DM Fflash's Iron Gods Campaign Reboot (Inactive)

Game Master DM Fflash

Chapter 3: The Choking Tower
Smokewood

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An invitation only campaign for a few friends. Start player discussions here.


Player Creation Rules. Slightly different than my other games. There are only 4 of you and no NPCs unless enlisted for story reasons, but no standard always traveling with you NPC/hirelings. No leadership feat.

1) 20 point buy, 3 traits (1 is campaign), gp starting, max hp at 1st level
2) All PRD classes (including ACG) plus all core and featured races plus android
3) Guns are emerging, technology items/feats/archetypes are not available yet. Will allow a retcon later if you wish.
4) I'm currently not using any 3PP material and I'd ask that you don't build your character with any. After that I'm always open to exceptions but expect my initial answer to be no, with justification required on your part, not mine.
5) Level up hps are as follows based on HD:

  • d12: 1d7+5
  • d10: 1d6+4
  • d8: 1d5+3
  • d6: 1d4+2


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

So I have an Arcanist made already but I am leaning towards more of a trap finding rogue with a tech desire background

Working on him now will have a better idea of which looks fun in a few


Hello... is this the right place? =D

I'd like to try a ninja... either elf/h-elf or maybe andriod. I like the idea of going full manga geek out! Would be using the Against the Technic League background trait.

Other option is a dwarf Foehammer fighter... hammer specialist, very tanky. Would use the Skymetal Smith background.

I'd prefer the ninja, as long as its not too much overlap with Kam's rogue idea. Mine would definitely be less mech/trappy and more stealth/attack.


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Thanks for the invite Tike.

I'm thinking wizard going technomancer. I'll post something soon.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Might be some overlap with the ninja, I will also look at maybe a Slayer since you killed off Skulls, I was looking forward to playing him


Male Fetchling Slayer 7/ Red Mantis 5

Where is the handbook for this game? I looked but I didn't see it, is it something I have to order?


Here

You shouldn't look at the Technology Guide yet (until Ch 2), but when needed all of it is available in the PRD.

-Posted with Wayfinder


Also, I will allow significant feat, trait, skill retrain after technology is fully introduced, but no class/stat rework. Probably around level 4 or 5.

-Posted with Wayfinder


Male Fetchling Slayer 7/ Red Mantis 5

I am thinking that I may want to go with one of the bard/druid options. The Blight druid is probably leading the pack. thoughts?


He'd be surrounded by a foul miasma.

-Posted with Wayfinder


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I am working on making a Investigator now, not sure if I will go with the Steel Hound or not, but I am leaning pretty heavily on at least going with the main class.

Look at the Shaman Dalamus, they could be really stupidly cool.


nomaddic -- Ninja/Stalker/Foehammer - striker/tank
Sam -- Investigator (maybe Steel Hound) -- utility trapper (range strike)
Epik -- Wizard/technomancer - arcane
Dal -- Blight Druid/Bard/Shaman - divine/arcane utility

If you go with something along these lines, may be worth Epik and Dalamus investing in stealth to make a party that moves quietly. Maybe an invis wand or scrolls later


Male Fetchling Slayer 7/ Red Mantis 5

Sorry for the delay, I am just trying to understand the land and find a character that melds. Still leaning towards the druid


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

We going to have any sort of front line type at all?

Dave which way are you leaning Tank or Ninja?


Ninja or stalker...


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

what's a stalker?


http://www.d20pfsrd.com/path-of-war/classes/stalker


How are we coming on character development ... anyone close ... anyone still on the fence?

How about traits ... rather not have everyone have the same campaign one, so list which one you want.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Early draft of a Diviner who will go Technomancer. I went with the "Local Ties" trait since it easily ties with an arcane background, but "Against the Technic League" is also viable.


Charlie, can you send me the Hero Lab file of your character so I can avoid rebuilding it?

-Posted with Wayfinder


Of note, for the first adventure, Androffan will still require a linguistics check to decipher. Without Androffan, the DC is doubled. Later on, after a certain point in the adventure, you'll be able to use it like any other language.

Same for knowledge checks relating to tech items. They will be high, maybe absurdly so near the early points of the adventure and as you learn more, they will go down.

Consider why your character is in Torch and what your relationship is with the other characters. You'll be starting this adventure already knowing each other: friends, family, coworkers etc.

-Posted with Wayfinder


Male Fetchling Slayer 7/ Red Mantis 5

So if we don't have a front line guy I can go with one of the barbarian arch types. I am trying to figure out what we actually need.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Note, the 3 traits brings up a warning in Hero Lab... had to add an additional trait on the Adjust tab to clear it.

Average starting gold, or max?

Razorend:
Razorend
Male android stalker 1 ( [PoW], Pathfinder Campaign Setting: Inner Sea Bestiary 3)
CN Medium humanoid (android)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +9
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 10 (1d8+2)
Fort +1, Ref +3, Will +5
Defensive Abilities constructed; Immune disease, emotion, exhaustion, fatigue, fear, sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +3 (1d4+1/18-20) or
. . dagger +3 (1d4+1/18-20) or
. . kukri +3 (1d4+1/17-20) or
. . kukri +3 (1d4+1/17-20)
Special Attacks 1 body of the night, deadly strike +1d6, nanite surge
--------------------
Statistics
--------------------
Str 12, Dex 17, Con 12, Int 11, Wis 16, Cha 8
Base Atk +0; CMB +1; CMD 14
Feats Weapon Finesse
Traits against the technic league (weapons), killer, magic is life
Skills Acrobatics +7, Climb +5, Escape Artist +7, Heal +7, Perception +9, Sense Motive -1, Stealth +7; Racial Modifiers +2 Perception, -4 Sense Motive
Languages Common
SQ emotionless, ki pool, ki pool (perception), ki pool (sense motive), stalker art (critical edge), stalker maneuver recovery
Combat Gear caltrops (2); Other Gear leather armor, dagger, dagger, kukri, kukri, belt pouch, belt pouch, chalk, flint and steel, grappling hook, manacles, masterwork backpack, periscope, silk rope (50 ft.), waterskin, 17 gp, 9 sp, 9 cp
--------------------
Special Abilities
--------------------
1 Body of the Night (Ex) Stance - Add your ranks in Heal to your Stealth, bonus to attack against flat-footed foes.
Against the Technic League (Weapons) +2 weapon damage vs. targets you know are associated with the Technic League
Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Strike +1d6 (Ex) Attacks deal +1d6 damage for 0 rounds after successful crit
Immunity to Disease You are immune to diseases.
Immunity to Emotion (Ex) You are immune to all emotion effects.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Sleep You are immune to sleep effects.
Ki Pool (Perception) (Su) +4 insight to one Perception check
Ki Pool (Sense Motive) (Su) +4 insight to one Sense Motive check
Ki Pool (Su) You have a ki pool equal to 1/2 your stalker level + your WIS modifier.
Killer Add weapon's critical modifier to its critical bonus damage.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magic is Life While under the effects of a spell, gain +2 to save vs. death effects, and automatically stabilize bleeding.
Nanite Surge +4 (1/day) (Ex) Bonus to any one d20 roll. Glow like a torch for 1 round when used.
Stalker Maneuver Recovery Stalkers may recover their maneuvers in one of two ways. The stalker may either center his awareness of the combat momentarily as a standard action and recover a single expended maneuver of his choice.

Alternately, he may recover his Wisdom modifi

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

This forum avatar is a bit extreme, but the rest kinda stink. He actually looks mostly human, not like a skin-less terminator. Think Data from ST:NG, but less dorky. Actually, probably more like Roy from Blade Runner... but less albino.


Average

-Posted with Wayfinder


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Dalamus, I think you can make a front line type out of the Blight Druid. The auto sickening of adjacent enemies is powerful for melee. Beef up his str and con and I think he could be a viable tank. Plus he provides the divine which we also need.

I say go for it.


The stalker hero lab dump doesn't have your known or readied maneuvers. You have those handy?

You are a nethys follower?

-Posted with Wayfinder


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Yeah, I'm still pondering the background, but I figured he'd have a tight spiritual bond with Nethys since he was given life through magic.

I have the maneuvers picked, but not readied yet.

Disturbing Blow
Dizzying Venom Prana
Flurry Strike
Ghost Hunting Blow
Offensive Roll
Sting of the Rattler

Stance: Body of the Night

I can send you the character file, if you like.

Sidebar - I've been trying to figure out how to get HeroLab to display separate weapon sets... for example, thrown dagger. I can only get it to show up in melee on the statblock.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Ok back from camping, sadly 16 year old son had a party while we were gone so I am currently dealing with that. Tike I will get this completed ASAP, hopefully tonight.


Razorend wrote:


Sidebar - I've been trying to figure out how to get HeroLab to display separate weapon sets... for example, thrown dagger. I can only get it to show up in melee on the statblock.

Add everything you want as equipment sets, should replace the standard ones.


DM Fflash wrote:
Razorend wrote:


Sidebar - I've been trying to figure out how to get HeroLab to display separate weapon sets... for example, thrown dagger. I can only get it to show up in melee on the statblock.
Add everything you want as equipment sets, should replace the standard ones.

Saw that, but still can't get dagger to show up as ranged.


I did ... make sure u select ranged on the drop down

-Posted with Wayfinder


Tike. I need some clarity on the character creation. We are making 1st level characters, correct?

If that is true, then can you explain this part of your character creation rules. This just doesn't make any sense to me.

5) Level up hps are as follows based on HD:
d12: 1d7+5
d10: 1d6+4
d8: 1d5+3
d6: 1d4+2


It's for the future when you do roll hps. Probably not terribly clear.

-Posted with Wayfinder


Tike I will finish up my character tomorrow and get him to you, just been really busy.


OK, I think Sam is almost done with his, too and then we can get started!


Male Human Mechanist/Savage Technologist Level 7

Mostly done. Hate the icon but sadly Dave took the cool one...jerk


Human Male Expert 1/Bard 4 (AC: 16, Touch: 11, Flat: 15, HP: 36/36; Saves: F:3, R:8, W:6; Per: +4; Init: +5)
Languages/Skills:
Languages:
  • Thassilonian
  • Aklo
  • Boggard
  • Goblin
  • Giant
  • Undercommon
Knowledges:
  • Engineering +11
  • Geography +11
  • History +13
  • Local +14
  • Nature +10
  • Nobility +11
  • Planes +11
Spells Known:
  • 2nd: heroism, allegro
  • 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
  • 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

Androids do look human, BTW

-Posted with Wayfinder


Male Human Mechanist/Savage Technologist Level 7

Human or any race? Do they know they are androids?


Human. They may or may not know. Up to you. Won't have any idea how they were created, regardless.

-Posted with Wayfinder


Kovax and Ridic (Dalamus' character) are almost done. Let's get the 4th profile and have everyone check in on Gameplay.

You all need to decide how you know each other ... develop a bit of background together. We assume you're together at the beginning of the adventure ... in a bar, of course.


Kam already failing at reading directions. Roll d20.

-Posted with Wayfinder


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Concerning our background, one common thread could be Khonnir Baine. He is a local expert on technology. We all have an interest in technology for one reason or another. Perhaps he is the one whom introduces us.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ok....My avatar is ready, and my character is pretty much there.

As for how we met/know each other. I ws the crazy drunk Druid kicking everyones ass in the bar, and you guys were able to calm em down for fear that you were next! I am one bad ass gay druid!! lol


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Another android... =/


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Avatar updated... still got the tech mask, but less Terminator. Rough background below:

Razorend was created in Torch more than two decades ago, designed by a secretive splinter cabal of the Technic League. His creators were attempting to engineer the perfect assassin, programming in a wide array of killing techniques plumbed from sources such as the Red Mantis, dervishes of Katapesh, and ninja tongs from Minkai. Unfortunately for them, this mix of volatile knowledge also bred a mean independent streak. Despite a decade of "training", Razorend (at the time designated "HK-77A") would not come to heel. Before the League engineers decided to terminate the project, and their creation, Razorend broke free and fled into the city streets.

In the years since, Razorend has done his best to hide his true identity, often wearing a mask in public. He was created to be a loner, and trust is very difficult to give, even to those companions he's known for the last few months. He has shared his history with precisely no one. Instead of investing in lasting relationships, he would just cut ties and move on. More recently, he has come to grips with the fact that if he wants to thrive, not only just survive, he must grow those bonds.

He has developed into a devout worshiper of Nethys. His creators taught little to nothing of divine beings, but once free, he eventually learned of the god of magic. He believes his life force, or soul even, is born of magic and thus from Nethys. He prays to Nethys daily, and invokes his name often.

Razorend has managed to keep a living wage by offering his skills to those in need... sometimes as a thug, or as a burglar, even a bodyguard. These odd jobs have all been lacking, and he yearns for a more significant calling. His hate is pinpoint focused against the Technic League and those who enslave other androids. He refuses to work for them or their proxies, and when able, will go out of his way to sabotage their plans.


Male Human Mechanist/Savage Technologist Level 7

Kovax doesn't know who he is. He woke naked on a beach almost 5 years ago and has been searching for answers ever since. He has heard of strange going ons in Torch, of the ancient ruins all around Numeria and the whispers of a group known as the Technic League. He has strange markings all over his body that seem to match markings he has found in the ruins in this part of the world.

He is in love with technology and seems to have a knack for finding rare and unique pieces in his explorations. He is currently working on repairing a large rifle firearm he found in one of his searches, he thinks he has managed to get it to work, no one else seems to think it's all that safe but it hasn't blow up on him yet.

He has formed a friendship with one of the local tech hounds Khonnir Baine and has met with him many times to go over pieces he has found in his searches. Together they have discovered many unique and exciting things.

He is driven by a desire to know who he is, what his purpose is and where he comes from. Everything he does is in the hopes of finding those answers.


Also, we need player jobs:

Quartermaster: keeping track of mad loots ...
Chronicler: keeping track of quests AND XP
Timekeeper: keeping track of time (big picture ... what hour/time of day) and weather.

Note, I'll be actually giving XP in this AP for encounters, traps and the like. XP will be given out as a per individual breakout, but you should be able to keep track of it as a party (i.e. everyone will have the same individual breakout .. no one will earn XP on their own separate from the rest of the party)

Brad: post in gameplay soonest.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

You had me at mad loots. I'll take Quartermaster.


Male Human Mechanist/Savage Technologist Level 7

I will timekeeper

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