| Spirit of Pinvendor |
Sorry for the epic delay. As some of you already know, I actually wrote a large post that I than forgot to 'Submit.' Then in a short span after I injured my back and spent the last couple of days prone and unable to sit at my computer work or home.
I plan to get an updated post up, let's say, tonight at the latest. I might try and get something up even if it's garbage, so please bear with me, and if I forget to address something you have asked or posted about, please remind me, so I can do so.
| Spirit of Pinvendor |
Alright...I know I have said this a whole bunch in chat, but I'm determined to make this a reality. I am going to be making the corrections to the RC Rewards table regarding the ability score and a few other reward ideas that come up. Any suggestions or questions about current rewards is requested.
I shall also be finally creating the divine equivalent to the magic fatigue system I created as well as a special fatigue system for Armin the Indefatigable.
@Armin: Another thing I want to clarify for you since we have now had several instances which mandated dreams. Since Androids don't sleep, I want it to be clear that anything which requires one to be 'awake,' Armin is always considered to be so even if 'dreaming.' As a way of making this seamless, let's assume that his dreams are more like an Augmented Reality, so the dreams don't replace his consciousness as more overlay his senses. Make sense? Too corny? Other suggestions?
| Roswitha |
So Armin dreams of Pikachu?
| Spirit of Pinvendor |
Question: ‹Mahorfeus@work› Do we still have any faint memory of [Corinne], or would she be completely wiped from our minds by now?
Answer: Anyone who talked with or saw her will have a faint recollection of their interactions of Corinne, but her face and name are exceedingly difficult to recall.
| Spirit of Pinvendor |
Sorry for the delay of game (again), but the slight heatwave made being in my home office just a tad too unbearable.
Also, I have been thinking about how to make sure I draw your attention to environmental or atmosphere which may not be super obvious especially if it's been awhile since the last post or something. I know you can not be feeling the tension or miss a detail from a long ago post. I was thinking I would start adding keywords kind of like the FATE RPG, but these would really just be to draw your attention to things in the scene which could or could be important, but otherwise are details which could be forgotten.
What do you guys think?
| Treppa |
Confession time: I don't read the Arielle posts anywhere near as thoroughly as GM posts. So if you're sticking important info in there, I'm liable to miss it.
I've been in 2 FATE based games via pbp and don't know what keywords you're referring to, unless it's the conditions placed on a scene by a player. The conditions are generally highlighted to help us notice that they have an affect on our gameplay.
I find myself recapitulating a LOT as a GM. Once posting slows, I have started doing a brief scene description with some action that draws PC attention towards the item in question, or ask specific OOC questions about things they haven't discussed. For the shutter, it might be noise drifting in, then a question about security for the night - watches, doors locked/blocked, and shutter open/closed. Kind of housekeeping things but include the important stuff in there without making a huge deal of it.
Hope this helps. :/
| Spirit of Pinvendor |
It helps a bit, I suppose, the knowing you don't really read Arielle posts. :-/
And yes, I'm referring to the various phrases and other keywords that a GM would add to the scene in FATE. And perhaps the difference in your discussion comes from the Dresden FATE being a different version than the current edition of FATE which has keywords and phrases generated by both the GM creating a scene and players using FATE points.
However, you didn't really answer the question. You merely told me what I already know. That PbP GMing often means repeating yourself, quoting past posts, or otherwise having to rewrite things while still attempting to be subtle. :P
| Roswitha |
Forget it. Sorry I was insufficient.
| Spirit of Pinvendor |
I didn't say that! :O
I merely meant that my question was about using the phrases and things to help draw attention to things which I'm hoping your player posts will address. You didn't really express an opinion on whether that would be helpful to you or otherwise comment on that other than to acknowledge you had some familiarity.
I'm not sure how I offended you, but I'm sorry, Treppa.
| Treppa |
| 1 person marked this as a favorite. |
OK, I'm off to the hospital this morning. I expect to be up and posting by Saturday, but that might be optimistic. Roswitha will probably sleep through everything because a 20 DC perception will be tough for her, even with a +8 for yelling and sounds of fighting, given how the Paizo board RNG hates me. :)
Not sure why DC is 20 when DC for sounds of battle is -10, but that's not my call! :P
Later guys. Take care.
| Spirit of Pinvendor |
@Kalica: DSX mentioned you were wondering about movement. Don't forget the Pathfinder Reference Document has all the basic game rules available to you for free! You can find it on the left side of every paizo webpage under:
Pathfinder® > Pathfinder Roleplaying Game > Rules Archive (PRD)
Move Action: A move action allows you to move up to your speed or perform an action that takes a similar amount of time.
Kalica, your speed is the basic speed of all Medium creatures at 30 ft. which means you can move 6 squares (1 square = 5 ft).
As a general rule, distance is measured assuming that 1 square equals 5 feet.
Diagonals: When measuring distance, the first diagonal counts as 1 square, the second counts as 2 squares, the third counts as 1, the fourth as 2, and so on.
You can't move diagonally past a corner (even by taking a 5-foot step). You can move diagonally past a creature, even an opponent.
You can also move diagonally past other impassable obstacles, such as pits.
Don't forget that if you take any Move Action which is not actually moving, like pulling a potion out of your backpack, drawing a new weapon, or pulling a lever, you may also take a free 5 ft move action as long as there is not difficult terrain.
If you need any more clarification, please post your questions here! :D
| Spirit of Pinvendor |
I think everyone is kind of used to using the bold for speaking in all the other games, so I guess we should just start doing it here, so people don't have to try to turn it on or off in their brains.
If you oppose this, please speak up, otherwise I'll just assume that's what we're now doing. :D
| Armin Albright |
Level 2 Hit Die: 1d10 ⇒ 2
Ow.
CN Medium humanoid (android)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +8
DEFENSE
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 18 (2d10+6)
Fort +5, Ref +2, Will +1; +4 vs. paralysis, poison, and stun effects
Defensive Abilities uncanny dodge
Immune disease, exhaustion, fatigue, sleep
OFFENSE
Speed 30 ft.
Melee greatsword +5 (2d6+4) or handaxe +5 (1d6+3/x3)
Ranged javelin +4 (1d6+3)
Special Attacks bloodrage (8 rounds/day), destined strike (+1, 3/day), nanite surge (+5, 1/day)
Bloodline destined
RAGING STATISTICS
When raging, AC 15; hp 24, Fort +8, Will +3; Melee greatsword +7 (2d6+7/19-20), handaxe +7 (1d6+5/x3); Ranged javelin +4 (1d6+5); CMB +7; Skills Climb +10, Swim +10
STATISTICS;
Str 16, Dex 15, Con 15, Int 13, Wis 12, Cha 13
Base Atk +2; CMB +5; CMD 17
Feats Empathy, Power Attack, Raging Vitality
Skills Climb +8, Knowledge (nature) +7, Perception +8, Spellcraft +6, Survival +6, Swim +8
Languages Common, Hallit
Traits Arcane Temper, Nanite Revival, Pioneer
SQ constructed, fast movement
Gear scale mail, greatsword, handaxe, javelins (2), backpack, belt pouch, blanket, chipfinder, flint and steel, iron pot, riding kit (bit and bridle, riding saddle, saddle blanket, saddlebags, horse feed [2 days]), rope, scroll case (charter), soap, torches (10), trail rations (5), waterskin, 18 gp
| Roswitha |
Roswitha's L2 HD: 1d6 ⇒ 4
| Roswitha |
I'm ecstatic with average!
| DSXMachina |
Female Elf Ranger/2 ()
NG medium humanoid (Elf)
Init +5; Senses (Low-light Vision), Perception +8,
Languages: Common, Elven, Sylvan, Orc
Favoured Class Ability: +1 Skill Point
RC: See Meows Spreadsheet
--------------------
DEFENSE
--------------------
AC 15, touch 13, flat-footed 12 ACP= 0
HP 10+1d10 (2HD)
Fort +3, Ref +6, Will +1
Resistance:
--------------------
OFFENSE
--------------------
Speed 30 ft.
Melee: Elven Curved Blade +4 & Dam 1d10+3 Crit:18-20/x2 S
Power Attack Curved Blade +3 & Damage 1d10+6 Crit: 18-20/2 S
Space 5 ft. Reach 5 ft.
Ranged: Short Bow +8 Damage: 1d6+1 Crit:20/x2 P (Within 30 feet)
Base Atk +2; CMB +4; CMD 17
Favoured Enemy: Humanoid (Human) +2 to Hit & Damage (+2 to Survival, Bluff, Knowledge, Sense Motive & Perception)
--------------------
STATISTICS
--------------------
Str 15, Dex 17, Con 11, Int 13, Wis 13, Cha 13
Feats:
- Point Blank Shot (+1 to Hit & Damage in 30 feet)
B - Power Attack (-1 to Hit but +2 damage)
C - Cleave (bonus attack to adjacent enemy), -2 AC
--------------------
SKILLS
--------------------
Acrobatics/1 + 4
Appraise/0 + 0
Bluff/0 + 0
Climb*/2 + 7
Craft*/0 + 0
Diplomacy/0 + 0
Disguise/0 + 0
Escape Artist/0 + 0
Fly/0 + 0
Handle Animal*/2 +6
Heal*/0 + 0
Intimidate*/1 + 5
Knowledge*/0 (Dungeoneering) +
Knowledge*/1 (Geography) +6
Knowledge*/1 (Nature) +6
Knowledge/0 (Planes) +
Perception*/2 +8
Ride*/1 +7
Sense Motive/0 + 0
Spellcraft*/0 +
Stealth*/2 +8
Survival*/2 +9
Swim*/1 +6
UMD/0 + 0
| Spirit of Pinvendor |
After discussing it with Meowselsworth, I have proposed the following adjustments to the Time Thief temporal talent Old Wounds (which can be read on the d20pfsrd at this link).
Old Wounds* (Su): As a standard action, the time thief can channel time into a wound, causing it to experience rapid healing, as if many days had passed. The time thief may spend a mote to heal her own wounds, or the wounds of an ally touched. The wounds heal for 1d8 damage +1 per class level of the time thief.
A 3rd party company Rite Publishing had offered this as a feat to modify the Old Wounds temporal talent in their document 101 Renegade Class Feats:
Time Heals All Wounds
You have unlocked the secret of accelerated healing.
Prerequisites: Mote of time class feature, temporal
talent (old wounds) class feature.Benefit: By spending a mote of time you heal you own
and your allies’ wounds by manipulating time in a 30-ft.
radius burst. The amount healed is 2d8 points of
damage plus 2 points per time thief class level you
possess (a 6th level time thief with this feat would heal
2d8+12 points of damage).Special: You can take this feat as a temporal talent or
as an advanced temporal talent so long as you meet the
prerequisites.
Analyzing these, Old Wounds rapidly becomes less than useful especially given the Time Thief's Mote of Time ability is at a fair premium. There will generally be better options and several which have a greater utility that does not decrease as level increases. The same is not necessarily true of THAW which starts off being extremely powerful at low levels mimicking mass cure moderate wounds from the divine set which is not available to the divines until class level 6 at the minimum.
My proposed changes would decrease the healing die of Old Wounds by one step from 1d8 to 1d6, but the healing would persist for a number of rounds equal to the Time Thief's class level. Example Miyari/Time Thief 3 would be able to spend 1 mote to heal Glen for 1d6+3 this round, then at the start of Miyari's next turn, Glen would heal 1d6+3, and then the same the following turn. Naturally, any healing above his max life is wasted.
As for Time Heals All Wounds, the major thing is how quickly it's available, so adding a prerequisite of Time Thief 6 level seems the best solution. I haven't decided if I will leave the ability text alone or change it to include a regen quality as well. If I do that, I will probably increase the cost to 2 motes or limit it to additional targets equal to 1/2 Time Thief levels.
Anyway, what does everyone think? I would like your feedback as Meowselsworth and I test this out. At least, retconning a Time Thief's abilities is still easily explained in canon. :P
| Roswitha |
Does the Old Wounds healing persist no matter what, or is the time thief engaged the entire duration and interrupting her interrupts the healing? I guess I'm really asking if it requires concentration on the part of the time thief.
| Spirit of Pinvendor |
My initial thought is no continuous engagement because that would be a ridiculous investment getting to higher levels. Unless you mean some kind of free action like bards get. I suppose that could be something to consider if it ends up playtesting more powerful than expected. Make it so the Time Thief can't expend other motes for as long as she wishes to continue the Old Wounds regen.
When Meows and I talked about it last night, she had some concern the overall average healing number would be higher on a Regen Old Wounds than its divine equivalents, but burst healing is always going to be better in a clutch. Plus the divines' sheer quantity of heal/buff is still stronger overall. The Time Thief motes of time pool is tiny when compared to the casters' total spells. At higher levels the regenerative healing will not outpace enemy damage output, so the primary healer caster will still be necessary. This assumes Miyari even has motes to burn.
I'm not discounting your question, rather I'd like you to expand on what your concern or reasoning behind asking is.
| Roswitha |
No concern; concentration or not is a standard component of spell definitions, and I was curious about this power.
| Spirit of Pinvendor |
I understand. My main thought process behind not having a continuous requirement was that the healing doesn't 'tier.'
Divines go light > moderate > serious > critical with mass cast equivalents at a slightly slower tier progression. Since Old Wounds has no equivalent potency increase upon greater levels, I didn't see any reason to punish the level 14 Time Thief with having to maintain concentration checks or be interruptible for 14 rounds without increasing the power of the ability at intervals to make actually keeping up the concentration worthwhile.
Additionally, this is more a "useful," in-a-pinch ability for the Time Thief. Her specialty is really in other things. This is just an added utility but helping to make it one that's still relevant in high-level game as well. Otherwise it's just a subpar choice when other temporal talents will stay relevant even into the late game. Since the Time Thief doesn't even have a third of the options most of the classes have after all the years of game support, I don't want to short change Meows playing this class for fun.
But...that being said, I do want to hear concerns. Sometimes my concept of true balance in this game doesn't think in terms of how this might interact with magic items or other abilities that might 'combo' or whatnot from other classes. If you know of such, please point them out.
| Roswitha |
| Spirit of Pinvendor |
I'm not entirely sure how much or if any of the Kingmaker exploration rules actually appear in the Player's Guide, so I will work on getting something added to the campaign tab elaborating them.
Also, the charter you all have is for exploration, so the idea of mapping and documenting the features you find is kind of an assumed duty. Expect a lot of random rolls for encounters and also the geographical terrain. There is no need to assume anything you find is significant...unless you want it to be.
I have planned this to be very much a sandbox in your control. I am open to PMs and other feedback about what sorts of things you'd like to find or encounters that would interest your characters. I would obviously like to keep you engaged and make sure I keep your characters' goals for seeking this charter are included, so if I need a reminder here and there, don't hesitate to let me know if I have overlooked anything.
I'm probably going to start keeping a journal of the actually findings of your hex exploration so I can cross-reference things that may be interrelated to your individual stories or even the progression of the kingdom you will eventually found. I'm expecting there to be a lot of stuff to keep track which I'm looking forward to doing.
Full steam ahead!
| Armin Albright |
I hate the idea of dropping out of this game, but I think I am going to go ahead and retire Armin. I had a lot of fun coming up with his concept, but in practice, the character has never really clicked with me. I don't usually have too much trouble putting myself into the proper mindset for a character, but I always have that problem with Armin. As a result, even the most mundane responses I type up come out feeling bland and lifeless to me. Like a robot. And yeah, Armin's kind of a robot himself, but he's supposed to be a robot with feelings. :P
| Ali Harper |
Wow, sorry to see you go Armin. Mahorf are you wanting to create another PC (one of Karess' soldiers?) or is this another person who doesn't get out of Olegs place.
Unless he's staying to make friends with Ciri.... :P