Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
General Discussion Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game

Starfinder


Pathfinder Society


Pathfinder Adventure Card Game

Paizo.com Gift Certificates
On Sale and Clearance!

Mangroves of the Desert

Game Master Herkymr the Silly

The lands are barren of their once luscious greenery and varied other ecosystems. The culprits are chaos storms--large random magic surges ravaging the lands like tornadoes. The deserts have spread as the storms continue to force the land to change. Purveyors of the magic arts have drawn together in hopes of discovering the cause of the storms.

Civilization has shrunk to the edges of the desert for the most part. Mangrove trees have been cultivated to stop the advent of the desert into the remaining waters. Druidic magic strengthens the trees and purifies the water so that life can be maintained. They also provide refuge for many of the creatures that have survived the changes.

The dragons have all but disappeared and the giants are ranging out once more leaving destruction and terror in their wake. Rumors of a cabal of wizards controlling the ravaging bands have begun to circulate among the rabble in the cities.

Sages and others of ancient lore whisper of a group tasked with keeping the ancients in line with nature and magic. Absence of these guardians could correspond with the giants raiding and the notable absence of the dragons.


1,251 to 1,266 of 1,266 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>

so jerram has decided o drop out for personal reasons. I will work ot how that happens shortly. bummer.

Sovereign Court

Male Human Occultist 6/Expert 1 (VMC Bard) || HP: 49/49 || Init: +0 || AC/Touch/FF: 14/10/10 (mage armor active) || Fort: +5; Ref: +2; Will: +10 || Perception +14 (low-light vision active); Sense Motive +12

I'm sorry to hear that.


Male Fetchling Rogue 6 commoner 1 || HP:58/58 || Init.:+4 || AC/Touch/FF 13/13?/10? || Fort.+5 Ref. +9 Will +1 || Speed 30/20 Ft. || Perception: Sense Motive: || CMB +4 CMD18/14Fl(N/A)

That's too bad. I was interested in working with him. I thought he had an interesting character, from what I knew of him.


|| WORLD MAP || Current Map || Female Elf Expert/Ninja 5 || HP: 39/55(3 NL) || Init +3 || AC/Touch/FF 15/13/12 || Fort: +2 Ref: +9 Will +5 || Perception +13; Sense Motive +7 || Daily Ki: 1/5 || Combat Actions for GM Use ||

So an old thing that I remember is that a round is like 6 seconds, is that true. I am curious cause of the amount of time I can be invisible.


Damphir cleric

I believe you are correct.


|| WORLD MAP || Current Map || Female Elf Expert/Ninja 5 || HP: 39/55(3 NL) || Init +3 || AC/Touch/FF 15/13/12 || Fort: +2 Ref: +9 Will +5 || Perception +13; Sense Motive +7 || Daily Ki: 1/5 || Combat Actions for GM Use ||

Herk,
Did I miss something, from your post it seems that I am visible but I have not attacked in any way.


oop you are right you arent visible untilyour inititive. srry we will just turn that to ugmug. nice catch


|| WORLD MAP || Current Map || Female Elf Expert/Ninja 5 || HP: 39/55(3 NL) || Init +3 || AC/Touch/FF 15/13/12 || Fort: +2 Ref: +9 Will +5 || Perception +13; Sense Motive +7 || Daily Ki: 1/5 || Combat Actions for GM Use ||

I may not be able to post in game until Wednesday or thursday. I will be working extended hours days on monday thru Wednesday. I will post if I can.

On the invisibility. I am trying to figure out the timing. I would have guessed that the amount of time that it took Ugmug to find me would be between 30 to 45 seconds from the time I went invisible. If the creatures popped up at the end of that time and each round it about 6 seconds, less than a minute has passed Currently my vanishing trick is at level 2. I am using this number since I did not see it state that the duration is based on caster level. At one minute per level I should be able to remain unseen for at least 1 more minute. I also double checked and see that I misunderstood a part of the invisibility or an update clarified it. I am invisible but objects that I pick up are not unless I conceal them in my clothing. Picking up a sword or other item will just cause others to see it float in the air.

All that being said I want to check how much time I actually have left that I can be invisible if I were not to perform any action that would give away my location?

Sovereign Court

Male Human Occultist 6/Expert 1 (VMC Bard) || HP: 49/49 || Init: +0 || AC/Touch/FF: 14/10/10 (mage armor active) || Fort: +5; Ref: +2; Will: +10 || Perception +14 (low-light vision active); Sense Motive +12

Here is the text for Vanishing Trick:

Quote:
As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point.

When a class feature uses "level," it's referring to your level in that class unless otherwise stated. Shadara's vanishing trick will last 6 rounds, or 60 seconds. Of course, if she wanted it to last longer, she could spend a swift action and a ki point on any of those rounds to reactivate it.


Male Fetchling Rogue 6 commoner 1 || HP:58/58 || Init.:+4 || AC/Touch/FF 13/13?/10? || Fort.+5 Ref. +9 Will +1 || Speed 30/20 Ft. || Perception: Sense Motive: || CMB +4 CMD18/14Fl(N/A)

So, do we need to clarify how long a round is? Is it 6 seonds, or 10 seconds, or does it vary? If 6 rounds is 60 seconds, then a round is 10 seconds, but if a round is 6 seconds, then Shadara would be invisible for 36 seconds according to Quinten's explanation. I'm just wondering how a round is being treated for our game. Care to weigh in here, Herk?


6 secs according to dmg

Sovereign Court

Male Human Occultist 6/Expert 1 (VMC Bard) || HP: 49/49 || Init: +0 || AC/Touch/FF: 14/10/10 (mage armor active) || Fort: +5; Ref: +2; Will: +10 || Perception +14 (low-light vision active); Sense Motive +12

Yes. I don't know why I put 60 seconds there.


Male Fetchling Rogue 6 commoner 1 || HP:58/58 || Init.:+4 || AC/Touch/FF 13/13?/10? || Fort.+5 Ref. +9 Will +1 || Speed 30/20 Ft. || Perception: Sense Motive: || CMB +4 CMD18/14Fl(N/A)

Okay, good. I just wanted to make sure. I'm glad that was only a mathematical mistake on your part Quinten. I just wanted to clarify. Thanks, Herk.


|| WORLD MAP || Current Map || Female Elf Expert/Ninja 5 || HP: 39/55(3 NL) || Init +3 || AC/Touch/FF 15/13/12 || Fort: +2 Ref: +9 Will +5 || Perception +13; Sense Motive +7 || Daily Ki: 1/5 || Combat Actions for GM Use ||

Thanks for the clarification, Just trying to get a handle on how this works. Most of the time I would not be using the max of the trick but in this case with no weapons I wanted to make sure I was utilizing it as best I could.


Male Fetchling Rogue 6 commoner 1 || HP:58/58 || Init.:+4 || AC/Touch/FF 13/13?/10? || Fort.+5 Ref. +9 Will +1 || Speed 30/20 Ft. || Perception: Sense Motive: || CMB +4 CMD18/14Fl(N/A)

I guess I could possibly look it up, but it's easier to ask and I know I can get the correct info: if Shadara moves will she become visible?

Sovereign Court

Male Human Occultist 6/Expert 1 (VMC Bard) || HP: 49/49 || Init: +0 || AC/Touch/FF: 14/10/10 (mage armor active) || Fort: +5; Ref: +2; Will: +10 || Perception +14 (low-light vision active); Sense Motive +12

No. Invisibility only ends if you attack someone directly.

1,251 to 1,266 of 1,266 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>
Paizo / Messageboards / Community / Online Campaigns / Play-by-Post Discussion / Mangroves of the Desert --- Character Creation Guidlines All Messageboards

Want to post a reply? Sign in.

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.