goal. He hates the gods and sees them as slave-masters keeping the people of the world bound in servitude and sees Ustalav as the worst offender of all. His greatest desire is to break the Great Seal and release his master. Until he is able to achieve that goal he will content himself with making as many souls regret their mortality as possible. Only throguh suffering can they see the invisible chains that bind them.

The Crunch:
Leon Blackmane is a classic Human Antipaladin dedicated to the Whispering Tyrant.

Mechanically he will be a heavily armored sword-and-shield wielding front line fighter with strong tactical and leadership skills.

The Player:
At the risk of tooting my own horn a little, I am a rock-solid player. I write well, post regularly, do my damnedest to engage other characters and keep the plot rolling. I don't derail the game with rules arguments and I wrote a pretty popular guide on how to get the most out of a PBP game.

Your game sounds awesome. I'd love to have a chance to play.


The answers to all the questions are in the backstory, but in case adherence to the stated format is particularly important-

1 Where are you infamous?
Ustalav, particularly among nobility and historians.

2 What made you infamous?
being corrupted by Tar-Baphon and becoming a feared general and tactician for the Tyrant's army during the Shining Crusade.

3 Who has suffered for your success?
A lot of people who are long dead. These days my family line still bears the shame of my corruption. I am looked at as a grim and tragic reminder of what can happen to good people who face powerful evil.

4 What caused your downfall?
The destruction of the Shield of Abadar.


DM - ARC wrote:
Ezra two questions: Where is your prehensile tail from and two what did you use to curse people?

@DM Arc:

What I used to Curse People:
It isn't magic, it is theater! Waters of Lamashtu for slaves to get the masters worried. I show up, drop a little Pox Pustules on a couple slaves, then offer to cure them, at a reasonable price 50g per slave. Quite the bargain, replacing them will cost ten times that! No time to haggle, if the kind master refuses to pay me, I heal the poor slaves for free, just to keep the pox from spreading to the good master . . . I apply the miracle cure to the ones I cast pox pustules on, and within 20 minutes (Spell durration is 1 minute per level) the spell wears off. The plague is gone! It is a Miracle! Evil Eye (saves) and Intimidate to convince the Master he needs to buy my potions/ditchwater to save his life, and lo and behold he takes Ezra's Miracle Oil, and he does not even get sick!

Prehensile Tail and Vestigal Wings are both found in ARG, as well as Blood of Fiends. Roll table for Variant Abilties found PP. 16&17 of Blood of Fiends. Unfortunately, there are no player companion books in the PRD. The table is available as it was written in AP #25 in the SRD, there are no changes I noticed from the origional table, and the Blood of Fiends. The needing to take a feat for alt. abilities did change in both Blood of Fiends and ARG (Feat no longer required).

Waters of Lamashtu


Is it to late to apply for the campain? If not I would love to apply, I am unsure of how your bilding works however form what I read there is a stat at 18 then an additional 23 points to build with due to level then we get more build points per level, I am unsre as to how these would be used every level, could we re arrange multiple stats? or do we do this to upgrade only one stat etc.


I am accepting applications until tomorrow night so feel free. I'd suggest you work on story and answer my questions first though because crunch isn't what I'm basing my choices on.

The additional points are used to improve existing stats which are set once the game begins. It is designed to allow multiple ability dependant classes to contribute and somewhat alleviates the single ability class domination that can sometimes occur.

for example: Say at game start your constitution is 12 and you wanted to raise it, you would have to spend one point to make it 13, next level when you get 1 or 2 points you would have to spend two to make it 14. But if your stat was 17 you would have to collect four points to bring it to 18. Etc


I hope that answered your question, ARC.


1. Where are you infamous? Crown of the World, as a firce raider on the small caravans making small excursions into tian xia and aviston. While thought non inhabible it provides the perfect hiding spot for my group of barbarian raiders.

2. What made you infamous?
The killing of a tian xian noble.
3. Who has suffered for your success?
Any who would oppose me, other potential leaders of the band I have collected and the purses of all merchants who dare to cross the route, not to mention the poor travilers who make the journey.

4.What caused your downfall?

When my own 2nd in command betrayed me in battle and left me to soldiers of tian zia, after a vigours chase, when we both could have excaped.

( please ignore crunch in profile it was for a different game would like to use the profile.)

He would be a front line barbarian with great ferocity, he would also not be compleatly inept at social situations as well as tactics.


DM ARC-

I assume that means we can save up points over multiple levels to raise high stats?

Also, do we still get an attribute point every four levels as normal, or does your system replace that?


ARC, I just remembered I hadn't put my spells up on the sheet, but they are there now.


yup that answered my questions Arizhel

Leon it replaces the attribute every four levels


I have a few additional questions for applicant to answer for me

Question 5: What do you as a player bring to this digital table?

Question 6: Where do you see your character fitting into the grand scheme of things? (classic party roll as well as ambitions and such)

Question 7: How would your character deal with this situation?
A member of a powerful thieves guild is in possession of something you need and you only have two days to acquire it before he/she leaves the city and you lose your opportunity. How do would you find them and get it from them?

Please at least put the answer to seven in a spoiler so I can have unique and personalized responses (lol, asking people to not cheat while applying to an evil campaign is kinda oxymoronic)


New Questions:

What do you as a player bring to this digital table?

I have a dual degree in creative writing and theatre arts, and have been gaming for nearly 20 years. I have excellent writing and communications skills and am very good at keeping a story moving along. I'm an avid player on the boards, currently in about 10 active games.

I'm reliable, creative and most importantly, I don't hog the spotlight. As a communal effort, I believe gaming is most fun when everyone helping everyone else, both in and out of game. (Kind of like a Creative Agenda Nash Equilibrium)

Where do you see your character fitting into the grand scheme of things? (classic party roll as well as ambitions and such)

Leon is a military commander. He knows how to make the most out of his squad's strengths and how to cover weaknesses. He is a powerful frontline fighter, a party face, and a "zookeeper" (via leadership and undead minions).

His ambitions are straightforward. He wants to release Tar-Baphon. Everything he does is going to be aimed toward that end. That doesn't mean he is single-minded. He's focused, but not obsessed.

How would your character deal with this situation?
A member of a powerful thieves guild is in possession of something you need and you only have two days to acquire it before he/she leaves the city and you lose your opportunity. How do would you find them and get it from them?

First, I would find out who they are. That would likely require taking another member of the guild and questioning them (killing them after). Then I would find out what this person already possesses and what they currently want. Then I would acquire something they would be willing to trade for, and make an exchange. (I think I could do that in two days).

Then, after I had my possession back and the thief had gone on their merry way, I would systematically take everything they held dear (destroying what could not be taken), leaving them with nothing but the object they had received in return for my possession.

When they returned I would ask them what they were willing to trade...


Questions:

Question 5: What do you as a player bring to this digital table?
A high posting frequency, a fairly decent sense of humour, willingness to help others and quite good writing skill if I do say so myself.

Question 6: Where do you see your character fitting into the grand scheme of things? (classic party roll as well as ambitions and such)
Party role- Petmaster in addition to divine support caster/secondary healer. Ambitions- become judge and lord of a large village/small city, dividing time between ruling/judging and researching necromancy and how to restore beings to life.

Question 7: How would your character deal with this situation?
A member of a powerful thieves guild is in possession of something you need and you only have two days to acquire it before he/she leaves the city and you lose your opportunity. How do would you find them and get it from them?

Find them: Purchase a hundred rat corpses from the rat catches. Reanimate them, and order them to search the city for the man I am looking for before returning to me.
Get the item: Go to the man openly and attempt to bargain, cajole or convince him to give the item to me. If that fails, quietly leave and return the next day with a small army of undead creatures and take it from him.


Question 5: What do you as a player bring to this digital table?
Ezra brings a sense of humor, drama, and flair. Although almost anyone is expendable to further his own interest, he is not a bloodthirsty "kill'em all" type of person.

Question 6: Where do you see your character fitting into the grand scheme of things? (classic party roll as well as ambitions and such)

Ezra, classic roles, is debuff/control with a little healing. In the grand scheme of things, he is greedy, selfish, and out for number one, but that does not mean he is stupid. He will quickly learn he needs a group, and fall in line in the mid-to lower pecking order. Leadership is dangerous.

Question 7: How would your character deal with this situation?
A member of a powerful thieves guild is in possession of something you need and you only have two days to acquire it before he/she leaves the city and you lose your opportunity. How do would you find them and get it from them?

ARC only, please:

Ezra is a friend of the people. He saves slaves even when the masters wont pay.

Day 1. I would spend the day speaking to the beggars and the invisible and downtrodden. People say much more than they should in front of those who do not matter, and the poor are everywhere. I would reward them well enough, provide a little bread here, a little cheese there, perhaps some wine and mead for those who seem to loosen up quickly and have information to spare.

Day 2. Once I had located my prey, I would follow him from a safe distance, and hex him with evil eye, and chuckle if need be so I could stick misfortune before reattempting evil eye, if needed.... Once he seemed to be having issues, I would walk up and help the poor fellow, after all he just dropped this lovely flask of some of the finest wine around! (8 parts wine, 2 parts Waters of Lamashtu). If he refused the beverage to help him steady himself, I would beguiling gift it to him. Once he has tasted the waters, I would be there to help some more. If he begins retching and collapsing to the ground, I will call for help from one of the beggars I met yesterday, and help the poor chap to the curb, more wine should fix him right up. The beggar and I would help the poor sod to the local inn, I would send my friend off to find a wet rag to cool the poor soul, making the beggar the face of the operation. While the beggar is gone, I then pump him so full of the Waters of Lamashtu that he sould be a beast by morning, or atleast paralyzed for a week. Once he is unconscious, I simply liberate the item I need while the beggar is away. I then have my beggar friend tip the innkeeper well to house the poor thief for a couple days, pay the beggar well enough to keep him drunk for a week, and slip out the back.

I now have the item, no more harm than necessary has been inflicted. Not my fault if they come after the beggar. If they do, they will simply find him dead in the room at the inn along with the rogue... Silly beggar drinking that wine...


Answering as best I can from work.

5) I can post regularly, even when not at home. I am also a dedicated poster, and once
I start a PBP, I tend to post as often as possible to try to keep things rolling (but only to a logical point, not gonna bull doze the campaign).

6) Krovax's classic party role is secondary melee DPS an support caster. Dreadmaul will be Tank/Primary DPS. Grand scheme of things, he views himself as a General and Ruler. He may tolerate a second in command position, but will always be looking to become the boss. Once Dreadmaul returns to his former strength and stature, he will become ever increasingly ambitious.

7):

He would either hire on a scout, bribe a member, or kidnap and interrogate a member for the information. If none of those are available, he would resort to using his magic and search for them invisibly. He would prefer to bring the guild and leader under his sphere of influence via legitimate tactics (fair pay, promises of no interference as long as they cooperate with his goals, increased protection from authorities), with a fair helping of intimidation to push negotiations in his favor.

If the guild master remained, uncooperative, he would begin methodically rounding up everything and everyone held dear to that individual, as well as other known guild members, and begin executing or torturing them until the object was surrendered over either by the guild leader, or along with his head.


Question 5: What do you as a player bring to this digital table?

- I bring a love and passion for playing a character unique and all my own, integrating them into a party of equally different characters, and coming up with innovative and clever ways to solve problems.

Question 6: Where do you see your character fitting into the grand scheme of things? (classic party roll as well as ambitions and such)

- Controller. Let the others deal massive damage to their enemies - Orcen will keep them from being a threat. When it comes to the undead as well, he'll be the go to guy - exposing their strengths and weaknesses to the rest of the party. As for his ambitions - he's all about deal making. If the others will agree to help him with his vengeance, he'll agree to aid them against their personal enemies as well.

Question 7: How would your character deal with this situation?
A member of a powerful thieves guild is in possession of something you need and you only have two days to acquire it before he/she leaves the city and you lose your opportunity. How do would you find them and get it from them?

Spoiler:
First, use divination to find out where they are leaving the city and at what time. Once that has been determined, set up as many undead as possible with the sole purpose of dividing this member from his allies and driving him into a web trap, after which Oren would seek his thoughts for the answers. If that fails, he would use magic to interrogate and torment him until he finally gave up the location of the item he needs.


Krovax, I was looking over your sheet and I think you might have overspent your stats a bit. By my math I have you at a 30 point buy (47 with GM ARC's free 18).

I might be off somehow, but I checked it a couple times. Thought you might like to know.


Lemme look it over.

Edit: you were right. I fixed it. I had allocated my human racial +2 twice by accident while debating builds. It was supposed to boost the 16 strength, not the 18 charisma. Thanks for pointing it out. That's what happens when you build a character on an iPad at 2 AM. lol


I think Blackmane is done. Please take a look and let me know if you have any questions or spot any mistakes.


Hell yes, he has a demon-horse. What kind of self respecting black knight do you think he is?

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