GM Niles' 5E Experiment (Inactive)

Game Master nilesr

The Lost Mine of Phandelver 5E module levels 1-5

Map of Phandalin

Inspiration
Lyle


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Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Int: 1d20 + 1 ⇒ (14) + 1 = 15

Lyle blinks, cocking his head to the side as he spies the man. He silently sheaths his rapier and looks over to Duncan, shaking his head and then pointing back towards the group. With that done, Lyle creeps away to return to the party.


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Int: 1d20 + 1 ⇒ (6) + 1 = 7

Nodding in agreement, Duncan also withdraws and returns to the others.


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Lyle returns to the group, speaking rapidly.

"Well, the tent didn't have goblins or beasties, it had a wizard. Member of the Acadamae in Korvosa, fairly famous wizarding school. I thought we'd best approach this gentlemen as one, but he's less likely to be hostile. And if he is, we can still have a chat."


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Morgran considers Lyles words for a moment before shrugging and placing his shield back upon his back in its traveling position. "Gentlemen it is then, oh singer of the birds from the tree, think you can charm this fellow shouldst the need arise? While we finish preparations." He concludes with a wink, already turning to go meet the mage.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

You think he is the one controlling the zombies?


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

"Well I guess we should go and introduce ourselves...perhaps I will stay back, just in case."

Duncan will stay hidden but close enough to hear if the group calls for help

Stealth: 1d20 + 5 ⇒ (7) + 5 = 12


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Lyle heads down with the group, calling out as they approach the tent.

"Ho there!"


Encounter Map

Initiative:

Andrei: 1d20 + 0 ⇒ (13) + 0 = 13
Morgran: 1d20 - 1 ⇒ (7) - 1 = 6
Lyle: 1d20 + 3 ⇒ (9) + 3 = 12
Duncan: 1d20 + 3 ⇒ (17) + 3 = 20
Zombies: 1d20 - 2 ⇒ (6) - 2 = 4

The party moves forward and Lyle calls out...suddenly there is movement from nearby piles of rubble and the ruined tower! Zombies appear!

Round 1
Duncan
Andrei
Lyle
Morgran
Zeds

Duncan is currently hidden. He can remain so even while moving by passing a Stealth DC 13. If he doesn't move he can remain hidden indefinitely. New map is up, party has the initiative.


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Sprinting towards the zombies near the rubble, Duncan slashes and punches at the undead beast.

Move to E-17 and attack Z10

Attack-unarmed: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Attack-sword: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 3 ⇒ (1) + 3 = 4


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Raising the symbol of Torag at his neck, Morgran rebukes the undead before them. "Begone foul abominations,return to the Graves from wence ye came!"

turn undead (Wis DC13) should affect the entire row in front of him, all are within 30'

Using move action to draw his axe for defense against those that don't turn.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Waiting to see if the turn undead works


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Lyle steps back, also waiting to see the results of MOrgran's spell.


Encounter Map

In the future, if you guys are waiting for something, go ahead and post two actions one for if it succeeds and one for if it doesn't. That way we don't have to wait an extra day to finish a round of combat.
Round 1
Duncan sprints forward and lashes out at the undead unfortunately his blows are ineffective (as in they don't hit)
Morgran turns undead WisSaves: 6d20 ⇒ (15, 19, 4, 1, 16, 1) = 56 three of the undead shamble off in the opposite direction.
Andrei
Lyle
Zeds

Ok, Andrei and Lyle are up


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Much happier with the number of zombies, Lyle quickly moves in, stabbing out at one.

Attack: 1d20 + 4 ⇒ (10) + 4 = 14 Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Moving and attacking z2.


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Moving forward if needed Morgran attacks the zombie on the end (currently R1)

battleaxe: 1d20 + 5 ⇒ (6) + 5 = 11


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Andrei rushes to attack one the zombie that Morgran has hit He hasn't rolled damage.

Attack 1d20 + 6 ⇒ (14) + 6 = 20 for 1d8 + 6 ⇒ (6) + 6 = 12


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Didn't figure an 11 was a hit

Dmg justincase: 1d10 + 3 ⇒ (7) + 3 = 10


Encounter Map

Round 1
Duncan sprints forward and lashes out at the undead unfortunately his blows are ineffective (as in they don't hit)
Morgran turns undead three of the undead shamble off in the opposite direction.
Andrei moves up and strikes a zombie for 12!
Lyle stabs a zombie for 5.
Zeds
z1 v Andrei 1d20 + 3 ⇒ (12) + 3 = 15 miss
z2 v Lyle 1d20 + 3 ⇒ (11) + 3 = 14 miss
z3 runs away from Morgran
z4 runs away from Morgran
z5 v Lyle 1d20 + 3 ⇒ (10) + 3 = 13 miss
z6 runs away from Morgran
z7 shambles forward Uuuuhhhhhh
z8 shambles forward Uuuuhhhhhh
z9 v Duncan 1d20 + 3 ⇒ (16) + 3 = 19 hit for 1d6 + 1 ⇒ (6) + 1 = 7
z10 v Duncan 1d20 + 3 ⇒ (18) + 3 = 21 hit for 1d6 + 1 ⇒ (4) + 1 = 5
z11 shambles forward Uuuuhhhhhh
z12 shambles forward Uuuuhhhhhh

Round 2
Duncan
Andrei
Lyle
Morgran *actions are posted
Zeds


Good guys are up! Zombies don't dodge very well, their AC is 8


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Andrei hits the same Zombie again.

1d20 + 6 ⇒ (19) + 6 = 25 for 1d8 + 6 ⇒ (7) + 6 = 13


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Lyle yelps as he continues fencing with the zombie. After madly scrambling out of the way of a big clumsy swipe, he attacks again.

Attack: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d8 + 3 ⇒ (7) + 3 = 10


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Current HP: 9

Grunting with the blows from the undead, Duncan tries again to connect with the slow moving monsters.

Attack-sword: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Attack-unarmed: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Ok...the dice roller wants me to die!!


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

They are AC8 - all your attacks should hit


Encounter Map

Round 2
Duncan hits his zombie for 13!
Andrei slashes a zombie for 13! 1d20 + 3 ⇒ (1) + 3 = 4 it collapses dead.
Lyle stabs a zombie for 10!
Morgran smashes a zombie in the head for 10!
Zeds
z1 v Morgran 1d20 + 3 ⇒ (5) + 3 = 8 miss
z2 v Lyle 1d20 + 3 ⇒ (20) + 3 = 23 hitting the bard for 2d6 + 1 ⇒ (3, 1) + 1 = 5
z5 v Morgran 1d20 + 3 ⇒ (11) + 3 = 14 miss
z7 and z8 v Andrei 2d20 ⇒ (1, 16) = 17 +3 one hit for 1d6 + 1 ⇒ (3) + 1 = 4
z9 and z10 v Duncan 2d20 ⇒ (13, 6) = 19+3 one hit for 1d6 + 1 ⇒ (3) + 1 = 4
z12 v Morgran 1d20 + 3 ⇒ (12) + 3 = 15 miss

Round 3
Duncan
Andrei
Lyle
Morgran
Zeds

Good guys are up


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Andrei attacks Z7.

1d20 + 6 ⇒ (19) + 6 = 25 for 1d8 + 6 ⇒ (1) + 6 = 7 and smites 2d8 ⇒ (7, 6) = 13


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Seeing Duncan is having trouble with the zombies beginning to surround him, the cleric mimics a backhand at the zombie to Duncan's north (z9), a warhammer appearing behind the creature swinging with the divine's grace. While Morgran turns his own attention and steel back towards the creatures facing him. Somehow missing the shambling creature in front of him.

bonus actioncast spiritual weapon round 1 of 10
not sure if the weapon or Duncan gets the bonus from flanking.
Warhammer(SW): 1d20 + 5 ⇒ (16) + 5 = 21
Dmg(SW): 1d8 + 3 ⇒ (6) + 3 = 9

Battleaxe(TH): 1d20 + 5 ⇒ (2) + 5 = 7
Dmg: 1d10 + 3 ⇒ (8) + 3 = 11

spiritual weapon:
Spiritual Weapon
2nd-level evocation
Casting Time: 1 bonus action
Range: 60 feet
Components: V, S
Duration: 1 minute
You create a floating, spectral weapon within range that
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.
The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace and
Thor for his hammer) make this spell’s effect resemble
that weapon.
At Higher Levels. When you cast this spell using a
spell slot of 3rd level or higher, the damage increases by
1d8 for every two slot levels above the 2nd.

yep the dice roller is my friend - NOT


Encounter Map

Waiting on Lyle and Duncan...


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Lyle yelps as he is hit, but resolutely keeps fighting as blood pours from his wound.

Attack: 1d20 + 4 ⇒ (9) + 4 = 13 Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Seeing the creatures attempting to surround him, Duncan takes a slash at the already wounded one, then calls upon his inner strength and bounds away from the undead.

Attack-sword: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Sorry...internet has been wonky the last few days....Duncan spends a point of Ki and uses Step of the Wind to disengage and move 40' back towards the rest of the party(L-16)...and safety..I hope!


Encounter Map

Round 3
Duncan stabs a zombie and then disengages
Andrei hacks down a zombie and his smite means that it stays down!
Lyle stabs a zombie 1d10 + 3 ⇒ (5) + 3 = 8 and although he stabs it through the eye socket, it fights on.
Morgran casts a spell that batters down a zombie 1d20 + 3 ⇒ (3) + 3 = 6 it lays on the ground motionless. Morgran hacks at a nearby zombie but he misses.
Zeds
z1,5 and 12 vs Morgran 3d20 ⇒ (4, 11, 4) = 19+3 all misses
z2 v Lyle 1d20 + 3 ⇒ (7) + 3 = 10 miss
z8 v Andrei 1d20 + 3 ⇒ (12) + 3 = 15 miss
z10 staggers forward to engage Andrei

A shaven headed man appears from the tent By the Red Wizard Karamoss! What is the meaning of this! he waves his hands around and the zombies stop acting aggressively and just stand there unblinking.

The wizard has a black tattoo on his forehead.

Kn:Arcana DC10:
You recognize this as a symbol of Necromancy. This mage is probably a necromancer

Consider Combat paused unless you want to engage again...


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Lyle turns to the wizard, calming his violent temper and instead smiling endearingly.

"Apologies for beating up your guard dogs, but we were just passing by and saw the tent so thought we'd say hello. You know how it is."


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Arcane: 1d20 + 1 ⇒ (19) + 1 = 20

While the others are talking, Duncan takes out his healer's kit and binds his wounds.

Healer: 1d6 + 4 + 3 ⇒ (4) + 4 + 3 = 11


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

kn:Arcana: 1d20 + 0 ⇒ (3) + 0 = 3 nope means nothing to Morgran

Keeping the floating warhammer still, Morgran arches an eyebrow while commenting "Strange company your keeping here mage, not very sociable either. " pointing his battleaxe at the nearest of the creatures.


Encounter Map

Bah! I am Harmun Kost, Wizard of the Acadamae and I am doing important research at this site. These automatons are all that was protecting me from the damned Orcs that live nearby and continuously molest my campsite. Now you've slain or run off half my guards....You've ruined my research!


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

"Hrmph research huh, perhaps you should research what orc's look like and instill that knowledge in your automotons. You see Andrei's too pretty to be an orc and well Lyle here, he's too short. Goblin or kobold maybe but definitely not an orc. Anyways what's so important you have mindless slaves attacking the locals trying to get their water?"


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Arcana 1d20 + 1 ⇒ (7) + 1 = 8 Nope

Andrei approaches the man.

These undead perversions are your doing? For what purpose could you justify creation of these that you could not do with living guards?


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

While the others are talking to him, Duncan will look around the tent to see what he might spy.

Perception: 1d20 + 4 ⇒ (16) + 4 = 20


Encounter Map

Water? Are you daft!? This isn't an "actual" well. It's a "magic" well, of ancient Thassilon. I've no time to spend explaining myself to feckless adventurers suck as yourself. Fear not, I've not harmed anyone in making these automatons, they were interred nearby...casualties of some orc raid or another. Kost says

Duncan doesn't spy much in the tent, as they are all outside of it.


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Oops..sorry..I thought we went inside..my bad!


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Eager at an opportunity to avoid a fight, Lyle lets out an inward groan as Andrei gets all religious about defiling corpses.

"Look, we have a job, and so do you. You are obviously a wizard of great power and repute, surely you don't need these creatures as your guards? You are only going to invite trouble. We don't want to drive you off, you don't want to be driven off, but irrespective of the arcane value of this well, it's also a well with water in it, and people need it to live. Can you continue your research without the zombies? This is as much for your protection as it is the locals'."

Persuasion: 1d20 + 7 ⇒ (20) + 7 = 27


Encounter Map

There's no well. It's a "Well" not an actual water well...I'm sorry for the confusion.

I can't dismiss my guardians with wild orcs running amok! Who would watch over me as I slept?!


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

How about we take care of the Orcish problem for you? Would that mean these bodies could be put to rest?


Encounter Map

Well, I wouldn't need them anymore would I? I guess I could dismiss the arcane magicks keeping them moving.


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Lyle looks to the group.

"Are we amenable to this? If we take care of the orcs, we solve two problems at once, with half the violence."


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Andrei seems dubious as to taking the word of a self admitted necromancer but gives a short nod.


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

"Neither orcs or zombies are good for the neighborhood, if getting rid of one allows the others to to be put to bed then so be it. The Wizard of the Acadamae can keep his word or we'll put them down." Those listening closely aren't really sure if he said them or him...


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Andrei gives Morgran a tight smile.


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Duncan gives a shrug and says, "I'm up for it, if it will put these corpses back into the ground!"


Encounter Map

The Orcs seems to come from a spot the locals call Wyvern Tor. It's a big hill, easily visible from the trail as you move towards Phandalin. It's big though, you'll have to look carefully for whatever hole the Orcs come from. You bring me some proof they are all gone, and I'll dismiss these automatons. Their leader, he carried a Black Axe. Bring me that.

If the party heads to the Tor, the person leading the way should make one Perception (Wisdom) and one Survival (Wisdom) check. Only one of these checks can be made per hour (so you can roll a few of them just label them Hour 1, Hour 2 etc.)


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

hour 1
perception: 1d20 + 3 ⇒ (8) + 3 = 11
survival: 1d20 + 5 ⇒ (4) + 5 = 9
hour 2
perception: 1d20 + 3 ⇒ (4) + 3 = 7
survival: 1d20 + 5 ⇒ (12) + 5 = 17
hour 3
perception: 1d20 + 3 ⇒ (11) + 3 = 14
survival: 1d20 + 5 ⇒ (18) + 5 = 23
hour 4
perception: 1d20 + 3 ⇒ (1) + 3 = 4
survival: 1d20 + 5 ⇒ (18) + 5 = 23

Morgran will take the lead entering the tor, although at first he seems to be having difficulty separating the trails and hollows from the surrounding vegetation, however that appears to improve over time. Granted his focus appears to be only on the search for the orc's bolt hole. Hopefully someone else is watching the group's collective back from ambush.


Encounter Map

Hour1: 1d20 ⇒ 7
Hour2: 1d20 ⇒ 1

Morgran spots some tracks and follows them

The faint smell of smoke hangs in the air as you ascend a rugged ridge on the lower slopes of the large hill. Fifty yards away, a cave mouth opens up at the bottom of a ravine. Hunkered down by a boulder twenty yards outside the cave, keeping watch, is a single orc.

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