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It is, it is, a glorious thing...

Game Master Arythain

Tired of the pauper's life and aware of their steadily growing abilities, the group decides to seek the unspoiled riches of an ancient Makon Temple.

Loot Table

The World of Eldreon (under construction)

Eldreon Info Documents

Notes Document

Current Battle Map


1,251 to 1,300 of 1,369 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>

Female Human Summ (MS/VC) 4 | HP: 19/19 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +0, CMD: 12 | Init: +8, Perception: +3 (Fluffy: +13) |

...Luca would probably prefer not to think of something as "robbing", even if that's totally what we're doing. XD It may also help to note our alignments so prospects can get a slightly better sense of who we are and how our party tends to act.


Outsider

I'll be doing my standard recruitment spiel that I gave you guys, so they'll know that alignment isn't as rigid in this game as in standard Pathfinder.

Furthermore, it could also be slightly less intentional. Perhaps Tyrus and Dante run into a couple of mercs at a bar talking about the temple and remember it from Luca's mention. We can handle the IC stuff once we'e found players, though.


Outsider

New recruitment post is up. I specifically did not ask them to conform to any particular class because I'm not a fan of "perfectly balanced" parties, and besides we'll be doing builds after recruitment anyway.

I will make the final recruitment decisions, but if you have opinions on anything feel free to let me know. Send them in PM's instead of posting them here, though, so we don't influence the decisions of any posters. :)

That being said, if you see any info I didn't put up that I should have, let me know and I'll add it into the recruitment thread.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 3/4 | BBP 2/2 | 1st 3/4 | 2nd 1/2

Where is it?


Outsider

Derp. Here it is.

Also, since it will be at least a week until recruitment is over and even longer than that before our new player(s) are ready to go, I'm going to start up some more RP-ish downtime events for you guys. Might not get that post up until tomorrow though.


Female Human Summ (MS/VC) 4 | HP: 19/19 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +0, CMD: 12 | Init: +8, Perception: +3 (Fluffy: +13) |

Hmm... I feel like I should go say hello, and perhaps let them know what our group currently consists of. XD


Outsider

Dante:

Just to let you know, you are gaining a small but steady amount of Character XP for choosing the path you did. It's not "real" combat so it isn't a huge gain, but it's something.

Tyrus:

A young halfling woman named Opal, one of the junior members of the Order of Illein, has asked to apprentice herself to you to learn more of healing and alchemy.

I haven't planned out a great deal of what her build will be, yet, but suffice to say she'll be a somewhat lower level PC classed person. Probably level 2. She won't be useless in a fight or helpless on the road, but will never be a prominent warrior. Mostly she would try to stay out of the way in combat, and try to be as helpful as possible everywhere else.

If you need more info on her specific abilities to make a decision, I'll try to have them ready in a few days.


Outsider

Additional recruitment is closed now. If you have thoughts on the submissions, go ahead and send them via PM (Dante already has). I'm going to start angling you guys more firmly at the Makon Temple adventure so hopefully as soon as your new party-mates are selected and their builds are completed we can merge them and get you going.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 3/4 | BBP 2/2 | 1st 3/4 | 2nd 1/2

To all my games. Going to be on vacation from tomorrow to Sunday. I will have my phone but I hate posting using a touch screen. Phone is new a little sensitive so some words don't come out right.


Outsider

Roger that Dante, no worries and thanks for the notice. I have a good sense of what you want Dante doing at this time so no pressure on posting until you return. We're in sommat' of a holding pattern until the newbies can enter the fold, anyway.


Outsider

Okay, the end of recruitment got delayed a little bit. But to our new players, The Chess and CampinCarl127, here's what I want you to do first.

A) Roll a 1d10. If you roll a ten, your character will be a tad more powerful (you'll have a choice as to in what way, exactly).

B) Decide your starting level. I'd prefer only one of you start at level 5 (though of course you can both opt to start at level 4).

15 Point Build (and remember that at level 4 you'd add another attribute point)
Roll for starting wealth (4 times using your default character roll).
2 Traits (and a third will be added by the GM upon character creation)

A note on money:

Eldreon's player economy is silver-based, not gold based. For most standard costs and rolls just switch the two. Thus above, you'll be rolling four times and you'll have that much SILVER to start with. Gear costs have changed, but don't worry about it too much to start with, or even just leave gear-buying for after the initial build.

Then you can start building out your character. Ask any questions you have, of course. And I will warn you that Eldreon can feel pretty different at first. I balance my in-game economics differently, I restrict magical item access (don't expect to be able to find/afford wands of healing any time you'd like!).

It's possible (although unlikely) that your characters would have magical items at your level. If you want to explore those options just ask, and give me the sort of items you'd be thinking of.

Tyrus, Dante, Luca:

We'll probably continue to be a little slow while we integrate these guys. I'll keep RP-posting to point you guys both at your soon-to-be fellows and the Makon Temple.


Female Human Summ (MS/VC) 4 | HP: 19/19 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +0, CMD: 12 | Init: +8, Perception: +3 (Fluffy: +13) |

Right-o. ^^/


Male Dwarf Nerd 15/Engineer 5

Woohoo! Thanks for choosing me, I'm excited to get started!

First things first than:

1d10 ⇒ 4

The Chess, want to roll to see who gets the level five bump? I can roll 1d2 on my next post. If you're game for that go ahead and call if you would like 1 or 2.

Background) So how do we want to tweak Kienyach's background to better fit the setting? It's flexible as far as locations and names and environment goes.

Crunch) I believe we discussed the brawler class briefly but you sounded somewhat unfamiliar with it. Would you like a tl;dr or some time to look it over before making a decision on crunch? Also how exactly do we want to handle the "half drow" thing? In recruitment you mentioned it would simply be at the hands of evil elves instead.


M Human Human Male Wizard(Enhancement) 4, HP:21(29)/21 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20

Welcome!


Hi! Thanks for the invite and welcoming, guys! :)

Here's my concept::

Name: Roet, the Albine

The character is a charming vagabond. Not exactly thinking about Pathfinder classes, think about a swashbuckler of sorts, a pirate and brawler with a soul for plunder and adventures and a somewhat good heart, despite a life of chaos and small tricks. He'd be, as you guess, a Drecna - saltbeard as they come.

... And the questions::

Name: Roet, the Albine

After stealing a ship - which would be kind of bad already - to add insult to injury, the ship was carrying an artifact in the shape of an earring. The character isn't aware of it, but there's an entire legion of people seeking such artifact, which he simply hanged on his left ear and carries around as if it was a simple piece of jewelry.

When he finally sold part of the ship on the northern Liria, to pay for past gambling debts and some exaggerated nights of good rum, he was temporarily "found" by the "previous owners" of the ship (and artifact), but managed to barely flee with his life. Finding a ship transporting archeologists for a mission on the Makon temple, he managed to bluff his way in the mission as an explorer of sorts and now he sees himself in Keldradt.

He's not free from his past (piracy) crimes, and being kind of a hedonistic adrenaline-addicted head-filled-of-rum kind of guy, he more than likely will want to get a new ship, find a crew and hit the seas again seeking more riches and freedom. He doesn't have any family or friends - rather, he has at least two dozen acquaintances who would join him navigating the seas, and probably betray him on the blink on an eye.

Plus, of course... He's still wearing the earring, which is an artifact he has no clue about...

Now, to the roll:

Will he have the edge?: 1d10 ⇒ 6 Nope!

Anyway: Carl, let's say my number is "2". Please feel free to roll. I will make it work as a 4 or 5, no problems ;)

I will work on the sheet/classes next.

@GM: What are the racial stats for a "Drecna"?


Male Dwarf Nerd 15/Engineer 5

Fate!: 1d2 ⇒ 1

Ahh, the dice gods favor me today, sorry Chess.


Outsider

Chess:

Racial stats for Drecna are: +2 CON, +2 DEX, and -2 WIS.

CampinCarl127:

For the brawler class: I looked through it, it looks basically fine. I like that it doesn't penalize weapon use, because I have a hard time imagining any decent soldiery trying to operate without some kind of weapons and armor. When pairing a soldier's fluff with the brawler class it is totally conceivable that you operated as a skirmisher/scout/urban fighter type, which helps calm my need for logical consistency.

As to your background: yes, drow as such do not exist and thus, you'd be a regular half-elf. However, given that Anador is far, far away from most of the rest of civilization, certainly some of the elven population have... strayed from the usual habits of their people.

My current concept for the community you came from is a very insular elven enclave sent to guard some mountain pass or another for the main Anadoran kingdom. However, their isolation has allowed their culture to drift. Maybe the elf(s) in charge have fallen to the worship of evil gods. Whatever - point is, it sucked for you and you escaped. Chances are you don't even know much about the greater circumstances of the place you were born in.

The biggest fluff choice you need to make is whether or not you escaped the Anadoran continent before or after your stint as a soldier. Did you fight with the elves on Anador? Or did you leave Anador after escaping from life as a slave and served in a military on another continent? Both valid.

Finally, something you would have learned later on - greater/mainstream elven society despises slavery, and so you would know that the circumstances of your youth were quite aberrant.


Male Dwarf Nerd 15/Engineer 5

GM:
Hmm, very interesting. I think Kienyach would have stayed on the continent in an attempt to free others who were on his situation, but once the horror of the failed mission happened and the survivor's guilt set in he fled the continent because he couldn't cope with the situation.

As far as crunch goes, that's exactly the idea. He started out as a subhumanoid gladiator who had to fight with anything from weapons to rocks to his own teeth, so fighting unarmed has been forced upon him. In the army he was a scout, stealthy and perceptive, and learned that close-quarter weapons (including unarmed fighting) was the best way to take down people quietly.

One crunch question: I'm going to go vanilla half-elf and brawler, but could I take the blended view alternate racial ability? I think it would fit well considering his entire childhood was spent in darkness. Or even the drow-blooded trait with alternate flavor if we wanted to give him light blindness as well.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 3/4 | BBP 2/2 | 1st 3/4 | 2nd 1/2

What up nerds. Lets have a good old dungeon crawl.


Female Human Summ (MS/VC) 4 | HP: 19/19 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +0, CMD: 12 | Init: +8, Perception: +3 (Fluffy: +13) |

A Brawler and a Swashbuckler(?)... we're still totally lacking in healing, aren't we? XD


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 3/4 | BBP 2/2 | 1st 3/4 | 2nd 1/2

But we can kill it faster.


Outsider

Well, you guys still have some potions of healing, I think. But as far as character-spell healing goes, yeah.

Maybe when I finally finish one of you off that person should reroll as a divine caster. ;) And of course there's always multiclassing.


Female Human Summ (MS/VC) 4 | HP: 19/19 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +0, CMD: 12 | Init: +8, Perception: +3 (Fluffy: +13) |

Multiclassing would be a terrible idea for me. XD If Luca ever bites it, though, I'm considering a Hydrokineticist - the built-in limits with healing it has seem more appropriate for this campaign than what spells do.


Male Dwarf Nerd 15/Engineer 5

It's alright, we'll just have all our arcane casters use infernal healing ;)

Maybe later on taking leadership for a cleric cohort would be a good idea.


Outsider

I think infernal healing might be one of the spells I've nixed, I'll have to look it up again. I'm sure that with Tyrus's ever-increasing alchemical and necromantic skills he could gain access to some faster-working healing, though.

Oh, and almost forgot:

Carl and Chess:

It wouldn't hurt if you two could come up with a way to have already met by the time the party gets to you so it's two "parties" merging and not them gathering up two rando's.


Male Dwarf Nerd 15/Engineer 5

Also another comment about healing: I play a lot of summoning wizards, and at higher levels you can summon good outsiders who can do healing for you. I believe the earliest is SM5.

GM & Chess:
Will do!

I see you have a history of "borrowing" ships. Perhaps when Kienyach was fleeing Anadoran he bumped into your character who convinced him he owned the ship and was willing to give him a ride if Kienyach could defend the ship as a guard. Thoughts as a start?


Female Human Summ (MS/VC) 4 | HP: 19/19 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +0, CMD: 12 | Init: +8, Perception: +3 (Fluffy: +13) |

I'm in charge of the summoning around here, although you may find it a bit... different... than what you're used to. XD


Outsider

"Why don't we let the mysterious powers of unknown realities plug that wound in your side with an extra set of limbs?"


M Human Human Male Wizard(Enhancement) 4, HP:21(29)/21 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20

Tyrus is working on a spell to let people keep going as 'temporary undead', if that helps.


GM and Carl:

All good! I'm trying to design him as pirate-like, or maybe more charming-oriented, like a party crasher of sorts. As my character was probably fleeing another mess he got himself into, he probably could have bumped into Kienyach and somehow convinced him to stick around, and they have been together ever since. Does Kien likes navigating?

GM:

I might switch the character to be more Human, then, just so I can get a little more CHA :)

For feats, traits, equipment, etc. that is related to a certain Golarion deity, would it be okay to reflavor for a similar homebrew deity? How would it work?

About the wealth: you told us to roll (4 times). Do you mean the initial wealth? (asking because 4th level wealth is usually a lot higher).

I was considering playing with dual wield Starknives and use Desna, building a character around Charisma.


Male Dwarf Nerd 15/Engineer 5

GM and Chess:
Kien wouldn't be much for navigating but he would be a great lookout.

Wealth: 3d6 ⇒ (6, 6, 5) = 17*10 = 170
170x4 = 680gp

How are we doing hp?


Male Half-Elf Brawler 5 | HP 48/59 | AC: 17 | T: 13 | FF: 14 | CMD 22 (+3 vs trip) | Fort:+6 | Ref:+6 | Will:+2 (+2 vs charm/compulsion) | Initiative:+ 2, Perception: +14, Speed: 30 ft.

Ah, I did a bit of digging and it looks like you guys have been rolling for hp, so here goes!

HP: 4d10 ⇒ (10, 10, 7, 7) = 34

*whistle* Gonna be a tough one to put down.

I think Kienyach is ready to go!


Outsider

I'm sure Dante is going to appreciate the company on the front line, Carl!

Chess:

I'd be fine with you taking the regular +2 to whatever as a Drecna if you prefer. I'm actually generally okay with that for any race.

Reflavoring is always fine. What feats/traits/equipment were you thinking of?

Yep, initial wealth x4. I'm aware 4th level wealth is usually a lot higher, but I don't use wealth by level (thus, there is no general rule in my games as to how rich characters of a particular level should be). You guys have both ended up in a somewhat downtrodden city adjacent to one of the most evil and cursed places in Eldreon, planning to raid an ancient temple on little info. I doubt either one of you managed to strike it rich (in a lasting manner) in levels 1-4. ;)

I would definitely have to make up a new deity to serve as corollary to Desna, but I'm happy to do it. About time I got around to expanding the pantheons again.

Kienyach:

Great! I'll give him a more thorough look when I have the chance and let you know about any problem points/niggling details.

I know I need to get you guys the language rules (quite frankly, I should probably give a refresher to the other characters as well as I'm not sure they ever finalized those details).


Outsider

Also, right you are. Chess, when you roll HP you'll take full HP on the first level and roll after that (re-roll any 1's).

Kienyach:

First thing's first: Once fully completed, please put relevant gameplay stats in one of your profile lines so they show up under your name. Formatted like Tyrus or Dante is fine.

Blended view is fine. Light blindness is too much of a hassle even if it is flavorful.

Given that Common does not exist, you'll need to pick a different language to speak in addition to Elven. My suggestion would be something spoken commonly among sailors given that you would have had to spend a long time at sea to get away from Anador, and maybe even spend awhile in port towns and such before that. The dominant drecnan language, which you can just call Common Drecnan, would work quite well. Please see the language summary below for a bit more info on levels of proficiency with language (you'll be able to use both languages essentially as normal, so don't worry about that).

Small note about your gear: Potions of healing of any kind are much more rare and precious in Eldreon than in Golarion. The two you have would have cost you 75 silver apiece instead of 50. The other gear probably would have cost more too but I don't want to nitpick your gear TOO much, so the extra 50 silver deduction is the only change I'll require. For my games, 100 silver = 1 gold, so the math for your spare cash should still hold up once it's reduced by 50 silver to 58 total.

And finally, story will be great with just a couple tweaks.
A) Elves are by far the most common PC race in Anador, so Zov himself likely would have been an elf - and certainly wouldn't have remarked upon you looking like one. However, he may have remarked upon you looking like a half-elf.

B) If we go with my musings about the origins of your backstory and the elven community which held you enslaved being an isolated and corrupted outlier, then perhaps instead of being a regular soldier you were a rebel trying to help free other slaves/topple the corrupt elven nobility of that place? Something of a semantic difference, but feels more harmonious with the setting to me.

But after all that, everything should be squared away to start off. Welcome to Eldreon, Kienyach. I won't promise things will get better. ;)


Outsider

Quick Summary of Language Rules:

Believe it or not, I've simplified these since their first incarnation.

Languages have categories of proficiency.
-BASIC: Can communicate in this language. You take -2 to social skill checks (intimidate, bluff, bribe, and perform check using the spoken word, linguistics, etc) using this language. You speak in heavily accented and somewhat broken syntax.

-Fluent: Can communicate well in this language. Know some slang. If not a native language, may speak with a slight accent.

-Mastery: You have an immense vocabulary in this language. You speak without accent or with your choice of regional accents. You gain +2 to social skill checks when using this language.

Finally, there is the ability to read and write in a language.

Languages you have when you create your character due to racial stats or intelligence bonuses always start at Fluent with the ability to read and write (written <Language> (F+RW)). You may trade an extra language for mastery of a previous one. (M+RW)

Languages learned through linguistics operate much the same: The first rank in linguistics earns you Fluency and the ability to read and write the language. Another rank must be spent to upgrade it to Mastery if so desired.

When the hell does Basic come into play then? Languages can be learned at more basic levels in a somewhat passive way over the course of adventures. A character might pick up the basics of a language when around peoples and living in regions where it is dominant. Furthermore, ranks in Linguistics skill can also be used to learn TWO languages at basic + the ability to read and write, if so desired. Another rank can be spent to upgrade two such languages to Fluent. A full rank is always required to elevate a language to Mastery. This is listed last as it is assumed it will be an uncommon option.

Feel free to ask any questions about the above.


Male Half-Elf Brawler 5 | HP 48/59 | AC: 17 | T: 13 | FF: 14 | CMD 22 (+3 vs trip) | Fort:+6 | Ref:+6 | Will:+2 (+2 vs charm/compulsion) | Initiative:+ 2, Perception: +14, Speed: 30 ft.

GM:
I'll add the header shortly.

Languages fixed.

Gear fixed. Are copper 10 for 1 silver or 100 for 1 silver?

Background adjusted. Rebel fighter is good, think it works better actually.


Outsider

Kienyach:

100 copper = 1 silver as well, though to be honest I very rarely require you guys to track that far down. Someday I may run a campaign where poverty gets that extreme, but it ain't today...


Female Human Summ (MS/VC) 4 | HP: 19/19 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +0, CMD: 12 | Init: +8, Perception: +3 (Fluffy: +13) |

I feel like those terms might've changed a bit... XD I don't think I'd mind trading in my Elder Thing proficiency for better Aklo, though... since that's a thematically important language for Luca and all.


Outsider

Yes, they did. I tried to make it just a tad simpler. And any existing character can re-do their spoken languages if they like! I hope this will be the final version of the system. Especially when it's for RP purposes.


Female Human Summ (MS/VC) 4 | HP: 19/19 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +0, CMD: 12 | Init: +8, Perception: +3 (Fluffy: +13) |

...What were the old terms, anyway? XD *Just wants to make sure Luca ends up with the right number of proficiency ranks and all*


M Human Human Male Wizard(Enhancement) 4, HP:21(29)/21 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20

I totally reckon we should go and meet with this guy.
Questions really start with "what do you know" and "what do you want for what you know". Ideally we'd pay in shares (in case it doesn't pan out) but if necessary I guess we could hock Mensha.


Outsider

Old Language Levels:

Basic – You can communicate simple ideas and questions, get crude directions, etc. Cannot make social skill checks using this language.

Conversational – You can hold simple conversations in this language. -6 to social skill checks made in this language.

Fluent - You can converse in most topics without trouble. -2 to social checks made while using this language.

Mastery: You have an expansive vocabulary. You can compose poetry in this language (if, that is, you can compose poetry in the first place). You tend to know local slang and idioms. You can even affect other accents.

Reading/Writing – This is a separate but related skill.

And roger that, Tyrus. I'll follow that plan for my next post.

Re: Dante's question: I'm gonna have you guys meet up ASAP, but it won't be directly at the cartographer's place.

And finally,

Chess:

Seems you might be busy (or fooled by the thread tracker going away), but if you could check in with your progress I'd appreciate it.

Kienyach and Chess:

Sorry for the delay on mixing you into things. First time adding players into an ongoing play-by-post campaign... my timing needs work!


Male Half-Elf Brawler 5 | HP 48/59 | AC: 17 | T: 13 | FF: 14 | CMD 22 (+3 vs trip) | Fort:+6 | Ref:+6 | Will:+2 (+2 vs charm/compulsion) | Initiative:+ 2, Perception: +14, Speed: 30 ft.

Did you guys notice something about not getting updates from your active campaigns?


Female Human Summ (MS/VC) 4 | HP: 19/19 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +0, CMD: 12 | Init: +8, Perception: +3 (Fluffy: +13) |

Yeah, that was a site error. It should be fixed now.

Let's see, for Languages, I somehow have Elder Thing as "proficient"... which is Conversational, I guess? So I suppose I'd like to drop that down two ranks (to basic, then nothing), then upgrade Aklo to Mastery and add Reading/Writing for Obanese (given how much Calligraphy she does, I feel like this would be a more useful place for a language point). I'll probably aim to pick up Aklo Writing at some point, just because it's thematically appropriate for her. XD Sound about right?


M Human Human Male Wizard(Enhancement) 4, HP:21(29)/21 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20

Tyrus currently has
Fluent Obanese, Fluent Arimite, Fluent Belshi, Fluent Athekorian, Fluent Draconic, Proficient Kadeshi, Novice Dwarven
He has int 5 and a rank of linguistics, so 6 languages + a rank. I'll split the rank into two half-languages (A and B)
1: Fluent Obanese
2: Fluent Arimite
3: Fluent Belshi
4: Fluent Athekorian
5: Fluent Draconic
6: Makes sense that Tyrus would have mastery of his native language, but not quite sure what it is. For the life of me I cannot remember. I know we started in Atelli in Vokrendal, but I can't find that in the wiki. My memory says Golm, but could well be wrong. I think we started in, or near, Tyrus city, which suggested it was Atelli. I thought I remembered finding a country that had a tradition of mage-king rulers though, and I cannot for the life of me find that.
A: Basic Kadeshi
B: Basic Dwarven


Outsider

Luca, all that is fine.

Tyrus, your native language is Obanese. It's pretty much what everyone has been speaking in this adventure except when otherwise noted, as you'ved been in areas dominated by Obanese culture. Even Keldradt uses it as one of the dominant languages (alongside Dwarven and Elven).

I think the country you're thinking of ("mage-kind rulers") was Geresaad, which has a long and rich magical tradition (though not explicitly ruled by it or them). But I think I remember you mentioning that nation when we started out, then decided it wasn't your home nation after all.


Outsider

Alright, and finally we have a meeting. Apologies at how long it took. In the end I realized I'd better just cut to the chase even if it was a bit clunky, this being a supposedly-interactive medium. ;)

Kienyach and The Chess, feel free to begin posting at any time! The Chess, if you're still with us, I still haven't seen any character build details.


Female Human Summ (MS/VC) 4 | HP: 19/19 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +0, CMD: 12 | Init: +8, Perception: +3 (Fluffy: +13) |

It's probably easier at physical tables, yeah. XD


M Human Human Male Wizard(Enhancement) 4, HP:21(29)/21 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20
GM Mercy wrote:

Luca, all that is fine.

Tyrus, your native language is Obanese. It's pretty much what everyone has been speaking in this adventure except when otherwise noted, as you'ved been in areas dominated by Obanese culture. Even Keldradt uses it as one of the dominant languages (alongside Dwarven and Elven).

I think the country you're thinking of ("mage-kind rulers") was Geresaad, which has a long and rich magical tradition (though not explicitly ruled by it or them). But I think I remember you mentioning that nation when we started out, then decided it wasn't your home nation after all.

That sounds familiar, thanks.


Hi guys! Sorry for the absence! With all the craziness in the Paizo forums and with a busy schedule at work, I ended up missing the updates here! Zayne contacted me, though.

I was working on a Magus Eldritch Scion, worshipper of Desna, using a starknife and the great "Shooting Star" feat, connected to Desna. I noticed, however, that there's already a Magus, so I will probably work on something else - maybe a Swashbuckler, or Rogue, or pure Fighter. I will read more on the characters of the game to avoid overlapping. I wanted to build a pirate-like guy, so I'd prefer if I could keep it closer to that concept. My day tomorrow will be insane, but I hope to have something fleshed out soon.

Again, I apologize for the lateness. :(

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