GM Shady's Legacy of Eagles (Inactive)

Game Master shady18


the EAGLES:

EAGLES: Extranormal Association of Government Law EnforcerS

John Bull: the original British super-soldier who was active in both world wars. By the time of his induction into the EAGLES, he was semi-retired but still acted as team leader and primary strategist.

Protector: This idealistic biologist developed his body's latent abilities. Eventually, he rose to be second in command of the team and became the in-the-field commander and tactician.

Triplex: a strange superhero with weird powers of teleportation and/or replication, who could appear to be in multiple places at once.

Howitzer: unofficially nicknamed 'Big Bertha' by her adoring public, this superheroine was the armoured Amazon of World War II. She was an experienced and tough heroine slightly past her prime at the time of the EAGLES.

Plasma: The inventor of the first practical fusion reactor. A humanoid mass of energetic particles kept in shape by willpower alone, he could fly at high-speed and had a powerful series of energy effects at his command.

Hex: A young but unnaturally composed girl was possibly the last of a long line of British witches. She had total command over strange forces that the rest of the EAGLES treated with some trepidation

Others: the above six were the core of an ever changing team. Others included Leprechaun, Multi-max, Micron, Excalibur and Bandit the Wonderdog.

DICE:

DICE (Directorate for Inhuman activities, Counter-intelligence and Espionage) replaced the post-war MI intelligence offices in the early 1960s, and was designed to accommodate the new hyperhuman class of threat, alongside more traditional concerns. The organisation is split into a series of Departments, using the D or Delta designation, so for example DICE D20, DICE Delta 20, D20 or (most commonly) Delta 20.

D3: logistical support teams

D4: conventional domestic intelligence

D6: conventional international intelligence

D8: advanced tech support, research and development

D10: electronic surveillance/sigint (this was very different in 1985)

D12: paranormal research

D20: supervision of superhuman engagements

D100: cosmic threats/doomwatch

Security levels are designated by colour, in order from the lowest level:

Red, Orange, Yellow, Green, Blue, Indigo, Violet and Magenta

So ... security level Delta 100 Magenta is a document associated with Delta 100, at the highest level.

Prologue:

January 14, 1985. Cabinet Office, Briefing Room A (COBRA), 70 Whitehall, London.

There are three people in the room. One, a woman, middle-aged, perhaps in her early sixties but, in her make up and what is obviously an expensive and time-consuming coiffure, looking slightly younger. She wears a cornflower blue skirt suit, not particularly pretty but designed to look professional and authoritative.

The second person sits facing her across the table. He wears a naval uniform; those who understood such things would identify his rank as that of commander. His upper arm also bears the official insignia of DICE, the unified intelligence operation that replaced the MI departments in the early 60s. The man has a simple moustache, no beard, and neatly combed short black hair. His uniform cap is on the table, beside and in front of him, and next to two brown document folders.

The third person present, another woman, stands in a corner of the room. The two others present are aware of her, but do not consider her a participant in the meeting. This woman, far younger than the first, wears a tight black jumpsuit, made of some strange material. The suit isn’t revealing, but seems - efficient - like a space suit or some hyper modern biker outfit. Along the arms, and down the side of the suit are thick white lines. The effect would be considered slimming, if she needed it. This woman has no hair to coiffure. Her face and hands are blue and her eyes are yellow.

The man coughs, a gesture meant to start the meeting. He pushes one of the folders across the table, to the older woman. At the top of the folder is written: “Delta 20 Indigo: Eyes Only”.

The man speaks. ”We’re moving Anderson. There’s been … chatter. On the telephone system, intercepted mail, that sort of thing. We have a new lockdown in Northumberland, one of the old RAF bases. We’ll need cover.”

The older woman nods. The man continues. ”I’ve taken the liberty of activating Golf Hotel Wave One. We won’t have them on the run, but we’ll have them waiting nearby. Just in case.”

The woman across the table opens the folder, picks up each sheet and reads it. Occasionally she writes notes in the margins. The man waits, patiently. The woman closes the folder.

”Do you think Wave One is ready, Commander Hawthorne?”

He nods.

She speaks again.

”One of them is American. Will that be a problem?”

Hawthorne shakes his head. ”I don’t think so. We put him through a battery of psychological tests. I wouldn’t say he passed - it’s not a pass/fail thing. And there’s definitely baggage there. But there is with all of them. We believe he can be trusted.”

The woman nods, skeptically. She taps the folder again.

”This girl, Gracie. Does she know?”

He shakes his head.

The older woman picks up the folder again, turns to the last sheet and signs her name.

”Anything else?”

Hawthorne passes over the second folder. It is marked “Delta 100 Magenta: Eyes Only No Retention”.

The woman bites her lip slightly, and with an obvious degree of trepidation reads the contents. This takes her five minutes, and this time she makes no marginal notes. She closes the folder and is silent for a further few minutes, motionless and slightly paler than a few minutes before.

Finally:

”How long do we have, Commander Hawthorne? Before … this?

He fixes his eyes on hers. ”Thirty three years, ma’am. We believe the intelligence is good, though we can’t confirm it. It originated at Hyperion Five, and, though we have no idea who they really are, they haven’t been wrong on anything else.”

She nods her head, as though asserting something to herself. Her eyes are on the middle distance, on something far beyond the room.

”Very well. Is there anything else?”

”Just, well …”

She smiles, a steely smile of authority, not one of warmth. ”Of course.”

The younger woman moves from her place in the corner of the room and stands beside her older counterpart, placing a blue hand beneath the expensively arranged hair, against the skin at the back of the neck. The yellow eyes shine, briefly, spotted with black. The blue hand falls.

The woman in the cornflower blue skirt suit returns her gaze to the man. ”You may leave now, Commander Hawthorne. And, of course, your friend here.”

Hawthorne stands, scoops up the two folders, picks up his cap from the table and turns to leave. As he reaches the door, he turns and nods, a subtle form of salute to a non-military superior.

”Thank you, Commander Hawthorne. For the meeting, and to your friend for erasing the memory of it. A magenta document from your doom-mongers. I am at least to be spared the nightmares, I hope.”

”I hope so too, Prime Minister,” says Commander Hawthorne. He turns on his heel, opens the door, and ushering his blue-skinned companion before him, sweeps from the room.

the Golden Heroes:

At the start of the campaign, while the heroes have started their individual careers, they have yet to formally band together. The UK government intelligence agency, DICE, has approached a number of heroes about working together in a "sanctioned reserve", and those members of the group have accepted.

At the start of the scenario, DICE has activated the reserve for the first time, and the heroes have been collected together at an army garrison in the North of England.