Gale Mistwalker |
Running up behind you is a slip of a woman (second look - bluish woman?) with a Wayfinder in plain sight carrying a long spear.
"Wow... You guys move fast! Captain Valsin sent me along to help, Hope I didn't miss anything fun!
Gale will go on to explain her expertise in diplomatic relations...oh, this Spear? More of a walking stick. Spell components? Well, I know a few minor cantrips. ...
She seemns very curious and attempts to deflect questions where ever possible. You can see why politico's would enjoy having her in their employ.
"I know all about whats been going on so far, I feel almost like I did it myself...but with other people. Please, lets proceed. We must save Sharrowsmith."
Ethendril h'Caramore |
Ethendril nods in acceptance of the new addition.
"We welcome your contribution to this group," the paladin says sincerely. "I am Ethendril h'Caramore, son of Priam, and a paladin of Iomedae. I think you will find these Pathfinders to be incredibly efficient, as have I."
He looks down the stairs they had been about to descend.
"I believe I know why you are here...these kobolds have proven hostile thus far, and we have as yet been unsuccessful in taming their natural inclinations. Hopefully you can help us turn the tide."
The old paladin runs a hand over his beard. Once the light spells are cast, he begins to proceed.
"Let's do this."
Gale Mistwalker |
Gale will take a closer look at the statues, particularly the painted faces.
perception: 1d20 ⇒ 6
Hey look! Faces!!
Hotspur the Unsettled |
As Gale examines the statues, Hotspur whispers her introductions: Hi, I'm Hotspur. I liberate and shoot things. But not always in that order....
"I've got a bad feeling those doors are going to make quite a racket when we open them. Do we have anything to silence them or reduce the sound?"
Ethendril h'Caramore |
Wait...I'm pretty sure Hotspur is a girl! ;)
Ethendril shakes his head.
"I have no way to open these quietly...if no one else does, I'll just try them.
Take 20 perception on the door for 28 total...if no one has a silence or something, I'll just go ahead and open.
Hotspur the Unsettled |
Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Sir Dydimus |
Dir Dydimus moves bravely over to the bent door and opens it. Hello! Any Kobolds down here? he calls into the darkness beyond.
Ethendril h'Caramore |
Ethendril strokes his beard.
"I hope this is a sign we are on the right trail," he says as Dydidmus opens the door.
perception: 1d20 + 8 ⇒ (12) + 8 = 20
GM Engleaktig |
Dydimus STR check: 1d20 ⇒ 5
The door is stuck. Dydimus cannot open it.
Ethendril notices the rubble on the floor. With his perception check it occurs to him that the door might be bowed because there's a lot of pressure on it. Perhaps that pressure stems from a big-ol-pile-o-rubble on the other side of the door that could crush the halfling.
Ethendril h'Caramore |
Ethendril places a hand on the halfling's shoulder to stop him.
"I'm not sure that is wise, intrepid halfling. It looks like something is pushing hard against this door. Let us find another way," he says.
The paladin looks around. "Let us go back and try the door to the west," he suggests.
I think we should just back out of this room and try the other side...I've placed myself in front of it if anyone agrees.
Sir Dydimus |
What if its a good dragon!?! And the Kobolds have it trapped down here! We should investigate and rescue the poor creature. Or, even better, what its an ancient evil dragon! If we don't got destroy it now it will escape and lay waist to all the lands!
Ethendril h'Caramore |
Ethendril smiles at his companion.
"I agree...we should see if that is the case. But we should try a different door so we don't get crushed in the process."
Hotspur the Unsettled |
"And if it is an ancient dragon it is probably a bit set in its ways by now and won't leave without prompting anyway! So it will wait for you to slay it later. My grandma waits around all day. Let's try the other door -- perhaps it leads somewhere equally deadly."
Hotspur follows the paladin.
Sir Dydimus |
There seem to be a lot of rock piles in this place.... Do you think they are really earth elemental spies? The halfling muses as he pokes the pile of rocks with his sword.
Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Sir Dydimus |
Right there is fine. (That's the correct room, right?)
Ethendril h'Caramore |
"Indeed...an earthquake or elemental spies...one or the other," Ethendril responds as he looks carefully into the room.
Once completing his initial examination, he enters to explore the room more thoroughly.
perception: 1d20 + 8 ⇒ (10) + 8 = 18
Sir Dydimus |
I bet I can make it across to the other room before the wall falls! Dydimus says as he starts to crouch into a sprinters staring position.
Hotspur the Unsettled |
Hotspur wanders into the room and stands behind Ethendril. She thinks to herself: If I need to shoot something, will Sir Dydimus think that is the starting gun for his race? Let's hope nothing nasty jumps out in here.
Sir Dydimus |
The halfling launches himself forward and sprints for the other room! He nimbly darts around the piles of stone and gracefully vaults over the half collapsed wall.
Acrobatics: 1d20 + 10 ⇒ (10) + 10 = 20
Reflex: 1d20 + 8 ⇒ (10) + 8 = 18
Two 10s in a row thats like a rolling a 20 once!
GM Engleaktig |
Dydimus Reflex Save: 1d20 + 8 ⇒ (14) + 8 = 22
Oh, yeah! :-D
Sir Dydimus lands on a stone. The stone makes an audible "CLICK" noise. The wall topples over. The party looks horrified; they saw this coming.
But, the wily halfling literally dances between the falling stones. He whirls and twirls gracefully and with purpose. The feather of his cap teasingly caresses each and every falling stone as they just barely miss his head!
Then he ends with a flourish--somersaulting to a safe spot on the ground and bowing to his fellow field agents.
Applause all around! Well done, Sir Dydimus!
You all remember from previous Knowledge(Local) checks and personal experience in Part 1 that kobolds love traps!
What does the party wish to do next?
Hotspur the Unsettled |
Hotspur advances to where Sir Dydimus is, if the rest of the wall seems safe.
Ethendril h'Caramore |
Ethendril looks relieved the halfling is alright.
"I do hope your luck never runs out, Sir Dydimus!" he says.
He moves forward to examine the next door and opens it once it proves safe.
perception: 1d20 + 8 ⇒ (18) + 8 = 26
Ethendril h'Caramore |
Ethendril frowns at the trap.
"Frankly, I would prefer a straight-up fight to sneaking. Rather than risking setting off the traps, let's just try the door, noisy as it may be," the paladin says as he opens the noisy door.
"That said, we should try diplomacy should we encounter more kobolds." he hastily adds.
Hotspur the Unsettled |
Hotspur is 10' behind Ethendril and covering the door with her musket.
Ethendril h'Caramore |
I've taken the liberty of moving Olga forward, since she usually helps on the front line, and put Cornelia toward the rear.
Ethendril h'Caramore |
Ethendril moves into a better position to push on the door, then gives it his all.
str check: 1d20 + 4 ⇒ (13) + 4 = 17
Ethendril h'Caramore |
Assuming the trap looks safe to bypass, I'll move to the next door where I've placed myself.
Ethendril carefully enters the room, looking for anything else of interest. He moves to the southern door and tries it after searching for traps.
take 20 perception on door: 20 + 8 = 28
GM Engleaktig |
The doors, as you've proceeded south are a bit less rusty. This kind of makes sense; they're further away from the entrance where moisture can get in. Seems like you're sloping downward a bit, too.
This door is just another door.
1d20 ⇒ 14 , 1d20 ⇒ 5
Just as you're about to open it, you hear a brief noise, like a light footstep.
Sir Dydimus |
Hello! Any Kobolds down here?!? We need to talk to you! I promise we won't attack you as long as you don't attack us! Dydimus calls who, or what, ever is on the other side of the door. We're going to open the door now! Please don't attack us!
Diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25
Ethendril h'Caramore |
"Hello!" Ethendril says through the door. "We come in peace, seeking a lost friend. We hope to resolve things peacefully," the paladin adds sincerely.
diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14
Hotspur the Unsettled |
"I hope they speak Common." In the name of diplomacy, Hotspur does not cock the hammer on her musket.