GM Tyranius Hydra's Fang Incident (Sub-Tier 4-5) (Inactive)

Game Master Tyranius

Tactical Map


Perception

[dice=Isabel]1d20+9[/dice]
[dice=Roscoe]1d20+10[/dice]
[dice=Zora]1d20+4[/dice]
[dice=Evan]1d20+5[/dice]
[dice=Vash]1d20+5[/dice]
[dice=Warpac]1d20+7[/dice]

Initiative

[dice=Isabel]1d20+1[/dice]
[dice=Roscoe]1d20+3[/dice]
[dice=Zora]1d20+0[/dice]
[dice=Evan]1d20+2[/dice]
[dice=Vash]1d20+5[/dice]
[dice=Warpac]1d20+1[/dice]

Swim Rules:
Make a DC 15 (Rough Water) Swim check once per round while you are in the water. Success means you may swim at up to half your speed (as a full-round action) or at a quarter of your speed (as a move action). If you fail by 4 or less, you make no progress. If you fail by 5 or more, you go underwater.

Underwater Combat