Hephaistos Raising... An Iron Gods thread
Game Master
Helikon
The cave
Kunala wrote: retuning to the metal hallways after helping the little green guy escape, Kunala instead of turning into the plant rooms stays in the hallway and investigates the door to the right. C8 investigating the door, he informs the team, unshouldering his shield and drawing his pistol from the holster, "Shall we investigate here before we head to the area the little green guy called 'dangerous'?" Kunala then attempts to open the door using the black card and look inside.
perception: door:18+3+21
if we investigated room C8 Kunala moves on to the double doors where we were at and opens them
most of this is hallways to the area's we have been. Where have we not been? Realizing there were only a few area's left In this part of the cave where they have not been: Kunala leads the team to the double doors all the way to the east. He explains to the team in his accented lisp "Well gentleman, most of these areas we have been in, I only saw a couple of doors we haven't opened yet, shall we?" Pointing to the eastern double doors, he then listening carefully at the doors and tries the black card on the doors locking mechanism.
he will take 20 (23) on perception for the double doors
Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework
More than content enough, Druneor stumps along with the others.
If they are the last places we should go, then go for it
That just reminded me of the starting scene of ghostbusters with the "Get Her"
Male Elf Conjurer/3
"Yes I suppose that will do for now." Chel paces along with them.
Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8
Opening the doors you see just a hallway with 3 doors. One to the left, one to the right, one double ahead.
Kunala goes to the eastern double doors at the end of the hallway and tries the black card on the panel.
Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework
Druneor not knowing what to expect, cautiously lowers the image taker, and readies his weapon.
The door opens into another medbay.
After careful examination you just find a few depleted resources.
Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework
Druneor will take the time to fully look around in there.
percep: 1d20 + 6 ⇒ (17) + 6 = 23
Kuanala follows Druneor into the medbay and helps him look around, looks like another useless room' eventually asks, hand on his hip, his other hand twirling his pistol limply, "Well shall we go back and open the other two doors?"
aid another; perception: 1d20 + 3 ⇒ (10) + 3 = 13
Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework
If this room doesn't pan out, yes
Druneor sets up the imager, and lets it run.
Male Elf Conjurer/3
"Well, this has been uneventful so far." Chel examines the run with a slight look of distaste on his face at all the grime.
Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8
The vicegrip Gin had given his blade was rubbing his hands raw. He decided to give them a break holding it gingerly with the right. " Safu isu goodo. Danger isu aruwaisu there. "
Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework
After letting the imager run, Druneor packs up the imager. Lead on to the next door
assuming there is nothing further in the medbay
Kunala smiles at Druneor, "Right you are my good dwarf, on we go!" returning back the way they came, Kunala stops at the doors in the hallway, going to the one to the north first, he inspects the door and then attempts to use his black card to open it. "well Gents, we shall see what is on this side of the hallway!"
perception: 1d20 + 3 ⇒ (17) + 3 = 20
You do not find anything of value here. It seems a safe and comfortable place to rest, but nothing more.
Shrugging his shoulders, Waiving his pistol about flippantly "Well, I for one am not ready for bed, shall we check the door across the hall?" he then turns and listens at the southern door C10, I don't remember being in here then attempting the black card on its 'lock' he attempts to open the door.
perception: 1d20 + 3 ⇒ (13) + 3 = 16
it looks like C10 is a bathroom, we hadn't been in it yet so I was just checking it, Should we move on? Or is it worth plumbing the depths of?
Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8
Probably move on.. though to us it would seem like some fantastical area. Time to refill our waterskins in the clean water.
Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework
Agreed with Gin on all parts. :)
'curious way to store water' Kunala shrugs his shoulders and leaves the odd room with the porcelain water containers in their little closets. "Shall we head through the northern doors gentleman?" Going back to the circular area with the doors heading all four directions, he heads north into another hallway. assuming the door on the right is the far door in the sleeping quarters, he goes past it to the double doors on the left. He inspects the doors on the western wall and then uses the card and attempts to open them.
take 20 (23)on perception for the double doors
Kunala will hear nothing. The doors are again the same type as always.
Kunala wrote: He inspects the doors on the western wall and then uses the card and attempts to open them.
take 20 (23)on perception for the double doors
did the black card open the door?
there are two areas on the map left covered, I believe the smaller of the two is the sleeping quarters you described. Kunala is attempting to open the door to the larger of the two. Have we explored all the other areas? If I remember correctly we also have a locker that has not been opened yet. Then we can backtrack and explore more.
Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework
Here, just wanting to see the response from Kunala's question.
Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8
My pc broke down and I could only post per cellphone, but not download the book. Now it works again.
This sprawling chamber contains many desks, tables, and chairs arrayed before a number of broken pieces of equipment and machinery. The dried residue of liquids spilled from smashed containers creates a heavy stench in the air, and pieces of glass litter the floor.
'looks like someone had a fight, or a party' Carefully looking around the room, Kunala holds up the door access card and says "Take a good look around gentleman some of the most valuable things are going to be small, like these cards here."
Kunala will take 20 (23) on perception searching room C3
Male Elf Conjurer/3
Chel steps into the room, careful to avoid any of the debris, and starts to examine the room
Take 20, for a perception roll of 23
Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework
Druneor enters after the others, and then sets up the imager.
After a few minutes, he packs it up again.
Ready to go? he asks
Kunala and Cheliandroshel notice a discoloration of the floor. But only after they are attacked. By parts of the floor.
AttackKun: 1d20 + 5 ⇒ (2) + 5 = 71d6 + 1 ⇒ (5) + 1 = 6
AttackChel: 1d20 + 5 ⇒ (16) + 5 = 211d6 + 1 ⇒ (5) + 1 = 6 Chel needs to to a fortitude 17 roll.
init.?: 1d20 + 3 ⇒ (19) + 3 = 22
shocked and surprised Kunala shoots at the discolored floor at point blank range then holstering his pistol begins to draw his hammer, as he calls out in his accented lisp, "Watch out boys, the floor bites!"
attack: pistol, point-blank shot, move: holster pistol
attack: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21 for damage: 1d8 + 1 ⇒ (5) + 1 = 6
With a roar Kunala makes a small hole in the enemy.
You can all do you actions
Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework
Druneor unlimbers his Dorn Durgar.
Torag, assist me in this challenge.
Move action, draw weapon, Standard, Blessing
Male Elf Conjurer/3
fort save: 1d20 + 3 ⇒ (3) + 3 = 6
Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8
Gin moves up in a fury and swings his blade.
Powerful Blade Slash: 1d20 + 9 ⇒ (5) + 9 = 142d8 + 12 ⇒ (2, 1) + 12 = 15
Gins sword strike cleaves the thing in half. Unfortunatly there are now three and all of you have to make fortitude saves as little bits land on everyone. Cheliandroshal does not notice anything .. .yet.
Male Elf Conjurer/3
Not sure what kn I'd have to roll to figure this thing out, but Chel has +9 to everything but Arcane and Nature, which he has +10 in
kn check: 1d20 ⇒ 20+9 or 10
@Cheliandroshel. Unfortunately you need a special feet to identify this enemy.
What you can deduce is that is something like an ooze. You would guess blunt will do some damage, slashing will split it in half and do some splash damage to all around.
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