GM Lithrac |
Discussion thread is open for mustering purpose. We will be using this thread to talk about all OOC matters. No need to use the [ ooc ] tag here, but if you are speaking in an OOC manner in the Gameplay thread you'll need to use that tag.
If you have any question about the way to do things, feel free to ask. There are a few useful links in my profile, guides written by veteran PbP players that will greatly help you learn how to PbP.
As I've explained on the Flaxseed Lodge thread, a new PFS player's first step should be to read the campaign-specific rules for PFS if you haven't done it yet. It's a free download, which includes all the information you need in order to create a PFS character. You don't need to bother with the chapter on GMing or the one about modules and sanctioned material, but the rest is pretty important.
I'd suggest starting there, then rolling your first character while making sure that everything you're using to create this character belongs to the Additional Resources. Alternatively, you can use The Archives of Nethys, which replaces the PRD nicely for all intents and purposes. Not only does it provide us with all Pathfinder material (including AP, Companion and Campaign Setting lines), but it also includes whether something's PFS legal or not. If the feat/item/archetype/etc includes the glyph of the open road, it means you can use it in PFS!
You can then create a PFS profile for your character by going to "My Account" at the top of the page, then follow the steps indicated in the PFS part. You will get a PFS membership number (which should have six digits), and your first character will be the "xxxxxx-1", the second one "xxxxxx-2", etc.
The first assignment for everyone is to post with the character you intend to play these three scenarios with, including in your post the following information:
- Your character's PFS number (e.g. 76446-1)
- Your character's Initiative modifier.
- Your character's Perception modifier.
That brings me to speak about rolls. I'll let you do all the rolls save for two: initiative rolls at the start of combat and surprise rolls if necessary. All other rolls, including non-suprise related Perception rolls, are made by you.
Finally, I've made clear that I expect you to check in and post once a day. This is an average of course, since life outside the Internet can (and will) surprise us. However, if you know in advance that you won't be able to post for a given period of time (e.g. four days when you're abroad with little Internet availability), please warn us ahead of time in this very thread so that we know what's going on.
I'm greatly looking forward to this game! Welcome!
Haldoc Tisbane |
I still need to update his profile but I'm at least checked in.
PFS # 79644-26
Faction : Liberty's Edge
No Day Job
Hikari Hayashi |
Checking in first. Still need to update his profile.
PFS #: 215076-6
Faction: Dark Archives
Day Job: Craft(Alchemy): 1d20 + 8 ⇒ (11) + 8 = 19 what else? :)
Yakari |
Character: Yakari
Player: Zinou
PFS # 93583-16
Faction : Grand Lodge
No Day Job
As I said earlier, I'll upload Yakari's sheet during the week. :)
Je suis au CBOV la semaine prochaine. Je vais essayer de me connecter au mieux. :)
GM Lithrac |
Yes, you're more than welcome to post your day job check too if you have any.
I'll also open the gameplay thread for you to dot. Dotting is the PbP term used to mark a thread so that it is listed with a dot in the thread list, or in the case of PbP campaigns/scenarios, so that it appears on your Campaigns tab in your profile. Some people dot then delete the post to keep the thread clean, while some other use the opportunity to do some pre-game roleplay, describe their character, etc.
Gridger Rusk |
I'm close to finishing my character! Just need to consider my inventory.
Human Rogue 1
HP = 8+1+1(Favored Class) = 10
STR 14
DEX 16+2
CON 14
INT 12
WIS 12
CHA 7
Skills: Acrobatics, Disable Device, Sense Motive, Stealth, Perception, Knowledge(local), Escape Artist, Use Magic Device, Diplomacy
Feats: Weapon finesse, Improved Initiative
Perception = 1+1+3 = +5
Initiative = 4+4 = +8
Fortitude = 0+2 = +2
Reflex = 2+4 = +6
Will = 0+1 = +1
Haldoc Tisbane |
OK, should be updated now.
Yakari |
So we have:
1 barbarian
1 fighter
1 brawler (with animal companion)
1 rogue
1 alchemist
1 sheriff
The melee will be flooded xD
Hikari Hayashi |
No worries, Yeska. As the new player, please play a character that you like. :-)
Think I'll adjust my character then. Been thinking about it the whole day. Much as I'm interested in trying an alchemist, have been very uncomfortable with the possible of accidentally causing friendly fire after I've read more.
GM Lithrac, if you're ok, I'll respec my character as a ranged inquisitor. We might need a healer. :)
Fahr Mathon |
Mr. Sheriff sir will be an archer in the long run, but I don't want to mess with that before at least having a strength-rated bow, which is unaffordable at 0xp.
If the melee count is high enough maybe he will start out ranged after all.
-Posted with Wayfinder
Gridger Rusk |
Sorry guys! Would love to try a magic based character but wanted to go with non magic as my first start to understand the mechanics better.
Gridger Rusk |
Not at all. I'll roll a wizard up shortly. I went fighter because I am used to everyone rushing to be glass cannon.
Been wondering, the word roll has been used. Do we actually have to roll dice for character creation? Or point buy per pfs guide? Cause i did the latter. The word roll confuses me a little.
Fahr Mathon |
"Roll up a character" is just slang for creating a character, since in the old days it always involved dice.
-Posted with Wayfinder
GM Lithrac |
The Sheriff is correct, it's just an expression some people use. The valid rules are the 20-pt buy character creation from the PFS guide.
I also strongly advise you all to play whichever character you think is the most interesting to you. These scenarios aren't hard (at least in my opinion) and even though a variety of classes can be helpful, it is by no means necessary.
Also please remember that you are allowed to make any change to your character (with the exception of prestige-bought items or services) between scenarios, until you reach level 2. It means that someone could play the first scenario as a melee fighter, then realize he doesn't really like that concept and change him to a divine caster, redesigning his character from scratch, along with the ability to resell gear at full price.
On the matter of healing, the first scenario might be a little tougher, but then everyone should have access to a wand of cure light wounds or infernal healing, which is usually the first purchase ofr 2 prestige points that people make (apart from archers and monks perhaps, who respectively buy a darkwood composite longbow (STR up to +3) and a wand of mage armor, respectively). Since a lot of classes have cure light wounds or infernal healing on their spell list, it means that healing (at least out of combat) can be handled with ease.
Yakari |
As yakari has already 1xp, he has a mighty wand of cure light wounds!
Also with my previous post, I didn't mean to say some of us should use another Character. Rather that we'll be a tough challenge for the scenario ;-)
Yakari |
Oh wow, I realize now that no one in the party can use a wand of cure light wounds xD
I have an inquisitor at 2 xp but he already played the wounded whisp.
Yakari |
Oh! good choice :)
Gridger Rusk |
Updated on the character page! believe I'm all within the guidelines.
Questions: I'm somewhat Encumbered by weight (Medium Load), and plan to drop my backpack during combat. If my backpack is still on during initiative check, does the max +3 dex affect initiative? Or does it purely affect skills only? I'm assuming the latter.
GM Lithrac |
I believe it only affects AC, not Initiative or Reflex saves, but I might be wrong.
EDIT: Found it.
Maximum Dex Bonus: This number is the maximum Dexterity bonus to AC that this type of armor allows. Dexterity bonuses in excess of this number are reduced to this number for the purposes of determining the wearer's AC. Heavier armors limit mobility, reducing the wearer's ability to dodge blows. This restriction doesn't affect any other Dexterity-related abilities.
Hikari Hayashi |
Lithrac, with my rerolled character, the faction and day job has changed, so reposting below. For the day job roll, I think I should keep the same roll of 11 as earlier, but it's the same result.
PFS #: 215076-6
Faction: Sovereign Courts
Day Job: Profession(Scribe): 1d20 + 6 = 11 (rolled earlier) + 6 = 17
Hikari Hayashi |
Gridger, I noticed that you're carrying two shortswords. Are you intending to fight two-handed? If so, you might want to take the two-weapon fighting feat. Reduces the penalty very significantly.
Fahr Mathon |
I have a whole bunch of job search stuff going on today but will try to get the crunch finalized and posted in this alias when I can.
-Posted with Wayfinder
Gridger Rusk |
Thanks Lithrac, confirmed my understanding.
Hikari - Yes, Was thinking of taking up TWF once i hit level 3 so the penalty hits less (Weapon focus,Finesse), don't plan on fighting two handed early on but thought it wouldn't hurt to carry an extra sword. Unless this was a silly idea! Should i re-spend the wealth on other things?
GM Lithrac |
It's never a bad idea to carry a backup weapon, in my opinion.
By the way, I've added a Maps and Handouts link in the campaign's header. This is where the battlemaps and handouts will be posted. Can I ask you all to have a look at it and fill the chart with your information as well as your initiative macro, please?
Also, if you have an animal companion, please copy/paste an icon for it there, please.
Hikari Hayashi |
Thanks Lithrac, confirmed my understanding.
Hikari - Yes, Was thinking of taking up TWF once i hit level 3 so the penalty hits less (Weapon focus,Finesse), don't plan on fighting two handed early on but thought it wouldn't hurt to carry an extra sword. Unless this was a silly idea! Should i re-spend the wealth on other things?
That's a very good point. With low to-hit, TWF is not a good strategy. If Lithrac is ok, would like to respec (again!) and make Hikari more tanking.
Yakari |
Yup! I'll try my best to post next week. :)
GM Lithrac |
Sure - in your profile, put:
Male Human (Mwangi) Wizard 1 | in Gender
HP 8/8 | AC: 12 T: 12 FF: 10 CMD: 11 | F+1 R+2 W+2 | Init +2 | Perception +0 in Race
The following line is that of "Class/Levels", so you could add any other piece of information there. Some put their daily resources use, some put their current buffs/debuffs, it's up to you.
Fahr Mathon |
Profession, Sheriff: 1d20 + 6 ⇒ (18) + 6 = 24
# 137974-18
Initiative: +5
Perception: +6
Leaning towards a name something like this--haven't completely settled it yet, but I've got the crunch down, at least. Let me know if you need anything else, GM.
Gridger Rusk |
I didn't realise we could have two traits!
I've added it to my stat block. Resilient and reactionary boosting my initiative to +10 and fortitude save to +3! Will update the map shortly.
Gridger Rusk |
Looks like can't edit the handout docs from my phone, to update my initiative bonus, while I'm at work and I just got to work. I'll do it as soon as I get home!
Hikari Hayashi |
I didn't realise we could have two traits!
I've added it to my stat block. Resilient and reactionary boosting my initiative to +10 and fortitude save to +3! Will update the map shortly.
Unfortunately, you can only have one trait per category. Both reactionary and resilient are combat traits, so you can only choose one. You could choose Indomitable Faith. That gives +1 to will save, which is also a weak one for rogues.
Gridger Rusk |
Gridger Rusk wrote:Unfortunately, you can only have one trait per category. Both reactionary and resilient are combat traits, so you can only choose one. You could choose Indomitable Faith. That gives +1 to will save, which is also a weak one for rogues.I didn't realise we could have two traits!
I've added it to my stat block. Resilient and reactionary boosting my initiative to +10 and fortitude save to +3! Will update the map shortly.
Thanks for that info :) I'll do exactly that.
Gridger Rusk |
I wasn't able to find a good answer for this. Since we're taking turns on watch, when a character wakes mid-night for watch, is he fatigued? As he has not received his full 8 hour sleep yet. I would assume yes as that's how I would be in real life.
Gridger Rusk |
I was rummaging through the rules for paladins and found a level one spell called keep watch! Which for all intents and purposes replaces sleep for one person. Thought it was a spell worth sharing. :)