Blood Rage of the Wastes (All-Orcs Giantslayer)

Game Master Thackery Baxter J Thorington

Current Battle Map
Sketch of Redlake Fort
Marching Order

Heading to Fort Redlake

The Town of Trunau

The Hoard of the Horde(loot)

Map of Belkzen

A slightly modified Giantslayer campaign featuring an orcs-only cast.


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Male Shadow's Status | Orc Cleric 3 (Undead Lord) /Sorcerer 4 (Ghoul Touched Bloodline) | HP=72/72 | 7/7 Channels | AC=20 | Init. +2 | F +7 | R +3 | W +12 | Per +6 | Cold Resistance 5

Round 2

Choot again harries the leader with his missiles. He directs Thrull to stand before him as a ward against any who might approach him in combat.

Magic Missile 1d4 + 1 ⇒ (2) + 1 = 3


hp 38/38 | AC 17, T 12, FF 15 | CMB: +8, CMD: 20 | Fort +6, Ref +4, Will +7 | Init +4 | Perc +9, Darkvision 60 ft.
Druid Spells:
2nd (3/day)--Barkskin, Bull's Strength, Bull's Strength | 1st (4/day)--Burning Disarm, Entangle*, Longstrider, Magic Fang* | 0th (4/day, at will)--Create Water, Detect Magic, Detect Poison

Hakak swore and punched Fleshripper in the mouth before sending the spineback forward, teeth flashing. Hakak himself stalked forward.

Magic fang

Bite: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
Damage: 1d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8


Updating tomorrow. bit whipped tonight.


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

Okay, going to post an action now which will take effect after all the soldiers go. Hopefully some more soldiers will be within 30' by then.

My AC is 25 until my action starts, then returns to normal (19). This action assumes I have at least 1/3 HP.

Ozak takes a step forward. 5' step one square north.

"Skullbiter thirsts!" he shouts. He whirls his axe over his head, and around to the left and right, as if he was cutting down dozens of foes as they run towards him. He stops suddenly, muscles quivering, locked in a rigid pose. "HAAGH!

Intimidate (Demoralize: Dazzling Display): 1d20 + 16 ⇒ (14) + 16 = 30
Nice. If the soldiers don't move I will get the 5 on the left but not the 3 on the right and not the leader.

If I take a lot of damage before my turn I will do the same thing but I will take the 5' step back instead of forwards.


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

@ Kern (& Grell) & Thoku: it looks like you guys walked into the area of effect of the entangle. Did you mean to do that? You need to make a DC 13 Reflex save or be entangled the moment you step in. If not there are enemies outside the entangle area you could have gone for.


Initiative:

Comamnder: 1d20 + 3 ⇒ (20) + 3 = 23
Choot Othul: 1d20 + 2 ⇒ (17) + 2 = 19
Shakraal Kringsdaughter: 1d20 + 2 ⇒ (17) + 2 = 19
Thoku Blood Drinker: 1d20 + 1 ⇒ (12) + 1 = 13
Ozak: 1d20 + 3 ⇒ (10) + 3 = 13
Hakak: 1d20 + 4 ⇒ (8) + 4 = 12
Kern Dead-Eye: 1d20 + 1 ⇒ (5) + 1 = 6
soldiers: 1d20 + 1 ⇒ (3) + 1 = 4

Round 2
Shakraal lusts for glory, but reconciles a greater future than present gain. She weaves the sacred signs in the air, and empowers her mighty Thoku...before her skin trembles and her form pulsates with feral passion. Her skin hardens over with callouses and scars as she speaks with the Fire God's tongue. Dark, roiling mists filled with rune-shaped sparks billow from her mouth as she speaks her eldritch words. The mists inch across the field and Mighty Thoku breathes them in. His lungs fill with Sezelrian's smoke and he feels the power of the Fire God pumping his great thews with strength!
aggressive thunderstorm that i think we all forgot about:

DC 16 Ref save: 1d20 + 7 ⇒ (10) + 7 = 17 damage negated

Beside her, once more dread Choot, the Mouth of Zagresh, speaks with the dire vapors of fell Sezelrian. Soon, the dark mists form a ghostly fang that flies through the air, running the human commander through the shoulder. The commander screams in pain, clutching at his ruined shoulder. Yet, despite his pain, he stands within the wyrd-cloud the Bloodscreamer summoned with her fell smokes, unharmed by the Rull-spears raging within.

Ozak trots forward, skirting the overgrown area. "Come on you weasels! Let's see what you've got!" Ozak holds his axe high in a defensive stance, waiting for the humans to approach. It is an awesome display of power and strength. His thews swell, his tusks are bared, the cords on his neck bulge with his dominance and power!

Thoku in entangle:

DC 13 Ref: 1d20 + 5 ⇒ (14) + 5 = 19 he's good

Dread Thoku, chief of the tribe of the Bleeding Storm charges into mass of soldiers, heedless of the thrashing vines covering the field. He races across the field, his claws tearing into the earth, drool and froth dripping form his snarling maw. His jaws clamp about one of the warrior's legs and he pulls with a great heave of his mighty shoulders. The soldier gasps in shocks as he tumbles to the earth, even as the Bloodied One's jaws shatter his leg!

soldiers entangled?:

Commander:
DC 13 Ref: 1d20 + 7 ⇒ (20) + 7 = 27
Soldiers
DC 13 Ref: 1d20 + 3 ⇒ (18) + 3 = 21 nope none of them are entangled

Behind the Bloodied One, Hakak punches his beast in his maw. He runs his fist against Fleshripper's teeth, his blood stains the spinosaur's fangs. The fangs grow bright and sharp, empowered by the Earth-speaker's blood. The beast roars in fury and charges the humans. It pounces on the warrior, fang and claw tearing into the pinkskin. Blood stains the grass and the warrior mutters a foul curse and shakes his arm free of the beast's fangs.

Kern and grell entangled?:

Kern
DC 13 Ref: 1d20 + 6 ⇒ (3) + 6 = 9
Grell
DC 13 Ref: 1d20 + 6 ⇒ (16) + 6 = 22 they're also ok

Kern and Grell, warrior and beast, charge behind their chief. Double-bladed war claw and fang are bared to strike. As one, master and warcat launch themselves upon a warrior, heedless of the veins pulling at their limbs. Like the great Bloodied One, they, too, give themselves to the Gift of the War God, and let bloodlust and the fire of battle consume them! Pinkskin blood rains upon the ground like the Thunderer's waters.

Human soldiers:

one soldier draws near to Thoku, which puts him in AoO range.
bite, trip: 1d20 + 8 ⇒ (3) + 8 = 11 miss
Attack Thoku:
falchion: 1d20 + 8 ⇒ (6) + 8 = 14 miss :(
bow: 1d20 + 5 ⇒ (2) + 5 = 7
bow: 1d20 + 5 ⇒ (20) + 5 = 25 hit
damage: 1d8 + 2 ⇒ (2) + 2 = 4

2 draw near and attack Fleshripper
flachion: 1d20 + 8 ⇒ (9) + 8 = 17
falchion: 1d20 + 8 ⇒ (15) + 8 = 23 crit?
falchion: 1d20 + 8 ⇒ (20) + 8 = 28 crit
damage: 4d4 + 10 ⇒ (1, 4, 3, 4) + 10 = 22

attack Kern
falchion: 1d20 + 8 ⇒ (12) + 8 = 20 hit
damage: 2d4 + 5 ⇒ (3, 2) + 5 = 10

attack Grell
falchion: 1d20 + 8 ⇒ (17) + 8 = 25 crit?
falchion: 1d20 + 8 ⇒ (8) + 8 = 16 nope
damage: 2d4 + 5 ⇒ (1, 1) + 5 = 7


The humans pull themselves free of the thrashing vines and descend upon the tribe, the only sign of steel within them. Two fall upon Fleshripper. One is weak and soft, his arms can barely lift his blade, and Hakak's beast easily dodges the blow. But, the gods favor the others' warsteel and he lays open the dinosaur's flank, spilling its blood and entrails in a great gift to the Thunderer. Two others strike at Kern Dead-Eye and his faithful companion. Their blades cut deep, and once more orc blood flows as tribute to fierce Nulgreth. It is an honor to bleed in battle, Kern and Grell shall bear the scars of their strength and proof of their prowess and might! The last two soldiers flank on the right, bows drawn. They loose their Rull-spears into the air. Once more, mighty Thoku feels the bite of their arrows!

Round 3
The commander charges through an opening in the tribe's defenses, no doubt seeking to flank the warriors from the rear, like a coward! He pulls up short, and offers up a puny prayer to his gods. O sacra virgo gladio! Obsecro, mihi auxilium! Benedic gladium ut percutiat inimicis meis! It is a weak and puny prayer, the smokes that fill his lungs are the white clouds of the daytime, not the harsh vapors of the pyre. Soft though his words are, his puny goddess hears his whimpering pleas and bless his metal with her glowing power.

Everyone else is now up

effects:

Shakraal: aggressive thunderstorm 2 rounds left
Thoku: enlarge person: 4 minutes left; boiling blood (+2 morale to str)
Hakak: entangle 4 minutes, magic fang on Fleshripper.
Kern: Bristle 4 minutes


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'
Ozak "Badaxe" Daggertooth wrote:
Okay, going to post an action now which will take effect after all the soldiers go. Hopefully some more soldiers will be within 30' by then.

That was my round 3 action. The same 5 soldiers that I would have affected before are still the only ones in my radius. So the Dazzling display goes off now. Rolled a 30 so that has to be good.

So there's no need for me to post anything else right now.


Grell, warcat of Rull companion:
hp 61/61 | AC 21, T 11, FF 19 | Fort +9, Ref +7, Will +2 | Acrobatics +11, Perception +5, Stealth +9 | Current animal focus: None
Razorbeak:
hp 31/31 | AC 16, FF 13, T 13
Male half-orc Hunter (Packmaster) 7 | hp 70/70 | AC 22 26, T 12, FF 21 | Fort +8, Ref +7, Will +6 | Animal focus 7/7 min | Perception +17, Survival +13

Kern and grell move to flank and attack the nearest human, Grell heedlessly placing herself in a flanked position by doing so..
axe, flank: 1d20 + 8 + 4 ⇒ (9) + 8 + 4 = 21
damage: 1d10 + 7 ⇒ (9) + 7 = 16

grell bite: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
damage: 1d6 + 3 ⇒ (5) + 3 = 8

grell claw1: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
damage: 1d6 + 3 ⇒ (3) + 3 = 6

grell claw2: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
damage: 1d6 + 3 ⇒ (4) + 3 = 7


Male Shadow's Status | Orc Cleric 3 (Undead Lord) /Sorcerer 4 (Ghoul Touched Bloodline) | HP=72/72 | 7/7 Channels | AC=20 | Init. +2 | F +7 | R +3 | W +12 | Per +6 | Cold Resistance 5

Round 3

Choot again targets the leader,

Magic Missile 1d4 + 1 ⇒ (4) + 1 = 5


Thoku? Shakraal? Hakak?


hp 38/38 | AC 17, T 12, FF 15 | CMB: +8, CMD: 20 | Fort +6, Ref +4, Will +7 | Init +4 | Perc +9, Darkvision 60 ft.
Druid Spells:
2nd (3/day)--Barkskin, Bull's Strength, Bull's Strength | 1st (4/day)--Burning Disarm, Entangle*, Longstrider, Magic Fang* | 0th (4/day, at will)--Create Water, Detect Magic, Detect Poison

Hakak raced forward, swinging wide to avoid human steel as he approached from the side opposite Fleshripper to strike.

Up to flank, hackhack for Hakak. He'll probably decapitate himself.

Hakak
Scythe: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Damage: 2d4 + 8 ⇒ (3, 4) + 8 = 15
Fleshripper
Bite: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Damage: 1d6 + 5 + 1 + 2 ⇒ (5) + 5 + 1 + 2 = 13
Claw1: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Damage: 1d4 + 5 + 1 + 2 ⇒ (1) + 5 + 1 + 2 = 9
Claw2: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Damage: 1d4 + 5 + 1 + 2 ⇒ (2) + 5 + 1 + 2 = 10


Female Half-Orc Witch (Scarred Witch Doctor) 3/Barbarian 1; HP 54/54; AC 16/T 11/ FF 15; Fort +7, Ref +3, Will +5; CMB +3, CMD 14; Per +6, Init +1; Speed 40 ft;

Shakraal smiles a hidden leer as she drops the enchantment on her fearless leader and becoming a ferocious incarnation of doom runs to join the fray.

Flavor text - running screaming panting *double move* yelling gnashing wailing -

Free Action: Rage.

Full Round: Double move.

@Dragon: My HP should be 54 on Roll20

Moved icon on Roll20


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

ok so bite to the guy infront of badaxe and then 2claws to the one next to kern

bite: 1d20 + 9 ⇒ (4) + 9 = 13
bite: 1d8 + 9 ⇒ (4) + 9 = 13
claw 1: 1d20 + 9 ⇒ (18) + 9 = 27
claw 1: 1d8 + 7 ⇒ (2) + 7 = 9
claw 2: 1d20 + 9 ⇒ (20) + 9 = 29
claw 2 crit?: 1d20 + 9 ⇒ (18) + 9 = 27
claw 2: 2d8 + 14 ⇒ (2, 8) + 14 = 24

sorry for just the dice rolls i got really bad jet lag right now....


Round 3

Initiative:

Comamnder: 1d20 + 3 ⇒ (20) + 3 = 23
Choot Othul: 1d20 + 2 ⇒ (17) + 2 = 19
Shakraal Kringsdaughter: 1d20 + 2 ⇒ (17) + 2 = 19
Thoku Blood Drinker: 1d20 + 1 ⇒ (12) + 1 = 13
Ozak: 1d20 + 3 ⇒ (10) + 3 = 13
Hakak: 1d20 + 4 ⇒ (8) + 4 = 12
Kern Dead-Eye: 1d20 + 1 ⇒ (5) + 1 = 6
soldiers: 1d20 + 1 ⇒ (3) + 1 = 4

Once more, Sezelrian's smoke and the Destroyer's fury mix together on his tongue. Fire and death join and he spits the maggot into the air. It lands with a disgusting plop and wriggles its way through the grass until it nears the commander's foot. The human sneers in disgust and stomps down on the worm with a mailed boot. But, his sneer melts into a mask of horror as the maggot chews a hole through his armor and eats its way into his flesh! The shaman of Zagresh can see the worm slither into the human's flesh and then writhe its way up the paladin's neck. It slithers up into his head and bursts out of his cheek, bathing his silvered armor red in a great spray of blood!

entangled?:

Shackraal
DC 13 Ref: 1d20 + 3 ⇒ (10) + 3 = 13
Kern
DC 13 Ref: 1d20 + 6 ⇒ (12) + 6 = 18
Grell
DC 13 Ref: 1d20 + 6 ⇒ (20) + 6 = 26
Thoku
DC 13 Ref: 1d20 + 5 ⇒ (16) + 5 = 21
Sir Aehtelstan (commander)
DC 13 Ref: 1d20 + 7 ⇒ (6) + 7 = 13
Soldiers
DC 13 Ref: 1d20 + 3 ⇒ (12) + 3 = 15
Everyone's safe...

Shakraal smiles a hidden leer as she drops the enchantment on her fearless leader and becoming a ferocious incarnation of doom runs to join the fray. For, the great gift of Nulgreth boils within her, and she years for the sweet taste of human blood on her blade! The humans step back, quailing in fear as the witch gnashing her teeth and gives a great ululation to the Thunderer! He Rull-Song is mighty and echoes throughout across the battle!

Behind her, Ozak takes a single step forward. "Skullbiter thirsts!" he shouts. He whirls his axe over his head, and around to the left and right, as if he was cutting down dozens of foes as they run towards him. He stops suddenly, muscles quivering, locked in a rigid pose. "HAAGH! It is an awesome display of power, one worthy of Blood God himself! His roar reaches the dark cavern of the Fire God, making even his great torches herself release their waters in fear of his prowess! Truly, the Badaxe is a mighty warrior, for even the humans fill the air with the salty scent of their waters! They shake in their armor, and their mettle melts. They are no true warriors, devoted to battle and blood! When they fall, their flesh will be fit to feed only the slaves!

Dread Thoku roars, forth spraying form his tusks, spattering the human soldiers. The mighty thews of his neck stand out like steel cords! He lunges like a great beast. His fangs part thin human flesh like parchment and he feasts on the warrior's entrails. Thoku pulls back from the warrior, a strand of intestine dangling from one tusk as he claws at another soldier, laying him open. The warrior clings to life, barely.

attacking the soldier:

did Fleshripper crit?: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21 yup
damage: 1d4 + 5 + 1 + 2 ⇒ (2) + 5 + 1 + 2 = 10

Hakak cuts around the fray, dodging the warrior's sword. He cuts with his war hewer, and the blade of his scythe cuts deep into the warrior's side. The Earth-Caller twists and pulls, yanking the blade free, and blood rains once more, nourishing the grass with human strength. Fleshripper roars and pounces on his master's prey, sicking claw and fang into the human, and baring the human's spine for the ravens to feast.

Heedless of danger, Dead-Eye and his companion plunge into battle, the vines thrash and curl about them, but they stand strong and firm. Grell snarls,and with a quick swipe of her mighty paw, knocks the head off the soldier. Then, she spins, and rakes her claws across another soldier's leg, cutting through flesh and steel and hamstringing the human. His muscle curls up life dried leather, and the warrior is unmanned by his scream of agony! Kern, seeing his companion so bravely felling humans, flanks another with the Badaxe, and finishes his Chief's work. He, too, sends a human head flying through the air with a single stroke of his mighty war-claw! Blood rains down upon him and his tribe, coating them in the sweet red power of the humans!

soldiers:

attack Grell
falchion: 1d20 + 8 ⇒ (6) + 8 = 14

attack Thoku
charge: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11
arrows: 1d20 + 5 ⇒ (17) + 5 = 22
arrows: 1d20 + 5 ⇒ (15) + 5 = 20

attack Hakak
falchion: 1d20 + 8 ⇒ (6) + 8 = 14

attack Fleshripper
falchion: 1d20 + 8 ⇒ (9) + 8 = 17
all misses?!


Arrows rain down upon the Tribe. But, the war-rain of the humans strike only earth and grass. Orc blood does not stain the sands this day! They tribe has rallied and taken many of the humans with them. In the distance, the sounds of battle rage. The other fists are are victorious, it seems. The scent of blood and fire are carried on the breeze, and the smoke of their battle clouds the Great Cavern and clouds the Fire God's sacred night torches! The humans quail, and their blades strike only air!

End of Round 3 start of Round 4

Commander attacks:

smite, bow: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31 that's a hit
damage: 1d8 + 3 + 7 ⇒ (3) + 3 + 7 = 13

The commander rushes from the flailing vines like a pathetic coward! Weak and soft, like all pinkskins. He draws his bow, muttering soft, puny words in that twtittering bird-tongue of the humans. Infelix pecus! Ego inducam super vos ira deae! The arrow glows a bright shining white and streaks through the air like a burning brand! It plunges through mighty Thoku, spilling his sacred flesh, and he feels his true form flicker and fade. Soon, he shall be naked, clad in his mortal flesh only!

We're nearing when Thoku's eidolon form might die, (it's at 3hp), so I put up his non-eidolon hp in the blue ball, too

effects:

Shakraal: aggressive thunderstorm 1 rounds left
Thoku: enlarge person: 4 minutes left; Has tasted blood, so he gets a free evolution point (or so, forget the rules) to give an evolution to someone he touches.
Hakak: entangle 4 minutes, magic fang on Fleshripper.
Kern: Bristle 4 minutes
Commander (Sir Aethelstan): bless weapon
Soldiers: shaken for 4 rounds: -2 for all d20 rolls.


hp 38/38 | AC 17, T 12, FF 15 | CMB: +8, CMD: 20 | Fort +6, Ref +4, Will +7 | Init +4 | Perc +9, Darkvision 60 ft.
Druid Spells:
2nd (3/day)--Barkskin, Bull's Strength, Bull's Strength | 1st (4/day)--Burning Disarm, Entangle*, Longstrider, Magic Fang* | 0th (4/day, at will)--Create Water, Detect Magic, Detect Poison

Hakak and Fleshripper pressed their assault on the soldier between them.

Hakak
Scythe: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 2d4 + 8 ⇒ (3, 1) + 8 = 12
Fleshripper
Bite: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Damage: 1d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Claw1: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Claw2: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d4 + 5 ⇒ (3) + 5 = 8


Male Shadow's Status | Orc Cleric 3 (Undead Lord) /Sorcerer 4 (Ghoul Touched Bloodline) | HP=72/72 | 7/7 Channels | AC=20 | Init. +2 | F +7 | R +3 | W +12 | Per +6 | Cold Resistance 5

Round 4

Choot sees that Thoku badly needs the healing arts, spitting with disgust and loathing at dealing in such vile measure he heads forward anyway to do so.

"Thrull, strike down that puny human!" Choot states as he aids his Chieftan.

Cure Moderate Wounds Thoku 2d8 + 3 ⇒ (6, 8) + 3 = 17


N/A Zombie (Elf) Zombie 1

Round 4

Thrull slams its fist into the humans side.

Slam 1d20 + 2 ⇒ (15) + 2 = 17
Slam Damage 1d6 + 1 ⇒ (2) + 1 = 3


Shakraal, Kern, Ozak, Thoku? I'll resolve Monday, becaue i have a feeling that Labor Day Weekend may have taken over


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

remember I can now be healed be negative and positive energy ^_^, as don't worry about my health to much I was just going to use the fused link ability if my health would ever drop under the 0 point The mighty chief roars at the soft paladin "enough first you challenge me then you run away letting your men die for you and you think that makes you better then us rwaaa..." the bloody one roars ad he tears passed the human in front of him charging the paladin like a mad wolf....
bite: 1d20 + 9 ⇒ (19) + 9 = 28

damage : 1d8 + 8 ⇒ (8) + 8 = 16
bleed: 1d6 ⇒ 1

-Posted with Wayfinder


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

forgot the trip: 1d20 + 14 ⇒ (4) + 14 = 18

-Posted with Wayfinder


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

Ozak steps towards the nearest soldier, and whirls his axe.
5' step then full attack with power attack.

"Welcome to Belkzen, worm!"

Axe Primary+Power Attack: 1d20 + 6 ⇒ (14) + 6 = 201d8 + 13 ⇒ (4) + 13 = 17
Axe Off-hand+Power Attack: 1d20 + 6 ⇒ (5) + 6 = 111d8 + 5 ⇒ (8) + 5 = 13
Bite+Power Attack: 1d20 + 1 ⇒ (20) + 1 = 211d4 + 4 ⇒ (2) + 4 = 6
Bite Critical Confirm?: 1d20 + 1 ⇒ (9) + 1 = 101d4 + 4 ⇒ (4) + 4 = 8

Upon tasting the human's flesh, Ozak lets loose a tremendous howl.

"ARRRROOOOOOOOOOO!"


just need Kern and Shakraal


Female Half-Orc Witch (Scarred Witch Doctor) 3/Barbarian 1; HP 54/54; AC 16/T 11/ FF 15; Fort +7, Ref +3, Will +5; CMB +3, CMD 14; Per +6, Init +1; Speed 40 ft;

Reluctant to let Mighty Thoku drain the glory from her right, the warrior-witch swiftly runs to smash his assailant, oblivious to the feeble scratchings of the puny humans...

I think I might attract an AoO from both the soldier above Thrull and the Commander as I moved across the soldier, and straight through Thoku's squares.

Waieeee!!!: 1d20 + 2 + 3 + 1 - 1 ⇒ (12) + 2 + 3 + 1 - 1 = 17[+2 BAB, +3 Str, +1 enchantment, -1 Large weapon]
Skomsh!!!: 4d6 + 4 ⇒ (6, 5, 1, 1) + 4 = 17 [+4 TH Str]

I'm guessing the Uskroth weapon is at least +1. I also haven't completed leveling up - would I have any other bonuses to attack from ABP?


Grell, warcat of Rull companion:
hp 61/61 | AC 21, T 11, FF 19 | Fort +9, Ref +7, Will +2 | Acrobatics +11, Perception +5, Stealth +9 | Current animal focus: None
Razorbeak:
hp 31/31 | AC 16, FF 13, T 13
Male half-orc Hunter (Packmaster) 7 | hp 70/70 | AC 22 26, T 12, FF 21 | Fort +8, Ref +7, Will +6 | Animal focus 7/7 min | Perception +17, Survival +13

I'm back!

Superbly well-trained, Grell steps around her prey to give the chief a flanking position, then bites and swipes at the poor human.
Grell bite, bristle: 1d20 + 1 + 5 + 2 ⇒ (13) + 1 + 5 + 2 = 21
damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Grell claw1, bristle: 1d20 + 6 + 1 + 2 ⇒ (2) + 6 + 1 + 2 = 11
damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Grell claw2, bristle: 1d20 + 1 + 6 + 2 ⇒ (6) + 1 + 6 + 2 = 15
damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Kern also tactically positions himself to be flanking with Fleshripper and swings his axe.
axe: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
damage: 1d10 + 7 ⇒ (7) + 7 = 14


Round 4

Initiative:

Comamnder: 1d20 + 3 ⇒ (20) + 3 = 23
Choot Othul: 1d20 + 2 ⇒ (17) + 2 = 19
Shakraal Kringsdaughter: 1d20 + 2 ⇒ (17) + 2 = 19
Thoku Blood Drinker: 1d20 + 1 ⇒ (12) + 1 = 13
Ozak: 1d20 + 3 ⇒ (10) + 3 = 13
Hakak: 1d20 + 4 ⇒ (8) + 4 = 12
Kern Dead-Eye: 1d20 + 1 ⇒ (5) + 1 = 6
soldiers: 1d20 + 1 ⇒ (3) + 1 = 4

Choot sees that Thoku badly needs the healing arts, resolves to healk his chief. Spitting with disgust and loathing at dealing in such vile measure he heads forward anyway to do so. His voices echoes from the depths of the Destroyer's own Great Cavern, and his eyes darken in shadow. He prays to fell Zagresh to slay the wounds from Thoku's body so the mighty chief of the Bleeding Storm can send more souls to fill the Destroyer's great horde. Thoku roars in pain as spectral maggots erupt from the many wounds scarring his sacred flesh! They crawl over his arms and chest, eating away at the edges of the wound, making his blood flow freely, filling the wounds, making his flesh whole!

The shaman turns to his slave. "Thrull, strike down that puny human!" The elf moans in misery and swings. It's rotting flesh splatters wetly against the warrior's helm, but a few claws scrape deep gouges in the human's cheek.

AoO from Commander:

greatsword: 1d20 + 10 ⇒ (5) + 10 = 15 miss

From the thick of battle, Shakraal spies her Chief proving his worth and might in combat! He is chief, and his battle-prowess gives truth to his dominance. But, the wyrd-caster is reluctant to let Mighty Thoku drain the glory from her right. It is the place of all speak the Fire God's tongue to test their chief's dominance and right to rule! The warrior-witch swiftly runs to smash Thoku's assailant, oblivious to the feeble scratchings of the puny humans. Uskroth's hammer crushes through the air, but the puny human in his metal skin, batches the shaft on his mighty corpse-maker, and the hammer never strikes home!

The Badaxe whirls his double-bladed flesh-hewer in his hands, his thews heave with power and strength. He swings once, cleaving the human's arm at the shoulder. Sweet blood sprays from the wound, bathing Ozak in the warmth of his power, puny though it a human's strength might be. He swings, again, but the human slips on his own blood, and the blow swings wide. But, as the human rights himself, he brings himself close to Ozak's tusk-filled maw. The Daggertooth sinks his great fangs into the ruined stump of the warriors arm. The sweet metallic tang fills Ozak's mouth, and he rips a great glob of flesh with a single pull of his neck. Blood runs freely from his mouth and down his chin, staining his chest with the warrior's strength. Upon tasting the human's flesh, Ozak lets loose a tremendous howl. "ARRRROOOOOOOOOOO!"

The mighty chief roars at the soft paladin "Enough! First you challenge me, then you run away letting your men die for you. And, you think that makes you better then us!? RWAAAAAAAA..." The Bloodied One roars as he tears passed the human in front of him charging the paladin like a mad wolf stopping beside own witch-warrior, and plunging his teeth into the paladin's thigh. Thoku's mighty fangs tear great holes in the paladin's pathetic metal skin. Bone snaps and flesh tears; blood fills the Chief's mouth, and he feels his body grow with strength and power! The commander howls in agony, nearly collapsing to the ground in pain, but still he stands, somehow.

Beyond the thrashing vines, Hakak swings his grain-hewer in a brilliant arc of steel, catching the human in the groin. The dull glow of the war-fires from the fists on the other side of the hill color the blade deep red that darkens further. The earth-caller follows through with his blade and red drops fill the air like grain freed from the chaff. The human gurgles and collapses into twin piles of steaming flesh.

Hakak's slave-beast rounds on the soldier facing it, and sinks his own fangs into the pink-skin's soft underbelly. Metal warskin tears like soft elf-flesh as the spinosaur feasts on the human's flesh!

Kern uses the warrior's distraction to bring his warfang down on the human's head, cleaving in twain, and spilling brain and blood from the fissure. The human doesn't have time to scream. Besides the chief, fierce Grell flanks her prey. She snarls and strikes at the puny pinkskin with claw and fang. But, the coward's metal skin turns aside all but one of her blows. But, the strike is grievous, proving the might of all her kind! Her claws rake down the soldier's arm, laying it open, severing nerves and tendons in a single stroke. The muscles in his arm pull tight, and his arm bend, like a withered crookshank!

humans:

attack grell
falchion: 1d20 + 8 ⇒ (10) + 8 = 18

arrows on Thoku
bow: 1d20 + 5 ⇒ (10) + 5 = 15
bow: 1d20 + 5 ⇒ (8) + 5 = 13


The humans return the assault, but with little to show for their puny efforts. They are fit only as prey and slaves! Grell's foe turns his own warclaw upon her, but her armored hide turns aside the soft blow of his steel! To the east, far from the heated pitch of battle, the cowardly human loose their bows once more. Wooden rain falls upon Thoku, but they shatter into splinters against the armored strength of his sacred flesh"!

End round 4, start round 5

Commander:

tries to move so he's away from Shakraal
bite: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d8 + 8 ⇒ (7) + 8 = 15
bleed: 1d6 ⇒ 4
trip: 1d20 + 14 ⇒ (20) + 14 = 34 tripped

The commmander, seeing himself boxed in on two sides, flees, like a coward from the brave warriors of the Bleeding Storm! His cowards is his undoing,for Mighty Thoku, Chief of the Bleeding Storm, lashes out with his fangs. Once more, his great tusks crush the puny human's leg, and sweet blood fills the Bloodied One's mouth! The human screams a great Rull Song to the Thunderer, although he unmans himself by showing his weakness to a foe! His leg gives out and he slips on his own blood, collapsing upon the grass at the feet of the mighty Thoku!

Round 5. EVERYONE UP!

effects:

Thoku: enlarge person: 4 minutes left; Has tasted blood, so he gets a free evolution point (or so, forget the rules) to give an evolution to someone he touches.
Hakak: entangle 4 minutes, magic fang on Fleshripper.
Kern: Bristle 4 minutes
Commander (Sir Aethelstan): bless weapon, prone
Soldiers: shaken for 4 rounds: -2 for all d20 rolls


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

One human is still in the entangle-zone and needs to make his save. Also Kern and Grell are still in there.

Ozak licks his lips, satisfied with the human's death.

"These guys are dropping like humans! Har har."

He turns around, surveying the battlefield. He sees Choot's zombie engaging the nearest soldier. He runs forwards, skirting the edge of the thorny brush, and engages the human with his axe.

"Don't worry! Skullbiter didn't forget you!" he shouts with glee at the man.

Move 20' and Standard Action attack. Power attack and flanking with Thoku.

Orc Double Axe +2 Flank: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 211d8 + 13 + 1d6 ⇒ (8) + 13 + (4) = 25


Ozak "Badaxe" Daggertooth wrote:

One human is still in the entangle-zone and needs to make his save. Also Kern and Grell are still in there.

Ozak licks his lips, satisfied with the human's death.

"These guys are dropping like humans! Har har."

He turns around, surveying the battlefield. He sees Choot's zombie engaging the nearest soldier. He runs forwards, skirting the edge of the thorny brush, and engages the human with his axe.

"Don't worry! Skullbiter didn't forget you!" he shouts with glee at the man.

Move 20' and Standard Action attack. Power attack and flanking with Thoku.

[dice=Orc Double Axe +2 Flank]1d20+8+2; 1d8+13+1d6

Good eye. I totally forgot about the big green lines i drew on the map. Silly me. But, i'm feeling lazy at the moment (also, it's nearing midnight, and I've been up since 4a. So.... bank errs in your favor. Kern and Grell don't have to worry about the entangled at the moment. And, I'll do the soldier when it comes up


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

oh please tell me that the commander is still alive or just down/unconscious I want to use infernal healing on him ^^

-Posted with Wayfinder


Grell, warcat of Rull companion:
hp 61/61 | AC 21, T 11, FF 19 | Fort +9, Ref +7, Will +2 | Acrobatics +11, Perception +5, Stealth +9 | Current animal focus: None
Razorbeak:
hp 31/31 | AC 16, FF 13, T 13
Male half-orc Hunter (Packmaster) 7 | hp 70/70 | AC 22 26, T 12, FF 21 | Fort +8, Ref +7, Will +6 | Animal focus 7/7 min | Perception +17, Survival +13

Kern tries to move out of the entangled area. Ref: 1d20 + 6 ⇒ (1) + 6 = 7 but gets caught by some stupid roots.

Grell continues attacking the human.
Grell bite, bristle: 1d20 + 1 + 5 + 2 ⇒ (20) + 1 + 5 + 2 = 28
damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Grell claw1, bristle: 1d20 + 6 + 1 + 2 ⇒ (10) + 6 + 1 + 2 = 19
damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Grell claw2, bristle: 1d20 + 1 + 6 + 2 ⇒ (18) + 1 + 6 + 2 = 27
damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

CRIT?: 1d20 + 1 + 5 + 2 ⇒ (10) + 1 + 5 + 2 = 18
crit damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8


Thoku the Bloodied One wrote:

oh please tell me that the commander is still alive or just down/unconscious I want to use infernal healing on him ^^

-Posted with Wayfinder

hes just prone


Kern Dead-eye wrote:

Kern tries to move out of the entangled area. [dice=Ref]1d20+6 but gets caught by some stupid roots.

Grell continues attacking the human.
[dice=Grell bite, bristle] 1d20 + 1 + 5 + 2
[dice=damage] 1d6 + 3 + 1

[dice=Grell claw1, bristle] 1d20 + 6 + 1 + 2
[dice=damage] 1d6 + 3 + 1

[dice=Grell claw2, bristle] 1d20 + 1 + 6 + 2
[dice=damage] 1d6 + 3 + 1

[dice=CRIT?]1d20+1+5+2
[dice=crit damage]1d6+3+1

or you can fix

The borkage for me. Yay!!! You get.... A cookie!


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

ooh better Idea going to give him the bloody gift

The mighty chief roars with laughter seeing the paladin on the ground "Step aside blood sister I want this fight to last longer ahaha. Here soft blood I know why you hate us so fiercely, We hold true power and live by it and you wish to do the same. So taste the power in Orc blood stand and face me with the strength I give you. DIE! as an orc or kneel and live a long life as the other soft bloods do serving my hoard"

The sacred blood of the bloodied one pools in his hand and launches at the soft blood splashing onto his face the worming in to his eyes, mouth, nose and ears. the soft ones skin takes a crimson hue as the power of the sacred orc blood fills him with power.

"accept this temporary gift and face me"

just leaving it open for you he could fight me with a bit of the power he wishes he had, or stay down and be a slave to the hoard =^+^=


Shakraal, Hakak, Choot?


Male Shadow's Status | Orc Cleric 3 (Undead Lord) /Sorcerer 4 (Ghoul Touched Bloodline) | HP=72/72 | 7/7 Channels | AC=20 | Init. +2 | F +7 | R +3 | W +12 | Per +6 | Cold Resistance 5

Round 5

Using the last of his Arcan power, Choot strikes the human that Thrull has begun to attack.

Magic Missile 1d4 + 1 ⇒ (3) + 1 = 4


N/A Zombie (Elf) Zombie 1

Round 5

As he has not been commanded otherwise, Thrull continues to press the attack against the human warrior.

Slam 1d20 + 2 ⇒ (12) + 2 = 14
Slam Damage 1d6 + 1 ⇒ (6) + 1 = 7


Female Half-Orc Witch (Scarred Witch Doctor) 3/Barbarian 1; HP 54/54; AC 16/T 11/ FF 15; Fort +7, Ref +3, Will +5; CMB +3, CMD 14; Per +6, Init +1; Speed 40 ft;

Short on time, and can't access map. I'm guessing the Commander is busy being mangled by Thoku's magicks. If he rises and I need to drop him I will, otherwise Shakraal will move to engage any other standing pinkskin, in a charge if she can.

Hmaaaa!!!: 1d20 + 2 + 3 + 1 - 1 ⇒ (9) + 2 + 3 + 1 - 1 = 14[+2 BAB, +3 Str, +1 enchantment, -1 Large weapon] +2 if charging
Bookt!!!: 4d6 + 4 ⇒ (1, 3, 5, 2) + 4 = 15 [+4 TH Str]


hp 38/38 | AC 17, T 12, FF 15 | CMB: +8, CMD: 20 | Fort +6, Ref +4, Will +7 | Init +4 | Perc +9, Darkvision 60 ft.
Druid Spells:
2nd (3/day)--Barkskin, Bull's Strength, Bull's Strength | 1st (4/day)--Burning Disarm, Entangle*, Longstrider, Magic Fang* | 0th (4/day, at will)--Create Water, Detect Magic, Detect Poison

Hakak hauled Fleshripper's snout over to point at another solder and punched the spineback. It raced forward. He followed.

Double moves


Initiative:

Comamnder: 1d20 + 3 ⇒ (20) + 3 = 23
Choot Othul: 1d20 + 2 ⇒ (17) + 2 = 19
Shakraal Kringsdaughter: 1d20 + 2 ⇒ (17) + 2 = 19
Thoku Blood Drinker: 1d20 + 1 ⇒ (12) + 1 = 13
Ozak: 1d20 + 3 ⇒ (10) + 3 = 13
Hakak: 1d20 + 4 ⇒ (8) + 4 = 12
Kern Dead-Eye: 1d20 + 1 ⇒ (5) + 1 = 6
soldiers: 1d20 + 1 ⇒ (3) + 1 = 4

Taking a lot of liberties with the rules because these guys are almost dead.. and Rule of Cool always trumps Rule of Words immho
hope i don't step on toes or annoy people with the flavor text, I'm trying to include some of the great RP you guys have been doing throughout the whole game

With a great ululation that shakes the earth, Shakraal charges the pinkskin. Her foecrusher is held aloft by her smoke-filled thews. Froth flecks her face and runs in great rivulets down her chin. Her blood boils and lusts for combat, to prove herself the blood of her mother, and a worthy challenger to Mighty Thoku, Chief of the Bleeding Storm. She must win honor to her name! She must bathe in the blood of her enemies, and send their spirits to the Destroyer's horde! She must offer flesh to the Blood God, and make mighty Rull-song to please the Thunderer, the three patrons of her tribe. Only when the Three-In-One are pleased will they grant her victory and dominion over the Bleeding Storm. Until then, she will be bound by Lanishra to serve Thoku as his slave wyrd-speaker! Such is her doom. And, its taste curdles her tongue! It is a fate that has brought her to shameful tears many times, haunted her sleep as she dreamed upon the Winding Ways of all hex- crafters. Her rage and need give her strength, and she brings her hammer down. The human's arm shatters with a sickening crunch. The blow is grievous, worthy of even the strongest of warriors! She wins much honor with her ferocity and might. For, the pinkskin's arm and leg dangle useless at his side, crushed flat by the might of Agrimmosh in her powerful fists!

But, the kill is stolen from her once again! What rage and shame the Bloodscreamer must feel as fierce Grell, the slave and companion of Kern Dead-Eye slays the pinkskin with tooth and claw! What does it matter that her master is still bound by the smoke-filled rots and vines of Hakak's wyrdwork? The beast is the hunter's slave. Her strength, is his strength. Her kills, his. Honor she claims is his honor! The warcat's jaws clamp tight on the pathetic human's leg. Her fangs sink deep, rending his metal warskin and shattering bone. Blood wells red and rich from the wounds, staining her fur with its power. Twice her dreaded claws lash out. The first lays open the human's arm, tearing sinew and flesh from the bone in great chunks, ruining him as a man. For, this human will never lift another blade again. It is as sure an unmanning had Hakak made of him a gelding with his own flesh-thresher. Yet, the war cat is not finished! Her second paw strikes sure and true, raking across the man's throat, spraying all with a great shower of red vital fluid! Such is the strength of her blow that the human's head is knocked completed back, attached only by a single strip of flesh. He collapses to the ground, twitching his last as his spirit tries to deny the Destroyer's call!

Beyond the edge of Hakak's earth-calling, the Mouth of Zagresh speaks a final smoke! Once more, he tastes his blood on his lips, and it gives form to a putrid thing of slime and decay. He crushes it beneath his teeth, its green fluids run down the shaman's chin. The human gasps in horror as green orc-faced maggots burst from his chest, leaving a gaping wound and ruined armor. They evaporate in a foul mist that clouds his vision and burns his eyes, leaving him open for Thrull to strike! Choot's bound elf-corpse slams another rotten fist into the pinkskin's chest. Ribs crack beneath the force of the dead-one's blow. It's rage at its unlife bound by Sezelrian's smokes to eternal slavery to the dread Doomspeaker fuels its blow!

Beside the slave of the Tongue of the Destroyer raging beneath the weight of its eldritch collar and chains, Ozak licks his lips, satisfied with his foe's death. But, still, he thirsts for more! For, he is a great hunter, and he has made the pinkskins his favored prey. His thews burn with the need to taste their blood upon his tongue!

"These guys are dropping like humans! Har har." He turns around, surveying the battlefield. He sees Choot's corpse-slave engaging the nearest soldier. He runs forwards, skirting the edge of the thorny brush, and strikes the human with his axe.

"Don't worry! Skullbiter didn't forget you!" he shouts with glee at the man. Skullbiter is a true name for his mighty war-claw! The old metal of the orcs, their favored arm, as sacred as the laws of the Chiefs in Fire and Blood, cleaves deep into the pinkskin's skull, nearly braining him! It severs ear and jaw and nose as it parts flesh to bite deep into the warrior's shoulder, tasting blood once more! A shower of vital fluid erupts from the wound, and Ozak tastes its sweet metallic power on his tongue! Somehow, the manling's puny soft gods allow it to cling to life and stand to fight. But, it is a ruined thing, and soon its meat shall feed dread Thoku's horde even as its spirit is made a slave of the Destroyer!

To the other side of Ozak's foe, the Chief of the Bleeding Storm roars with laughter seeing the paladin on the ground. He turns to his wyrdcaster, affixing her with a commanding eye. "Step aside blood sister I want this fight to last longer!! AHAHA! The sacred blood of the bloodied one pools in his hand. Here, soft blood, I know why you hate us so fiercely. We hold true power and live by it and you wish to do the same. So taste the power in Orc blood! Stand and face me with the strength I give you. Die as an orc or kneel and live a long life as the other soft bloods do, serving my hoard" The thrusts his hand into the human's face, and the blood of his blood wriggles like a thing alive! It worms its ways into to eyes, mouth, nose, and ears. The soft ones skin takes a crimson hue as the power of the sacred orc blood fills him with power. "Accept this temporary gift and face me!"

Horror fills the warrrior's eyes, as he chokes on the blood filling him. He grabs his head with his metal hands, and he bends over howling in pain. His face contorts and twin tusks erupt from a jaw that extends and widens, willing with razor teeth. His red-hued body swells, muscles bulge, his shoulders widen, pushing and straining against his metal skin. Before Thoku stands a human made closer to the true strength that is orc flesh!
Hmm.. gonna do a will save to see if this freaks human boy out. since, y'know.. unwilling transformation with BLOOD. Magic this guy could comprehend, but BLOOD?! that's just freaking weird!

save vs peeing pants:

DC 20: 1d20 + 6 ⇒ (7) + 6 = 13 ya.. he's a mister scaredy pants. He will.. run...

The human tries to stand, to fight. He has some mettle in his spine, at least. But, as Thoku's sacred flesh fills his thews, his water leaves him! Blood-hued, and orc-blessed, the human opens his mouth and runs. The light of war-fear, that yellow worm that creeps into a warrior's bowels, making him loose his water upon the field of battle. It saps all strength and turns even the mightiest warrior into the meekest slave! Such spirit has entered the human, now! He has been blessed with the blood of Nulgreth, the sacred flesh of the God of Battle has entered him. But, the soft goddess of the humans fills him and weakens his thews. He throws his warclaw to the ground and runs, his twin bowmen following behind. All that remains of the human's once proud company is a half-brained soldier. Even against greater numbers, the might of the Bleeding Storm cannot be stopped!

Gonna call end of combat. You've basically slaughtered the entire contingent, done a really big bad thing to a paladin (hee), and the peeps have run away from you. Also, it was gonna be another round of clean-up, and we don't need that. However, you have made a MAJOR enemy this day. Feel free to RP for a bit, and lick wounds as you move north towards Ghostlight Marsh and Varg's Thorn


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

YES again you rock!!!

The great chief thinks to give chase to the soft bloods but shakes his head. A small laugh grows into a mighty howl "let them run, it should bring me a great battle one day. It seems the temporary gift was to much for the soft one...." he turns to his warriors and roars in victory "This is just a taste of the power we will command you all did well but that was expected of all i keep with me as my warbound..let us gather and feast"


Female Half-Orc Witch (Scarred Witch Doctor) 3/Barbarian 1; HP 54/54; AC 16/T 11/ FF 15; Fort +7, Ref +3, Will +5; CMB +3, CMD 14; Per +6, Init +1; Speed 40 ft;

Shakraal's anger fills her, bursting through her keloid warscars, pulsating and beating as if a living thing inside her. Her gauntlet hand makes a gesture of failure and her eyes burn as she gazes upon the fleeing holy warrior - her prize and her meat left living at her chief's command - now running with all her tribes secrets inside him.

"You think on the debauchery of pain and the summation of terror, Mighty Chief, at your peril. The wyrd is a yoke to guide us ydt you make sport of our enemies and deny them the pitiable destruction they so richly deserve."

The wyrdwarrior prowls to Thoku's magnificent side, crouches and slides her abominatory mask up onto her scalp. With feral grace she scoops up the piss-stain'd earth and chews it before spitting it out.

"Yea, they leave their cowards water, their brains and their blood - but that one, the [here sneers the unpleasant word] paladin takes our worth as knowledge with him. To alert our foes. To be ready for us."

Shakraal stands, and looks up at her painful god-lord. She smiles and holds his gaze with her own.

"It is by strength you lead Mighty Thoku. That is apparent. By wit and wisdom, that is why we will follow, not as corpses." the warcaster emphasises her point by pointing a sharp nail at Thrull before stalking off to loot bodies.


Male Human

Yup, agree with Thok, great summation Dragon!

@Thoku - don't take Shakraal's words as mine - I have no problem with your leadership or tactics as a player...


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

Thoku growls as he stands behind shakraal "you chose to remain silent at the table when your counsel was sought. You fear the steel of the future. Then harden you skill so the blade may shatter when swung at you, don't raise you ire at me because you hate your weakness. Harden yourself blood sister and one day you may just free yourself of that fear that haunts you. A fear I have long since surpassed." the chief walks off and gives a thunderous roar that can be felt in the blood of all orcs for tonight was another victory for the bleeding storm

-Posted with Wayfinder


Male Shadow's Status | Orc Cleric 3 (Undead Lord) /Sorcerer 4 (Ghoul Touched Bloodline) | HP=72/72 | 7/7 Channels | AC=20 | Init. +2 | F +7 | R +3 | W +12 | Per +6 | Cold Resistance 5

Choot's fingers grow claws as he searches the field for any humans who yet live and graces them with the blessings of the Destroyer.

Coup de Grace any left alive.


N/A Zombie (Elf) Zombie 1

Thrull, directed no differently, continues to pummel the human he struck until it is no more than a bloody splatter on the field of battle.


Soon, Choot and his corpse-slave reduce the human soldiers to meat on the field while Thoku and Shakraal have a word-battle for dominance of the tribe. The dead pinkskins steam in the night as they leak their cruor to the soil. The gods have smiled on the Bleeding Storm this night,

Chief! Your tribe is victorious! Garrek Gorthek-Brother calls as he leaps form his mount, slamming his massive axe to his chest in salute. The warriors of the tribe roar in triumph while the slaves set up tents and butcher the corpses--both human and orc. Soon, fresh meat roasts on spits over roaring cook fires, and the air is filled with the mouthwatering scent of charred manflesh. Drums boom, and the entire tribe is lost in celebration of conquest!

Thrice, the Burning Angel rises and sets while the Tribe revels and tends their wounded. Many warriors will boast new scars and brands as proof f their battle-prowess! Finally, as the Burning Angel stains the blue cavern with her flow, the Tribe marches once more towards Ghostlight Marsh and the great destiny of the Bleeding Storm!

Drummers sound, the beat thunders across the plains like a mighty Rull-song, stirring the blood of the Tribe. It is a mighty sight! Garrek-Gorthek Brother sends his outriders to scout the advance; the giants are led in the rear by stout chains attached to rings about their necks or through their noses. And, in a huge line, the fists march, flanked by drummers and standard-bearers. Amongst the warriors, slaves pull carts laden with corpses for meat and the siege engines.

Three more suns, the Tribe marches, grinding the green of the Conquered Lands into dust. Dust coats the fists, their sweat slicking it into a fine mud. Challur Keen-Sight, one of the outriders, spots a small pond, fed by a stream that flows from Ghostlight Marsh. The Tribe makes camp by the shores of the pond for the night.

Sezelrian's Eye has risen high in the Great Cavern and his torches fill the void. The camp stirs to march once, when the guards give shout! Three river-drakes have descended on the guards, seeking to make easy meat of the Bleeding Storm! Before any can react, they have seized the Crone and taken her to wing! Expectantly, the horde turns to Thoku and his mighty Fist, waiting their great Chief to win greater honor to their name!

So... another combat. Hope that's OK?

Initiative:

Choot Othul: 1d20 + 2 ⇒ (13) + 2 = 15
Hakak: 1d20 + 4 ⇒ (16) + 4 = 20
Kern Dead-Eye: 1d20 + 1 ⇒ (3) + 1 = 4
Ozak: 1d20 + 3 ⇒ (10) + 3 = 13
Shakraal Kringsdaughter: 1d20 + 2 ⇒ (19) + 2 = 21
Thoku Blood Drinker: 1d20 + 1 ⇒ (4) + 1 = 5
River Drakes: 1d20 + 7 ⇒ (4) + 7 = 11

Round 1. Shakraal, Hakak, Choot, and Ozak UP. Then, Drakes. Then, Thoku and Kern.


hp 38/38 | AC 17, T 12, FF 15 | CMB: +8, CMD: 20 | Fort +6, Ref +4, Will +7 | Init +4 | Perc +9, Darkvision 60 ft.
Druid Spells:
2nd (3/day)--Barkskin, Bull's Strength, Bull's Strength | 1st (4/day)--Burning Disarm, Entangle*, Longstrider, Magic Fang* | 0th (4/day, at will)--Create Water, Detect Magic, Detect Poison

With a roar, Hakak and Fleshripper raced toward the drakes.

Double move.


Grell, warcat of Rull companion:
hp 61/61 | AC 21, T 11, FF 19 | Fort +9, Ref +7, Will +2 | Acrobatics +11, Perception +5, Stealth +9 | Current animal focus: None
Razorbeak:
hp 31/31 | AC 16, FF 13, T 13
Male half-orc Hunter (Packmaster) 7 | hp 70/70 | AC 22 26, T 12, FF 21 | Fort +8, Ref +7, Will +6 | Animal focus 7/7 min | Perception +17, Survival +13

So, the drakes have stolen the crone? Weird.

Kern points at the drake to the north and roars at Grell to kill it. She runs toward it and leaps Acrobatics: 1d20 + 9 ⇒ (14) + 9 = 23 gracefully over the small stream in her way, getting near but not able to attack the drake quite yet. Kern moves to the edge of the stream and prepares to leap across himself.
Double move for both.


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

so im a tad confused is the whole of the tribe fighting with us or did they all just part looking at me to move and will not be in this battle?


y, they're looking at Thoku et al to do battle EITH the creatures.


Male Shadow's Status | Orc Cleric 3 (Undead Lord) /Sorcerer 4 (Ghoul Touched Bloodline) | HP=72/72 | 7/7 Channels | AC=20 | Init. +2 | F +7 | R +3 | W +12 | Per +6 | Cold Resistance 5

Choot turns to Thoku, "My Chief, the Crone is too useful to us to be taken so and made into food for these foul creatures, teh Destroyer has not called her yet!"

How far are the Drakes from us, Melee Ranged distance?

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