Fever'd Seas & Pirate Intrigues (Inactive)

Game Master PirateDevon

A GM returns because he can't let his obsession go. Most of the old crew is gone but a plucky gnome recruits some new friends to dream of a life as Golarion's newest pirate dynasty.


(former)The Man’s Promise:

Type: Barque
HULL AND RIGGING
Hull Locations 7 (100’ long x 20’ wide x 20’ high plus fore and aft castles)
Hull Defense AC 9, hardness 5, 150 hp each
Rigging Locations 5 (3 masts, 2,2,1 Locations per mast)
Rigging Defense AC 11, hardness 1, 75 hp each
Below the Waterline 210 hp
OFFENSE
Stern- 2 light ballistae (3d8/19-20 x2)
ABILITIES
Str 37 (+13), Dex 8 (-1); Base Speed +7 (Poor), Into the
Wind +3, With the Wind +14; Overland 3.5 mph
CMB +23, CMD 32
COMPLEMENT
Captain: Quillin, wizard 4. Loyalty +6.
Officers: Sandara Quinn, cleric 3 (Chaplain);
Khuzdac, alchemist 4 (Engineer/Gunner);
Pfarn, slayer 1/swashbuckler 3 (?);
WW (?);Rosie, Ftr 2 (Mate)
Crew: Jake (cabin boy); Giffer (cook); Maheem (swab); Samms (rigger)
Others --
EQUIPMENT
None; Total Weight: < 33,216 lbs. (light load)

Crew:

Jake Scrimshaw (human, the single crew member who liked the gnome the best other than Quinn)
Sandra Quinn (human, cleric of Besmara)
Rosie Cusswell (halfling, part of the other group of shanghai'd newcomer to the Wormwood)
Giffer Tibbs (gnome, always looked "bedraggled" and sopping wet no matter)
Maheem (human, permanent scowl, for some reason is sticking around though he doesn't seem to like anybody)
"Barefoot" Samms Toppin (human, always shoeless)
3 riggers
5 swabs
1 gillman
*7* more needed for full crew