Night of the Werewolf (Inactive)

Game Master Kinetic_cards


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DM

@Sandru, MM:
Your inspection of the fireplace reveals nothing particularly notable.


NPC

S shakes her head. "My investigation was largely a success, and I was able to press through and reconnoitre much important tactical data. I discovered the relocation of the key, that the address of its whereabouts is kept in a vault, and the location of the vault."

"I tried many times to witness the opening of the vault, but it was as if from that point on the sorcerers anticipated my interest and were very secretive. They guarded the information about how exactly the mechanism works."

"I am skilled in bardic magic. But honestly, at this point, I'm out of my league."


DM

@Caromarc, Blackacre:
The oddities of magic work in your favor this time. Caromarc's spellcraft combines with Blackacre's, resulting in a pool of psychic energy that creates a mental link between the two of you for a brief moment.

During this window, you see an image of Reeva Windermere enter the room. On her back is a heavy black cloak with a hood thrown back. She walks directly to the fireplace, reaches out and tilts one of the urns on the mantle towards her. At that point, she wraps the cloak tightly around her, throws up the hood, and continues on passing into the fireplace.

You understand that the cloak is symbolic.

The mental link ends.

Everyone else sees concentric circles of pale violet energy radiate from Caromarc to Blackacre, forming a field between them. It lasts for a moment, then is gone.

@Caromarc:
Ludo's barrier is a high-level abjuration, the result of his tinkering with the spell guards and wards. No one can pass, with the exception of undead that are able to exploit a glitch that gives them a chance to break through it.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

"The initials may well be those of Reeva Windermere, which does seem odd." Where are the initials carved--on the urns, at the base of one in particular, or elsewhere?

Ianez stands ready to assist Sandru.

Disable Device, aid another (if possible): Automatic success; +11


DM

The initials are carved on all three urns, on the side of the containers near the bottom.

@Ianez:
The examination of the fireplace and urns has revealed that there's no trap device to disarm.


Male Human Wizard 9 (Teleport) Perception +8

"Blackacre - did you see the cloak?"

network:

Did we see which urn?


DM

@Caromarc, Blackacre:
The apparition of Reeva tilted the third urn, the one farthest to the right if you're facing the fireplace.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

She died three times? I think she died three times.


NPC

S watches intently as your party inspects the fireplace. She looks back over her shoulder at Quinn and Hareton guarding the door.

"Hurry!" she urges. "The sorcerers will be back soon."


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Damn "jumper". Now or never Caromarc... I can't tell what's real or imagined anymore. I need to get out of here.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

"I see no traps. If this ward stops the living, then perhaps your mechanical manservant may enter freely, Caromarc."


Male Human Wizard 9 (Teleport) Perception +8

"Tilt that one towards us" Caromarc instructs the manservant, pointing.


Per +11

The berobed manservant does as he is bid


DM

Several breathless moments pass by...

Nothing happens.


Male Human Wizard 9 (Teleport) Perception +8

With a sigh Caromarc - assuming thaumic signatures might be involved - also tilts the urn.


DM

@Caromarc:
The world around you drains of color and becomes black and white. You see the room around you in photonegative. Everyone in your party fades away and they disappear, including your Mechanical Manservant and Elspeth. A spectre swoops out of the urn and hovers before you. It stares at you unseeing, with blind eyes. "The vault is activated. Pass."

The fireplace flares in conflagration, then recedes back to a central point, as if all the air was sucked from the room. The hearth is no longer there. Where it once stood is now the door to the vault.

You are unconscious in the normal realm, but your spirit is conscious on this plane of existence.

Caromarc tilts the urn. Black necrotic energy slides forth and absorbs into his hand. His skin drains of color like parchment...becomes ghastly white. Veins bulge and throb and stand out purple-black against his skin. The necrosis travels up his arm, into his torso, and shoots up and down his body. He stiffens...spasms...arches his back. His jaw firmly sets in a grimace of pain.

The wizard's eyes roll back into his head. He drops to the plush red carpet before the hearth.

The fireplace continues to crackle before him, warm and inviting.

The urn falls from the mantle and rolls beside his body...


Male Human Wizard 9 (Teleport) Perception +8

Network:

What? No, think about it later. Nethys knows how long I have! Get it done!
Caromarc's spirit advances through the fire.
Does Elspeth think Caromarc is dead?


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NPC

@Caromarc:
Here is the MAP.

You open the door to the vault and pass through it. It closes behind you. You find yourself in the same lounge as before, but now your surroundings are a dark afterlife of billowing shadows. Everything is still black and white.

Reeva Windermere is just beyond the room in the hallway. She stands motionless looking at you. She is colorless, shades of gray, except for a shock of bright orange hair. Her eyes, no longer green, are completely black...like ink has drained into the whites, making her appearance look alien, insect. In her hands, she clutches an orb that emanates with a pink glow. The light casts up against Reeva's features. The effect adds to her ghoulishness.

It is suddenly clear to you what's been going on. The sorcerers' vault exists in the afterlife. Reeva may have created the vault...she accesses it by killing and resurrecting herself. It is this journey back and forth across the threshold of death that requires her to fortify her physical constitution at the expense of her sanity.

Between you and Reeva stands a small army of halflings with bruises around their eyes, all bathed in blood. They have ashen skin...angry eyes...little, limp hands...torn clothes. They look at you. Their childlike mouths twitch with hate.

They gather in a circle and shamble towards you.

They reach out their little arms to you.

They bite you. They bite you.

(re Elspeth, that's up to you, but the situation gives cause for alarm. Her normal connection has gone dark (her empathic link and ability to speak with master are completely cut off.))


DM

Blackacre, Ianez, La Siréene, Sandru, Caromarc, Mechanical Manservant (& Elspeth?) make a Perception check and roll initiative.

(Quinn, Hareton, and S are out of range.)

Initiative:
Ianez - 1d20 + 2 ⇒ (20) + 2 = 22
La Siréene - 1d20 + 5 ⇒ (7) + 5 = 12


Male Human Wizard 9 (Teleport) Perception +8

@Network:

Amazing! We should get people to read this description afterwards
Horrified by what he sees, Caromarc is jolted out of immobility as the halflings approach.
try to get back? Or push forwards?

Forwards. The others will call me back, or come themselves.

Caromarc runs for the edge of the crowd
Attempting acrobatics Ideally AM21 5ft, AL20 15ft, AK19 20ft, AJ18 30ft, AG18 15ft shift.
If can make part of the way, shift to a clear area.
If I don't roll well, I think he'll take a lot of AoOs.
rules suggest (I think) that DC is 5+CMD+2per extra opponent. I hope that means you can have a partial success. avoiding AoO is CMD+2 per extra AoO avoided. I think I'm looking at 15, so I'm going to take some.

Acrobatics 1d202 ⇒ 199
I mean (having wasted allmy luck on roll 199 of 202)
Acrobatics 1d20 + 2 ⇒ (20) + 2 = 22

What?


DM

@Caromarc:
Roll a Perception check and initiative for Caromarc, MM, (and Elspeth?) to see if they go before the halflings.

Everyone can also make a Knowledge check for religion or arcane.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Perception, +6 if hidden/secret: 1d20 + 10 ⇒ (8) + 10 = 18
Initiative: 1d20 + 2 ⇒ (5) + 2 = 7


Male Human Wizard 9 (Teleport) Perception +8

@Network:

Caromarc perception 1d20 + 6 ⇒ (19) + 6 = 25
Initiative 1d20 + 2 ⇒ (15) + 2 = 17


Per +11

Perception 1d20 + 8 ⇒ (4) + 8 = 12
Init 1d20 + 6 ⇒ (11) + 6 = 17


STATUE:?? BODY: 16/20 HP HP Per +11

perception 1d20 + 8 ⇒ (2) + 8 = 10
init 1d20 + 5 ⇒ (5) + 5 = 10
knowledge: Arcana 1d20 + 6 ⇒ (18) + 6 = 24


Female Aasimar Urban Druid 9

Perception1d20 + 17 ⇒ (11) + 17 = 28


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

I move to Caromarc, laying hands upon his face.

Sacred Touch.


DM

Suggested music


Per +11

"Sir?"


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

Quinn, the ever disciplined soldier, continues to stay on guard duty saying in a low whisper that Dr. Hareton and agent 'S' can hear "Patience is the companion of wisdom."

On occassion, the monk turns his head to get a quick glimpse of what the others are doing.

Perception Check: 1d20 + 15 ⇒ (12) + 15 = 27


DM

@Elspeth:
I will respond to the knowledge Arcana check after everyone has rolled initiative.

@MM:
Caromarc doesn't respond to the manservant's address.

@Quinn:
Your keen senses see and hear everything everything going on. As you correctly surmised, the only people who can hear you at a whisper (and above a whisper might draw unwanted attention) are Hareton and S.

A pale glow appears at Sandru's palm, floats the length of Caromarc's body like a little ghost taking diagnostics, then absorbs back into Sandru's hand. The necrotic effect ebbs a little. It redoubles and wracks him once more. He grimaces, and through clenched teeth cries out Wrrrrthhhh! Again his veins bulge with death energy.

This begins a tug-of-war, where Sandru's ability forces the necrosis to retreat, and it fights back, only to be forced back again, only to return in more virulent form.


NPC

Hareton looks on with a pained expression as the warrior helps Caromarc. "It pains me to see this suffering," he whispers to Quinn and S. "But like you, agent S, I don't know what to make of the magic at work here."


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Is it curse?


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

Just doing a little role-playing. ;-)

Hareton & S:
Quinn nods in agreement at Hareton's comment. He whispers, yet again, but loud enough that only Dr. Hareton and agent 'S' can hear. "Those of us that study the Arts Martial have no need to cast spells. We devote ourself to the Internal Power,...the Power of our Ki. Ki allows us to perform feats that noone else can perform."

The monk then reverts his attention back to the enterance feeling grateful that a simple conversation can take his mind off of the monotony.


NPC

@Quinn:
"It's good to have you on our side," Hareton replies in a hushed voice, all the while keeping his eyes on the hall.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Gaston... I reach inside my pack, the curse removing infusion. I don't know what else to do. I pop the cover off, raising the serum preparing to stab Caromarc.

I hate this place!


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Perception check: 1d20 + 16 ⇒ (15) + 16 = 31
Knowledge (Religion) or Knowledge (Arcana): 20

"Gods, what happened to him?" Ianez reaches into his pack and produces a vial of holy water to splash over the stricken wizard. Unless the Knowledge check tells me otherwise, or unless someone stops me.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

I am becoming upset. Black smoke reached out and went... into him. I tried to fight it myself... But it is too strong. This infusion removes curses. Do it?


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Sorry I've been out of pocket most of the day - sometimes the other side doesn't roll over like I'd like them to.

perception: 1d20 + 12 ⇒ (18) + 12 = 30
initiative: 1d20 + 4 ⇒ (1) + 4 = 5
knowledge (religion): 1d20 + 10 ⇒ (8) + 10 = 18
knowledge (arcane): 1d20 + 6 ⇒ (2) + 6 = 8

Do I still have any of my link to Caromarc?


DM

@Ianez, Caromarc, La Siréene, Blackacre:
You hear the rising whispers and slobbering grunts of the hungry dead!

@Blackacre:
You no longer have a link with Caromarc.

The innocent brute kneeling at his side, and Caromarc's manservant and familiar, do not pick up the sounds that start to needle at the sanity of the others.

@Ianez, Blackacre, Elspeth:
From the size and type, you guess that the urns aren't filled with Reeva's ashes. They contain the ashes of dead halflings that she murdered for own necromancy and warped entertainment. These lost souls haunt Caromarc; they might be vulnerable to physical attacks and positive energy.

Turn order:
1) Ianez
2) Caromarc
3) La Siréene
4) Haunt
5) Blackacre

The first round is a surprise round. Sandru, MM, and Elspeth won't take a turn in the surprise round.


DM

I placed the toppled urn on the map.

@Ianez:
You have the option to use holy water against the haunt as a ranged touch attack. If you are adjacent to the urn, pour holy water on it, and successfully hit, it receives 2d4 damage.

@Caromarc:
On your turn if you decide to attack, targeting halflings is equivalent to targeting the toppled urn.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Round 1 (surprise):

Status:

HP: 47/47 AC: 20 Conditions: Lingering archaeologist's luck

The whispers trigger a memory in the archaeologist's mind. "Haunts...the hungry dead return!" He pours the contents of the holy water vial in his hand onto the urn.

Ranged touch attack: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26

Damage (I assume): 2d4 ⇒ (3, 2) = 5


DM

Water splashes the urn and runs down its sides. Osseous powder mastered by the scholar of bones.

There is a reaction like the hissing of steam.

The haunt takes 5 damage.

@Caromarc:
Some of the halflings flinch with shocked looks on their faces. They raise their hands as if to shield themselves from an invisible assault. Standing in the distance, in the hallway, Reeva blinks long lashes over the black orbs of her eyes.

It is Caromarc's turn.


Male Human Wizard 9 (Teleport) Perception +8

@Network:
can I still do what I posted pre-initiative? When do you want Elspeth and MM to go?


DM

@Caromarc:
You can do what you posted pre-initiative if you want, or you may attack. MM and Elspeth don't take a turn this round, but can go the next round. When we get to the next round, I'll include both of them (and Sandru) in the turn order according to their initiative rolls.


Male Human Wizard 9 (Teleport) Perception +8

Spoiler:
Yep - I think Caromarc would run away. Want to start rolling them AoOs?


DM

@Caromarc:
As you tumble past the halflings with preternatural reflexes, you feel their icy spirits blast through you.

For the mechanics of the haunt, your Acrobatics check enabled you to move through the mob (since you were surrounded), but the halflings will not take AoOs.

It is La Siréene's turn.


NPC

@Caromarc:
The halflings reach out for you and wretchedly moan, but they're tethered to the area around the urn on the floor. Unable to grab you, they collectively gasp and fade away.

Reeva blinks her bug eyes and twitches, looking at you.


DM

All of a sudden, Caromarc's throes subside. The veins continue to stand out black against his skin, but the necrosis has stabilized. His brow is wet with perspiration, and his breathing is shallow in an uneasy rest.

The haunt has ended (at least for now.)

@Quinn:
You hear footsteps approaching.


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

Quinn begins to wave his arms towards agent S and his companions. He points to his ears and then thumbs towards the hallway indicating that someone approaches. He motions towards agent S to come closer.

The monk then moves next to Dr. Hareton and whispers, "Good doctor,....get ready to make your move." Quinn then tries to discern the general direction of the footsteps.

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