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DaWay's Legacy of Fire - Howl of the Carrion King (Inactive)

Game Master DaWay

Having been hired by Garavel for the Merchant Princess Almahn you have reclaimed an Old Monastery to Sarenrae now you must launch the plan to reclaim Kelmarane as your contract details.


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Andoran

Holy crap guys. I don't look for half a day and all of a sudden there's over twenty posts in both in-game and discussion threads, plus a new player!

As for maps, there's various options, all of which I'm comfortable with:

  • Hand-wave and not worry about it. In a PbP, this is sometimes a good option just to keep things moving more quickly. It's pretty much how we did things back in 2nd Edition and nobody really complained - but then the game has changed significantly since then too.

  • Google Docs. You can use a spreadsheet to create the map grid, and use text and colors to define the map. It's not pretty, but it's functional and you can even allow players to modify the map to make their own movements if you desire. example

  • Image hosting. Pull the image from the PDF, number the grid, and host it somewhere like box.com, dropbox, whatever. This is the method I've used most when running games, because it allows the players to see the pretty artwork. If you've got some skill, you can also add effects such as darkness, lighting, etc to the map. example

  • Combination. I've seen combinations of all these, such as pulling the images from the PDF and then hosting it on google docs with movable tokens for each player. Little bit more work, but the payoff can be really nice. example


HP 21/21 AC:17/13/14(+3 dex +4 armor) F+2 R+6 W+0 (+2vs hot weather/Poison) CMD 14 Per+7, Init+5, -2 ACP
Count Buggula wrote:

Holy crap guys. I don't look for half a day and all of a sudden there's over twenty posts in both in-game and discussion threads, plus a new player!

I know. I caught it a little earlier, but this has been a fast day for us. It's exciting. :)


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Oof! Character sheet (PFS Witch) Feedback please! (More so on the sheet than the character, though both are welcome). It was a pain, but I want it to be user friendly and explain everything necessary to anyone ever... Ignore background, it is about to change!

Keep in mind, for SRD, so if you find any non-SRD items or what not, let me know!

Everything should link to PRD, not SRD... have fun!

Shadow Lodge

Male
Arizhel wrote:

Oof! Character sheet (PFS Witch) Feedback please! (More so on the sheet than the character, though both are welcome). It was a pain, but I want it to be user friendly and explain everything necessary to anyone ever... Ignore background, it is about to change!

Keep in mind, for SRD, so if you find any non-SRD items or what not, let me know!

Everything should link to PRD, not SRD... have fun!

I'd be really careful with that low of a strength score. If the GM keeps track of encumbrance you will be loaded down before you even know it.

Or you could always hire a porter for like a copper piece a day.


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

I bought a combat trained pony!

Shadow Lodge

Male

Wow, no one is brave enough to go through the cacti?


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

I thought we were going thru the cacti... ok I'll post LOL


Female Halfling Bard (Dervish Dancer) 4 - HP:22/29 AC:18/14/15 CMD:16 F:3 R:8 W:4 P:7 Init:+3

Haha, I will, I just hadn't had a chance to post yet!


HP 21/21 AC:17/13/14(+3 dex +4 armor) F+2 R+6 W+0 (+2vs hot weather/Poison) CMD 14 Per+7, Init+5, -2 ACP

Wow. May I just take this moment to mention how much this roll twice and take lower thing sucks. It's interesting and puts a cool spin on things, but I really hope this isn't permanent. :P


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Yeah, Zerika got a 35, and that was not her lowest roll. No saves/immunities on this bit o' loveliness? Nasty!

Andoran

My experience here with rolling twice is one of the main reasons I looked with a great deal of skepticism at the D&D 5e playtest mechanics where just about everything seems to boil down to advantage/disadvantage (rolling twice and either taking higher or lower result). It's just way too powerful of a mechanic.

That said, there's a witch hex that pretty much does the same thing, so...meh.


HP 21/21 AC:17/13/14(+3 dex +4 armor) F+2 R+6 W+0 (+2vs hot weather/Poison) CMD 14 Per+7, Init+5, -2 ACP
Count Buggula wrote:

My experience here with rolling twice is one of the main reasons I looked with a great deal of skepticism at the D&D 5e playtest mechanics where just about everything seems to boil down to advantage/disadvantage (rolling twice and either taking higher or lower result). It's just way too powerful of a mechanic.

That said, there's a witch hex that pretty much does the same thing, so...meh.

I haven't seen 5e rules, but it seems to me if everything depended on that mechanic instead of it being an option on one class then the game would loose a lot of complexity.


Still working on some ideas everyone. Loving the image of you crashing through the cacti. eeek! owww! yaaa!


HP 21/21 AC:17/13/14(+3 dex +4 armor) F+2 R+6 W+0 (+2vs hot weather/Poison) CMD 14 Per+7, Init+5, -2 ACP

No problem man. Take your time. The better the character, the better the fun. You should read the debate/argument/tussle Tolus and the rest of the party got into in the recruitment thread. :P


M Gnome Rogue 1

Wow. Seriously busy day at work. Sorry for not responding earlier . . ..


Female Human Fighter 1 (HP: 13/16 NL:1 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)
imimrtl wrote:
Still working on some ideas everyone. Loving the image of you crashing through the cacti. eeek! owww! yaaa!

Former pit fighters don't go "eeek! owww! yaaa!" they go "GRAAAAHHHHH! Sonuva! DAMMIT!"

Shadow Lodge

Male

yeah so Arizhel is lucky that Stealth DC was 31. I said that they aided another to help you out which put it right on the dot.


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Woot!


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Ordered init, if you want it (Init Mod=Tie Breaker):


  • Mas'ud 1d20 + 3 ⇒ (17) + 3 = 20,
  • Arizhel 1d20 + 2 ⇒ (16) + 2 = 18,
  • Zerika 1d20 + 4 ⇒ (13) + 4 = 17,
  • Fionn 1d20 + 2 ⇒ (15) + 2 = 17,
  • Taldor 1d20 + 1 ⇒ (15) + 1 = 16,
  • Talus 1d20 + 5 ⇒ (8) + 5 = 13,
  • Khatijah 1d20 + 4 ⇒ (9) + 4 = 13,
  • Kara 1d20 + 3 ⇒ (8) + 3 = 11,

Other 1d20 ⇒ 10 modifier withheld

Just to make life easier, and Uniform, I plan to always roll:

Arizhel
Zerika
Summons

Uniformity makes life easier.


Female Halfling Bard (Dervish Dancer) 4 - HP:22/29 AC:18/14/15 CMD:16 F:3 R:8 W:4 P:7 Init:+3

Oh! Dang, I didn't realize you had posted this here and went ahead and did pretty much the same thing in the other thread. Oh well...


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

I broke my rule, just to consolidate to one post.


HP 21/21 AC:17/13/14(+3 dex +4 armor) F+2 R+6 W+0 (+2vs hot weather/Poison) CMD 14 Per+7, Init+5, -2 ACP

It's so quiet...
All day and not a single post. I think that's a record for us.


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

I noticed, I am refraining until after the round summary is posted...


HP 21/21 AC:17/13/14(+3 dex +4 armor) F+2 R+6 W+0 (+2vs hot weather/Poison) CMD 14 Per+7, Init+5, -2 ACP

Same here


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

ditto


Female Human Fighter 1 (HP: 13/16 NL:1 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Same.


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Mas'ud 1d20 + 3 ⇒ (17) + 3 = 20, Activate Arcane Strike; charge attack
Arizhel 1d20 + 2 ⇒ (16) + 2 = 18, Summoned creature
Zerika 1d20 + 4 ⇒ (13) + 4 = 17, moved into combat to provide flanking partner for Khatijah
Fionn 1d20 + 2 ⇒ (15) + 2 = 17, burning hands
Taldor 1d20 + 1 ⇒ (15) + 1 = 16, charge attack
Talus 1d20 + 5 ⇒ (8) + 5 = 13, Flanking buddy for Mas'ud, attacked
Khatijah 1d20 + 4 ⇒ (9) + 4 = 13, Charging
Kara 1d20 + 3 ⇒ (8) + 3 = 11, readied weapon

Looks like we all took an action.

Mas'ud + Talus = Flanking
Zerika + Khatijah = Flanking
Eagle + Taldor = Flanking? Not sure if Taldor moved into flanking. Don't forget your flanking bonus!

Shadow Lodge

Male

sorry working on it now. It is 10p.m. now my work day started at 4:30 a.m. So tired...


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Ouch! Mine started at 5:30 am, and done at 4:00 om. only 8:00 here though.


HP 21/21 AC:17/13/14(+3 dex +4 armor) F+2 R+6 W+0 (+2vs hot weather/Poison) CMD 14 Per+7, Init+5, -2 ACP
DaWay wrote:
sorry working on it now. It is 10p.m. now my work day started at 4:30 a.m. So tired...

Sympathies, man. Been there, done that, will probably do it again.


M Gnome Rogue 1
DaWay wrote:
sorry working on it now. It is 10p.m. now my work day started at 4:30 a.m. So tired...

Been there and done that, too. Some days I think those days were easier.

The suck doesn't stop, it just changes flavors. Trust an older guy on that point.

Do what you need to do to take care of you first. Games aren't that important. Ever.


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

copying watches from a page back:

1st: Arizhel/khatijah
2nd: Taldor/ Mas'ud
3rd: Tolus/ Finn


HP 21/21 AC:17/13/14(+3 dex +4 armor) F+2 R+6 W+0 (+2vs hot weather/Poison) CMD 14 Per+7, Init+5, -2 ACP

Will type up the story for Finn and whoever else wishes to hear it tonight. Busy working until then. Other than the story I'm good for next scene.


HP 21/21 AC:17/13/14(+3 dex +4 armor) F+2 R+6 W+0 (+2vs hot weather/Poison) CMD 14 Per+7, Init+5, -2 ACP

It's gonna be late. If anyone's waiting on me to start, don't. I don't want to hold things up. I'll just post it in a spoiler if necessary.


HP 21/21 AC:17/13/14(+3 dex +4 armor) F+2 R+6 W+0 (+2vs hot weather/Poison) CMD 14 Per+7, Init+5, -2 ACP

Did the party enter as vanguard or in the caravan itself?

Shadow Lodge

Male

I am assuming vanguard unless you wish to be with the caravan.


HP 21/21 AC:17/13/14(+3 dex +4 armor) F+2 R+6 W+0 (+2vs hot weather/Poison) CMD 14 Per+7, Init+5, -2 ACP

No, just curious as it'll effect how we enter


Hey everyone got sidetracked by sons bday party. Working on some stuff today though for the character.


HP 21/21 AC:17/13/14(+3 dex +4 armor) F+2 R+6 W+0 (+2vs hot weather/Poison) CMD 14 Per+7, Init+5, -2 ACP

Son's birthday > Internet game

But I appreciate your enthusiasm. :)


HP 21/21 AC:17/13/14(+3 dex +4 armor) F+2 R+6 W+0 (+2vs hot weather/Poison) CMD 14 Per+7, Init+5, -2 ACP

Props on the recycled map, DeWay. :)


HP 21/21 AC:17/13/14(+3 dex +4 armor) F+2 R+6 W+0 (+2vs hot weather/Poison) CMD 14 Per+7, Init+5, -2 ACP

will to resist reading info around the map: 1d20 - 1 ⇒ (10) - 1 = 9


HP 21/21 AC:17/13/14(+3 dex +4 armor) F+2 R+6 W+0 (+2vs hot weather/Poison) CMD 14 Per+7, Init+5, -2 ACP

I can see her not knowing anything about this monestary. It is rather far from home after all.


Female Human Fighter 1 (HP: 13/16 NL:1 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

True. Anyway, I'm having fun so far, even if I'm not posting as much as I did in recruitment.

Shadow Lodge

Male

well glad to hear your having fun, that is the point after all.


HP 21/21 AC:17/13/14(+3 dex +4 armor) F+2 R+6 W+0 (+2vs hot weather/Poison) CMD 14 Per+7, Init+5, -2 ACP

I am as well. And I'm glad it has slowed a bit to allow everyone a good opportunity to post.


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

I am on my phone, driving across town (being driven rather) so I am kinda in and out, but I will post tonight.


I am working on a Tattooed Sorcerer currently. Any suggestions for elemental specialties that are good for legacy of fire. I was going to go fire as I thought it fit thematically but wasn't sure if i would be rendered useless if there are tons of fire immune creatures running around lol.


Also loving the interactions so far. I've been reading along a bit.


Female Halfling Bard (Dervish Dancer) 4 - HP:22/29 AC:18/14/15 CMD:16 F:3 R:8 W:4 P:7 Init:+3

Well, let's see. The Player's Guide has this to say:

Sorcerers
Although rare, genies and their power over the elements
feature prominently in the legends and folklore of
Katapesh. Thus, it is no surprise that many sorcerers
claim to have genie blood. Where in many countries
such assertions would sound like foolish boasting, in
Katapesh there’s a chance it’s true. While sorcerers might
be found throughout the country, native sorcerers usually
rise from the west, typically among rural communities
and nomads—many of whom claim to be ancestors of
great heroes from magical lands. Traders from far and
wide bring their own arcane heritages to the cities, from
fiend-blooded tieflings to the naga-kin of Vudra and the
sea-speakers of the distant south. Sorcery is pervasive in
Katapesh, but never common.

Unfortunately there's nothing in there or in the Rangers section that mentions anything about fire. I'm guessing the enemies we'll be facing will be diverse enough not to worry about it. That said, we do already have a spellcaster focusing on fire, so you may want to choose something else just in the name of party diversity. Or you could both do fire and be kindred spirits.


Hmmm....now im not sure lol. I was originally going to focus on fire but I don't want to steal anyones thunder lol.

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