PFS: #6-12: Scions of the Sky Key, Part 1: On Sharrowsmith's Trail (Inactive)

Game Master R D

Map for Part 3

Initiatives:
[dice=Cornelia]1d20+3[/dice]
[dice=Dydimus]1d20+4[/dice]
[dice=Ethendril]1d20+1[/dice]
[dice=Hotspur]1d20+4[/dice]
[dice=Olga]1d20+1[/dice]

Perception:
[dice=Cornelia]1d20+8[/dice]
[dice=Dydimus]1d20+5[/dice]
[dice=Ethendril]1d20+7[/dice]
[dice=Hotspur]1d20+4[/dice]
[dice=Olga]1d20+7[/dice]


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Silver Crusade

Guys, we have somebody new joining us so they can finish this trilogy. I'll let Gale Mistwalker do introductions, in character.

Grand Lodge

Sorcerer 2 | Saves: Fort +1, Reflex +4, Will +4 | CMB +1 CMD 15 | HP 10 | AC 14 T 14 FF 11 | Percep +0 | Init +9
Skills:
Bluff +7, Diplomacy +4, Know: Arcama +6, Planes +7, Profession Courtesean +5, Spellcraft + 7, UMD + 9

Running up behind you is a slip of a woman (second look - bluish woman?) with a Wayfinder in plain sight carrying a long spear.

"Wow... You guys move fast! Captain Valsin sent me along to help, Hope I didn't miss anything fun!

Gale will go on to explain her expertise in diplomatic relations...oh, this Spear? More of a walking stick. Spell components? Well, I know a few minor cantrips. ...
She seemns very curious and attempts to deflect questions where ever possible. You can see why politico's would enjoy having her in their employ.

"I know all about whats been going on so far, I feel almost like I did it myself...but with other people. Please, lets proceed. We must save Sharrowsmith."

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril nods in acceptance of the new addition.

"We welcome your contribution to this group," the paladin says sincerely. "I am Ethendril h'Caramore, son of Priam, and a paladin of Iomedae. I think you will find these Pathfinders to be incredibly efficient, as have I."

He looks down the stairs they had been about to descend.

"I believe I know why you are here...these kobolds have proven hostile thus far, and we have as yet been unsuccessful in taming their natural inclinations. Hopefully you can help us turn the tide."

The old paladin runs a hand over his beard. Once the light spells are cast, he begins to proceed.

"Let's do this."

Silver Crusade

Two granite statues of dwarves in full armor stand guard in this entrance hall, flanking the entrance to a corridor to the south. Antelope skull patterns painted in red ochre cover each statue's face. In the wall to the south are two rust-stained iron doors.

Grand Lodge

Sorcerer 2 | Saves: Fort +1, Reflex +4, Will +4 | CMB +1 CMD 15 | HP 10 | AC 14 T 14 FF 11 | Percep +0 | Init +9
Skills:
Bluff +7, Diplomacy +4, Know: Arcama +6, Planes +7, Profession Courtesean +5, Spellcraft + 7, UMD + 9

Gale will take a closer look at the statues, particularly the painted faces.
perception: 1d20 ⇒ 6

Hey look! Faces!!

Silver Crusade

They look like dwarves.

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

As Gale examines the statues, Hotspur whispers her introductions: Hi, I'm Hotspur. I liberate and shoot things. But not always in that order....

"I've got a bad feeling those doors are going to make quite a racket when we open them. Do we have anything to silence them or reduce the sound?"

Silver Crusade

As Hotspur says that, Hotspur's voice echoes down the hallway......

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Wait...I'm pretty sure Hotspur is a girl! ;)

Ethendril shakes his head.

"I have no way to open these quietly...if no one else does, I'll just try them.

Take 20 perception on the door for 28 total...if no one has a silence or something, I'll just go ahead and open.

Silver Crusade

Which door?

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Sorry, try the east we're in front of.

Silver Crusade

CREEEEEEAAK!!!

More later

Silver Crusade

The air in this room smells stale. A pile of rocks sits on the dust- covered floor in one corner of the room. (Labelled on map.)

Everyone may make either a perception or survival check (pick only one) if they wish.

Sovereign Court

Half-Orc Warpriest Cult Leader 4 HP: 22/22 | AC: 15 | T: 11 | FF: 14 | CMB/CMD: 4/15 | Disguise +7 | Stealth +0 | Sns Mtv +3 Fort: +6 | Ref: +4 | Will: +8 | Init: +1 | Perc: +7 | Climb +4 | Heal +7 | Spellcraft +6 | Job +9 | Survival +3

Perc: 1d20 + 7 ⇒ (8) + 7 = 15

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Silver Crusade

Olga notices tracks in the dust. A human-sized creature wearing boots was here recently. (Sharrowsmith is a human.)

She also notices that the door in the south wall is bent inward (northward).

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

Dir Dydimus moves bravely over to the bent door and opens it. Hello! Any Kobolds down here? he calls into the darkness beyond.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril strokes his beard.

"I hope this is a sign we are on the right trail," he says as Dydidmus opens the door.

perception: 1d20 + 8 ⇒ (12) + 8 = 20

Silver Crusade

Dydimus STR check: 1d20 ⇒ 5

The door is stuck. Dydimus cannot open it.

Ethendril notices the rubble on the floor. With his perception check it occurs to him that the door might be bowed because there's a lot of pressure on it. Perhaps that pressure stems from a big-ol-pile-o-rubble on the other side of the door that could crush the halfling.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril places a hand on the halfling's shoulder to stop him.

"I'm not sure that is wise, intrepid halfling. It looks like something is pushing hard against this door. Let us find another way," he says.

The paladin looks around. "Let us go back and try the door to the west," he suggests.

I think we should just back out of this room and try the other side...I've placed myself in front of it if anyone agrees.

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

What if its a good dragon!?! And the Kobolds have it trapped down here! We should investigate and rescue the poor creature. Or, even better, what its an ancient evil dragon! If we don't got destroy it now it will escape and lay waist to all the lands!

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril smiles at his companion.

"I agree...we should see if that is the case. But we should try a different door so we don't get crushed in the process."

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

"And if it is an ancient dragon it is probably a bit set in its ways by now and won't leave without prompting anyway! So it will wait for you to slay it later. My grandma waits around all day. Let's try the other door -- perhaps it leads somewhere equally deadly."

Hotspur follows the paladin.

Silver Crusade

Ethendril opens the other door.

CREEEEAAAK!!!

The air in this room also smells stale. A pile of rocks sits on the dust-covered floor at the far end of the room. (A 10-foot section of the wall lies in pieces on the floor.)

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

There seem to be a lot of rock piles in this place.... Do you think they are really earth elemental spies? The halfling muses as he pokes the pile of rocks with his sword.
Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Silver Crusade

Where would you like to be on the map, Sir Dydimus?

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

Right there is fine. (That's the correct room, right?)

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

"Indeed...an earthquake or elemental spies...one or the other," Ethendril responds as he looks carefully into the room.

Once completing his initial examination, he enters to explore the room more thoroughly.

perception: 1d20 + 8 ⇒ (10) + 8 = 18

Silver Crusade

Dydimus Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Before Dydimus gets to his current location, he realizes that the east wall of the room is precarious. It could fall very easily...

Moving you back.

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

I bet I can make it across to the other room before the wall falls! Dydimus says as he starts to crouch into a sprinters staring position.

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

Hotspur wanders into the room and stands behind Ethendril. She thinks to herself: If I need to shoot something, will Sir Dydimus think that is the starting gun for his race? Let's hope nothing nasty jumps out in here.

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

The halfling launches himself forward and sprints for the other room! He nimbly darts around the piles of stone and gracefully vaults over the half collapsed wall.
Acrobatics: 1d20 + 10 ⇒ (10) + 10 = 20
Reflex: 1d20 + 8 ⇒ (10) + 8 = 18
Two 10s in a row thats like a rolling a 20 once!

Silver Crusade

Dydimus Reflex Save: 1d20 + 8 ⇒ (14) + 8 = 22

Oh, yeah! :-D

Sir Dydimus lands on a stone. The stone makes an audible "CLICK" noise. The wall topples over. The party looks horrified; they saw this coming.

But, the wily halfling literally dances between the falling stones. He whirls and twirls gracefully and with purpose. The feather of his cap teasingly caresses each and every falling stone as they just barely miss his head!

Then he ends with a flourish--somersaulting to a safe spot on the ground and bowing to his fellow field agents.

Applause all around! Well done, Sir Dydimus!

You all remember from previous Knowledge(Local) checks and personal experience in Part 1 that kobolds love traps!

What does the party wish to do next?

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

Hotspur advances to where Sir Dydimus is, if the rest of the wall seems safe.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril looks relieved the halfling is alright.

"I do hope your luck never runs out, Sir Dydimus!" he says.

He moves forward to examine the next door and opens it once it proves safe.

perception: 1d20 + 8 ⇒ (18) + 8 = 26

Silver Crusade

The door here seems like it would make a lot of noise to open, too. The small opening in the wall next to Ethendril looks like it's designed to trap someone if they attempt to crawl through.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril frowns at the trap.

"Frankly, I would prefer a straight-up fight to sneaking. Rather than risking setting off the traps, let's just try the door, noisy as it may be," the paladin says as he opens the noisy door.

"That said, we should try diplomacy should we encounter more kobolds." he hastily adds.

Silver Crusade

Where is everyone else when Ethendril opens the door? Right now, you're all spread out across the map.

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

Hotspur is 10' behind Ethendril and covering the door with her musket.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

I've taken the liberty of moving Olga forward, since she usually helps on the front line, and put Cornelia toward the rear.

Silver Crusade

I've moved Ethendril over. These doors are rusty. Despite how strong he is, I have a hard time imagining that he could muscle it open at an angle with one arm... Though, I'm open to your original positioning if you have a creative way of pulling this off. No pun intended...

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril moves into a better position to push on the door, then gives it his all.

str check: 1d20 + 4 ⇒ (13) + 4 = 17

Silver Crusade

CREAK!!! For all practical purposes, this room is just like the previous one.

Ethendril Perception: 1d20 + 8 ⇒ (5) + 8 = 13

Ethendril can better see the trap from this vantage point. (I've marked the known traps with orange squares on the map. The bent door is a hazard, not a trap.)

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Assuming the trap looks safe to bypass, I'll move to the next door where I've placed myself.

Ethendril carefully enters the room, looking for anything else of interest. He moves to the southern door and tries it after searching for traps.

take 20 perception on door: 20 + 8 = 28

Silver Crusade

The doors, as you've proceeded south are a bit less rusty. This kind of makes sense; they're further away from the entrance where moisture can get in. Seems like you're sloping downward a bit, too.

This door is just another door.

1d20 ⇒ 14 , 1d20 ⇒ 5

Just as you're about to open it, you hear a brief noise, like a light footstep.

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

Hello! Any Kobolds down here?!? We need to talk to you! I promise we won't attack you as long as you don't attack us! Dydimus calls who, or what, ever is on the other side of the door. We're going to open the door now! Please don't attack us!
Diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

"Hello!" Ethendril says through the door. "We come in peace, seeking a lost friend. We hope to resolve things peacefully," the paladin adds sincerely.

diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

"I hope they speak Common." In the name of diplomacy, Hotspur does not cock the hammer on her musket.

Silver Crusade

No response.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril opens the door.

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