Sure. Apologies if I repeat anything you already know.
Your Golarion is plagued by rifts into other versions of Golarion where history developed differently (I assume you got that part :-).) It is not clear what is causing the rifts, but Prester Gallowsmith has recruited a number of adventurers in an effort to repair them. His research has shown that in each of the alternate Golarions that can be accessed there is a key...something about that world that, if changed, will work to restore the balance and close the rifts. He has no idea how many worlds must be entered and changed before this will occur. It could be one; it could be ten; it could be "many."
The world you are in was apparently identical to yours up until about sixty years previous, when a falling star wiped out a fair chunk of the lands north of the Inner Sea. No one you've spoken with there knows how or why it happened, but according to an old druid the party met in the ruins of Almas the point of impact was Kyonin. Odd things came with the falling star: Versey's ship was out in the Diaspora and wound up being pulled along with the star, crash-landing after Starfall and releasing a lot of weird plants. Akata also came, and spread across much of the land devastated by Starfall. And then there was something else....
A being of peculiar capabilities also fell with the star and survived. From the impact crater, it has created something that Gallowsmith described as the Dark Road, leading off into the heavens. Other things have come along the Road. In this particular Golarion, the Dark Road is the key. What you've been sent to do is journey to the Golarion terminus of the Road and kill its maker, which should destroy it. However, the clock is ticking. When the next conjunction with Aucturn begins (in a few weeks, of course), the Road will be strengthened, and will become much harder to destroy.
The party has made its way north from Almas along the Sellen River, fighting akata, hostile beetles, things that looked like wolves but weren't, a creature of the Darklands that left a couple of party members mentally scarred, and now feral flora. The reason you're fighting the feral flora is that 1) they're in your way, and 2) Versey's ship has a device that can call them back to the ship and pacify them. Once, that is, the device has been repowered by the odd little metal cylinder that you're pulling well behind you wrapped in armor. At the moment, you're resting before heading for Versey's ship.
Awesome it's like a fantasy version of the Exiles! (Which in turn was inspired by another fav of mine the TV series Quantum Leap) this instantly makes it the campaign with the best premise I've ever been in. I'd shake your hand if I could!
Yeah, I love the idea of hopping alternate dimensions and exploring strange new worlds where really weird stuff happened, like this one and the possible destruction of Kyronin. I only wish I had this idea.
Honesty compels me to disclaim credit for the idea; it was originally James Martin's (see HERE for the particulars). I'm the only GM who stuck with the concept, though, and I've been tweaking it in my head as we go. Among other things, the party just discovered that there may be something working against them. Or maybe Prester Gallowsmith has an overdue library book in the back of his closet. Who knows? Always in motion, the future is.
Getting the next fight set up has taken more time than I anticipated (and no, I don't think I can skip it); it doesn't help that work has been taking up a lot of attention as well.
Still nothing from Sami, and I believe that Elesandira's player (who's running a game I'm in) has been temporarily swamped by teaching duties. I'm not giving up on this yet, but I hadn't wanted to follow one of my posts or have the NPCs push things along on their own.
Understood. Now I'm feeling kind of stupid, though; it wasn't until you mentioned burning from a distance that I remembered Besmarial has a d6 fire or cold breath weapon, and the angel doesn't need to breathe.
I'm having to cut back on the pbp games I'm playing in for a little while, whilst I GM a couple of games. As I'm not getting enough out of Darc as I want, I think it only fair to let you all know that I'd like to leave the game in the next few weeks, permanently or temporarily. So I thought i give you notice to let Darc leave in the next couple of weeks or sooner.
Sorry about this, especially as I've been here since the beginning, but I hope you understand.
I understand, Deevor. I know I haven't been pushing this as much as I probably should have; I overcommitted myself, and the overflow from my wife dealing with the end of the semester (and our son getting set to graduate from high school, and our daughter about to go through some surgery) have left me without a lot of spare time. Unfortunately, the next month or so is also going to be rough for me--graduation is next weekend, the weekend after that I'll be at an SF convention, and then my wife and I will be on vacation for a couple of weeks. After that, though, I'll have more time.
I'll put together a transition for Darc and Sami. If anyone knows someone who'd be interested in joining us, let me know via PM or posting here.