GM Bold Strider's Mummy's Mask (Inactive)

Game Master rpblue

Wati
Combat Map
LOOT!


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Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Seherab has enough different kinds of bolts; Harkuf probably has the flail.


Seherab quickly raises and fires his crossbow, striking the statue!

Teos just manages to tumble past the statue, but fails to grab it!

Ankhef orders the huecava to distract the statue, which it does!

AoO vs Ankhef: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Ankhef then darts forward, dodges a swing from the statue, and then trips it!

Harkuf!

Seherab also knows that graven guardians are resistant to magic, and can self repair.

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Harkuf takes a step back, takes a hold of his holy symbol and begins calling forth one of his allies of nature.

Spontaneous casting summon nature's ally I - summoning an eagle.


Harkuf steps back and begins to summon an ally!

Prone Attack vs Huecava: 1d20 + 11 - 4 ⇒ (7) + 11 - 4 = 14
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Prone Attack vs Teos: 1d20 + 11 - 4 ⇒ (12) + 11 - 4 = 19
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Prone Attack vs Ankhef: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

From the ground, the statue swings at the party with its staff, but only manages to hit Ankhef.

Party up!


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Seherab fired his crossbow through the crowd!

+1 light crossbow: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4
damage: 1d8 + 1 ⇒ (7) + 1 = 8


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

The dwarven monk stomps on the ground multiple times, hoping his interti can carry him through the creatures defenses.

1d20 + 5 + 1 + 2 + 4 ⇒ (8) + 5 + 1 + 2 + 4 = 20
1d6 + 4 ⇒ (4) + 4 = 8
1d20 + 5 + 1 + 2 + 4 ⇒ (18) + 5 + 1 + 2 + 4 = 30
1d6 + 4 ⇒ (3) + 4 = 7
Not adamantine...


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Ankhef grunts in pain as the creature hit's Ankhef.

Ankhef commands his pet to aid his defense.

Aid AC: 1d20 + 4 ⇒ (12) + 4 = 16

Ankhef himself stabs.

Shortspear, including prone: 1d20 + 5 + 2 + 4 ⇒ (6) + 5 + 2 + 4 = 17
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

And of course, I just realized that it being a statue may mean it has hardness which will be probably impossible for the eagle to bypass..

Harkhuf tries to whack the prone statue with his quarterstaff...

Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

And the eagle appears.

First Time Summoning. If it gets an attack:

The eagle scratches at the statue with its talons and claws.

Talon: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d4 ⇒ 4

Talon: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d4 ⇒ 2

Bite: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d4 ⇒ 4


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

@Harkuf: I think we determined that you have the adamantine flail.


Seherab fires his crossbow, but misses!

Teos punches the statue twice, doing a little damage.

Ankhef's huecava distracts the statue, while Ankhef stabs at it, but his spear merely glances of the stone!

Harkuf's summons appears as an eagle and attacks the statue, but it fails to land a strike!

Harkuf swing the found flail(?) Even with non proficiency, it'll hit.

1d10 + 4 ⇒ (7) + 4 = 11

Attack vs Harkuf: 1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 9
Damage: 1d6 + 5 ⇒ (6) + 5 = 11

Attack vs Eagle: 1d20 + 11 - 4 ⇒ (16) + 11 - 4 = 23
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Attack vs Teos: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

The statue swings from the ground once more, and destroys the summoned eagle in one swipe!

Party up!

As you watch, some of the stautes damage repairs itself!

Tracker:
23


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos grunts, annoyed at his ineffectiveness. He swings at the thing once again.

1d20 + 5 + 2 + 4 + 1 ⇒ (4) + 5 + 2 + 4 + 1 = 16
1d6 + 4 ⇒ (4) + 4 = 8
1d20 + 5 + 2 + 4 + 1 ⇒ (13) + 5 + 2 + 4 + 1 = 25
1d6 + 4 ⇒ (3) + 4 = 7


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

did I break the last one?: 1d2 ⇒ 1 Good!

Seherab fires another precious adamantine-blanched bolt at the statue!

+1 light crossbow: 1d20 + 6 ⇒ (1) + 6 = 7
damage: 1d8 + 1 ⇒ (3) + 1 = 4

how about this one?: 1d2 ⇒ 2 Not so good.


Teos hits the statue twice, chipping away at it!

Seherab fires his crossbow, but can't find an open shoot on the prone statue!

Ankhef and Harkuf

Tracker:
28

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Harkuf swings at the prone statue again with the heavy flail.

Attack, NP: 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7
Damage: 1d10 + 4 ⇒ (6) + 4 = 10


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Ankhef and his undead both aid Harkuf's next swing with the adamantine flail.

Aid: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Aid: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25


Harkuf swings, but misses!

Ankhef and his minion try to distract the statue!

The statue stands and swings again!

Attack vs Harkuf: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d6 + 5 ⇒ (6) + 5 = 11

The staff swings in an arc and bashes Harkuf!

Party up!

Don't forget your AoOs.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

aoo: 1d20 + 2 + 4 + 1 ⇒ (14) + 2 + 4 + 1 = 21
1d6 + 4 ⇒ (2) + 4 = 6

Teos attempts to grab the creature again.

grapple: 1d20 + 11 ⇒ (7) + 11 = 18


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Seherab fires another adamantine bolt!

+1 light crossbow: 1d20 + 6 - 4 ⇒ (4) + 6 - 4 = 6
damage: 1d8 + 1 ⇒ (8) + 1 = 9

1d2 ⇒ 2 And broke another. Stupid statue better be guarding lots of treasure to pay for some more adamantine blanch.

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Harkuf swings at the statue as it stands.

Attack: 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15
Damage: 1d10 + 4 ⇒ (3) + 4 = 7

Though hit hard by the statue, Harkuf stays in the melee and tries another swing with the flail.

Attack: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11
Damage: 1d10 + 4 ⇒ (10) + 4 = 14


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Harkuf, don't forget about the +2 for aid on your AoO.

This time Ankhef and his Huevica will help Teos in an attempt to subdue the critter.

Aid: 1d20 + 5 ⇒ (13) + 5 = 18
Aid: 1d20 + 4 ⇒ (8) + 4 = 12


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Just going to pre-roll this for next turn since I have a moment to post

When he next has a chance to dart in, Teos will attempt to grab the beast again.

next round result:

1d20 + 8 + 2 + 2 ⇒ (19) + 8 + 2 + 2 = 31 - Well, that's more promising

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

D'oh! Yes, that makes a 17 to hit on the AoO.


Teos punches the statue as it rises, but can't grab it!

Harkuf smashes the flail on the statue as it stands, but misses with his second swing!

Seherab fires and misses again!

Ankhef dstracts the statue!

Attack vs Harkuf: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Attack vs Teos: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Upon standing, the statue swings its staff, and manages to connect the second time, hitting Harkuf!

Teo takes advantage of the statue's distraction, and grapples it!

Seherab, Harkuf, and Ankhef!

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Harkuf, feeling especially weak after that last blow from the statue, takes a step back and calls upon the healing abilities of nature to bring himself back from the brink of unconsciousness .

CLW: 1d8 + 3 ⇒ (4) + 3 = 7


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

+1 light crossbow: 1d20 + 6 ⇒ (1) + 6 = 7
damage (adamantine): 1d8 + 1 ⇒ (6) + 1 = 7

"Blast this contraption!"

broken bolt?: 1d2 ⇒ 2 broken bolt :(


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Ankhef and his Hueveca help Teos pin the creature.

"Everybody hold it down!"

Aid: 1d20 + 5 ⇒ (17) + 5 = 22
Aid: 1d20 + 4 ⇒ (2) + 4 = 6


Harkuf heals himself, while Seherab fires another errant bolt.

Ankhef and his minion pile onto the statue, trying to aid in holding it down.

Attack vs Teos: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Attack vs Teos: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Crit vs Teos: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24
Crit Damage: 1d6 + 4 ⇒ (1) + 4 = 5

The statue drops it staff and begins trying to pound its stony fist into Teos' head, landing two heavy blows!


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos reels under the blows but stands.

He goes for the pin.

to pin: 1d20 + 8 + 5 + 2 ⇒ (14) + 8 + 5 + 2 = 29 Whew... now would be a good time for a coup de grace.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

As far as I can remember you have to be right next to them to coup de grace with a ranged weapon. So I'll let Harkuf do the honors unless I can actually hit him:

Seherab fires again!

+1 light crossbow: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16
damage (adamantine): 1d8 + 1 ⇒ (6) + 1 = 7


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

I'm fairly certain you can 5' over; it's a small room.


He can five foot over.

Teos slides his legs, then his arms around the statue, pinning it arms down!

Seherab steps up and places his crossbow against the thing's head and fires, blowing away half of it!

Harkuf steps up and smashes the other half with flail!

Out of Combat


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

"That was nasty. I'll have to pick up some more adamantine blanch in town when we're done. Let's make some quick notes of this room and then head on."


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teods stands up, bloody but triumphant. He only staggers a little.

Assuming wandage occurs

3d8 + 3 ⇒ (8, 7, 6) + 3 = 24 3 charges


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

1d8 + 1 ⇒ (6) + 1 = 7
Ankhef gets wanded as well.


GM:
4d20 ⇒ (16, 17, 10, 19) = 62

After healing, the party moves through the eastern doors. Two halls strech out in front of you, one going east and one going south. Double doors can be seen at the end of each hall. Everyone notices a concealed door in the north wall, near Seherab.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Seherab looks over the concealed door for traps before leading the way in.

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Harkuf uses the wand on himself.

"Jus' so you know fellas, I'm pretty much spent on my spells right now."

3 CLW: 3d8 + 3 ⇒ (7, 6, 2) + 3 = 18

"Careful with that door, Seherab."


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Seherab says, "Yes, I've used both of my curing extracts for the day. Let's rest after we see what is behind this door."


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Ankhef nods.


Finding no traps, Seherab opens the concealed door. Inside, a stone effigy of a humanoid figure stands at the north end of this room, its arms spread in a gesture of supplication, or as if commanding an object to rise in the air. The figure’s face is devoid of detail, with only vague contours where the eyes and nose should be. An extensive series of hieroglyphs covers the western wall, opposite a stone bench that stands against the eastern wall.

The Ancient Osiriani hieroglyphs on the western wall are written in a poetic style in an ancient dialect and are particularly difficult to follow, but read as follows; Woe to you who would plunder the Reliquary of the Thrice-Divided Soul. Turn away, lest the harsh judgment of the Forgotten One fall upon you and your descendants for a thousand generations. Turn away, for his ka cannot be appeased and it shall call forth legions of the dead and the damned. Turn away, and may the All-Seeing Eye and the Lady of Graves take pity on you, for if not, the Forgotten Pharaoh shall consume you, body and soul.

KN: religion DC 15:
You know that the "ka" is one component of the ancient Osirion concept of the soul, which was divided into five parts. The ka contained a person's "vital spark", that which distinguishes the living from the dead.

Perception DC 10:
You note droplets of blood on the floor near the door, marred by soled footprints. The blood is still tacky, suggesting its origin is recent.

Perception DC 18:
You detect faint traces of an inscription or wirting on the secret door.

If you make the Perception DC 18; KN: arcana DC 23 or Spellcraft DC 18:
You recognize the faint writing as the remnants from a discharged glyph of warding.


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Religion: 1d20 + 5 ⇒ (2) + 5 = 7
Perception: 1d20 + 1 ⇒ (11) + 1 = 12
Spellcraft: 1d20 + 7 ⇒ (6) + 7 = 13

Ankhef points to the recent bloodstains on the floor. "Whomever walked ahead of us here, did so recently and in great pain."


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Knowledge (religion): 1d20 + 8 ⇒ (11) + 8 = 19
Perception: 1d20 + 12 ⇒ (2) + 12 = 14
inspiration!: 1d6 ⇒ 2 lol

Seherab nods, "Yes. Perhaps they did not heed the warnings on the walls."

Seherab translates the hieroglyphs out loud and then explains, "The "ka" is one component of the ancient Osirion concept of the soul, which was divided into five parts. The ka contained a person's "vital spark", that which distinguishes the living from the dead."


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

1d20 + 9 ⇒ (13) + 9 = 22

Teos pauses as he squints at the door. He points out some faint traces of writing around the door.

"Writing" he signs.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Knowledge (arcana): 1d20 + 7 + 1d6 ⇒ (10) + 7 + (3) = 20

"I don't recognize it," Seherab says as he squints beside his silent companion.


Resting or moving on? Remember, you think someone else is down here....


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

We're low on spells/extracts I think but since we think someone else is trying to loot our location, maybe we should just press on.

"As much as I would like rest," Seherab whispers, "we need to find the intruders. Let's keep going."

Unless he can find any tracks indicating where they went, Seherab moves along to the next door and checks it for traps before leading the way inside.

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

"Aye, Seherab. Whoever is down her ought to be dealt with. I've got the flail and my quarterstaff to pound whatever needs pounding," Harkuf agrees with the investigator.


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Ankhef and his hueveca nod.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos, as usual, defers to the wiser heads of his peers.


Moving to the doors to the east, Seherab opens them to reveal, a large silver summoning circle inlaid in the floor tiles near the center of this octagonal chamber. In the northeast corner of the room, a set of narrow steps leads up to a raised dais. A concave stone bench, almost a throne, perches atop the dais, flanked by two bronze braziers. Four columns carved in the form of fantastic creatures support the room’s vaulted ceiling, a hawk-winged woman, a decidedly feminine cloud, a skeletal spellcaster, and an angelic creature.

KN: arcana or religion DC 25:
The columns represent some of Nethys’s most favored servants. The hawk-winged woman is Yamasha, a master of conjuration and enchantment; the feminine cloud is Nethys’s herald, the Arcanotheign; the skeletal spellcaster is the powerful lich Takaral; and the angelic creature is the trumpet archon Bard.

As everyone moves into the room, two of the coulmns begin moving toward the party!

Rolls:
A: 1d20 - 1 ⇒ (18) - 1 = 17
H: 1d20 + 2 ⇒ (1) + 2 = 3
S: 1d20 + 5 ⇒ (1) + 5 = 6
T: 1d20 + 2 ⇒ (5) + 2 = 7
C: 1d20 - 1 ⇒ (20) - 1 = 19

Initiative:
Columns
Ankhef
Teos
Seherab
Harkuf

Attack vs Seherab FF: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Attack vs Teos FF: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

The columns lumber forward and attack, one managing to land a blow on Seherab.

KN: arcana DC 14:
you recognize these colummns as cinstructs called caraytid columns. You know they resist damage from all weapons and can shatter weapons that are struck against them.

Party up!

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