
Nilan Milarne |

Glitch, just a tip from a long time pbper. If you don't have access to the map just make qualifiers like
"Glitch shoots the most vulnerable enemy he can see" (most injured)
Or
"Glitch shoots the closest enemy"
Or
"Glitch shoots the farthest enemy and then ducks away (stealth roll included)"
That way you can get an action in, and you won't hold things up if everyone else has posted.

Glitch__ |

I don't think I'm in danger of holding up the game. But the post perfectly worked. As you answered it, which reminded me, now that I'm at home again, via the dots, that I have to post in game.
Thanks for that ;)
But if I'm in a place without map for a long time with enough time to write the conditions, I'll take your advice.

Caloo Ch'Micia |
1 person marked this as a favorite. |

Botting CalooOut of spells, the bantrid draws a pistol and opens fire on the still-standing mook facing Kindu.
[dice=Pew! Pew!]1d20+2
[dice=Damage]1d4The shot scores true, and she screams out in rage and pain.
Thanks for botting--I'm still not back up to speed after a very busy Memorial Day weekend (including a wedding and lots of traveling in the car).

Caloo Ch'Micia |

Just to clarify, is the flame pistol one of those that is fueled by petrol (as opposed to a laser pistol, which also deals fire damage)?
I was about to offer to Glitch to transfer charges around since Kitty's pistol is probably down a fair bit, but then I realized that new one probably doesn't use charges.

Glitch__ |

Flame pistol is a mini flame thrower, that burns everything in a 20ft row. With petrol. I didn't count charges for the pistol, but as that is 20 I think and I didn't shoot more than 4 or 5 times, I should be good for a while. Also I have batteries.
Was planning to use the flame pistol on Glitch. To be able to shoot at EAC too.

Nilan Milarne |

Nilan gains
6HP
7SP
+1 BAB
+1 REF
+1 Will
+10 Skills ACROBATICS* (DEX) +10, ATHLETICS (STR) +6, BLUFF (CHA) +6, COMPUTERS (INT) +7, CULTURE (INT) +10, INTIMIDATE (CHA) +5, MEDICINE (INT) +5, PERCEPTION (WIS) +6, PILOTING (DEX) +10, SURVIVAL (WIS) +9
Evasion (Ex) - 2nd Level
If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move.
Operative Exploit
Uncanny Mobility (Ex)
When you make a trick attack, if you choose the target of your attack before you move, your movement doesn’t provoke attacks of opportunity from that target. When you use your standard action to move, you can choose one creature; you don’t provoke attacks of opportunity from that creature for this movement.

Glitch__ |

Glitch will be no longer cultural ignorant after his nightly readings. I filled some of the gaps in Glitch's skills.
Main boon is the Mechanic trick "Overcharge" that allows me to spend three charges of every energy weapon instead of one for 1d6 extra damage. I'll burn through ammunition like nothing, but 1d4+1d6 damage is a mean thing.

Blask |

Latest Loot: Padre Fight
5x flight suit stationwear
5x cestus battleglove
5x survival knife
5x tactical semi-auto pistol
130 small arm rounds
1x tactical baton
1x flame pistol
1x freebooter armor I
——————————————
Leveling up over the next couple days. Enjoying my honeymoon time :)
Hp +7
Sp +9
Skills: acrobatics +1, athletics +1, medicine +1, survival +1

Caloo Ch'Micia |

Main boon is the Mechanic trick "Overcharge" that allows me to spend three charges of every energy weapon instead of one for 1d6 extra damage. I'll burn through ammunition like nothing, but 1d4+1d6 damage is a mean thing.
I've always wanted to see a mechanic overcharge and a technomancer super charge the same weapon for one glorious blast. Now we can make it happen! =D

Blask |

Latest Loot: Padre Fight
5x flight suit stationwear (9.5 per) SOLD
5x cestus battleglove (10 per) SOLD
5x survival knife (9.5 per) SOLD
5x tactical semi-auto pistol (26 per, sell 4, keep 1 in party loot?)
130 small arm rounds (keeping in party loot?)
1x tactical baton (9 credits) (SOLD)
1x flame pistol (party)
1x freebooter armor (NILAN)
+145 credits (pistols not included)

Blask |

Latest Loot: Padre Fight
5x flight suit stationwear (9.5 per)SOLD
5x cestus battleglove (10 per)SOLD
5x survival knife (9.5 per)SOLD
5x tactical semi-auto pistol (26 per, sell 4, keep 1 in party loot?)
130 small arm roundsPARTY LOOT
1x tactical baton (9 credits)(SOLD)
1x flame pistol
1x freebooter armor(NILAN)+145 credits (pistols not included)

Zhor Vorakun |

Sorry, going through a rough patch right now. Just lost my job, so posts will be a bit sporadic as I try to find a new job.
Sorry to hear that, man. Good luck in your job hunt. Wow, that was quick! Congratulations on your new job.

Zhor Vorakun |

Zhor gets:
7 SP
6 HP
+1 BAB
+1 Will Save
6 Skill ranks
1 0-level spell known
1 1st-level spell known
Mindlink ability
Channel Skill ability
I'll work out the specifics later on tonight.

Blask |

3100/7=442 each with 6 left over
Leveled up done.
Skills: survival, athletics, intimidate all +1
Sp +9
Hp +7
Feat: step up
Added 442 credits from 3100 credstick to sheet.

Blask |

So it should be 982 + left over credits after character creation?
I’m just saving my credits for now. I can’t really upgrade my weapons as I view him more as a up-close guy. I could buy a new ranged weapon, but view it as out of my characters view. Maybe an armor bump.

Caloo Ch'Micia |

We also have 100 creds from the signing bonus with LS
You're right! So that's 982.
I also had 93 credits left unspent from my starting wealth, so I have 1075 to work with.
GM, I'm considering the venom spur biotech augmentation to give me a built-in melee weapon instead of carrying a knife. However, as it is not a weapon with the operative property, I wouldn't be able to use dexterity for attack rolls with it. Is that something we could houserule, or no? It's base damage will never improve from 1d6 like higher level weapons do, so that's a point against it being overpowered, if you're on the fence about it.

The Keeper |

Update on the lack of updates: Having one of those days where all hell breaks lose. I literally had to hit the emergency stop on a runaway robot - that I was supposed to be packing for a trade show that I'll be at Sunday-Wednesday.
So, I'll work on an update for tonight and/or over the weekend, but things'll be slow for a little bit.

Kindu Rassi |

Hey, posting will be spotty for the next few weeks. New job is making us work a lot of overtime right now, and I'm basically passing out as soon as I get home. I'll post when I can, and my brain isn't fuzzy, but bot me if needed.

Zhor Vorakun |

FYI I'm going out to the country for the weekend (for my brother's wedding) and probably won't have net access. I should be back on track Monday.

The Keeper |

Awesome - congrats to your brother! Hope you have a great trip.
Yes, I am still alive - this week was nuts, I packed a 40-hour week Sunday-Wednesday for a trade show, then had a crew of 10 Japanese businessmen touring our shop on Thursday that I needed to prep for, my IRL Dead Suns game to run cold (just finished book 5), then a full day yesterday of preparing for a board of directors meeting coming up next week.
So - after a full night's sleep and spending some quality time with the fiancee, I'm back and ready to keep this train a movin'. Post coming up some time today and regular posting schedule next week.

Glitch__ |

As for vehicle combat. The rules options are pretty limited. But real life has cool options. Like derailing a car. Hit the back corner of the other vehicle to send it spinning, or on the right surface, get it to roll over. You got an idea on how to rule such combat maneuvers for vehicles?

Jink_ |

Opposed driving checks?
With a minimum DC for the person attempting to achieve it.
Or you could go for a DC 10 + the opposing vehicles driving skill, with a penalty for differences in size.
It looks almost like it could be a combo of "Engage another Vehicle", "Evade" on the part of the one hit, and the "Ram" tactical vehicle action.
Or:
"Collisions
When piloting a vehicle, you can attempt a Piloting check (DC = the enemy vehicle’s KAC) as a standard action to smash into another vehicle you’re engaged with. If you’re successful, your vehicle deals its collision damage to the enemy vehicle, and takes half that much damage itself. A vehicle’s collision damage is listed in the Attack (Collision) entry of its statistics (see page 228)."

Caloo Ch'Micia |

I'm quickly realizing that magic missile is perfect for vehicle chases, because that -2 on attack rolls doesn't matter. =D
Also, should we do a quick review of who is in each buggy? I was picturing Caloo being in the one that Glitch is driving.

The Keeper |

So I'm going to Rule Of Cool a lot of the vehicle stuff, I think.
So: Jink found the collision rules, which I think will be boiler-plate ramming.
I also think that when engaging or colliding, I will be using custom critical rules - but instead of choosing an effect, the effect will be random.
Seem fair enough?

Jink_ |

How does this Dwarf have a +14 piloting? I haven't really concerned myself much with NPC rules in starfinder, but I know they are built differently to PC's... But I am pretty much optimized for piloting, and this guy has a better bonus than me.
[edit]
I read up a bit on NPC arrays and the like, so either this dwarf is a CR 3/4 with his master skill in piloting, or a CR 7 with a good skill in piloting.
If he was built as an Expert NPC he would have 3 master skills at CR 3-4 which somewhat makes sense.
I realise this is very meta-gamey but I like understanding what is going on from a mechanics side of things. And I know that at a table I would never actually see the bonus to the rolls. It just feels strange x_x
[edit 2]
I am going to guess a CR 3 Expert NPC Array with the Skillful Special Ability?

Caloo Ch'Micia |

I want to grease the dwarf's steering wheel. Do you think this works?
If you attempt to affect an object in a creature’s possession, the creature can attempt a Reflex save to negate the effect. If the creature fails the initial saving throw, it immediately drops the item and must attempt a new save each round it attempts to pick up, hold, or use the item.

Caloo Ch'Micia |

Caloo, you can play that game too, can't you?
I can. I was just disappointed the last time I did because the following attack roll was a miss so it was a 1st level spell slot for nothing. Magic missile, on the other hand, is guaranteed mediocrity.