Rene Duquesnoy |
Thujone remembers that Guaril is a well-connected Sczarni who has his hands in as many pots as Absalom can provide. Based out of such a bustling city, Karela keeps his eyes on the harbor and what valuable items cross its docks.
open the door?
Rene Duquesnoy |
Darkness fills the warehouse, the ambient light from outside blocked by a filthy, oily film on the structure’s few windows. Darting illumination comes from light reflecting off the water through a splintered hole in the floor. Throughout the warehouse, crates, boxes, and barrels lean against each other in vaguely sorted stacks. A lingering smell indicates some of the contents are certainly spoiled.
Thujone definitely hears something moving in there.
Rene Duquesnoy |
Playing Hobbes as Mike is away (i think)
Alright then. Ready yourself for trouble
Hobbes walks in the warehouse and sees 3 dire rats!
Blunttusk 1d20 + 3 ⇒ (20) + 3 = 23
Loegnir 1d20 + 4 ⇒ (20) + 4 = 24
Hobbes 1d20 + 2 ⇒ (6) + 2 = 8
Thujone 1d20 + 6 ⇒ (13) + 6 = 19
Chusynd 1 1d20 + 4 ⇒ (16) + 4 = 20
Chusynd 2 1d20 + 4 ⇒ (3) + 4 = 7
Thistle 1d20 + 3 ⇒ (3) + 3 = 6
Rats 1d20 + 3 ⇒ (16) + 3 = 19
Hobbes yells out Rats. Get'em before the get us!
If you are bold, you can go. I do it so the party who is before the baddies can act in any order. this makes things go a little quicker.
Order:
Loegnir
Blunttusk
Chusynd
Thujone
Rats
Hobbes
Thistle
Chusynd Karkota |
Chusynd heads into the warehouse, stopping behind Sarge, and lifts his arms over his head as he begins to speak -- but what comes out seems to be gibberish (except to Thujone, who understands the words spoken): Bheannacht ar tú go léir ó na réaltaí thuas!
The party feels emboldened with a warm rush of courage, gaining a +1 morale bonus on attack rolls and on saving throws against fear effects.
for Thujone:
Blunttusk |
The Half-Orc's dark-vision easily picks out the figures of dire rats and charges toward it, drawing his greatsword from his back and he moves.
The great steel blade swings high above his head as he swings it down with full fury.
Charging +2AB/-2AC, Power Attack +3DMG/-1AB, Bless +1AB
Totals: +2AB, -2AC, +3DMG
1d20 + 7 ⇒ (11) + 7 = 182d6 + 9 ⇒ (3, 1) + 9 = 13
Rene Duquesnoy |
Blunttusk totally destroys rat 3. The 2 other rats charge Blunttusk.
Rat 1 1d20 + 3 ⇒ (8) + 3 = 11
Rat 2 1d20 + 3 ⇒ (18) + 3 = 21
Rat 2 takes a bit out of Blunttusk's leg
Damage! 1d4 ⇒ 1
Blunttusk must save vs disease.
Save! 1d20 + 4 ⇒ (5) + 4 = 9
BLUNTTUSK HAS FILTH FEVER. this will have to be cured
Filth fever: Bite—injury; save Fort DC 11; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
onset is 1d3 ⇒ 3 days
dex damage: 1d3 ⇒ 3
con damage: 1d3 ⇒ 1
HOBBES!
Sergeant Hobbes has seen enough. He charges Rat 2 with a power attack.
SLICE! 1d20 + 8 ⇒ (5) + 8 = 13
Hobbes greataxe barely hits the rat, and inflicts much murder.
damage: 2d6 + 8 ⇒ (5, 1) + 8 = 14
Rat 2 is dead.
Loegnir |
Mutagen enhanced longsword attack on Rat 3
1d20+2 + 4 for Mutagen
20, possible crit
14+2+4 to confirm
1d8+2+4 for Mutagen=8+2+4= 12 if not a crit, and that would be 20 if that confirms a crit.
This is my first ragechemist build so I think I've got all of this right but please correct my math if I have pooched it.
Rene Duquesnoy |
Loegnir, can you use the [dice] tags for your rolls?
Thujone pierces the head of the last living rag. Kaboom. Death.
Thistle's detect magic doesn't show anything.
Rene Duquesnoy |
Thujone sees a crate, suspended on a piece of broken floor above the water. The crate has the markings that Guaril mentioned.
Blunttusk |
"By the Rough Beast, that smarts," The half-orc bellows, looking at the blood, jagged bite on his leg.
"Blasted, filthy creatures. Bet the cursed thing was carrying the plague."
Wiping the blood and rat slobber from the wound, Ausk covers it back up. He then takes a look around
1d20 + 1 ⇒ (8) + 1 = 9
"So what do these books look like?"
Rene Duquesnoy |
Since Thistle will be climbing all over the stuff, you really can't assist him in his acrobatics check
A few moments go by, and now Thistle is standing without his armor on. You can see his manties.
Chusynd Karkota |
Here, lad -- before you start making like a monkey, take this. Chusynd casts guidance and hesitates a moment, ultimately opting to tap Thistle on top of the head to deliver the spell.
Thistle gets a +1 bonus to his next d20 roll.
Looking at Sarge, he exclaims, Wow, they really ARE just like half-humans, aren't they?
Rene Duquesnoy |
Thistle attempts to acrobacitze across
1d20 + 5 ⇒ (5) + 5 = 10
Things are getting a tad wobbly.
Reflex Save: DC 15: 1d20 + 4 ⇒ (7) + 4 = 11
Rene Duquesnoy |
Ahhhhhhh Thistle cries as he falls though the hole and lands in the cold water.
Swim Check: 1d20 - 4 ⇒ (1) - 4 = -3
Oh shit! Thistle starts to drown!
Chusynd Karkota |
Oh, confusticate and bebother.
Sarge! You and the holy man get to the boat with haste!
Ho! Apothecary! To me and the sod! I've a rope in my pack -- let's go Halfling Fishing!
Chusynd Karkota |
In case we can't fish him out with our rope, of course. Or are you already so eager to surrender our mascot to the drink?
Chusynd drops one end of the rope down the hole to the water as near the halfling as possible.
Rene Duquesnoy |
Blunttusk makes it to the boat in a round.
Chusynd does a move action to get a rope. Please make a ranged attack to throw the end of the rope to where Thistle is.
Sgt Hobbes gets to the boat in a round
Thujone notices a winch cranky contraption that is near the box. Unfortunately, it won't reach the water.
Rene Duquesnoy |
The rope lands 5 feet away from Thistle.
Thistle swim: 1d20 - 4 ⇒ (5) - 4 = 1
2 rounds of Thistle drowning
Chusynd Karkota |
This rocks -- we're going to watch our Bard drown cos we seem can't roll double digits to literally save his life.
Thujone! Have you some magicks that might get the rope nearer to our warbler? Spellcraft 1d20 + 5 ⇒ (16) + 5 = 21
Perhaps mage hand?