GM alientude's Shackled City

Game Master Kyle Smith 700

The frontier city of Cauldron has a dark future rapidly approaching. Will a disparate band of adventurers be able to save it?


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macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Adolphus Will save: 1d20 - 1 ⇒ (19) - 1 = 18 Pass
Monster initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Party initiative: 1d20 + 1 ⇒ (11) + 1 = 12
NPC initiative: 1d20 + 2 ⇒ (20) + 2 = 22

Combat wrote:

Round 1

Hobgoblins: AC 16, T 12, FF 15
Howler: AC 16, T 14, FF 12
Kazmojen: AC 23, T 11, FF 22
Durzagon: AC 13, T 12, FF 11

Monsters act first, then NPCs, then the party.

Kazmojen throwing axe attack on Adolphus: 1d20 + 5 ⇒ (7) + 5 = 12 (miss) for 1d6 + 5 ⇒ (5) + 5 = 10 damage.

Seeing the group of heroes act with obvious hostile intent, the armor-clad figure laughs. ”Fine then. You’ve tried my patience to the end, and now, let it be known that I, Kazmojen, am your doom.” He drops the chain attached to the boy and moves forward, pulling out an axe and throwing it at Adolphus. The axe clangs against the knight’s armor and drops harmlessly to the floor.

Frowning at his failed attack, the armor-clad figure waves the hobgoblins forward. ”Guards! 5 gold pieces to any who kills one of these fools! “ He then looks to the juvenile howler and says, ”Prickles, attack!”

Hobgoblin #1 longsword attack on Adolphus: 1d20 + 4 ⇒ (10) + 4 = 14 (miss) for 1d8 + 2 ⇒ (4) + 2 = 6 damage.
Hobgoblin #2 longsword attack on Adolphus: 1d20 + 4 ⇒ (10) + 4 = 14 (miss) for 1d8 + 2 ⇒ (7) + 2 = 9 damage.
Hobgoblin #3 longsword attack on Diurn: 1d20 + 4 ⇒ (17) + 4 = 21 (hit) for 1d8 + 2 ⇒ (8) + 2 = 10 damage.
Hobgoblin #4 longsword attack on Diurn: 1d20 + 4 ⇒ (14) + 4 = 18 (hit) for 1d8 + 2 ⇒ (4) + 2 = 6 damage.
Hobgoblin #3 will save against Diurn's Adoration: 1d20 + 1 ⇒ (18) + 1 = 19 (pass).

The two hobgoblins guarding the north entrance move forward, pulling out their longswords and attacking at Adolphus. Both attacks are ineffective thanks to Adolphus’s trusty banded mail.

The other two hobgoblins advanced on Diurn. The cleric attempts to trick the first into not attacking him, but the creature shakes off the effect. Both hobgoblins attacks hit solidly, dropping Diurn into unconsciousness immediately.

The durzagon calmly closes the lid of his bone box, ignoring Darthal’s words entirely, and disappears.

Spellcraft DC 17, +1 for every 10 feet between you and the durzagon:
The creature used invisibility as a spell-like ability.

Prickles bite attack on Adolphus (flanking): 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17 (miss) for 1d6 + 2 ⇒ (4) + 2 = 6 damage.

The volume of Prickles's howling increases to the point of being near-deafening as it rushes forward and bites at Adolphus. The nobleman just barely dodges out of the way.

Fellian shortbow attack on Hobgoblin #3: 1d20 + 4 ⇒ (3) + 4 = 7 (miss) for 1d6 ⇒ 4 damage.
Fario Acrobatics: 1d20 + 8 ⇒ (1) + 8 = 9 (fail).
Prickles AoO (bite) on Fario: 1d20 + 7 ⇒ (5) + 7 = 12 (miss) for 1d6 + 2 ⇒ (3) + 2 = 5 damage.
Hobgoblin #2 AoO (longsword) on Fario: 1d20 + 4 ⇒ (7) + 4 = 11 (miss) for 1d8 + 2 ⇒ (2) + 2 = 4 damage.
Hobgoblin #1 AoO (longsword, flanking) on Fario: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26 (hit) for 1d8 + 2 ⇒ (1) + 2 = 3 damage.
Hobgoblin #1 crit confirm on Fario: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13 for 1d8 + 2 ⇒ (3) + 2 = 5 (miss) damage.

Fellian pulls out his shortbow and takes a shot at hobgoblin #3, but distracted by the sight of Diurn dropping unconscious, he misses badly. Fario darts through the open door, attempting to move gracefully to avoid leaving himself open to attacks from the creatures, but he slips on blood leaking from Diurn’s body and barely manages to avoid falling. Still, the slip wasn’t all bad, as it caused the opportunistic attacks from hobgoblin #2 and Prickles from hitting the half-elf. Fario continues moving, looking to flank with Adolphus, and hobgoblin #1 manages to slice him in the arm.

Map

Need a stabilization check from Diurn unless he receives healing before he acts.

Creature notes (GM):

Hobgoblin #1: 17/17 hp
Hobgoblin #2: 17/17 hp
Hobgoblin #3: 17/17 hp
Hobgoblin #4: 17/17 hp
Kazmojen: 67/67 hp
Prickles: 38/38 hp
Pyllrak Shyraat: 30/30 hp, invisible in square C5.

Fario: 15/18 hp, longstrider up
Fellian: 18/18 hp, only cantrips left. 2 channels left.


retired

ugh - rough start for us! When did Adolphus and Diurn drift out into the room though?

Round 1
Valamont cringes as Diurn crumples beneath the heavy blows of the hobgoblins. Focusing briefly on the lessons he'd learned from his mother, he gracefully darts into the room and between hobgoblins until he nears Fario. He tries to bring the sword to bear against one of their many foes, but the grisly sight of Diurn's prostrate form and the keening of the howler spoil his swing.

Swift Action: Activate Spell Dance
Move Action: N9 > M8 > L8 > K7 > K6 + draw bastard sword (AC vs AoO's = 21)
Standard Action: Attack Hobgoblin 2

Coldiron Bastard Sword (two-handed): 1d20 + 4 ⇒ (1) + 4 = 5for: 1d10 + 4 ⇒ (6) + 4 = 10

Status:

HP: 15/15
AC: 19 (11 T / 18 FF) (includes shield)
CMD: 14
F/R/W: +4/+2/+3 (+1 vs mind effecting, +2 vs enchantment)

Arcane Pool Used: 2/3
Prepared Cantrips (4): dancing lights, daze, flare, ghost sound
Prepared 1st Level Spells (2+1): chill touch [X], shield [X], shield [ ]

-Ongoing Effects-
shield rounds: 2/20
spell dance: 1/10


Male Human Gunslinger (Pistolero) 1/Rogue 1

Luc moves to N9 and shoots Hobgoblin #2 (add cover modifiers to his Touch AC).

Touch attack within 20': 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 1 ⇒ (1) + 1 = 2


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Diurn posted that he advanced into the room. Adolphus didn't post, so I figured he wouldn't let Diurn move in alone.


retired

I see it now - read right over it. Super thankful you sent Adolphus out with him, otherwise poor Diurn might've been completely pulped!

Also just really noticed Kazmojen's AC - he's gonna be tough to bring down! Sheesh!


HP 15/18 AC 18/11/17 (19/12/17 when adjacent to 2 allies) F +4, R +1, W -1 (R +2 when adjacent to 2 allies)

Sorry about not posting lately. Super busy at work. I see we're back in the swing of things! Excellent.

Seeing his friend Diurn go down, Adolphus calls for aid.

"Friends, be careful! Their blades are sharp and their jaws are powerful!"

He then wields his sword more defensively as he strikes at one of the hobgoblins.

Full Attack, Power Attack, Flanking, Shield of Swings on Hobgoblin1
1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
2d6 + 9 ⇒ (5, 5) + 9 = 19 (9.5 damage due to Shield of Swings)


Male Dwarf Cave Druid 2

Adolphus, don't forget you can use up the guidance I cast last round for a one-shot +1 bonus.

"What did that poison-bearded wonder do? Teleport? Turn invisible? Pop like a soap bubble?" Darthal thinks.

Spellcraft 1d20 + 6 - 5 ⇒ (10) + 6 - 5 = 11

Not figuring it out, he steps forward cautiously, wary of the hobgoblin on the other side of the doorframe. He looks to see if he can spot any sign (say, footsteps on the dust of the floor -- it's already established that the hobgoblins don't clean up after themselves or have their slaves do so -- of where an invisible enemy might be.

Free action, 5' step forward to L7.
Move action, Perception check 1d20 + 9 ⇒ (19) + 9 = 28 to locate the durzagon's square.

If he can see where the vanished creature got to, he concentrates to cast faerie fire defensively --

DC 17 Concentration check 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22

-- and successfully, outlining the ashy dwarfoid and anyone near him in crackling purple light, making them trackable and hittable even if invisible. Of course, he again has to drop his pick to cast the spell...

Faerie fire is a 5' burst, so I pick an origin intersection that covers as many enemy targets as possible.

If he can't make out a square, he swings his pick at the hobgoblin instead.

Attack for 1d20 + 1 ⇒ (13) + 1 = 14 for 1d6 ⇒ 1 damage. Probably a miss, but at least he still has the pick.

This assumes I can attack from M7 to L7, albeit with a cover bonus. If not, I take a move action to get to L8 instead of the 5' step, attack, and forgo the perception check. Also assuming that conditional posts are allowable as long as they're not too complicated.


Human Bard (Maestro) 3 HP: 35/35 | AC 18 |Per+8 | Fort +6 /Ref +8/ Will +8 Focus 2/2

stabilization: 1d20 + 1 ⇒ (9) + 1 = 10
-2 hp and bleeding


HP 15/18 AC 18/11/17 (19/12/17 when adjacent to 2 allies) F +4, R +1, W -1 (R +2 when adjacent to 2 allies)

+1 or even +2 if I go back to a normal attack probably won't hit. But if its only good for one round, we can say I did to little effect.


Male Dwarf Cave Druid 2

Guidance lasts 1 minute or until discharged. Not much, but you never know. If you didn't use it, you still have it.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X
Combat wrote:

Round 2

Hobgoblins: AC 16, T 12, FF 15
Howler: AC 16, T 14, FF 12
Kazmojen: AC 23, T 11, FF 22
Durzagon: AC 13, T 12, FF 11

Valamont darts through the front lines, but is unable to hit the hobgoblin. Luc moves right behind Valamont, ending up in the spot the magus just vacated as he shoots at the same creature Valamont attacked, with only slightly more success. While his shot hit, it looks to have mostly lodged in the hobgoblin’s studded leather armor – probably just barely drawing blood.

Adolphus swings carefully, trying to deflect any attacks with his sword. The awkward fighting style lets the hobgoblin jump easily out of the way of the attack, however.

Darthal steps forward and searches for any sign of the durzagon, but this large room seems to be much better kept than the mess hall, for he finds no sign of the creature. Instead, he swings at the nearest hobgoblin, but the awkward angle of the attack foils his aim.

Kazmojen two-handed dwarven urgosh axehead attack on Adolphus: 1d20 + 9 ⇒ (6) + 9 = 15 (miss) for 1d8 + 15 ⇒ (5) + 15 = 20 damage.

Kazmojen moves forward and attacks Adolphus, brutally swinging the axehead of his urgosh with great force, but he misses badly. He curses and adjusts his grip on the weapon, clearly looking to use both heads next time.

Knowledge: Nature DC 12:
Know that he's closer and you've had a chance to observe him, you realize that Kazmojen is actually an incredibly rare creature - a half-dwarf, half-troll.

Knowledge: Nature DC 17:
Half-trolls do not have nearly as potent regenerative powers as a full troll, but they do heal extremely rapidly.

Hobgoblin #1 longsword attack on Adolphus: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24 (hit) for 1d8 + 2 ⇒ (1) + 2 = 3 damage.
Hobgoblin #2 longsword attack on Adolphus: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 (miss) for 1d8 + 2 ⇒ (2) + 2 = 4 damage.
Hobgoblin #3 longsword attack on Adolphus: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26 (hit) for 1d8 + 2 ⇒ (8) + 2 = 10 damage.
Hobgoblin #3 crit confirm on Adolphus: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21 (miss) for 1d8 + 2 ⇒ (5) + 2 = 7 damage.
Hobgoblin #4 longsword attack on Fario: 1d20 + 4 ⇒ (10) + 4 = 14 (hit) for 1d8 + 2 ⇒ (8) + 2 = 10 damage.

The 3 hobgoblins surrounding Adolphus attack together, taking full advantage of the distraction caused by the knight having to defend against all three. Adolphus blocks one of the attacks with his sword, but the other two strike true, badly wounding him.

The other hobgoblin moves around to attack Fario. The half-elf seems to have gotten himself in a little deep, as the creature scores a vicious wound.

Prickles bite attack on Darthal: 1d20 + 7 ⇒ (12) + 7 = 19 (hit) for 1d6 + 2 ⇒ (6) + 2 = 8 damage.
Prickles quills attack on Darthal: 1d20 + 2 ⇒ (13) + 2 = 15 (miss) for 1d3 + 1 ⇒ (3) + 1 = 4 damage.

Prickles steps up to Darthal and bites the dwarf’s leg hard. Luckily, Darthal manages to block the howler’s quills with his shield.

Fario longsword attack on Hobgoblin #1: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 (hit) for 1d8 + 3 + 1d6 ⇒ (8) + 3 + (4) = 15 damage.
Fario short sword attack on Hobgoblin #1: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25 (hit) for 1d6 + 1 + 1d6 ⇒ (5) + 1 + (4) = 10 damage.
Fario crit confirm on Hobgoblin #1: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13 (miss) for 1d6 + 1 ⇒ (5) + 1 = 6 damage.

Fario, seeing the combat turning against the party so quickly, looks more determined than ever. He swings the longsword in his right hand at hobgoblin #1, scoring a deep cut into the creature’s side. The hobgoblin lurches over, screaming in pain, and Fario buries the short sword in his left hand in the creature’s back, dropping it to the ground, dead. He then steps over the corpse, and nods to Adolphus. ”I’ve got your back.”

Fellian channel positive energy: 1d6 ⇒ 6

Fellian moves forward and pulls out his holy symbol. Calling upon the blessings of Ketephys, he sends waves of healing magic burst from him. Unfortunately, you see the wounds of hobgoblin #2 healing as well.

Adolphus takes 13 damage from two hits.
Darthal takes 8 damage from one hit.
Everybody then heals 6 hp, including Diurn, which should bring him back to consciousness. Fellian figured the one hobgoblin has barely been hurt, while the party desperately needed some healing.

Map

Creature notes (GM):
Hobgoblin #1: dead
Hobgoblin #2: 17/17 hp
Hobgoblin #3: 17/17 hp
Hobgoblin #4: 17/17 hp
Kazmojen: 67/67 hp
Prickles: 38/38 hp
Pyllrak Shyraat: 30/30 hp, invisible in square C5.

Fario: 11/18 hp, longstrider up
Fellian: 18/18 hp, only cantrips left. 1 channel left.


retired

Worried that things have already turned too drastically against them, Valamont grips his sword with both hands and tries to cut down the hobgoblin Luc shot moments before.

Swift Action: Arcane Strike
Standard Action: Attack Hobgoblin #2
Move Action: If Hobgoblin 2 falls, move to H7 to flank Hob4

Coldiron Bastard Sword (flank, arcane strike): 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10for: 1d10 + 4 + 1 ⇒ (10) + 4 + 1 = 15

Status:
HP: 15/15
AC: 19 (11 T / 18 FF) (includes shield)
CMD: 14
F/R/W: +4/+2/+3 (+1 vs mind effecting, +2 vs enchantment)

Arcane Pool Used: 2/3
Prepared Cantrips (4): dancing lights, daze, flare, ghost sound
Prepared 1st Level Spells (2+1): chill touch [X], shield [X], shield [ ]

-Ongoing Effects-
shield rounds: 3/20
spell dance: 2/10


Male Human Gunslinger (Pistolero) 1/Rogue 1

I don't see a shot where Luc won't get -8 for cover and not having precise shot so he will wait to go last to see if the party and the npcs can clear the board to get himself a better shot.


Male Dwarf Cave Druid 2

Knowledge (nature) 1d20 + 5 ⇒ (13) + 5 = 18

Darthals eyes widen at the scaley patches of skin visible as Kazmojen swings his urgrosh. "Leader--troll blood!" he yells as he parries the howler's attack. "Need to all pound him together--he heals fast!"


Male Dwarf Cave Druid 2

We need help! Darthal thinks frantically, and whistles shrilly for Mite, his dog, who has apparently been nosing the scraps left under the table. Then he steps back and begins chanting, desperately calling on the largest ally the natural world can yet provide him.

5' step back to N6, dump obscuring mist to begin casting summon nature's ally I

Mite barrels out from under the table to take Darthal's place in the doorway, and not liking the spiny look of the howler, decides to sink his fangs into the hobgoblin's calf. Maybe it will taste as good as the similarly-smelling scraps under the table.

Bite attack, 1d20 + 2 ⇒ (17) + 2 = 19 for 1d4 + 1 ⇒ (1) + 1 = 2 damage
Will save for Mite, since I forgot to do it earlier: 1d20 + 1 ⇒ (4) + 1 = 5

It does.

Status:
hp 19/21


HP 15/18 AC 18/11/17 (19/12/17 when adjacent to 2 allies) F +4, R +1, W -1 (R +2 when adjacent to 2 allies)

Barely recovered from his wound, Adolphus swings at the creature Kazmojen.

"Aid me! I'm not holding back this time!"

Full Attack, Power Attack
1d20 + 5 - 1 + 1 ⇒ (19) + 5 - 1 + 1 = 24
2d6 + 9 ⇒ (6, 2) + 9 = 17

Crit Threat
1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23
2d6 + 9 ⇒ (5, 5) + 9 = 19

Cleave to hobgoblin3
1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21
2d6 + 9 ⇒ (4, 2) + 9 = 15


retired

ADOOOOOOLPHUUUUUUUUUSSSSSS! You go, dude! Holy poopy! Whaaaat!


Male Dwarf Cave Druid 2

Darthal, busily chanting, is unable to yell, but manages to tap his toes sixteen times in the prescribed pattern for "joyous applause", marveling at the guidance of the One Rock.


HP 15/18 AC 18/11/17 (19/12/17 when adjacent to 2 allies) F +4, R +1, W -1 (R +2 when adjacent to 2 allies)

Yeah, that Critical Threat roll is actually a potential Critical itself, but I don't think our DM is using the chained crit rule. :P


Male Human Gunslinger (Pistolero) 1/Rogue 1

Found a spot where I can attack if NPC listens!

Luc tells the elf in M9 to step 5' south when he finishes his attack. Then Luc steps to N7, reloads pistol as move action and shoots the howler taking only -4 penalty due to no precise shot and adds 1 point of grit.
Touch attack: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20
Damage: 1d8 + 1d6 + 1 ⇒ (8) + (4) + 1 = 13
Grit points: 2/3 remaining
HP: 17/17
AC: 17


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Remember that the half-elves (not elves) act after the enemies, and Fellian (who is in square M8, not M9) won't go until then. That would basically mean you're delaying your action until Round 3, just after the half-elves...which is right when you go anyway. So that'd be no action for Round 2, and who knows what the map will look like after the enemies go again?


Male Human Gunslinger (Pistolero) 1/Rogue 1

In that case, Luc does not lose his turn and apply an aditional -4 penalty for cover, which brings total to 16 touch ac to howler.


Human Bard (Maestro) 3 HP: 35/35 | AC 18 |Per+8 | Fort +6 /Ref +8/ Will +8 Focus 2/2

Diurn finds himself conscious again.
4/17hp

Realizing standing can be dangerous, he channels healing energy excluding their foes.

channel to heal: 1d6 ⇒ 3

7/17hp 3/7 channel left

He hopes his ability to charm others that attack him will stop any further aggression.


Male Dwarf Cave Druid 2

Darthal smiles to himself as the last of his wounds closes.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X
Combat wrote:

Round 3

Hobgoblins: AC 16, T 12, FF 15
Howler: AC 16, T 14, FF 12
Kazmojen: AC 23, T 11, FF 22
Durzagon: AC 13, T 12, FF 11

Hobgoblin #2 is barely wounded.
Hobgoblin #3 is terribly wounded.
Hobgoblin #4 is terribly wounded.
Kazmojen is wounded.
Prickles is somewhat wounded.
Fario is barely wounded.
Fellian is barely wounded.

Mite takes 1 Wisdom damage.

Valamont’s two-handed strike misses the hobgoblin as Mite charges into the space Darthal vacated. He takes a small bite out of the hobgoblin’s leg, causes the hobgoblin to let out a vile curse.

Adolphus swings with tremendous force, cutting a horrific wound through Kazmojen’s chest and following through to the hobgoblin next to him. Somehow, Kazmojen is still standing, as is the hobgoblin, although the latter looks badly wounded.

Luc, desperate to help his friends, finds a tiny opening in the ongoing combat and fires his gun, the bullet perfectly threading the needle and sinking deep into the howler.

Diurn unknowingly copies Fellian and channels healing energy from his holy symbol, but he specifically excludes the wounded enemies.

4 wounded enemies, and a +4 Charisma bonus – that worked out nicely. All allies heal 3 hp.

Kazmojen dwarven urgosh axehead attack on Adolphus: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 (miss) for 1d8 + 7 ⇒ (1) + 7 = 8 damage.
Kazmojen dwarven urgosh spearhead attack on Adolphus: 1d20 + 1 + 2 ⇒ (4) + 1 + 2 = 7 (miss) for 1d6 + 4 ⇒ (6) + 4 = 10 damage.

Kazmojen seems to take no notice of the gaping wound in his chest, and even as he attacks, you notice that his blood has already stopped spurting from the laceration. He attacks twice, once with each side of his urgosh, but he handles the weapon clumsily, and both attacks miss. ”Think one good attack will save you, human? I’ll not miss again. Prickles, stop their healers!”

Hobgoblin #2 longsword attack on Adolphus: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20 (hit) for 1d8 + 2 ⇒ (7) + 2 = 9 damage.
Hobgoblin #3 longsword attack on Adolphus: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8 (miss) for 1d8 + 2 ⇒ (8) + 2 = 10 damage.
Hobgoblin #4 longsword attack on Fario: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9 (miss) for 1d8 + 2 ⇒ (4) + 2 = 6 damage.

The hobgoblins continue their attacks – hobgoblin #2 easily hits Adolphus thanks to the knight having overextended with his cleaving attack, but #3 misses badly. #4 steps around Fario into the flank, but the half-elf nimbly dodges aside.

Prickles bite attack on Fellian: 1d20 + 7 ⇒ (4) + 7 = 11 (miss) for 1d6 + 2 ⇒ (2) + 2 = 4 damage.
Prickles quills attack on Fellian: 1d20 + 2 ⇒ (6) + 2 = 8 (miss) for 1d3 + 1 ⇒ (1) + 1 = 2 damage.

Prickles's howls become all the louder, and he bites at Fellian, but the priest of Ketephys neatly steps to the side. The creature’s howls take on a frustrated note as he also misses with his quills.

Fario longsword attack on Hobgoblin #4: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 (hit) for 1d8 + 3 + 1d6 ⇒ (7) + 3 + (4) = 14 damage.
Fario short sword attack on Hobgoblin #4: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 (miss) for 1d6 + 1 + 1d6 ⇒ (4) + 1 + (6) = 11

Fario steps to flank hobgoblin #4 and weaves his longsword through the creature’s defenses, striking deep into the hip of the goblinoid. His short sword is easily avoided, however.

Fellian short sword attack on Prickles: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23 (hit) for 1d6 + 1d6 ⇒ (4) + (1) = 5 damage.
Fellian takes 1d3 + 1 ⇒ (2) + 1 = 3 damage from a quill.
Fellian Reflex save: 1d20 + 5 ⇒ (15) + 5 = 20 (pass).

Fellian, taking advantage of Adolphus’s position, draws his short sword and stabs Prickles. He arm brushes against one of the howler’s quills, however, drawing blood. The half-elf quickly jerks his arm back and steps out of the doorway, allowing Luc a clearer shot.

Adolphus is at 0 hp and staggered.

Map

Creature notes (GM):
Hobgoblin #1: dead
Hobgoblin #2: 15/17 hp
Hobgoblin #3: 2/17 hp
Hobgoblin #4: 3/17 hp
Kazmojen: 36/67 hp
Prickles: 25/38 hp
Pyllrak Shyraat: 30/30 hp, invisible in square F5.

Fario: 14/18 hp, longstrider up
Fellian: 18/18 hp, only cantrips left. 1 channel left.


Human Bard (Maestro) 3 HP: 35/35 | AC 18 |Per+8 | Fort +6 /Ref +8/ Will +8 Focus 2/2

Love this pace.
Rnd 3
Once again Diurn keeps the healing coming while stopping the flow to the enemies. He thinks it is best to stay on the ground and hope Arshea will turn away the enemies.
channel: 1d6 ⇒ 4

11/17 hp and 2/7 channels

"Keep the faith boyos."

Diurn didn't know what a boyo was, but it seemed a comradely thing to say.


HP 15/18 AC 18/11/17 (19/12/17 when adjacent to 2 allies) F +4, R +1, W -1 (R +2 when adjacent to 2 allies)

Healed by Diurn's holy magic once again, Adolphus feels strong enough to raise his sword another time.

"Whatever you are doing, Diurn, to keep me alive, keep doing it!"

Attack on Kazmojen
1d20 + 5 ⇒ (18) + 5 = 23
2d6 + 6 ⇒ (6, 5) + 6 = 17

This time, he does not open his defenses by cleaving through.


retired

Feeling more desperate as Kazmojen continues to press in on Adolphus, Valamont draws on some of the most difficult lessons his mother ever taught him - how to weave a spell while striking with a blade. He focuses a simple spell on Kazmojen (daze, Will DC 12) while bringing his blade to bear in a spinning arc against one of the hobgoblins (#4). The spell is nearly lost, but it goes off successfully just as his blade cuts deep into his foe's side.

Swift Action: Arcane Strike
Full Round Action: Spell Combat
Free Action: If 4 falls, 5ft step to J7

Concentration check (DC 17): 1d20 + 6 ⇒ (11) + 6 = 17
Coldiron Bastard Sword (spell combat, flanking, arcane strike): 1d20 + 4 - 4 + 2 ⇒ (19) + 4 - 4 + 2 = 21for: 1d10 + 4 ⇒ (5) + 4 = 9
Crit Confirm: 1d20 + 4 - 4 + 2 ⇒ (17) + 4 - 4 + 2 = 19for: 1d10 + 4 ⇒ (1) + 4 = 5

Status:

HP: 15/15
AC: 19 (11 T / 18 FF) (includes shield)
CMD: 14
F/R/W: +4/+2/+3 (+1 vs mind effecting, +2 vs enchantment)
Arcane Pool Used: 2/3
Prepared Cantrips (4): dancing lights, daze, flare, ghost sound
Prepared 1st Level Spells (2+1): chill touch [X], shield [X], shield [ ]

-Ongoing Effects-
shield rounds: 4/20
spell dance: 3/10


Male Human Gunslinger (Pistolero) 1/Rogue 1

Luc thanks Fellian, loads his pistol again, moves to N8 with a 5' step (if possible) and lets fire another shot with grit at the howler!

Pistol shot vs. Touch AC: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18
Damage: 1d8 + 1d6 + 1 ⇒ (8) + (6) + 1 = 15
AC: 17
HP: 17/17
Grit remaining: 1/3


Male Dwarf Cave Druid 2

Darthal finishes his chanting with a crash of words that sound like rocks mating. Behind Kazmojen, the stony floor rises up into a form, a shape. Four slender columns branch out at the top; they meet and swell; the stone changes color into flesh-- and Bill the Pony stands behind the half-blood, flanking with Adolphus and wondering how he got here. There is no set form of words for challenging a half-dwarf, half-troll (they're just too rare), so Darthal contents himself with yelling "Ware behind you!", hoping to distract Kazmojen from Adolphus.

Bill, not smelling pipeweed on the dark armor before him, lets fly with both hooves. If K goes down from the first one, Bill takes a 5' step to stand behind the hobgoblin next to him, and attacks that one, also getting a flanking bonus.

First hoof: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11 for 1d4 + 1 ⇒ (4) + 1 = 5 damage.
Second hoof: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24 for 1d4 + 1 ⇒ (1) + 1 = 2 damage.

It looks like Kazmojen's armor may have been dented enough to bruise him.

Darthal casts guidance on Mite, who continues to gnaw on the tasty hobgoblin calf with that assistance.

Nom nom nom: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18 for 1d3 + 1 ⇒ (2) + 1 = 3


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X
Combat wrote:

Round 4

Hobgoblins: AC 16, T 12, FF 15
Prickles: AC 16, T 14, FF 12
Kazmojen: AC 23, T 11, FF 22
Durzagon: AC 13, T 12, FF 11

Hobgoblin #2 is barely wounded.
Kazmojen is considerably wounded.
Prickles is badly wounded.
Fario is unharmed.
Fellian is unharmed.

Diurn’s waves of healing energy continue to soothe your wounds. His concentration isn’t quite enough to exclude all the wounded enemies, however, and you see the bite wound on hobgoblin #2’s leg heal.

Selective Channel lets you exclude a number of creatures equal to your Charisma mod. There’s 5 wounded enemies, so I figured Diurn would allow the least wounded hobgoblin to receive the healing.

Adolphus continues his determined attack against Kazmojen, and once again somehow finds an opening in the half-troll’s defenses, opening another gaping wound on the bestial creature. Kazmojen, amazingly, does not fall to the knight’s attack.

Kazmojen Will save against daze: 1d20 + 4 ⇒ (9) + 4 = 13 (pass).

Valamont’s spell distracts Kazmojen for a moment, but he shakes it off. What isn’t so easily shaken off, however, is the sword that follows the spell, beheading hobgoblin #4.

Minor note – since daze is a cantrip, and cantrips almost always count as 1/2 a spell level, I’d say the DC to cast one defensively is 16, not 17.

Luc fires again at the howler, and again he hits solidly home.

Moving to N8 would involve climbing up on the table, which would be a move action. Instead, I had you 5-foot-step to O9. Prickles still had cover, but you hit anyway. If your action is dependent on an “if,” please tell me what you’ll do otherwise.

Bill the pony’s hooves fly at Kazmojen, but they bang off his armor with no effect.

Summon nature’s ally I summons a pony, which has 2 hooves at -3 (1d3). Both attacks missed.

With Darthal’s blessing, Mite continues to tear into the hobgoblin’s leg.

Kazmojen urgosh axehead attack on Adolphus: 1d20 + 5 ⇒ (17) + 5 = 22 (hit) for 1d8 + 7 ⇒ (4) + 7 = 11 damage.
Kazmojen urgosh spearhead attack on Valamont: 1d20 + 1 ⇒ (11) + 1 = 12 (miss) for 1d6 + 4 ⇒ (1) + 4 = 5 damage.

Kazmojen, clearly furious that somehow Adolphus keeps hitting him, continues his attack on the knight even as the half-troll’s wounds continue to close. The axehead of his dwarven urgosh lands solidly on Adolphus’s shoulder, cutting a deep wound and dropping him into unconsciousness. Kazmojen then spins to Valamont and thrusts with the spearhead, but Valamont neatly dodges out of the way. ”Prickles, guards! Focus your attacks on that damnable priest.”

Hobgoblin #2 longsword attack on Mite: 1d20 + 4 ⇒ (19) + 4 = 23 (hit) for 1d8 + 2 ⇒ (1) + 2 = 3 damage.
Hobgoblin #2 crit confirm on Mite: 1d20 + 4 ⇒ (18) + 4 = 22 (hit) for 1d8 + 2 ⇒ (4) + 2 = 6 damage.
Hobgoblin #3 Will save against Diurn’s adoration: 1d20 + 1 ⇒ (8) + 1 = 9 (fail).

Hobgoblin #2 says, ”Right boss! Just gotta get this dog off me.” He casually attacks Mite, ripping the dog’s stomach open with his sword. Hobgoblin #3 raises his sword to attack Diurn, but a look of stupefied adoration appears on his face, and he lowers the weapon, shaking his head in confusion. Kazmojen roars, ”Attack the priest, I said! Not the damned animals!”

Prickles bite attack on Diurn: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17 (hit) for 1d6 + 2 ⇒ (1) + 2 = 3 damage.
Prickles quills attack on Diurn: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23 (hit) for 1d3 + 1 ⇒ (2) + 1 = 3 damage.

Prickles steps into the flank with Hobgoblin #3 and follows the orders of Kazmojen better than the hobgoblins. He bites the prone cleric, and his sharp quills rub into Diurn’s face.

Need a DC 14 Reflex save, Diurn, or have a quill break off in your flesh. Fail means you are sickened.

Fario longsword attack on hobgoblin #3: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 (hit) for 1d8 + 3 + 1d6 ⇒ (3) + 3 + (3) = 9 damage.

Fario moves around behind Bill the pony and Kazmojen and guts the hobgoblin threatening Diurn, dropping it to the floor.

Fellian Acrobatics to avoid AoO: 1d20 + 8 ⇒ (15) + 8 = 23 (pass).
Fellian short sword attack on Hobgoblin: 1d20 + 3 ⇒ (10) + 3 = 13 (miss) for 1d6 ⇒ 3 damage.

Fellian darts through the doorway, nimbly dodging away from both Prickles and the hobgoblin. His attack, however, is neatly caught on the hobgoblin’s shield.

Adolphus is unconscious and bleeding badly, as is Mite. Need stabilization checks from both unless they receive magical healing.

Map

Creature notes (GM):
Hobgoblin #1: dead
Hobgoblin #2: 14/17 hp
Hobgoblin #3: dead
Hobgoblin #4: dead
Kazmojen: 24/67 hp
Prickles: 10/38 hp
Pyllrak Shyraat: 30/30 hp, invisible in square F5.

Fario: 18/18 hp, longstrider up
Fellian: 18/18 hp, only cantrips left. 1 channel left.


Male Human Gunslinger (Pistolero) 1/Rogue 1

A few comments:
1. Unless Prickles the howler regenerates, it should have 5 hps left, not 10. Luc did 15+13= 28 and Fellian did 5 hps (see GM summary of Round 3) for a total of 33.
2. I did not know it was a move action to move 5' north last round so I would have preferred staying in the same spot of N9.
3. Does the entrance into the room along M7-8 provide cover from Hobgoblin and Prickles? On the map, they appear to, just wanted to confirm, because in that case, Luc would not draw an AoO from shooting either of them from M8.
If I am wrong about anything, let me know.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

1. Please do not look at the Creature Notes spoiler - the (GM) there is to indicate that it's for me, not the players.
2. If you include an "if" in your post but don't tell me what you want to do if that condition is not met, I have to reasonably interpret what you would do. I've updated the map and post this time.
3. It's a little confusing:


L7 --> M7 = cover
L7 --> M8 = no cover
M8 --> L8 = cover
M8 --> L9 = cover


Human Bard (Maestro) 3 HP: 35/35 | AC 18 |Per+8 | Fort +6 /Ref +8/ Will +8 Focus 2/2

Diurn Relex save 1d20 + 1 ⇒ (3) + 1 = 4

Diurn is sickened, not feeling up to fighting.

He continues to keep the allies healed as he channels. He excludes the enemies again from the burst of healing.

channel: 1d6 ⇒ 4

1/7 channels left and 12/17hp

"Take the minions out so we can isolate the leader."


retired

Shaking his head at Kazmojen's mental and physical defenses, Valamont recognizes the wisdom in Diurn's suggestion. The half tries to tumble around their foes and into position, but trips over Adolphus. Still, he ends standing over the broken form of Mite, and tries to strike down the last of the hobgoblins.

Swift Action: Arcane Strike
Move Action (1/2 speed): tumble to K8 > L8 > M7
Standard Action: Attack Hobgoblin #2

Acrobatics: 1d20 + 4 ⇒ (2) + 4 = 6 AC vs AoOs = 21
Coldiron Bastard Sword (two handed, flanking, arcane strike): 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18for: 1d10 + 7 ⇒ (6) + 7 = 13

Status:

HP: 15/15
AC: 19 (11 T / 18 FF) (includes shield)
CMD: 14
F/R/W: +4/+2/+3 (+1 vs mind effecting, +2 vs enchantment)

Arcane Pool Used: 2/3
Prepared Cantrips (4): dancing lights, daze, flare, ghost sound
Prepared 1st Level Spells (2+1): chill touch [X], shield [X], shield [ ]

-Ongoing Effects-
shield rounds: 5/20
spell dance: 4/10

(If Mite's square isn't a legal square for me to end in, I'll stop at L8 and try to finish Prickles instead.)


Human Bard (Maestro) 3 HP: 35/35 | AC 18 |Per+8 | Fort +6 /Ref +8/ Will +8 Focus 2/2

"Val ,get this large prickly hamster."


Male Human Gunslinger (Pistolero) 1/Rogue 1

Round 4:

Acrobatics check to hop up on table vs. DC 10: 1d20 + 9 ⇒ (2) + 9 = 11 to move to N8 and reload pistol.


Male Dwarf Cave Druid 2

Mite feebly licks his wounds to try and stabilize, 1d20 + 2 ⇒ (5) + 2 = 7 unsuccessfully.

Bill the Pony kicks twice at the dark armor in front of him: first hoof 1d20 - 2 ⇒ (3) - 2 = 1 for 1d3 ⇒ 2, second hoof 1d20 - 2 ⇒ (6) - 2 = 4 for 1d3 ⇒ 1, without a flanking bonus this time. He will go away just before the start of my next turn.

Looking out on the battlefield, Darthal still can't see the durzagon, but the invisible half-devil won't matter if Kazmojen kills everybody, so he starts a different summoning chant. Dumps faerie fire to begin casting summon nature's ally I


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X
Combat wrote:

Round 5

Hobgoblins: AC 16, T 12, FF 15
Prickles: AC 16, T 14, FF 12
Kazmojen: AC 23, T 11, FF 22
Durzagon: AC 13, T 12, FF 11

Hobgoblin #2 is unwounded.
Kazmojen is wounded.
Fario is barely wounded.
Fellian is unharmed.

Diurn, you should be at 9 hp after your action. You were at 11, got hit twice for 6 total, and channeled for 4.

Diurn’s healing energy is perhaps the only thing keeping the party on its feet, and again the power of Arshea flows through your bodies, sealing wounds.

Kazmojen urgosh axehead AoO on Valamont: 1d20 + 5 ⇒ (15) + 5 = 20 (miss) for 1d8 + 7 ⇒ (8) + 7 = 15 damage.
Prickles bite AoO on Valamont: 1d20 + 7 ⇒ (15) + 7 = 22 (hit) for 1d6 + 2 ⇒ (3) + 2 = 5 damage.

Valamont attempts to slip away from Kazmojen, but avoiding the unconscious Adolphus leaves an opening, which the half-troll is quick to exploit, launching a devastating attack that Valamont twists away from at the last moment. Unfortunately, his quick dodge leaves another opening for Prickles, who sinks his teeth into Valamont’s leg. The magus returns the favor, however, plunging his bastard sword into the howler’s side, dropping the foul creature.

Luc clambers up onto the table and reloads his gun. Sorry I didn’t make this clearer – climbing onto the table is just double movement for that first square. No Acrobatics check needed.

Mite, conscious but horribly wounded, whines at the hobgoblin (total defense). Bill the pony’s hooves strike out at Kazmojen, but are completely ineffectual, while Darthal starts chanting again, calling forth another servant of nature for aid.

Kazmojen Will save against Diurn’s Adoration: 1d20 + 4 ⇒ (13) + 4 = 17 (pass).
Kazmojen urgosh axehead attack on Diurn: 1d20 + 5 ⇒ (15) + 5 = 20 (hit) for 1d8 + 7 ⇒ (7) + 7 = 14 damage.
Kazmojen urgosh spearhead attack on Fario: 1d20 + 1 ⇒ (15) + 1 = 16 (hit) for 1d6 + 4 ⇒ (6) + 4 = 10 damage.

Kazmojen, his wounds still healing, spits at the remaining hobgoblin. ”I told you to take out the healer, not a gods-be-damned dog!” Matching actions to words, he steps towards Diurn and casually buries the axehead of his urgosh deep into the cleric’s shoulder. Spinning round, he thrusts the spearhead into Fario’s stomach.

Valamont and Luc both see the double doors leading into the grand chamber open, revealing a hallway. No creatures seem to be on the other side, however.

Hobgoblin #2 longsword attack on Valamont: 1d20 + 4 ⇒ (2) + 4 = 6 (miss) for 1d8 + 2 ⇒ (1) + 2 = 3 damage.

The remaining hobgoblin, cringing from Kazmojen’s verbal assault, weakly swings his sword at Valamont, who dodges the attack with ease.

Fario longsword attack on Kazmojen: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20 (miss) for 1d8 + 3 + 1d6 ⇒ (1) + 3 + (2) = 6 damage.
Fario short sword attack on Kazmojen: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10 (miss) for 1d6 + 1 + 1d6 ⇒ (5) + 1 + (1) = 7 damage.
Fellian channel positive energy: 1d6 ⇒ 6

Fario and Fellian move to surround Kazmojen. Fario attacks once each with his two swords, but both bang off the half-dwarf’s armor. Fellian, desperately hoping the help his allies more than his enemies, cries out to Ketephys, bringing forth healing waves of energy again.

Everybody heals 6 hp. That should bring Adolphus to 3 hp and Diurn to 1 hp. Mite should be full, but I will need a DC 12 Handle Animal check as a move action to get him to fight again.

Map

Combat notes (GM):
Hobgoblin #1: dead
Hobgoblin #2: 17/17 hp
Hobgoblin #3: dead
Hobgoblin #4: dead
Kazmojen: 35/67 hp
Prickles: dead

Fario: 14/18 hp, longstrider up
Fellian: 18/18 hp, only cantrips left. 0 channels left.


Male Human Gunslinger (Pistolero) 1/Rogue 1

Frustrated, Luc moves to M8, drawing his short sword in the process, then L8 (no AoO due to cover) then tries to tumble past the hobgoblin into the room, trying to avoid the AoO: Acrobatics check: 1d20 + 9 ⇒ (4) + 9 = 13 vs. Hobgoblin's CMD trying to reach L6 to flank the hobgoblin and then attacks: 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17
Damage: 1d6 + 1d6 ⇒ (6) + (4) = 10
If for some reason, DM rules he can't reach L6, he stops at K7, uses same attack roll +6 (for a total of 20 vs. touch AC) as he shoots hobgoblin in the face with his pistol, doubting the enemy has Combat Reflexes and another AoO in him.
Damage instead: 1d8 + 1 ⇒ (8) + 1 = 9


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

I've obviously done a terrible job explaining this. The diagonals in the door do not provide cover. So L7 <-> M8 and L8 <-> M7 have no cover. However, for the purpose of your stated action, it doesn't matter when avoiding an AoO, because you're attempting to Acrobatics to avoid one anyways. You only provoke once from the hobgoblin for the entire move, so whether you provoke from L8 or M8 doesn't matter as far as I can tell.

Also you'd only take a -4 (from enemy being in melee) to shoot at the hobgoblin from where you stand on the table, if you wish to do that.


retired

Valamont tries once more to weave a simple spell (daze) at the same time as his sword stroke, but he botches the arcane gestures while trying to avoid leaving himself open for an attack. His sword strikes solidly though, and cleaves deeply into the hobgoblin's side.

"The Durzagon! Did it just slip out the door?!"

Swift Action: Arcane Strike
Full Round: Spell Combat (daze @ Kazmojen, sword @ hobgoblin 2)
Free Action: If Hobgoblin 2 falls after Valamont's swing, 5ft step to L9

Concentration (DC 16): 1d20 + 6 ⇒ (6) + 6 = 12
Coldiron Bastard Sword (spell-combat, arcane strike): 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20for: 1d10 + 4 ⇒ (5) + 4 = 9
Crit Confirm?: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10for: 1d10 + 4 ⇒ (8) + 4 = 12

Status:

HP: 15/15 (last round -5, +6)
AC: 19 (11 T / 18 FF) (includes shield)
CMD: 14
F/R/W: +4/+2/+3 (+1 vs mind effecting, +2 vs enchantment)
Arcane Pool Used: 2/3
Prepared Cantrips (4): dancing lights, daze, flare, ghost sound
Prepared 1st Level Spells (2+1): chill touch [X], shield [X], shield [ ]

-Ongoing Effects-
shield rounds: 6/20
spell dance: 5/10


HP 15/18 AC 18/11/17 (19/12/17 when adjacent to 2 allies) F +4, R +1, W -1 (R +2 when adjacent to 2 allies)

Adolphus crawls to J7, where he retrieves his healing potion and quickly imbibes it.

3d8 + 3 ⇒ (1, 7, 6) + 3 = 17


Male Human Gunslinger (Pistolero) 1/Rogue 1

No, GM, tired of being outside this room, so if the acrobatics roll failed, he'll take the AoO and keep moving to attack the hobgoblin, either flanking before Valamont moved to get sneak attack or shooting him in the face.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

I want to confirm your action, Adolphus. Crawling 5 ft. is a move action that provokes attacks of opportunity. Retrieving the potion would also be a move action, so you wouldn't be able to drink the potion until next round.


Human Bard (Maestro) 3 HP: 35/35 | AC 18 |Per+8 | Fort +6 /Ref +8/ Will +8 Focus 2/2

Diurnal expends his last channel for 1d6 ⇒ 5

He excludes his foes.


HP 15/18 AC 18/11/17 (19/12/17 when adjacent to 2 allies) F +4, R +1, W -1 (R +2 when adjacent to 2 allies)

Well, standing from Prone is also a move action that provokes attacks of opportunity. However there's no penalty for being Prone if he does it that way. So, Adolphus instead:

1) stands up from Prone (move action, triggers attack of opportunity-note he does have the adjacent bonus)
2) moves to J7 (5-foot step)
3) retrieves healing potion (move action, triggers attack of opportunity)

Hitpoints 8/18.
For some reason, I thought crawling 5 feet did not trigger AoOs, but I looked it up and I was wrong.


Male Dwarf Cave Druid 2

Darthal's chant, this time, summons a fall of dust from the ceiling; it coalesces, sparkling into feathers and claws and beady eyes, and the last word of the chant is an eagle's scream; the bird appears behind and above Kazmojen, striking with beak and talons.

Eaglestrike with a +1 bonus for attacking from above
left claw in 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18 for 1d4 ⇒ 2
right claw out 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13 for 1d4 ⇒ 1
shake the beak about 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15 for 1d4 ⇒ 4

If the eagle can appear and strike in a flanking position, it will. That replaces +1 for higher ground with +2 for flanking. Doesn't help the eagle much, but it might help someone else.

Darthal himself steps forward and bestrides Mite, not taking the time to encourage the dog. He has an issue to settle with this particular hobgoblin, and swings with deadly accuracy.

pick to heart 1d20 + 1 ⇒ (20) + 1 = 21 for 1d6 ⇒ 2
crit confirmation 1d20 + 1 ⇒ (7) + 1 = 8 for 3d6 ⇒ (2, 2, 6) = 10


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X
Combat wrote:

Round 6

Kazmojen: AC 23, T 11, FF 22

Kazmojen is wounded.
Fario is wounded.
Fellian is unharmed.

Hobgoblin longsword AoO on Luc: 1d20 + 4 ⇒ (11) + 4 = 15 (miss) for 1d8 + 2 ⇒ (7) + 2 = 9 damage.

Luc darts through the doorway, nimbly dodging the attack of the hobgoblin as he gracefully slips behind the creature and stabs it in the back. The hobgoblin roars in pain and turns towards Luc, allowing Valamont to finish the job and cut it down.

Diurn’s final wave of healing energy pulses through your bodies.

Kazmojen urgosh axehead AoO on Adolphus: 1d20 + 5 ⇒ (1) + 5 = 6 (miss) for 1d8 + 7 ⇒ (8) + 7 = 15 damage.

Adolphus climbs to his feet, easily avoiding the clumsy blow of Kazmojen, and moves away, pulling out one of the potions Jenya gave the party.

Bill the pony fades away, only to be replaced by a screeching eagle. Its bite and talons prove just as ineffective as Bill’s hooves, however. Darthal, with the hobgoblin dead, moves forward to challenge the half-dwarf, half-troll. He strikes his pick home with perfect aim, but little force.

Kazmojen urgosh axehead attack on Diurn: 1d20 + 5 ⇒ (17) + 5 = 22 (hit)for 1d8 + 7 ⇒ (6) + 7 = 13 damage.
Kazmojen urgosh spearhead attack on Fario: 1d20 + 1 ⇒ (14) + 1 = 15 (hit) for 1d6 + 4 ⇒ (6) + 4 = 10 damage.

”That’s enough out of you, priest.” Kazmojen’s actions meet his words, as once again he hacks at Diurn viciously. And just like before, he swings his urgosh round and stabs Fario, this time in the shoulder. He then steps toward the wall, looking for a more defensible position.

Fellian Acrobatics to avoid AoO from Kazmojen: 1d20 + 8 ⇒ (18) + 8 = 26 (pass).
Fellian short sword attack on Kazmojen: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 (miss) for 1d6 + 1d6 ⇒ (4) + (5) = 9 damage.
Fario longsword attack on Kazmojen: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13 (miss) for 1d8 + 3 + 1d6 ⇒ (2) + 3 + (3) = 8 damage.
Fario short sword attack on Kazmojen: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 (miss) for 1d6 + 1 + 1d6 ⇒ (5) + 1 + (6) = 12 damage.

Fellian follows Kazmojen into the corner, deftly slapping the trollish creature’s weapon to avoid any attacks. Unfortunately, the two half-elves are unable to weave their swords through Kazmojen’s defenses.

Need another stabilization check from Diurn.

Map

Creature notes (GM):
Hobgoblin #1: dead
Hobgoblin #2: dead
Hobgoblin #3: dead
Hobgoblin #4: dead
Kazmojen: 38/67 hp
Prickles: dead

Fario: 8/18 hp, longstrider up
Fellian: 18/18 hp, only cantrips left. 0 channels left.


retired

Valamont gestures at the nearly surrounded half-dwarf/half-troll, trying to stall their armored foe long enough for the party to regroup. Then, in stunningly good dwarven for someone with elf blood, Valamont suggests, "Darthal, slide in behind me and see if you can't help Diurn, eh?" He then weaves his way foward, trying to prevent the hardy half breed from getting his back against a wall. The maneuver serves a double purpose, opening up an exploitable position for Adolphus opposite. "You're surrounded, Kazmojen! You'll not kidnap one more citizen of Cauldron!"

Standard Action: daze @ Kazmojen, Will Save DC 12 or dazed for 1 round
Move Action: L9 > L10 > L11 (AC vs AoO = 21)
Swift Action: Arcane Strike (just in case I get an AoO that connects)

Status:

HP: 15/15
AC: 19 (11 T / 18 FF) (includes shield)
CMD: 14
F/R/W: +4/+2/+3 (+1 vs mind effecting, +2 vs enchantment)

Arcane Pool Used: 2/3
Prepared Cantrips (4): dancing lights, daze, flare, ghost sound
Prepared 1st Level Spells (2+1): chill touch [X], shield [X], shield [ ]

-Ongoing Effects-
shield rounds: 7/20
spell dance: 6/10

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