"I can provide you with infusions of shield and barkskin that I already have prepared. You can also carry these potions of cure moderate wounds, if you like (3 of them). I can still prepare one of my most complex infusions, would you prefer fluid form or greater invisibility? It will only take me a moment."
Buffs are not allowed before hand, does that mean, for example, I can't cast Blur as part of Spell Combat?
I read that as buffs (cast by others) are allowed ahead of the match but not once the match has started. Buffs cast by yourself would always be fair game. And a buff cast by someone else before the match that effects you during the match would be fine. I guess my only remaining question would be, would a bardic performance be allowed? :)
Nalita wrote:Buffs are not allowed before hand, does that mean, for example, I can't cast Blur as part of Spell Combat?I read that as buffs (cast by others) are allowed ahead of the match but not once the match has started. Buffs cast by yourself would always be fair game. And a buff cast by someone else before the match that effects you during the match would be fine. I guess my only remaining question would be, would a bardic performance be allowed? :)
Besides, Battle Dance would only effect Treiden. Sorry... If you'd like, he could do an interpretive dance to lift your spirits of give you a little confidence?
Since today's a new day, reset spells and such. Was thinking it was the same day.
"Fluid Form would be most useful, I believe. I can already do Invisibility."
Figure I could cast Shield and Bear's Endurance before fight, use the Fluid Form on myself, then Invisibility the animal. They'll still know where it's at d/t the chain, but at least it'll have a miss chance. I can buff as needed during the fight otherwise. Sound good, or focus more buffs on the animal?
One contestant has a tiger attached to a leash the other a dire boar. You must protect your animal and fight the other person and theirs. Buffs are allowed before but not during that would be cheating. The man tells you.
not sure if I missed something, aside from me mistyping earlier.
The monk bring you and your opponent center stage, (It is not a new day), a slender Tian-Dtang women with chin-length black hair and chestnut eyes, that goes by the name of Nearidei. The Monk looks at you Nemeia and asks you to call the outcome of a coin flip in the air. for this purpose assume heads is a 1 and tails is a 2
Nearidei lets some slack on her chain and her dire boar charges your tiger attempting to gore it while she herself floats on the air 15 feet above combat.
Dire Boar charge 1d20 + 10 ⇒ (16) + 10 = 26
Damage 2d8 + 9 ⇒ (2, 7) + 9 = 18
The Tiger takes a deep gash into his abdomen. The boar's tusk just missing the lung. The Tiger responds with ferocity unleashing 2 claw attacks and a bite on the boar
Claw 1d20 + 10 ⇒ (3) + 10 = 13
Damage1d8 + 6 ⇒ (4) + 6 = 10
Claw1d20 + 10 ⇒ (10) + 10 = 20
Damage1d8 + 6 ⇒ (7) + 6 = 13
Bite1d20 + 9 ⇒ (7) + 9 = 16
Damage2d6 + 6 ⇒ (2, 6) + 6 = 14
The boar squeals in pain as it takes a swipe from one of the claws and then gets a bite to the back of the neck.
Nalita you're up.
AC: 24 T12 FF24 CMD28
Arcane Pool: 1/8
Effects: Arcane Enhancement (+2 and Shock)
Nalita charges her blade with electrical strength and strikes at the boar, turning her own tiger invisibile in the process.
Assuming the Boar is close enough that I could 5' step to, Swift for Arcane Enhancement (+2 and Shock), Full for Spell Combat, casting Invisibilty on Tiger.
First Attack: 1d20 + 20 ⇒ (20) + 20 = 40
First Damage: 1d10 + 13 + 1d6 ⇒ (10) + 13 + (4) = 27
Second Attack: 1d20 + 15 ⇒ (3) + 15 = 18
Second Damage: 1d10 + 13 + 1d6 ⇒ (10) + 13 + (1) = 24
First Attack Crit Confirmation: 1d20 + 20 ⇒ (14) + 20 = 34
First Damage Crit Damage: 1d10 + 13 ⇒ (7) + 13 = 20
you can get one attack off as you also have a 15 foot chain. but passing through the tigers space you get an attacked by the tiger\
Tiger AoO bite 1d20 + 9 ⇒ (18) + 9 = 27
Damage 2d6 + 9 ⇒ (2, 1) + 9 = 12
And with the sizzle of electric current in the air the boar dies and Nearidei has no choice but to surrender.
With the boar and tiger match closed Marthyson comes to you. He seems concerned and asks if you have encountered anything strange lately? Perhaps overheard any rymours that may not have reached his ears while he was focused on the tournament and other offical business.
"Well there was the matter of a rather unfortunate gentleman on the receiving end of a collection beating. The ladies and I took it upon ourselves to conduct a bit of an investigation into the matter. It would seem that the day's earlier accidents were nothing less the result of sabotage..." Treiden trails off and studies the paladin's face for a clue of how much was already known to him.
Sense Motive: 1d20 + 14 ⇒ (18) + 14 = 32
Watching Nalita's quick win, Nameia nods in satisfaction. My handler picked skilled allies to team me with, this mission looks like a cakewalk.
When Marthyson voices his concerns, Nemeia ponders for a moment how to react, but then seems to make a decision. "Well...if we can't trust a paladin, who can we trust?"
She starts to fill in the details of what they have found out so far for Marthyson, while studying his reactions.
Diplomacy: 1d20 + 13 ⇒ (8) + 13 = 21
Sense motive: 1d20 + 13 ⇒ (9) + 13 = 22
He confirms your suspicions you have, and earnestly accepts your insights. The conversations is cut short as he hears himself being summoned back to the emissary's side and departs but not before asking you to meet him at 9 pm at Yon Loi's noodle house to discuss the situation.
During your brief conversation with him you see monks carrying hundreds of buckets of red-hot coals into the arena and spread them across the florr of the fight stage, noticeably raising the Grand Pavilion's ambient temperature and filling the air with thin gouts of steam as stray raindrops hit the burning ground vaporize.