GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

"Could we not find the body of this prisoner who was interred for further questioning, and question him as we do the mummy? He is aware of where this we seek is." Logos asks.

Int: 1d20 ⇒ 20


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

int check: 1d20 + 2 ⇒ (12) + 2 = 14


Inner Sanctum

You already have the body of the questioned person.. He's the one that told you about Chesik..

Logos seems to remeber seeing a scale model of Tephu in he Outer Sanctum of the Library..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

"Oh, never mind, we already have him. My mistake." Logos looks thoughtful. "Oh, didn't we see a scale model of Tephu in the Outer Sanctum of the library?"


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Guess we head back to the scale model and see if we can figure out where the hidden place might be. Don't know that I have the skills for it though.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Reflex: 1d20 + 6 ⇒ (17) + 6 = 23 I'm assuming this energy is necrotic, not flame, right?

Calla manages to avoid most of the explosion, impressively enough, but that doesn't make her less pissed off. "What the f*#% was that? Holy lords, do we even have to be careful when reading now?"

K.Local: 1d20 + 20 ⇒ (11) + 20 = 31 They resume their job, and she also manages to find out who the architect is.

Int Check: 1d20 + 9 ⇒ (16) + 9 = 25
"Well, so we have to find this Vault of the Hidden Wisdom, and we can't wait until midsummer. It's very good that you recalled that, Logos. Since now we know this place pretty well, the scale model will allow us to find discrepancies in the structure of the library, revealing secret places. If not, we could still get a better idea about where it could be. I'm also thinking about pushing our luck on forcing someone to tell us where the Vault is. It will work like this, we find one employee at a time, and tell them we want to visit the Vault, since we've got a permit that allows us to enter it. If the guys go against it since it is not in the Inner Sanctum, we can trick him into telling us some clues about it, or even better, where it is. Gods, I wish I could lie well! Who can do that for us?"

Calla will also ask for Marius or Hemket if she is all right, cause the negative energy might have something special, although her Hand of The Honest Man could prevent if it was a curse.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket is OK at bluff, but nothing special (+8).


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Int: 1d20 + 4 ⇒ (4) + 4 = 8

"Don't worry Calla negative energy is usually like a fireball. You get hit once and if it would drain you of anything more you would be feeling like when the wraiths attacked us."


Inner Sanctum

It was a fort save but with that roll you make it anyways.. It was a CL 15th Slay Living Spell..

With your absurd Know Local rolls you also know that the Tower of Rah collapsed many years ago, so it be tough to pinpoint a location from there.. Perhaps someone is still alive that was around when the tower was still standing.

I assume this is all being discussed while still in the Dark Depository..

Actions?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Is there are particularly old librarian we can ask?


Inner Sanctum

That would be a gather info once your out and about in the city.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Knowledge local maybe?

knowledge local: 1d20 + 11 ⇒ (15) + 11 = 26


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

"Do you guys think it's safe to walk around the city alone? If so, we can each search for something, and gather again later with information. Are you ok with that?"

If so, Calla wll ask around town looking for anyone who might prove useful in that quest.
Diplomacy: 1d20 + 2 ⇒ (19) + 2 = 21 Luck favors the bold!


Inner Sanctum

I assume that means your leaving the Depository then.. If yall could provide me a list of active spells that would be good. Also a perc check as yall get out into the street.

1d20 ⇒ 11


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

perception: 1d20 + 18 ⇒ (15) + 18 = 33


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Perception: 1d20 + 12 ⇒ (17) + 12 = 29

Active Spells:
- Mage Armor (8 hours) - 1st level
- Defending Bone (8 hours) - Mythic Point
- Greater False Life (8 Hours) - Mythic Point
Hit Points: 2d10 + 8 ⇒ (2, 6) + 8 = 16


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Perception: 1d20 + 12 ⇒ (20) + 12 = 32

No spells, unfortunately, nothing I know has hours duration


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

as soon as the party enters the lower levels of the depository, Hadjii always dons the mask and wild-shapes into a wolf; thus, when the party leaves, there's a wolf with them instead of a Vudrani druid -- I imagine the staff have become accustomed to this by now!

Hadjii's Perception check: 1d20 + 19 ⇒ (13) + 19 = 32

aside from being wild-shaped, no additional spells are active on the Hadj...


Inner Sanctum

As you all get your bareings back topside you each fail to notice with lurks in the shadows of the rooftops above.. An uncommon accent comes out of the nowhere..

"Do not move! We have the drop on you and will not hesitate to act if you do not comply." He pauses to gauge your response and if no sudden moves are taken continues.. "We have been sent here to ask you to stop doing research into matters that don't concern you. Leave Tephu tonight and do not return. What is your answer?"

Seeing as you all failed to notice them they esentially still have a surprise round. Please respond!

I have a map for this shold things get ugly. Ill wait and see what happens first..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"Umm, sent? Who sent you? We're trying to stop a dangerous cult, who by the way, keep trying to kill us. Since you are talking instead of shooting, or just spying, I'm hoping you're not with them. "


Inner Sanctum

"It matters not who sent us. It matters not your cause. We are of not affiliation of any cult. Nornally this conversation doesn't take place with us, but our employer wished to give you a way out. Now what is your answer?" A stupid high diplomacy plus a high monetary amount could possibly work..

Int checks


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

LOL, if a 32 missed it, nobody could have made it. :)

Int: 1d20 ⇒ 6
Diplomacy, Aid Other: 1d20 + 5 ⇒ (10) + 5 = 15

"Shadowy voices are hard to take seriously, without knowing who's voice they are. Perhaps if we had some idea who your employers are, we might come to some arrangement..." Logos keeps his voice non-committal, and attempts to aid whoever ends up being the bargainer.


Inner Sanctum

A +24 to stealth is pretty harsh.. I rolled an 11 for a 35. There are a couple in the group that could have rolled high enough, they just didnt..

Ill wait for others to respond before continueing..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Heck, I have a +19 stealth, and I've not really tried at it. With any magic item, it would be +24, and with skill focus it gets to +27.


Inner Sanctum

My point.. Your not a very good Assassin with a s!#&ty stealth mod.. Your also not very good purchasers of Assassin's when you give them directions that allows for a potential pay off instead of killings.. Just my 2 cents..


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius tries to talk with these shadowy voices.

int: 1d20 + 4 ⇒ (2) + 4 = 6

"Now if you aren't members of any cult then you must be doing this for other reasons. Why don't we discuss what you were offered for this and we can see if maybe we can find a third option."

Marius uses his luck to try and avoid a fight all together. using inexplicable luck to get a +8 on the diplomacy roll.

Diplomacy: 1d20 + 11 + 8 + 2 ⇒ (20) + 11 + 8 + 2 = 41


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Calla remains silent, letting the others do the talking, while she slowly watches their surroundings to see what is there around them. Certainly if there was only one it would be easy for them to handle, and more thugs would be easier to spot, so either way worked.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

the Hadj will attempt to aid another on Marius' check:

Hadjii's Diplomacy check: 1d20 + 0 ⇒ (11) + 0 = 11

The talking wolf sez:

"Perhaps you do not realize what your employer will achieve if we fail: the world will be lost -- thus, so will be your payment! In fact, I doubt your employer expects to pay you at all, knowing you will be subjugated or destroyed along with everything else..."


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Wasn't a critacism, just observing we were unlikely to get it even with good rolls is all. :) I did do a LOL to indicate it was all in humor...


Inner Sanctum

Well a 45 total certainly covers the redic diplomacy roll.. Nicely done!

There's some silence for a moment and then the apparent leader speaks up.. "We normally don't get into the what's and why's of people's business, but if what you say is true than I won't no part of stopping your actions. I have a family like everyone else. If your group makes good on our contract payment then we will be on our way. What say you?"


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

"How much are we talking about again?"


Inner Sanctum

"Our contract guarantees 5k, we were paid half up front.. Pay the other 2500 for our troubles and you can go.."


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

"That seems reasonable. Where do you want me to place the gold?"


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos hears the amount named, and has to bite his lip not to burst into uproarious laughter. "They got ripped off big time... Only five thousand to take us on?" He whispers to Calla as they let Marius do the talking.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

"I just happen to have my share of the funds you need to allow us to save the world! If you like, after we've pooled our cash, I can summon an air elemental to carry the money onto a nearby roof..."


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Calla is still looking around, slowly. She does not want to hand the gold, since it was hard to obtain it, but she does nothing harsh thus far. Do we have any clue where the f#*&er is? Or anything showing us that this would be really dangerous? Cause so far I imagine he could be applying a con...

My internet is down, so I might not post regularly.


Inner Sanctum

Sry, busy day yesterday..

After an agreement has been reached you all see a figure appear before the group, almost like he dropped invisibility or sumpin.. He is dressed in an all black leather outfit, imagine a ninja, weilding a very nice looking shortbow with an arrow still knocked. Green liquid drips from its barbed arrowhead..

Without another word he accepts the gold and departs.. You all see 3 other similar shapes pounce from building tops around you and diappeare into the dusk..

Its late so heading to the Inn or what?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Yes, might as well get some sleep now.


Inner Sanctum

Alrighty, yall go and get sleep.. The next day comes to early..

What now?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

I suppose we need to find an old librarian. I rolled a knowledge local above for this and people were doing gather information.


Inner Sanctum

The next mornig yall find a trio of old farts sipping mint tea. There names are Adull, Hamask, and Toothless Mhetek.. They relay that they don't remember much other than the tower was around 125' in height..

Give me another Diplomacy since yall are asking around.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Diplo: 1d20 + 5 ⇒ (19) + 5 = 24


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

before going to bed, Hadjii did some scribing, and some Goodberrying...

Hadjii's Aid Another on Diplomacy check: 1d20 + 0 ⇒ (18) + 0 = 18


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Diplomacy: 1d20 + 2 ⇒ (11) + 2 = 13


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Diplomacy: 1d20 + 11 ⇒ (12) + 11 = 23


Inner Sanctum

With some sly words you guys dig up a name. Ramat Glyphkeeper III is a Pahmet dwarf who was one of the original builders of the tower hundreds of years ago.

After buying him a few drinks he happily tells you what he knows of the tower and comfirms its height. he even sketches you a nice drawing of what it looked like, with dimensions.

Know Engineering and an Int check please.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Pretty sure only Calla has the knowledge. Do we still make int checks?


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Int: 1d20 + 1 ⇒ (19) + 1 = 20


Inner Sanctum

You can all make Int checks, Calla is the only one with Engineering i think..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

int check: 1d20 + 2 ⇒ (9) + 2 = 11 herp

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