Mummy's Mask: The Sand Scarabs-Gameplay Thread

Game Master R0B0GEISHA

Map of Wati

Combat Maps

Mummy's Mask Loot List

Initiatives:

[dice=Caius]1d20+4[/dice]
[dice=Dr. Hibbins]1d20+8[/dice]
[dice=Marius]1d20+4[/dice]
[dice=Meriui]1d20+1[/dice]
[dice=Merutep]1d20+1[/dice]
[dice=Rashim]1d20+6[/dice]

Perception:

[dice=Caius]1d20+7[/dice]
[dice=Dr. Hibbins]1d20+5[/dice]
[dice=Meriui]1d20[/dice]
[dice=Merutep]1d20+4[/dice]
[dice=Marius]1d20+5[/dice]
[dice=Rashim]1d20+5[/dice]


1 to 50 of 228 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Iron Gods: Deus Ex Machina Maps / Mummy's Mask: The Sand Scarabs Maps / Skull and Shackles: Red Sky at Morning Maps

For out of character and other non-game related posts.


Iron Gods: Deus Ex Machina Maps / Mummy's Mask: The Sand Scarabs Maps / Skull and Shackles: Red Sky at Morning Maps

Akhentepi's Tomb (upper level)
There's also a link to the current map under the Campaign Info tab

I've placed everyone on the map, which is quite a bit smaller, according to what they had posted in the other thread. If you're unhappy about your placement, feel free to move your token to where you want to be.


Male Human (Keleshite) Telekineticist 2 | AC 16, T 14, FF 12 | 20/20 hp | Fort +6, Ref +7, Will +1 | Init +6 | Percep +6 | CMD 15

Hey-o. Thanks for picking this up!


Male Half-Elf Ranger 1 | HP 12/12 | AC 17/FF 14/Touch 13 | Init + 3 | Fort +4 | Ref +5 | Will +3 | Low-Light Vision, +2 vs enchantment, Immune to magic sleep | Perception +11

Agreed, thanks.


[HP: 19/19] [Panache: 4 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Thanks GM Wulfson!

I'm glad we can continue this I was liking our party alot.


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 8/8

Getting the gang back together.

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet

Hey guys - it's great to see us all back together again! Thanks GM for picking this up.

Now, where's all that lovely treasure we were just about to find? Easy in, easy out, right?

-Posted with Wayfinder


Iron Gods: Deus Ex Machina Maps / Mummy's Mask: The Sand Scarabs Maps / Skull and Shackles: Red Sky at Morning Maps

After you join the game on Roll20 can you please tell me who your character is so I can set token permissions. So far I need the information from Tim F and Zachary W.
Thanks.

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet

Kyrus = Tim F

-Posted with Wayfinder


Iron Gods: Deus Ex Machina Maps / Mummy's Mask: The Sand Scarabs Maps / Skull and Shackles: Red Sky at Morning Maps

For those of you who may not have caught it, the Gameplay thread is now up and running.


Male Human (Keleshite) Telekineticist 2 | AC 16, T 14, FF 12 | 20/20 hp | Fort +6, Ref +7, Will +1 | Init +6 | Percep +6 | CMD 15

I am Dustin W.


Male Half-Elf Ranger 1 | HP 12/12 | AC 17/FF 14/Touch 13 | Init + 3 | Fort +4 | Ref +5 | Will +3 | Low-Light Vision, +2 vs enchantment, Immune to magic sleep | Perception +11

Akbari = Alan A.


[HP: 19/19] [Panache: 4 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

I'm Zachary W.


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 8/8

Michel

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet

Anyone else trying to access the roll20 site on a mobile? I'm struggling a little here.

-Posted with Wayfinder


[HP: 19/19] [Panache: 4 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

I've only used it on computer. Never tried with a mobile device.


Iron Gods: Deus Ex Machina Maps / Mummy's Mask: The Sand Scarabs Maps / Skull and Shackles: Red Sky at Morning Maps

Likewise. I've heard it's not very mobile friendly. I can choose another virtual tabletop if you like.

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet
GM Wulfson wrote:
Likewise. I've heard it's not very mobile friendly. I can choose another virtual tabletop if you like.

No need - I normally use the Wayfinder app plus Google Maps, but Roll20 works for me too. Just means I'll be posting from home at the end of the day if I need to refer to the map.


Iron Gods: Deus Ex Machina Maps / Mummy's Mask: The Sand Scarabs Maps / Skull and Shackles: Red Sky at Morning Maps

Given the slap-dash way of recruitment our illustrious former GM never went over any of our characters to make sure they were legal. I've taken some time to back over everyone's characters and have found some discrepancies among them. I'll be sending out PM's to those who have errors in their character builds in the next day or so, so be on the lookout for them.


Male Human (Keleshite) Telekineticist 2 | AC 16, T 14, FF 12 | 20/20 hp | Fort +6, Ref +7, Will +1 | Init +6 | Percep +6 | CMD 15

I'll pass on the alchemist's fire - my blast can damage swarms like normal, so I don't need it as much as others.

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet

Hey guys

Just for reference, here is the standard marching order we agreed when we started the game back with the old GM.

GM Wulfson, do you want to post this to the campaign tab for reference?

Kyrus Vincenzo wrote:

Marching order:

- Front rank: Caius and Akbari
- Second rank Hibbins and Kyrus.
- Rearguard: Marius and Rashim.

Scouting ahead: Rashim.


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 8/8

Looks good, as long as I am safely surrounded by bodies to throw at problems.


[HP: 19/19] [Panache: 4 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

The marching order is fine with me.

My only question is how is Rashim both scouting ahead and in the rearguard?


Male Human (Keleshite) Telekineticist 2 | AC 16, T 14, FF 12 | 20/20 hp | Fort +6, Ref +7, Will +1 | Init +6 | Percep +6 | CMD 15

I took that as I am scouting if scouting makes sense, otherwise I'm rearguard


Male Half-Elf Ranger 1 | HP 12/12 | AC 17/FF 14/Touch 13 | Init + 3 | Fort +4 | Ref +5 | Will +3 | Low-Light Vision, +2 vs enchantment, Immune to magic sleep | Perception +11

Fine by me.


[HP: 19/19] [Panache: 4 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Actually for Perception it's been clarified as a 10 ft by 10 ft area, unless it's particularly cluttered.

It's not limited to a single 5ft square that was how Search worked in 3.5 but Perception doesn't have that wording.

Perception FAQ

So between that area and the rule in Perception for modifiers, wouldn't the DC of what I'm looking for just increase by +1 for every 10 feet of distance?

So if the hallway is 40 feet and my Perception is 27 by taking 20 wouldn't it just be base DC for the first 10 ft area, then +1 DC for every 10 ft past that?

Grand Lodge

I really don't want to blow this up into a rules debate here, but the whole 'take20' thing on trap detection doesnt make sense to me. Take 20 implies repeated error until you succeed. For some traps, that might be ok; others, it could be fatal.

In lieu of a definative rule from Paizo, taking 20 on trap detection is open to GM interpretation. And I'm OK with that.

-Posted with Wayfinder


Male Half-Elf Ranger 1 | HP 12/12 | AC 17/FF 14/Touch 13 | Init + 3 | Fort +4 | Ref +5 | Will +3 | Low-Light Vision, +2 vs enchantment, Immune to magic sleep | Perception +11

Actually it's not applicable for trap detecting anyway:

When you have plenty of time, you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20.

There is absolutely chance of penalty for a failed check.

But it's the GM's call so I'm not going to argue about it.


[HP: 19/19] [Panache: 4 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Taking 20 is absolutely usable with Perception on traps.

"Common "take 20" skills include Disable Device (when used to open locks), Escape Artist, and Perception (when attempting to find traps)."

It's even in the description for Taking 20.


Iron Gods: Deus Ex Machina Maps / Mummy's Mask: The Sand Scarabs Maps / Skull and Shackles: Red Sky at Morning Maps

I don't have a problem with 'Taking 20' to find traps, I've done it in my own games, however you cannot take 20 to disarm said trap. The act of searching for a trap doesn't set it off, the worst that can happen is you don't find it before "BOOM".
Also don't forget that, since there are six of us playing, I'm adjusting Challenge Ratings, DC's, Hit Points, and number of creatures to compensate.
Don't worry, I'm also jacking the treasure by 50% as well.

Grand Lodge

How about we assume the following, as our standing orders for trap detection:
- doors, choke points, chests, etc if we're not in a hurry: best PC takes 20
- all other occasions: best PC takes 10

-Posted with Wayfinder


[HP: 19/19] [Panache: 4 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

I assumed you were going to be doing that GM Wulfson since we have more than normal for the adventure path. :)

Also I'm fine with that for trap detection.

I was only searching around myself so much since no one else was taking their time. (Taking 20)


Male Human (Keleshite) Telekineticist 2 | AC 16, T 14, FF 12 | 20/20 hp | Fort +6, Ref +7, Will +1 | Init +6 | Percep +6 | CMD 15

Who is the best at perception and disabling things? My perception is +5 (no bonus for looking for traps :( ), and my disable device is +9.

Once we hit level 2, my ability to disable traps and such at a distance telekinetically comes online, which makes it a lot safer for me to try to disable things.


Male Human (Keleshite) Telekineticist 2 | AC 16, T 14, FF 12 | 20/20 hp | Fort +6, Ref +7, Will +1 | Init +6 | Percep +6 | CMD 15
GM Wulfson wrote:
Okay, before we go any further I need to know where everyone is in relation to Rashim while he disables this trap and please place yourself on the map appropriately.

This makes me 17 layers of nervous... I've placed myself on the map next to the trap.


[HP: 19/19] [Panache: 4 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]
Rashim Shehadeh wrote:
GM Wulfson wrote:
Okay, before we go any further I need to know where everyone is in relation to Rashim while he disables this trap and please place yourself on the map appropriately.
This makes me 17 layers of nervous... I've placed myself on the map next to the trap.

Good luck!

I'm also placed.


Male Human (Keleshite) Telekineticist 2 | AC 16, T 14, FF 12 | 20/20 hp | Fort +6, Ref +7, Will +1 | Init +6 | Percep +6 | CMD 15

What, you don't want to be standing next to me? I see how it is. Man, guy plays around with one severed head, suddenly he's a pariah.


Iron Gods: Deus Ex Machina Maps / Mummy's Mask: The Sand Scarabs Maps / Skull and Shackles: Red Sky at Morning Maps

This is where you find out who your friends really are.


Male Half-Elf Ranger 1 | HP 12/12 | AC 17/FF 14/Touch 13 | Init + 3 | Fort +4 | Ref +5 | Will +3 | Low-Light Vision, +2 vs enchantment, Immune to magic sleep | Perception +11

WOW. That map is huge and so much black I thought it wasn't loading until I accidentally scrolled to the side LOL. Okay, I am placed on the map, but you've already moved on so meh.


Iron Gods: Deus Ex Machina Maps / Mummy's Mask: The Sand Scarabs Maps / Skull and Shackles: Red Sky at Morning Maps

Waiting for the others to respond. Tonight's my RL game, so if I don't hear from them by tomorrow I'll go ahead and continue then.


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 8/8

Not sure who we are waiting on, but I am all for moving on. I wont be near my comp to interact with the map until I get home from work in 9 hours or so.

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet

Likewise

-Posted with Wayfinder


Iron Gods: Deus Ex Machina Maps / Mummy's Mask: The Sand Scarabs Maps / Skull and Shackles: Red Sky at Morning Maps

Regarding traps. The Disable Device skill says that you can retry disabling a trap, whereas d20 PFSRD says you have to be aware that you've failed

PRD wrote:
Try Again: Varies. You can retry checks made to disable traps if you miss the check by 4 or less. You can retry checks made to open locks.
d20 PFSRD wrote:
Retry? You can retry checks made to disable traps if you miss the check by 4 or less, though you must be aware that you fail in order to try again.

So that left the question "How do you determine if you've disabled a trap, if you failed by 4 or less, without actually setting it off?". Part of the delay this weekend was due to me doing research online and failing to find a definitive answer. So I decided that if someone succeeded on a Perception check, against the traps Perception DC, that they could find some flaw or something in the attempt What Marius tried to do, but failed. I was really hoping someone would've picked up on that.

So, anyway, you have an active trap between you and the next room. You believe that any further traffic on the pressure pad will release another volley of darts, and another, ...etc. What do you do? you could jump over the plate (a DC:5 Acrobatics check, with a running start) or attempt to permanently disarm it.


[HP: 19/19] [Panache: 4 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Oh wow. I was following that thread and didn't even realize it was you. :)

I think you handled it correctly. Since "When disarming a trap or other device, the Disable Device check is made secretly, so that you don't necessarily know whether you've succeeded."

So it's mostly on the players to test if the trap was correctly disabled.

On a side note i would take anything d20 PFSRD says with a grain of salt. They are usually wrong when it comes to Pathfinder stuff or strip away portions of it because Golarion stuff isn't open content.


[HP: 19/19] [Panache: 4 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Hey Kyrus, could you add the tapestry to the loot sheet?

I'm not sure on it's weight. But its worth 150 gold.


Iron Gods: Deus Ex Machina Maps / Mummy's Mask: The Sand Scarabs Maps / Skull and Shackles: Red Sky at Morning Maps

Regarding loot. I'm not as picky about encumbrance as our former GM but I do have to draw the line somewhere. Personal items carried on you will not count towards encumbrance, but carrying something oversized or exceptionally heavy will slow you down.

Looking at the map, the tapestry looks to be almost 10' across and should be at least that tall so I'm going to have to say it got to weigh almost 100 pounds or so. Lugging it around with you will definitely slow anyone down. You could just leave it where it is and take it with you when you go.


[HP: 19/19] [Panache: 4 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Okay fair enough.

What do you mean by personal items? I just want to make sure i understand properly.


Iron Gods: Deus Ex Machina Maps / Mummy's Mask: The Sand Scarabs Maps / Skull and Shackles: Red Sky at Morning Maps

Gear, armor, weapons, coins, gems, small objects d' arte, etc...if it can fit in a pouch or a backpack. As long as you're not trying to run while carrying an anvil should you'd be okay.

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet

Dammit - I liked my anvil. Dropping it now.

I will add the tapestry to the loot list, with location = this room. That way if we don't come back this way or whatever, we lose it.

-Posted with Wayfinder

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet

Hey GM, when you quote a gp value, is that the value we could sellit for, or its true value? I believe we can normally sell stuff to a market at 50%, right?

-Posted with Wayfinder


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 8/8

60% if they are artefacts of ancient culture since you have me and Caius along.

1 to 50 of 228 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Mummy's Mask: The Sand Scarabs-Discussion Thread All Messageboards

Want to post a reply? Sign in.