
GM Kiora |

One thing that I like that you're doing (that I don't have the guts to) is to just kinda drag the party along once people start to agree at all. With a lot of groups, I'd be afraid people would feel like I was forcing things or railroading... but it helps the pace a -lot-. And Good Pacing kills attrition.
This AP is reeeeeeaaallllly railroady no matter what so I'm not afraid to pull you guys along if needed.
My idea is to play up the "predestination" aspect of the story to hopefully make the rails a little less bothersome. You didn't barely escape a cavern collapse because of -gamey CR reasons- you did because divine reasons. And so on. I am trying to give you some forks where decisions matter, though.
Either way, I just hope you enjoy the ride :p

Ary Bishop |
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Mmhmm. That's what makes it all so terrifying. Just knowing what you've shared with us: They don't like each other. Anevia is sunshine and rainbows.
The only thing I can think of that would make her less sunshine and rainbows would require an -attempt- at bringing her down. Or maybe just letting it be known that a paladin selling their sword just prior to an invasion is rather circumspect. If Ary cared a little less about her (and the wellbeing of everyone here), she may have been tactless enough for that. Pretty sure you mess with Irabeth, you mess with Anevia.

Li'an Va'ardalia |

One thing that I like that you're doing (that I don't have the guts to) is to just kinda drag the party along once people start to agree at all. With a lot of groups, I'd be afraid people would feel like I was forcing things or railroading... but it helps the pace a -lot-. And Good Pacing kills attrition.
I actually like this quite a bit too, and it's really closer to how reality works. An adventuring group (and any similar group) wouldn't be making decisions by committee for things like leaving in the morning or planning for a battle. Sometimes they might all discuss it, but usually it'd be one or two tossing ideas and the others agreeing. Adventurers don't have the time or luxury to have pre-meeting meetings discussing the results of their meeting on assaulting the cultist stronghold.

GM Kiora |

Ary Bishop wrote:One thing that I like that you're doing (that I don't have the guts to) is to just kinda drag the party along once people start to agree at all. With a lot of groups, I'd be afraid people would feel like I was forcing things or railroading... but it helps the pace a -lot-. And Good Pacing kills attrition.I actually like this quite a bit too, and it's really closer to how reality works. An adventuring group (and any similar group) wouldn't be making decisions by committee for things like leaving in the morning or planning for a battle. Sometimes they might all discuss it, but usually it'd be one or two tossing ideas and the others agreeing. Adventurers don't have the time or luxury to have pre-meeting meetings discussing the results of their meeting on assaulting the cultist stronghold.
I wish my job worked that way. ;D
I could do with less meetings about meetings to plan meetings in the future :p

Ary Bishop |

My last meeting was in 2009. My boss's boss bought my boss and I subway, while we discussed things that we thought would improve his business... and then he acted upon the things he agreed with, and explained the things he didn't agree with. It was really awesome, but also really nerve-wracking. I'd like to think I'm fairly intelligent, but that doesn't stop me from freaking out when I feel like I'm being judged.
He was always very thoughtful and understanding about that. It was pretty cool. He knew I kind of had a panic mode when authority figures appeared. It didn't stop him from getting upset with things, but he was a -lot- calmer with me than with other people who made him upset.
He doesn't come around much, anymore. I think he trusts us. >:3 his mistake.

Hrut Ingvarson |
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Omg... MTG, I must be ancient compared to you guys, I started in... yeah I started in Legends... I got some shit! lmao.
Level 3 Summary
Stats
+15 HP (12 HD + 2 Con + 1 Favored Class)
+1 Ref
+1 BAB
+1 CMB, +1 CMD
Skills
(4 class, 4 int, 2 background)
+1 rank to: Acrobatics, Diplomacy, Intimidate, Knowledge(Martial)(+2),
Perception, Ride, Sense Motive
Background: +1 Lore(Demonic Possession), +1 Linguistics(Group Sign)
Class Features
Bonus Feat- Martial Training 1
Maneuver- Bronze Knuckle
Feat
Victorious Recovery

Markus Coffinborn |
1 person marked this as a favorite. |

I'm away for like 3 hours and suddenly there's 30 posts. Gods, this game.
Level 3 Summary
Stats
+7 HP (6 HD +1 FC)
+1 Fort, +1 Ref, +1 resistance
Skills
(2 class, 2 Int, 2 background)
+1 rank to: Diplomacy, Heal, Spellcraft, Knowledge (arcana), Profession (doctor), Lore (undead)
Class Features
+Soothing Touch (fatigued, shaken, sickened, or staggered)
Spells
+1 1st-level spell known (cure light wounds)
+1 1st-level spell/day

Valaria Alazario |

Oh, actually I remembered something that I never brought up.
Would it be cool for me to represent the automatic advancements with physical things on my character. Resistance causes her tattoos to grow, Deflection causes more Abyssal runes to appear on her skin, Toughening makes her skin unnaturally firm and smooth, etc.

Ehren Ferron |
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And here I thought we just all randomly got matching magical team jerseys. :P

GM Kiora |

Oh, actually I remembered something that I never brought up.
Would it be cool for me to represent the automatic advancements with physical things on my character. Resistance causes her tattoos to grow, Deflection causes more Abyssal runes to appear on her skin, Toughening makes her skin unnaturally firm and smooth, etc.
Sounds great! I love this :3

Ehren Ferron |

I'll be out and about for a few hours... finally getting around to seeing Jurassic World. I expect to see fifty or so posts when I get back. ;P

Ary Bishop |

I think you're safe. Mid day for me is usually pretty slow. :p
Also, I think I'll delay Ary learning the sign language until next level; she's already working on Celestial at the moment, which means that learning another language at the same time seems... difficult, at best.
I'd suggest grabbing some obvious signs and having them available for the group, as Kiora-lady suggested. :)

Ary Bishop |

I was thinking stuff like 'come' 'stop' 'quiet' 'slow' 'look this way' 'go' 'listen'. Stuff that could generally be shown with obvious pantomime in a short timeframe. Just having set-in-stone choices for such things.

Li'an Va'ardalia |
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Don't forget the most important ones :
- 'stop teasing me Ary'
- 'generic sign for innuendo and/or flirting'

Valaria Alazario |

Maybe I should invest that point I put in Sleight of Hand in Linguistics instead. Then Val can make a sign for 'nice *ss'

Ehren Ferron |

As far as combat sign language goes, I think it's a good idea, but I am a tad confused by how it would work. I know things like Drow sign language are a thing, but if this is about just about passing simple messages, and we have to practice simple phrases anyway, I'm not sure how it functions as a language.
Sorry, I'm probably overcomplicating it. :P

Ary Bishop |

I'm just asking for the simple phrases, since I'm not taking it :p
Like, you all can have a conversation about big butts, but to Ary, all she knows is that Butterfly is teasing Fen'wen again. Via context clues.

GM Kiora |

I'm saying that, with linguistics, I'm fine with handwaving the "practicing part" - you can just assume you can communicate with others with the "sign language" as you wish - messages as simple or as complex as you desire. I don't expect you to slowly walk through learning a new language through linguistics (though if you want to roleplay it out you can feel free to, as Ary is doing with Celestial, I just won't force you to) so I wouldn't force you to do it for this. The main advantage of having a "group sign language" as opposed to say... some sort of Golarion ASL ... is that it would be private to you guys unless an opponent uses magic to comprehend it.
Without linguistics you need to decide what phrases you want to have available to you ahead of time. This vastly limits what you can say, the information you can communicate.
So as an example, Li'an scouts ahead. She finds five babau demons. They are torturing a pair of peasants. They don't see her.
Li'an could say to Hrut, in sign language (since they both took it through linguistics) "There are five babau demons. There are two innocents. They don't see me."
Li'an could say to Ary, who does not have the language through linguistics: "Quiet. Stop." (using the phrases you have provided to me thus far.)
Does that make sense?

Ary Bishop |

That's pretty much how I viewed it. Except she could also throw in numbers that Ary couldn't possibly have context for :)
'What's that, Shiny? Fen'wen's stuck in a well?'

Ary Bishop |

But if we keep the votes as is, we're going to: Bring Hosilla and Uziel to the surface, leave the male cultist up to Chief Sull, and leave the dead bodies with the underfolk.
Those are actually where Ary sits at the moment.
It's still not -easy-, though. :(

Ehren Ferron |

Yeah, Ehren is more or less content with that outcome. He is mostly hedging his bets on Hosilla and Uziel being too injured to escape. Unless I'm wrong, mechanically speaking they couldn't try to break or slip out of the bonds even if they wanted to, since they're disabled.
And as long as he believes the wardstone is still intact, he has unwavering faith that the crusade is fighting the good fight, so he's fine with leaving the bodies behind. :P

GM Kiora |

Yeah, Ehren is more or less content with that outcome. He is mostly hedging his bets on Hosilla and Uziel being too injured to escape. Unless I'm wrong, mechanically speaking they couldn't try to break or slip out of the bonds even if they wanted to, since they're disabled.
This is correct, they'd seriously injure themselves to attempt anything except move or free actions and go unconscious since they are all in the negatives.
But unless you guys go out of your way to keep them in the negatives, they will also replenish HP every time they sleep, and will eventually no longer be considered disabled.

Ary Bishop |

Luckily, we have Val who can tell us if they're disabled with her Valkyrie Sight, so we know when to backhand them back to disabled.
Val wanted to punch the Tiefling anyway.
We have to be really careful with Hosilla though... if she gets out of her binds, she can very probably heal a -lot- via Fervor and Cure Light in short order.

Valaria Alazario |

Yeah... beating up our prisoners to keep them weak is just cruel. No thanks.
I'm willing to go along with this too, but I'm going to be on the lookout for something to go horribly wrong.

Ary Bishop |

That's pretty much my stance as well. But you wanted to punch them, Val! YOU WANTED TO! :p

Ary Bishop |

Ah, right. Her proclamation of judgment in Ary's direction. :P

Valaria Alazario |

Well, I'm not opposed to backhanding Uziel once or twive if he decides to be an assh*le, but I'd rather not hit him just for the sake of hitting him.

Ehren Ferron |
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Ehren could always just "treat" their wounds like he did to Ary's arm. :p

Li'an Va'ardalia |
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Ehren could always just "treat" their wounds like he did to Ary's arm. :p
We have Zoidberg for our group's doctor obviously :p

Ehren Ferron |
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Woop woop woop woop woop woop!

Hrut Ingvarson |

So far we have quiet, stop, advance, slow, look, listen, I think we also need a '$hit is about to hit the fan' we can use in conversation for surprise.
Should have my character updated shortly also with previously discussed stuffs.

Li'an Va'ardalia |

Yeah, a signal to 'go', and a warning 'danger imminent' would be good. 'foe' and basic numbers would be good too, as would 'demon', to be able to communicate numbers of enemies and the presence of bad stuff :p
Who else had decided on taking linguistics for the group sign language besides Hrut and I?

Ary Bishop |

That's another good one. STRIKE NOW! :p

Ary Bishop |

Keep in mind the previous statement of how I recommend things...

Ary Bishop |

Also, on a lighter note (I'm so sorry.): Fen'wen and Shiny are practicing with their magicky fingers together, eh? :o

Li'an Va'ardalia |

Gotta keep those fingers limber, otherwise the magicking isn't quite as magicky as it could be! :p

Ehren Ferron |
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Dammit, Ary. ;-;

Ary Bishop |

God, I hope I got my edit in before you watched.
And yes. I know. My friend that I showed Angel Beats! to has finally gotten her revenge. ;~;
Look on the bright side. I think it helps set the mood...

GM Kiora |
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Haha.
WotR is a pretty dark AP :p Darkest before the dawn, and all that.
Anyway, I'm going to wait on Markus to chime in before I move anything forward, though you should feel free to RP amongst yourselves before then. This is pretty much the beginning of a new plot arc in your story, so I want everyone to have a chance to react to the awfulness before you go forth and save the day ;D
To start things off I've added A map of ruined Kenabres to the campaign tab.
The nice part about this part of the adventure (yeah I'm being optimistic here lol) is that you have the freedom to actually decide where you go next. Underground your path was pretty much a straight line. Now you have CHOICES?
I have labelled out some places that may or may not interest you. Keep an eye out for the black chasms - those are just giant rifts that lead back into the underground.
If you would like to add more destinations to the map just pipe up. Between Ary, Anevia, Horgus, and Li'an you have some pretty competent guides to the city, or at least as it used to be.
Now, a quick overview of the rings. Each ring is actually higher in elevation than the last, with Old Kenabres being the highest in altitude. Consider this information common knowledge, since all of you would have needed to pass through all four rings to get to Old Kenabres at the start of the adventure.
These rings are listed from the innermost to the outermost. So you are currently in the Gate District.
Old Kenabres: Old Kenabres is the oldest part of town - what Kenabres used to be before it became a crusader stronghold. It contained the Kite and the Cathedral of St. Clydwell. Other than that, "old money" denizens dwell here, as well as administrative buildings - courthouses, city hall, etc, as well as sacred temples to Iomedae.
Ring District: This area contains even more administrative buildings, lots of barracks and warehouses, including the great water pumps that pump water from the West Sellen River into Kenabres, providing the city's main source of drinking water.
The area in the Ring District inbetween the wall that borders the river (and therefore, the Worldwound) is a slum.
New Kenabres: This is mostly a residential district. Mostly "new moneyed" families live here- from the very wealthy, to mere merchants.
Gate District: The youngest area of Kenabres, this is a mix of residential and commercial buildings. The non-Iomedaean temples are all housed here.
There are two gates that lead in and out of Kenabres.
Northgate: This gate leads out to the crusader camps, which is where Ary likely lives. Li'an has been here long enough that she is more likely to have a home in New Kenabres - this is up to you, really, Li'an. In any case, Northgate is the gate that crusaders often use as it passes through a sprawling army encampment. - obviously, Kenabres is not large enough to shelter all of the crusaders, so they live in tents outside of the walls. It is... a rough place. Not all people join the Crusades for noble reasons. Some are thieves, or mercenaries, or treasure seekers. Some are outcasts who have nowhere else to go. You need a thick skin to live there.
Southgate: This gate leads out to the main commercial road, and is how merchants and normal travelers often enter the city. It enters into a grand mercantile district.

Hrut Ingvarson |

Meh... She is like a Gilf for me lmao!
*let the vomiting begin!*
Edit:
Added 2 ranks to stealth, took 2 from knowledge martial, picked my martial training, everything else should be as described.

Ary Bishop |

Horgus's home is a big deal. Kite is a big deal. Ary would like to go to the Tower sooner rather than later (See below), as it's the most likely place to recover Irabeth's sword, before it leaves the city.
We should avoid going to the Tower or Topaz just now, as we know they're cultist dens... and dragging cultists to a cultist den is a recipe for disaster. We -really- need to find whatever remains here of the defenses... if possible.
Kite and Horgus's home seem the best options to me, currently.

Valaria Alazario |

With the Kite gone, Horgus' place is our first lead. But trying to find somewhere that the crusaders might be holed up would be smart too.

Li'an Va'ardalia |

Wait, so the Storm King is really the cute little dretch we rescued ages ago? It's all a terrible mistake!
Seriously though, that's really good, and very quite sad.
Re: Home, New Kenabres sounds good to me! Will have to see if there's anything left at some point.
Getting up on the remnants of a wall might be a good way to see if there's any occupied buildings. Now's a good time to do it too, since it's night and there's still enough light for low-light vision to be useful.

Hrut Ingvarson |

Horgus' first then to wherever there would a resistance after that, my vote.