GM BrOp - Shattered Star (Inactive)

Game Master Branding Opportunity

MAP LINK
LOOT SHEET


MAPS
Image of Heidmarch Manor inside and out
Map of Magnimar w/monuments

ART
Panorama of Magnimar
The Indros cul Vydrarch (monument)

CREATURES
Giant amoeba
Donkey rat
Mite

PEOPLES
Natalya Vancaskerkin
Ayala Javeski (leader of Tower Girls)
Tower Girl

NOTES
Second-story harness description
Cat Burglar's Boots description

=Style guidelines for posting=
Out of Character
"Spoken outloud"
"Telepathically communicated"
Thoughts
Other information

=GM Rolls=
Any rolls that are automatic, or pseudo automatic, such as Initiative, or if you say something like "every time we enter a room, I give it a quick scan", I make the rolls so we don't have to wait. Likewise, I may make save rolls. I may also roll Perception, Sense Motive, and Knowledge checks as appropriate. All the rolls are above board, in spoilers to keep clutter to a minimum. I roll in either: (1) Alphabetic Order or (2) Initiative Order, as appropriate for the situation. If the Rolls are in a spoiler for GM they are meant for me. If they are spoilered with anything else like Initiative or Perception feel free to take a look.

Any save whose result may result in very bad things for your character, I leave to you whenever possible. If you face a Save or Suck for instance, I don't like to roll the save for you. Your character, your karma, your luck . . .

=Player Discussion=
For any questions and concerns - I prefer to address these in the Discussion thread. That way everyone has the advantage of learning the answer to a specific question or ruling and we keep the gameplay thread less cluttered. When I post a ruling or what have you, I try to post a link to the PRD.

=General Notes=
Aid another (skills) / Aid another (Combat) is a wondrous thing.

Taking 10 (T10) works differently in Pathfinder than in 3.5. For instance, you can T10 on knowledge’s and perception.

=House Rules=
Actions: I'm a GM that does not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! I still try and follow the rules as appropriate but I enjoy creative solutions.

Level up: I don’t level up based on XP. I level up based on your progression in the story.

Feats: Any feat from a Paizo source that you qualify for is allowed with the exception of item creation feats; Brew Potion and Scribe Scroll are the only one of these feats that are allowed.

Buying and Selling Magic Items and Upgrading Magic weapons:
Any +1 weapons and armor are always available immediately in large cities or metropolises, but are subject to GM discretion in smaller settlements. MW weapons and armor can be "upgraded" to their +1 versions by paying the price difference (e.g. you can pay 2,000 gp to "upgrade" mw leather armor to +1 leather armor).
+2 weapons or armor are always available in large cities or metropolises, but require a week of searching or special ordering to acquire. In smaller settlements, they are available at the discretion of the GM.
+3 or higher weapons and armor are available at the discretion of the GM anywhere, but generally always have to be custom made or special ordered from far away (taking weeks). They are generally not available in smaller settlements.
Non +X magic items are similarly available based on their GP value, where +1 equals items of 2,000 gp value or less, +2 items equal items of 8,000 gp value or less, and +3 items equal 18,000 gp or less.

=GM Stuff=

Initiative:

[dice=Mach]1d20+3[/dice]
[dice=Milo]1d20+3[/DICE]
[dice=Petronicus]1d20+2[/dice]
[dice=Quintus]1d20+6[/dice]
[dice=Standing Bear]1d20+3[/dice]
[dice=Um’Bala]1d20+2[/dice]
[dice=???]1d20+[/dice]

Perception:

[dice=Mach]1d20+8[/dice]
[DICE=Milo]1d20+11[/dice]
[dice=Petronicus]1d20+8[/dice]
[dice=Quintus]1d20+10[/dice]
[dice=Standing Bear]1d20+9[/dice]
[dice=Um’Bala]1d20+1[/dice]

Sense Motive:

[dice=Mach]1d20+6[/dice]
[dice=Milo]1d20+7[/dice]
[dice=Petronicus]1d20+1[/dice]
[dice=Quintus]1d20+1[/dice]
[dice=Standing Bear]1d20+3[/dice]
[dice=Um’Bala]1d20+1[/dice]

Group Stealth:

[dice=Mach]1d20+11[/dice]
[dice=Milo]1d20+11[/dice]
[dice=Petronicus]1d20+1[/dice]
[dice=Quintus]1d20+2[/dice]
[dice=Standing Bear]1d20-3[/dice]
[dice=Um’Bala]1d20+2[/dice]

Fortitude Save:

[dice=Mach]1d20+2[/dice]
[dice=Milo]1d20+6[/dice]
[dice=Petronicus]1d20+5[/dice]
[dice=Quintus]1d20+3[/dice]
[dice=Standing Bear]1d20+3[/dice]
[dice=Um’Bala]1d20+2[/dice]

Reflex Save:

[dice=Mach]1d20+6[/dice]
[dice=Milo]1d20+8[/dice]
[dice=Petronicus]1d20+3[/dice]
[dice=Quintus]1d20+3[/dice]
[dice=Standing Bear]1d20+2[/dice]
[dice=Um’Bala]1d20+3[/dice]

Will Save:

[dice=Mach]1d20+3[/dice]
[dice=Milo]1d20+8[/dice]
[dice=Petronicus]1d20+2[/dice]
[dice=Quintus]1d20+4[/dice]
[dice=Standing Bear]1d20+6[/dice]
[dice=Um’Bala]1d20+4[/dice]