Skull & Shackles (private) (Inactive)

Game Master Whack-a-Rogue

Wormwood Bilges


Ship Duties
Rigger – Prince Likitt
Cook’s Mate – Velvet
Swabs – Airy, Bolvak, Tamesis

Rigger Jobs (roll a d6):
1) Rigging Repair – 30ft climb + Profession Sailor/DEX check (DC 10)
2) Line Work – Profession Sailor/DEX check (DC 10) + CON DC 10 to avoid fatigue
3) Upper Rigging Work - 50ft climb + Profession Sailor/DEX check (DC 10)
4) Rope Work - Profession Sailor/DEX check (DC 10)
5) Lookout – 60ft climb + Perception DC 10
6) Mainsail Duties – Profession Sailor/STR check (DC 10) + CON DC 10 to avoid fatigue

Cook's Mate (roll a d6 and a d100):
You have either the easiest or the hardest job. The cook's a decent fellow, and you'll only need to work about half the time. However, he's also an enormous drunk (hence the percentile dice), so the other half of the time, you'll be doing twice the work.
1) Cooking – Sober = autopass; Drunk = Profession Cook/INT DC 10
2) Cooking – Sober = autopass; Drunk = Profession Cook/INT DC 10
3) Fishing – Profession Fisherman/Survival DC 10; failure = Man the Bilges the next day
4) Turtle Hunting - Profession Fisherman/Survival DC 10; failure = Man the Bilges the next day
5) Bull Session – drink an extra Rum Ration but can make an additional ship action
6) Special Occasion – Profession Cook/Survival DC 10; Sober = done; Drunk = Profession Cook/INT DC 15

Swabs (roll a d6):
1) Man the Bilges – STR DC 10 + CON DC 10 to avoid fatigue
2) Rat Catcher – Stealth/Survival/DEX DC 10
3) Swab the Decks – STR/CON DC 10 to avoid fatigue
4) Hauling Rope/Knot Work – Profession Sailor/STR DC 10 + CON DC 10 to avoid fatigue
5) Runner – Acrobatics/CON DC 10 to avoid fatigue
6)Repairs – Profession Sailor/DEX DC 10

Wormwood Crew:
Captain Barnabus Harrigan
Mr. Plugg - First Mate - Hostile
Master Scourge - Boatswain/Master-at-Arms - Hostile
Ambrose 'Fishguts' Kroop - Cook - Friendly
Cut-Throat Grok - Quartermaster (superstitious, likes exotic alcohol) - Helpful

Riggers
Barefoot Samms Toppin - (female human who never wears shoes) - Indifferent
Conchobhar Turlach Shortstone – (narcissistic male gnome who dresses like a dandy) - Unfriendly
Maheem – (big Rahadoumi with a permanent scowl) - Hostile
"Ratline" Rattsberger - (rat-faced male halfling with three missing fingers, former slave) - Helpful
"Slippery" Syl Lonegan - (antisocial female human who only talks to her many knives) - Hostile
Tam “Narwhal” Tate – (male dwarf is an old friend of Master Scourge) Hostile

Swabs
Sandara Quinn – (female human cleric of Besmara) - Helpful
"Badger" Medlar - (older human woman who shaves her gray hair into stripes) - Friendly
Crimson "Cog" Cogward - (bandanna-clad Varisian male who loves a good fight) - Unfriendly
Giffer Tibbs - (one-eyed female gnome) - Indifferent
Jack Scrimshaw - (young human with an artistic streak) - Friendly
Rosie Cusswell – (pretty female halfling with a filthy mouth, missing her fiddle) - Indifferent
Shivikah – (very tall female Mwangi human) - Unfriendly
Tilly Brackett - (female human who loves a good joke with her rum) - Indifferent
Aretta Bansion – (bad-tempered female human with big ears) - Hostile
Fipps Chumlett – (fat bullying male human with a shaved head) - Indifferent
Jaundiced Jape – (humorless male half-orc mute) - Hostile

Daytime Ship Actions
Work Diligently – gain +4 to one check
Influence – work normally + attempt to influence one NPC
Sneak – work normally + explore one ship area
Shop – take -2 to all job rolls + visit the quartermaster’s store
Shirk* – take -2 to all job rolls + explore one ship area (take 10) + chance of discovery

Nighttime Ship Actions
Sleep – automatically recover from fatigue
Gamble – attempt a pirate entertainment
Entertain – make a Perform check to entertain the crew (success grants +2 to Influence checks for 24hrs)
Influence* - attempt to influence one NPC
Sneak* - explore one ship area (take 20) + chance of discovery
Steal* - attempt to open one locked door/locker + chance of discovery

The Wormwood
Upper Deck
Main Deck
Middle Deck
Lower Deck
Bilges