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The Awakening

Game Master Turnage


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I'm looking for 4-5 players to play a pbp pathfinder campaign that I have created.

Backstory:
The land of Ulrun is at unrest. Peace has reigned for the last 20 years, after the last barbarian clans were wiped out, the crown has slowly been dissolving its large scale military forces and as such, only the first legion still remains.

However, crime and murder is at its highest levels in the last hundred years, many long secured alliances between houses have fallen to infighting and the long standing kingdom of Ulrun looks like it may be on it's last legs.

The players will start the campaign by receiving a summons from Commander Raichus, commander of the first legion and the kings right hand man. The players can be mercinaries, spies, loyal supporters of the king or any reason that you can think of why you would accept the summons.

This will be a human only campaign, but the humans of ulrun are very diverse and as such you can play any of the core races but they would be more like a short stocky human (for a dwarf) etc.

I will be using obsidian portal for the maps/characters etc so you guys can see all the data as I add it there.

Andoran

I have an idea as a potential barbarian survivor who has kept his rage contained in order to avoid persecution, but wants to make a deal with the crown that if he works to help re-establish order, he will be given a small plot of land where he can rebuild his clan in peace.

Does that sound good, or are you just flat-out banning the barbarian class from this game?

Edit: A couple of other questions:

Starting Level?
Starting Wealth?
Ability Score Generation?
Hit Point Generation?
Sources Allowed?
What kinds of enemies can we expect to fight?
Is magic very commonplace or rare in this setting?


dotting


Well, since my bid to run a group is stagnating, maybe I could play. Thinking of a Wizard who was maybe an advisor or possibly even a siege warfare expert or spy..hrmmm so many possibilities.


Sorry forgot to clarify before

Starting Level: Level 4, you're meant to be fairly deadly people, hence why you have been specifically called upon.

Starting Wealth: Standard level 4 wealth that you'll find in PF books
.
Ability Score Generation: Roll 4 d6's, discount lowest. If you roll two 1's in a set, reroll both of them. Roll 3 sets of scores and take your favourite. Thats the system I use, but i'm open to suggestions.

Hit Point Generation: Level 1: take max roll and add con bonus. Level 2+, roll hit die, add con score.

Sources Allowed: all official paizo books are ok, although if it's not a core race/class i'd like you to run it past me first.

What kinds of enemies can we expect to fight?: now that'd be telling :p

Is magic very commonplace or rare in this setting: fairly common. You won't have every band of bandits using a magical longsword but the wealthy and their guard would definitely have magical gear.

*edit*

NeoSeraphi:
A barbarian would be fine, although I don't think the king would give you land to restart your clan, it was quite a brutal war. Some other reward would be ok :), although be prepared for npc's to treat you in quite a hostile manner.

Andoran

"Fairly deadly"? Oh, that sounds like a challenge. *cracks knuckles* I do so love it when people ask me to optimize right from the start.

Since you raised no objections, I can only assume my barbarian idea is acceptable. Fantastic.

Ability Scores:
4d6 ⇒ (1, 4, 2, 4) = 11
4d6 ⇒ (6, 3, 1, 2) = 12
4d6 ⇒ (6, 6, 6, 6) = 24
4d6 ⇒ (1, 4, 4, 4) = 13
4d6 ⇒ (5, 3, 2, 5) = 15
4d6 ⇒ (1, 4, 6, 2) = 13

4d6 ⇒ (4, 6, 6, 6) = 22
4d6 ⇒ (4, 3, 3, 3) = 13
4d6 ⇒ (6, 1, 4, 3) = 14
4d6 ⇒ (2, 4, 2, 2) = 10
4d6 ⇒ (4, 2, 3, 4) = 13
4d6 ⇒ (3, 4, 5, 1) = 13

4d6 ⇒ (2, 2, 2, 3) = 9
4d6 ⇒ (2, 4, 2, 5) = 13
4d6 ⇒ (3, 4, 3, 6) = 16
4d6 ⇒ (3, 4, 3, 6) = 16
4d6 ⇒ (2, 5, 4, 2) = 13
4d6 ⇒ (1, 2, 3, 3) = 9

Edit: NOOOO! I rolled 4 6's! Oh, how I wish we were using the houserule that if you roll a 24 you get to keep it...

Hit Dice:
3d12 ⇒ (2, 12, 3) = 17

I was only asking about the kinds of enemies for the sake of anyone who wanted to play a ranger.


Err... how does one roll?! I've decided on an old man-Obi Wan kind of wizard instead, though he was involved in the war, he has become somewhat reclusive since and answers the call out of loyalty and a sense of responsibility to the crown.


Page down a bit and click the button next to 'How to format your text' it will show you various ways to do message board tricks


Pathfinder Adventure Path Charter Subscriber; Pathfinder Modules Subscriber

I'll see what happens...

4d6 ⇒ (6, 4, 3, 2) = 15
4d6 ⇒ (3, 6, 4, 1) = 14
4d6 ⇒ (3, 2, 5, 2) = 12
4d6 ⇒ (1, 6, 5, 1) = 13
4d6 ⇒ (2, 4, 4, 3) = 13
4d6 ⇒ (1, 1, 5, 1) = 8

4d6 ⇒ (4, 4, 2, 2) = 12 10
4d6 ⇒ (5, 6, 6, 4) = 21 17
4d6 ⇒ (2, 3, 5, 4) = 14 12
4d6 ⇒ (4, 3, 3, 3) = 13 10
4d6 ⇒ (5, 5, 6, 1) = 17 16
4d6 ⇒ (2, 3, 4, 5) = 14 12

Looks like this set it is. Now just have to come up with a concept...

4d6 ⇒ (5, 2, 4, 5) = 16
4d6 ⇒ (5, 3, 1, 2) = 11
4d6 ⇒ (5, 4, 2, 2) = 13
4d6 ⇒ (5, 1, 5, 3) = 14
4d6 ⇒ (4, 5, 2, 3) = 14
4d6 ⇒ (5, 4, 2, 5) = 16

3d8 ⇒ (3, 2, 3) = 8

Thinking about a Magus specializing in ranged combat


4d6 ⇒ (1, 2, 3, 3) = 9
4d6 ⇒ (2, 1, 5, 1) = 9
4d6 ⇒ (2, 2, 3, 2) = 9
4d6 ⇒ (2, 3, 4, 1) = 10
4d6 ⇒ (1, 2, 1, 1) = 5
4d6 ⇒ (1, 5, 4, 4) = 14

4d6 ⇒ (2, 5, 6, 6) = 19
4d6 ⇒ (3, 6, 5, 1) = 15
4d6 ⇒ (2, 3, 4, 3) = 12
4d6 ⇒ (3, 3, 3, 5) = 14
4d6 ⇒ (3, 5, 2, 5) = 15
4d6 ⇒ (1, 3, 2, 4) = 10

4d6 ⇒ (4, 4, 2, 5) = 15
4d6 ⇒ (1, 1, 3, 2) = 7
4d6 ⇒ (3, 5, 4, 1) = 13
4d6 ⇒ (3, 1, 3, 5) = 12
4d6 ⇒ (4, 3, 6, 4) = 17
4d6 ⇒ (6, 5, 4, 3) = 18

3d6 ⇒ (1, 2, 2) = 5


Here is Erza Leonhart, powerhouse barbarian submission of NeoSeraphi.


Array 1
4d6 ⇒ (2, 5, 6, 1) = 14 13
4d6 ⇒ (6, 2, 5, 5) = 18 16
4d6 ⇒ (3, 3, 4, 3) = 13 10
4d6 ⇒ (4, 2, 6, 5) = 17 15
4d6 ⇒ (3, 6, 1, 2) = 12 11
4d6 ⇒ (3, 2, 4, 5) = 14 12

Array 2
4d6 ⇒ (1, 2, 1, 1) = 5 4d6 ⇒ (1, 3, 3, 6) = 13 11
4d6 ⇒ (6, 5, 3, 5) = 19 16
4d6 ⇒ (2, 3, 2, 5) = 12 10
4d6 ⇒ (6, 6, 1, 5) = 18 17
4d6 ⇒ (1, 3, 2, 2) = 8 7
4d6 ⇒ (6, 5, 4, 2) = 17 15

Array 3
4d6 ⇒ (4, 4, 6, 4) = 18 14
4d6 ⇒ (5, 6, 3, 5) = 19 16
4d6 ⇒ (6, 6, 5, 1) = 18 17
4d6 ⇒ (3, 1, 6, 5) = 15 14
4d6 ⇒ (5, 4, 6, 3) = 18 15
4d6 ⇒ (1, 1, 3, 3) = 8 4d6 ⇒ (2, 3, 2, 1) = 8 7

Well, I'll take a 36 point buy equivalent. I'm thinking Sorcerer, would you allow a Rhamphorhynchus familiar?

And no traits I take it?

Hit dice

3d6 ⇒ (1, 5, 4) = 10


If everyone whose rolled a character would like to write up/post their character sheets that would be fantastic. Looks to me like we've got the required number, I've got a friend that should be playing as well so that should take us to 5.

If anyone hasn't declared their intention to play, feel free to do so and if someone drops out I'll let you know, but don't bother rolling up a character.

I'll create a separate thread for people to post their character backgrounds, or they can just pm me if they want to keep them secret from other players :).

Berenzen:

I'm afraid a dinosaur wouldn't make sense so unless you can come up with a fantastic reason as to why you have such a rare creature, I'll have to disallow it.

On the topic of traits, they're fine, its going to be quite a hard campaign so you'll need all the advantages you can get ;).


I suppose I'll switch - same concept but Cleric instead. How many traits and what pantheon? Golarion?


My character sheet is here. Just click on Erza's avatar and it will take you to her profile, where her statistics and backstory are written in full.

No need for you to post a separate thread or anything. That's what aliases are for.


Well the thread was more so other people could see it, ease of accessibility, but if you don't want to that's fine. And usual restrictions, 2 traits and neither can be from the same list.


And the pantheon?


I'd like to get on the waiting list, with a plan (as much as a plan can be before stats are rolled) for a Mouser babe-arian to go with Erza's Fafhrd.

And if they won't let us have land we'll just MARRY it! :)


KRNVR wrote:

I'd like to get on the waiting list, with a plan (as much as a plan can be before stats are rolled) for a Mouser babe-arian to go with Erza's Fafhrd.

And if they won't let us have land we'll just MARRY it! :)

..."Fafhrd"?


Ghastlee wrote:
And the pantheon?

I'm not big on the whole religion playing a huge part so whatever deity you want to follow :), just don't make it a chaotic evil one in a lawful good party, that never ends well.


Can't think of a good idea, dropping. Good luckt o everyone


Eyyy I'mma drop out - my ability to focus is not what I'd hoped with certain things goin on. Let someone else have a go!

Good gaming.


Crunch done for this character, background is getting worked on.

This is berenzen by the way.


Going for Magus on this one.

4d6 ⇒ (4, 3, 1, 3) = 11=9
4d6 ⇒ (1, 2, 5, 6) = 14 Reroll 4d6 ⇒ (5, 2, 3, 4) = 14=13
4d6 ⇒ (2, 1, 5, 4) = 12=10
4d6 ⇒ (4, 3, 4, 6) = 17=8
4d6 ⇒ (1, 3, 3, 3) = 10=12
4d6 ⇒ (6, 5, 5, 4) = 20=10
Managed a whopping 2 point buy

4d6 ⇒ (1, 1, 3, 5) = 10=12
4d6 ⇒ (3, 6, 5, 1) = 15=10
4d6 ⇒ (1, 3, 3, 1) = 8=14
4d6 ⇒ (4, 1, 6, 5) = 16 Reroll 4d6 ⇒ (5, 2, 3, 5) = 15=14
4d6 ⇒ (1, 3, 2, 6) = 12=11
4d6 ⇒ (1, 1, 2, 3) = 7=9
12 this time

4d6 ⇒ (3, 3, 4, 1) = 11=14
4d6 ⇒ (6, 6, 5, 6) = 23=14
4d6 ⇒ (2, 3, 2, 1) = 8=7
4d6 ⇒ (1, 3, 3, 6) = 13 Reroll 4d6 ⇒ (5, 1, 1, 2) = 9 ReReroll 4d6 ⇒ (1, 4, 6, 6) = 17=14
4d6 ⇒ (1, 3, 2, 2) = 8 Reroll 4d6 ⇒ (1, 4, 5, 6) = 16=15
4d6 ⇒ (1, 5, 2, 4) = 12=11

So the bottom set it is. That 7 sucks though

Taldor

Hi Turnage, sorry didn't get your facebook message until now. I actually had something made up on point buy in herolab waiting for recruitment :P, but i'll see what the dice give me later and go from there.

Set 1:

4d6 ⇒ (1, 6, 1, 2) = 10
4d6 ⇒ (3, 6, 4, 6) = 19
4d6 ⇒ (2, 4, 3, 2) = 11
4d6 ⇒ (6, 1, 5, 5) = 17
4d6 ⇒ (3, 4, 3, 2) = 12
4d6 ⇒ (3, 4, 5, 6) = 18

4d6 ⇒ (3, 2, 6, 4) = 15

Set 2:

4d6 ⇒ (6, 6, 6, 4) = 22
4d6 ⇒ (2, 1, 2, 3) = 8
4d6 ⇒ (4, 3, 2, 3) = 12
4d6 ⇒ (1, 1, 6, 3) = 11
4d6 ⇒ (4, 3, 6, 5) = 18
4d6 ⇒ (1, 5, 3, 5) = 14

Rerolls:

Reroll set 1 double 1's- 4d6 ⇒ (6, 4, 1, 3) = 14
Reroll set 2 double 1's- 4d6 ⇒ (1, 5, 4, 6) = 16

Set 3:

4d6 ⇒ (6, 6, 3, 5) = 20
4d6 ⇒ (6, 1, 4, 4) = 15
4d6 ⇒ (3, 2, 6, 4) = 15
4d6 ⇒ (3, 6, 4, 6) = 19
4d6 ⇒ (2, 1, 6, 3) = 12
4d6 ⇒ (2, 4, 3, 3) = 12

I'll go with set 2 and cook something up.

Taldor

And who else is in? Wasn't sure exactly who the list is and i'd rather not step on anyone's toes class-wise.


At the moment we have a magus, a barbarian and a sorcerer.

Taldor

Ok. Genning an Elf Fighter (do I still get to be long-lived? :P) just so everyone is aware.

So racial languages are a no-go then. What about the elemental languages and planar? Draconic? Celestial? Infernal?

Are there Goblins and Orcs? Other monstrous humanoids?


Pathfinder Adventure Path Charter Subscriber; Pathfinder Modules Subscriber

I think this is a Human only campaign.

Taldor

Yes, but "Elf" race is essentially a re-fluffed Human (all core races permitted in OP).


Ok so this post is to confirm all players and answer all previously posted questions:

Players:
Erza the powerhouse barbarian
Liane the Sorcerer
scranford the magus
Alexander, the undefined
Aroach, you seem to not have followed my rules for rolling. Please re-read and redo.

Questions:
Racial languages. The elemental languages etc are all fine, other planes do still exist. There are goblionid creatures still around, and the other race languages are just different languages that different kingdoms/people use. Just assume they all still exist.

Long life. You can have a longer than normal lifespan, humans are very varied in this land, however you won't be living to several hundred years, you can be still in your prime in your 50's however.


Porter Potts at your service. Alias of Scranford:


Ahh i see what i did wrong. So do i roll up a new set?


Aroach1188 wrote:
Ahh i see what i did wrong. So do i roll up a new set?

I did say re-read and re-do so, yes please :)


Ok, rolling again

Set 1:

4d6 ⇒ (1, 4, 3, 2) = 10= 9
4d6 ⇒ (2, 6, 1, 3) = 12= 11
4d6 ⇒ (6, 1, 2, 6) = 15= 14
4d6 ⇒ (3, 1, 2, 6) = 12= 11
4d6 ⇒ (2, 3, 1, 5) = 11= 10
4d6 ⇒ (2, 6, 3, 2) = 13= 11

Set 2:

4d6 ⇒ (2, 5, 4, 1) = 12= 11
4d6 ⇒ (4, 2, 5, 6) = 17= 15
4d6 ⇒ (1, 2, 5, 2) = 10= 9
4d6 ⇒ (2, 5, 6, 1) = 14= 13
4d6 ⇒ (2, 5, 5, 6) = 18= 16
4d6 ⇒ (5, 1, 2, 4) = 12= 11

Set 3:

4d6 ⇒ (2, 1, 2, 5) = 10= 9
4d6 ⇒ (5, 6, 5, 4) = 20= 16
4d6 ⇒ (2, 6, 2, 1) = 11= 10
4d6 ⇒ (4, 4, 4, 2) = 14= 12
4d6 ⇒ (1, 4, 3, 2) = 10= 9
4d6 ⇒ (5, 2, 1, 4) = 12= 11

Set 2 it is then. I think im gonna do a Bard instead of a Magus

Taldor

With those stats, consider an Arcane Duelist. Removes the need for good dexterity,

Cheliax

OK, Lets see if I can roll something that will be both fun to play AND a benefit to the party.

Set 1

4d6 ⇒ (2, 3, 6, 1) = 12 11
4d6 ⇒ (1, 2, 4, 1) = 8 Reroll needed = 13, see below
4d6 ⇒ (3, 2, 3, 4) = 12 10
4d6 ⇒ (5, 6, 6, 5) = 22 17
4d6 ⇒ (6, 6, 6, 1) = 19 18
4d6 ⇒ (5, 3, 3, 3) = 14 11

Set 2

4d6 ⇒ (4, 5, 6, 3) = 18 15
4d6 ⇒ (5, 5, 1, 5) = 16 15
4d6 ⇒ (1, 3, 3, 6) = 13 12
4d6 ⇒ (3, 4, 2, 3) = 12 10
4d6 ⇒ (4, 2, 5, 4) = 15 13
4d6 ⇒ (2, 3, 2, 2) = 9 17

Set 3

4d6 ⇒ (3, 4, 5, 5) = 17 14
4d6 ⇒ (3, 6, 4, 5) = 18 15
4d6 ⇒ (3, 5, 1, 6) = 15 14
4d6 ⇒ (2, 5, 3, 2) = 12 10
4d6 ⇒ (1, 4, 5, 5) = 15 15
4d6 ⇒ (5, 4, 6, 5) = 20 16

Reroll for #1 above 4d6 ⇒ (4, 2, 3, 6) = 15

Wow - Number 3 only has one stat below a 14, so that would be 5 stats with +2 or better bumps. But number 1 would have no negative stat mods AND a 17 and 18, or two 18s after that 4th level bump we should be getting...right?

Anyone have any strong thoughts on these rolls?

Taldor

HP Rolls-

1d10 ⇒ 9

1d8 ⇒ 3

1d8 ⇒ 4


Skorn wrote:


Wow - Number 3 only has one stat below a 14, so that would be 5 stats with +2 or better bumps. But number 1 would have no negative stat mods AND a 17 and 18, or two 18s after that 4th level bump we should be getting...right?

Anyone have any strong thoughts on these rolls?

In Pathfinder, specialists tend to be stronger and more useful than generalists. I would suggest you choose a class that only needs one or two scores and take #1. If you really need three decent scores, you can put the +2 from being human into that 13, and then you'll have two 18s and a 15, which is generally fantastic for any class other than monk.


Alexander Kilcoyne wrote:

HP Rolls-

1d10

1d8

1d8

2d8s? Our elven fighter is going to be a multiclassed character from the get-go, huh? Let me guess..you're taking two levels of rogue?

Taldor

No longer an Elf. I actually considered three classes from the get go, but that can wait for 5th level. None of them are going to be Rogue. Currently 2 levels of (Ex) Monk from his youth followed by what will be his bread and butter- Lore Warden fighter levels.

Looking carefully at Duellist for later progression but i'll skip it I reckon. A single level of Urban Barbarian does fit nicely though, and the rules for its rage are far removed enough that I can re-fluff it as a kind of deadly focus.

Concept is an extremely focused, seasoned duellist gentleman; with a lot of tricks in his repertoire beyond just impressive strength. Knowledgeable too, and lightly armoured. Quite hard to pull off mechanically but Lore Warden's a big help.


Ok for all those reading, selection is more closed, any more stats rolled will unfortunately have to be disregarded. Skorn is the final player. And Alex always multiclasses horribly, never understood it myself :P. I'm going to Cornwall for a week on Saturday so you have until the 16th to rehash your characters as much as you want. I'd like to start as soon as I get back :).


I don't know...we don't have a healer at the moment. I suppose the bardic character could get a wand of cure light wounds and that might solve our problems out of combat, but emergency healing in response to a crit is still very necessary, especially at these low levels.

Well, we have a Lore Warden and a Magus, so depending on what Skorn decides to do I might just switch myself up and roll up a cleric or an oracle instead...

Taldor

I was actually going to propose we all deduct 150GP to pay for a communal wand of cure light wounds for out of combat healing.

Actually, in PF, I rarely multiclass. And the results are never "horrible" ;). Theres synergy in what i'm doing and method to the madness, I promise :P.

Sorry if I was meant to take the healer slot. I actually had a sorceror ready in Herolab for this game but by the time I got to the topic Turnage started, Sorceror was taken. Dead keen on playing my Lore Warden though.


Alexander Kilcoyne wrote:

I was actually going to propose we all deduct 150GP to pay for a communal wand of cure light wounds for out of combat healing.

Actually, in PF, I rarely multiclass. And the results are never "horrible" ;). Theres synergy in what i'm doing and method to the madness, I promise :P.

Sorry if I was meant to take the healer slot. I actually had a sorceror ready in Herolab for this game but by the time I got to the topic Turnage started, Sorceror was taken. Dead keen on playing my Lore Warden though.

As I said, a wand of cure light wounds is a solution for higher levels, when we know everyone has enough hit points to survive an encounter. At the moment, we can't guarantee that we'll be able to do that, especially if a bandit with a greatclub rolls a lucky twenty.

The way things are now, each of our enemies has a 5% chance of taking out a good 50% of our max health in one swing. That's deadly risk and a wand that heals between 2-9 points of damage per use isn't going to save us from it.

This is especially relevant since we have only one character at the moment (mine) who can wear Medium armor. And we don't have anyone who can wear heavy armor. So really, the only defense our party has against attacks is its hit points.

It's okay if you're happy to play the Lore Warden. I'm volunteering to bite the healing bullet if Skorn doesn't.

Taldor

The wand is purely an out of combat suggestion. Not personally convinced we need in combat healing but I know its a common attitude many people have they do. The wand is something we should put money down for either way as it is the cheapest bang for buck healing there is (and if someone DOES play the healer, they'll be using their healing in combat I expect).

Lore Warden char will have competitive AC, in fact I expect to be defensively the strongest character (regarding ranged and melee combat) despite no medium or heavy armour, courtesy of having both Crane Style and Deflect Arrows.

I'll simply stay out of the discussion re: whether we should have a healer or not. But I would like a yay or nay from people re: putting 150GP forward each for a wand of cure light.


I can spare the 150 gp, easily.


Okay, so yeah, I'll have a witch on the backburner in case Skorn doesn't want to play any type of healer.


Yeah, I can spare the GP, and I can probably use the wand if need be. But I'm personally of the opponent that healing is typically a lost turn. 2-9 points of healing is useful out of combat, but it's also feasible that you can put a creature out of combat with that same action- chances are you're a spellcaster, you should have a proper arsenal of control.


Liane the Wanderer wrote:
Yeah, I can spare the GP, and I can probably use the wand if need be. But I'm personally of the opponent that healing is typically a lost turn. 2-9 points of healing is useful out of combat, but it's also feasible that you can put a creature out of combat with that same action- chances are you're a spellcaster, you should have a proper arsenal of control.

I'm not going to waste every turn healing, I'm just going to have the capacity to heal if one of you gets the crap knocked out of you. If you have 30 maximum hit points and you get hit for 16, casting a save-or-lose is not going to save you with all certainty. Meanwhile, healing you would have a 100 percent chance of preventing you from dropping next round.

As a witch, I'd have plenty of other options in combat, with my hexes. I would just feel a lot better if we had someone who could save us if need be than if we didn't.

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