Aardvark's "Bring Out Your Dead's Valuables" MM Campaign (Inactive)

Game Master Troy Malovich

The group known as Architects of Fate have been given permission to explore the Necropolis of Wati, the Half-City. Who knows what they will find?

Loot list


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Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.
Gabriel the Hand wrote:

Good luck, happens to me as well ;-)

Still watching GoT?

Finished just the other day. It's part of the reason the wife was harping, so we could watch more episodes together.

Things may be going fairly slow until the end of the semester, so please bear with me. Sunday at work is currently the only solid free time I have to post.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

I apologize for my continued minimal presence, but the S**t storm of school work has been insane and I'm just working to keep up. Classes end soon, so please bear with me, and I will have the whole summer for posting.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Okay, things are looking up for my time. I only have two finals left on Fri (with some studying before hand), so once those are done I am free for the summer.

Who is still with the game? I hope I have not lost anyone during my lag. I have not seen anything from Elneiros in quite some time and very infrequently before the game even slowed. I am prepared to replace him if need be.


Male Human Wizard (Conjurer) 2 | Init +4 | Perc +2 | AC 12 (16)/12/10 (14) | HP 11/11 | F +1 R +2 W +5 (+7 vs Fear)

I am still lurking about.


Male Human (Garundi) Cleric (Roaming Exorcist) 3 { Init +2 | Perc +6 (+7 vs Haunts/Incorp) | AC 16/12/14 | CMD 14/12 | HP 10/19 | F +4*, R +3*, W +6* (*+1 vs divine magic)}

I am still here


Female Human
Spoiler:
Ranger (Woodland Skirmisher/Spirit Ranger) 2 / HP(15/15) / AC: 17, T:14, ff:13 / SV: F+4 (+8 heat&treat 1 lower, +6 swarms,vermin pois) R+7 W+0 / CMD 18 / Init +4 / Perc: +6, +1 more in Desert, +2 more vs. Undead, Human vision

Still around!


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

yeah, yeah


Male Human (Garundi) Inquisitor of Pharasma 2 / HP 13/16 / Init +5 / AC 20 T12 F18 / CMD 17 / F +3 R +2 W +6 (+2 against death effects) / Perc +8

I am here, ready to continue.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

The ball's in your court, waiting to see what you guys do now.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

@All, in the map tool there are two vision templates. One for a light source, that includes the ranges of both normal and low-light vision, and one for darkvision. Those that control a light source, feel free to move the template as your light moves. If you grab either of them, it is best to do so from the center point, to easier line up with the source. They are layered behind you on the maps, so you should have no problems clicking through them. Please try not to distort them, they were a bit of a hassle to make.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

For anyone that uses them, this is in regards to the detect spells, which as low level spells can become easily more powerful than intended.

Detect Spells: (Magic and Evil, primarily)
They take a standard action to cast (typically, even as at will Spell-like abilities).
The duration is Concentration (which takes a standard action to perform).
They cover a 1/4 circle, but can only be turned once each round.

The key point I'm making with all this is that directionality and time play a large part in using them. It takes 4 rounds, (of standard actions) to stand in place and scan 360 degrees. Which at the bare minimum only gives you the 1st round result of "Yes/No" there is or is not Magic/Evil. If any of your allies are within that area, and meet either of those, then you get no new info until the second round scan (this primarily affect Detect Magic).

All that said, when you do use Detect(s), let me know which compass direction you are doing it in so I can adjudicate accordingly and effectively. Thank you, and sorry for being a pain about it, but this is an example of when I think the game works as intended to regulate the martial/caster disparity arguments.


Male Human (Garundi) Cleric (Roaming Exorcist) 3 { Init +2 | Perc +6 (+7 vs Haunts/Incorp) | AC 16/12/14 | CMD 14/12 | HP 10/19 | F +4*, R +3*, W +6* (*+1 vs divine magic)}

Okey Dokey.


Male Human (Garundi) Inquisitor of Pharasma 2 / HP 13/16 / Init +5 / AC 20 T12 F18 / CMD 17 / F +3 R +2 W +6 (+2 against death effects) / Perc +8

Understood


Male Human (Garundi) Cleric (Roaming Exorcist) 3 { Init +2 | Perc +6 (+7 vs Haunts/Incorp) | AC 16/12/14 | CMD 14/12 | HP 10/19 | F +4*, R +3*, W +6* (*+1 vs divine magic)}

I grouped a copy of the Light Source image to Chephren, as he has a Ioun Torch rotating above his head.

I hope that is what you wanted.


Male Human (Garundi) Inquisitor of Pharasma 2 / HP 13/16 / Init +5 / AC 20 T12 F18 / CMD 17 / F +3 R +2 W +6 (+2 against death effects) / Perc +8

Just a clarification: Is it totaly dark in the house? (not counting our own light sources)


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Actually, I'd rather you not attach it to you (or the detect cones, which I thank Gabriel for making). You can set/center it on you, but I'd rather it not be directly attached for the sake of manipulating the layers within the map (as it's harder for me to adjust the seen/unseen portions).

As for light, the only light in the building (beyond your own) is originating from the skylight shining down on the statue in the center of the room that looks like it's full of rubble.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Okay, I don't have a good stoy out, but I just removed Elneiros. We can discuss replacements or not after this particular building.

According to the loot sheet, from the party loot, he had 3 doses of Black Adder poison In case anyone wants to claim it let me know.

Also, as per what I have on the loot list (maybe I missed where it was decided), you guys have unclaimed by anyone:
Potion of CLW x2
Potion of Darkvision x2
Potion of Lesser Restoration
Cold Iron Arrows x10


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

Brennan will take the darkvision potions (maybe give one to Surubi) as the resident scout. And a CLW pot too, unless someone else wants to fight him for it.

On a completely unrelated note, I will be traveling for business this week and may not have a chance to check/post daily. If you need to move on, please DMPC me.


Male Human (Garundi) Cleric (Roaming Exorcist) 3 { Init +2 | Perc +6 (+7 vs Haunts/Incorp) | AC 16/12/14 | CMD 14/12 | HP 10/19 | F +4*, R +3*, W +6* (*+1 vs divine magic)}

Chephren will hold on to the Potion of Lesser Restoration.

Does anyone use arrows?


Male Human (Garundi) Inquisitor of Pharasma 2 / HP 13/16 / Init +5 / AC 20 T12 F18 / CMD 17 / F +3 R +2 W +6 (+2 against death effects) / Perc +8

I do not.

Edit: Surubi has a longbow...


Male Human Wizard (Conjurer) 2 | Init +4 | Perc +2 | AC 12 (16)/12/10 (14) | HP 11/11 | F +1 R +2 W +5 (+7 vs Fear)

I'll take the other CLW potion, if it is unclaimed.


Female Human
Spoiler:
Ranger (Woodland Skirmisher/Spirit Ranger) 2 / HP(15/15) / AC: 17, T:14, ff:13 / SV: F+4 (+8 heat&treat 1 lower, +6 swarms,vermin pois) R+7 W+0 / CMD 18 / Init +4 / Perc: +6, +1 more in Desert, +2 more vs. Undead, Human vision

Surubi will happily take the arrows.


Male Human (Garundi) Inquisitor of Pharasma 2 / HP 13/16 / Init +5 / AC 20 T12 F18 / CMD 17 / F +3 R +2 W +6 (+2 against death effects) / Perc +8

@GM: Could we agree that as long as we are not rushed (and unless some of the others want to do something time sensitive), Gabriel will spent as many rounds searching the new location as it takes to find all available info with the detection ability? It might speed up the play now and Gabriel will not hog the spotlight...

@others: Sorry for slowing the game. Gabriel wants to feel like a useful part of the group (especially after some of the remarks you had in the tavern) and that means he will try to detect dangers and protect you from it. But he does not aim to be the leader of the group and will defer to your judgement on how to proceed (although he might voice his opinion if he does not like it) so feel free to take the initiative and tell him what to do (or ignore what he is doing...)


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Gabriel, that's fine. I was just trying to allow some time for the others to act/react. I think we've been a little slow getting back into it since I've returned.


Male Human (Garundi) Inquisitor of Pharasma 2 / HP 13/16 / Init +5 / AC 20 T12 F18 / CMD 17 / F +3 R +2 W +6 (+2 against death effects) / Perc +8

It is a very busy week for me and I am going out of town for the weekend. We will play homebrew PF in a small medieval stronghold.

So I do not know how often I will be able to post till next Monday.


Male Human (Garundi) Inquisitor of Pharasma 2 / HP 13/16 / Init +5 / AC 20 T12 F18 / CMD 17 / F +3 R +2 W +6 (+2 against death effects) / Perc +8

I apologise to everyone for keeping you waiting for me and thank you, GM, for the botting Gabriel. That was exactly what I would do :-)


Male Human (Garundi) Cleric (Roaming Exorcist) 3 { Init +2 | Perc +6 (+7 vs Haunts/Incorp) | AC 16/12/14 | CMD 14/12 | HP 10/19 | F +4*, R +3*, W +6* (*+1 vs divine magic)}

Sorry all... Been out of pocket for a week, but reading all posts and will catchup on everything tonight and tomorrow.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

I have invited a player that is in both my other two games to join us. He is both a good Role-player, and pusher (especially for me) in regards to moving forward with the game.

He may be popping up sometime to roll stats, and then he and I will be working on how to introduce him.


male originally elf Sinister Villain 10 / PC Nemesis 10 / Memorable BBEG 5

Hey guys! Looking forward to joining you all soon. =)

Stat 1: 4d6 - 1 ⇒ (2, 6, 2, 1) - 1 = 10 (0 points)
Stat 2: 4d6 - 1 ⇒ (6, 5, 1, 1) - 1 = 12 (2 points)
Stat 3: 4d6 - 1 ⇒ (2, 1, 2, 3) - 1 = 7
Stat 4: 4d6 - 2 ⇒ (4, 6, 2, 2) - 2 = 12 (2 points)
Stat 5: 4d6 - 1 ⇒ (3, 2, 1, 3) - 1 = 8 (-2 points)
Stat 6: 4d6 - 2 ⇒ (2, 6, 2, 4) - 2 = 12 (2 points)
Stat 7: 4d6 - 2 ⇒ (6, 5, 2, 6) - 2 = 17 (13 points)

Looks like that's a 17 point buy and a legal array (just barely though with a net modifier total of +5)!


Male Human (Garundi) Inquisitor of Pharasma 2 / HP 13/16 / Init +5 / AC 20 T12 F18 / CMD 17 / F +3 R +2 W +6 (+2 against death effects) / Perc +8

Hi Dal, welcome aboard!

DM, do you have any info from Malik? Will you bot him?


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

I will go ahead and do so, then PM him. I know he was active as of both Sun and yesterday for two games we are in together.


male originally elf Sinister Villain 10 / PC Nemesis 10 / Memorable BBEG 5

Alright, I think my dude is ready to go save for the purchase of his equipment. Should I bring him in with 1,000gp worth of stuff (Level 2 APL) or some other amount, Aard?


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Dal, this is what I decided for Gabriel when he joined, and it hasn't been that long ago.

Aardvark DM wrote:

You get 1301.29 to spend (subtracted the price of the two potions). Follow the rules of building above 1st level:

PRD wrote:

For a balanced approach, PCs that are built after 1st level should spend no more than 25% of their wealth on weapons, 25% on armor and protective devices, 25% on other magic items, 15% on disposable items like potions, scrolls, and wands, and 10% on ordinary gear and coins.


male originally elf Sinister Villain 10 / PC Nemesis 10 / Memorable BBEG 5

Right! I've got my purchases settled and here's the hp for level 2!
HP: 1d6 ⇒ 6

Nice. Looking forward to joining you guys very soon! =)


Male Human (Garundi) Inquisitor of Pharasma 2 / HP 13/16 / Init +5 / AC 20 T12 F18 / CMD 17 / F +3 R +2 W +6 (+2 against death effects) / Perc +8
Gabriel the Hand wrote:

Round 4

...

Aardvark DM wrote:

Gabriel, your round count is one ahead.

...

----------------
Round 4: Bless (+1 to hit) until round 23
Chephren - Woke Suru, cast Bless
Brennan - Stood, moved to F17
Gabriel - Hits enemy
Malik - Move to K18, wake Brennan
Surubi - Asleep, Woke Chephren

Enemy/G18 - 21 damage, miss Gabriel, 5' step down.

Is it really? ;-)


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Sorry, yes, sometimes my init/round tracker can be a little counter-intuitive though, so it's not really an issue.

Round 4 just started. The enemy is the first to go in round 4, then Chephren and so on.

So, the action I just resolved for you where you did 6 damage was in round 3. The actions after your name on the tracker was the last action you took.

If you were already aware of all this, and just joking around, forgive me. I might have missed a cue.


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

I am leaving for a family "vacation" (read that as traveling halfway across the country to visit my wife's family and go to our niece's wedding) tomorrow and won't be back until Monday, whereupon I immediately leave for a 3 day business trip. I should have plenty of internet to post 1-2 times per day, but I won't be as constantly on as I am normally (when I get bored or stuck at work I tend to just refresh the paizo forums every few minutes). It shouldn't impact my ability to post daily, just letting you know in case the worst should happen (no internet, yikes!)


Male Human (Garundi) Inquisitor of Pharasma 2 / HP 13/16 / Init +5 / AC 20 T12 F18 / CMD 17 / F +3 R +2 W +6 (+2 against death effects) / Perc +8

DM, I am the one who missed a clue... But you are right, it is counter-intuitive. :-)
Maybe if you put the first line with the round number as the last line, I would not be so confused. But I might get used to this, hopefully. And it is no big deal anyway.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

The round number is at the top, to indicate the current round we're on.

It's a cyclical system, but let me throw up an example init tracker, and breakdown how I'm using the different parts.

-----------------------------------------------------------------
Round 4: (+1 to hit) until round 23 <-------- The current round (and when I remember, ongoing effects)
Chephren - Woke Suru, cast Bless <--------- The name at the top is whose turn it is.
Brennan - Stood, moved to F17
Gabriel - Hits enemy
Malik - Move to K18, wake Brennan
Surubi - Asleep, Woke Chephren <----- the last name before the gap is the last one to go in the current round.

Enemy/G18 - 21 damage, miss Gabriel, 5' step down. <----- The names after the gap are who have already gone in the round, and are lined up for next round coming up.
--------------------------------------------------------------

As each person takes their turn, they get moved down to the bottom list, indicating they have gone and moving the next to go to the top of the list to indicate their turn is up.

The stuff after each name is the action they took on their last turn, also so the players can ensure I am tracking what they did (I've had many PbP GM's have to be told I did something, and they just weren't tracking my action at all).


Male Human (Garundi) Inquisitor of Pharasma 2 / HP 13/16 / Init +5 / AC 20 T12 F18 / CMD 17 / F +3 R +2 W +6 (+2 against death effects) / Perc +8

The stuff after each name is a great idea and I have seen it many times. It is certainly good idea to summarize players' actions.

The cyclical system is a new one for me though. I think I do get it, but I have to make sure to remember it next fight as it is really counter-intuitive, at least for me (as although there is R4 at the top, almost all the stated actions are from R3, only the ones after the gap are R4).


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

I apologize. No real excuse, just lost the wind in my sails and couldn't get the motivation to post. I will have a post up shortly.


retired

I'm not super versed on the Golarion calendar or how they reckon years and ages, but I think the Age of Enthronement started the new year counting that has us currently at 4714. If this is correct, than Omen was sealed off a long time prior to that.

/shrug


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Omen:
You know of the Age of Anguish, as I believe they don't name an age until after it has ended. You were born during The Age of Destiny.

you were present for This

And This was fairly recent in your time


retired

Ok, for starters, that is both awesome and fascinating. Neat!


Female Human
Spoiler:
Ranger (Woodland Skirmisher/Spirit Ranger) 2 / HP(15/15) / AC: 17, T:14, ff:13 / SV: F+4 (+8 heat&treat 1 lower, +6 swarms,vermin pois) R+7 W+0 / CMD 18 / Init +4 / Perc: +6, +1 more in Desert, +2 more vs. Undead, Human vision

Aardvark--Perhaps a short primer of what general history people might know? (or even a link to a page/section/couple of paragraphs on pathfinder wiki Osirion section or pathfinder wikia Osirion section might help us out here.) So that we know what we know without having to read too much of what we don't know.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Fair enough, but to be fair I am not well versed in Golarion lore myself (as my only exposure is either when I make characters for an AP or run one).

Looking at the links, though, I can say that it is fairly common knowledge that Osirion is one of the oldest empires, and that they even had old gods of their own. Pharaohs have been (may still be) the predominant form of authority. The country is often associated with ancient tombs, and mysteries.

EDIT: Anything deeper into Osirion would need to be a Knowledge History or Local, depending.


retired

Is there a target DC for a knowledge history check they can make to peg the time frame/era Omen's claiming to be from?

I get the impression that maybe a few tidbits tucked behind knowledge history spoilers with specific DCs might help hasten thing a bit?


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Kind of yes, kind of no.

It could hasten/encourage others rolling for them, but the time it takes for me to look up and create the spoilers takes much more of my time to produce.

Generally, I offer what knowledge skill it would fall under, and then I only have to create as much as the highest DC.

So, given that DC 35-ish is possible (nat 20), I would need to pre-write what is known for every scale up to that, but if the highest roll is only 17 (or a few untrained caps of 10), I only have to research and write up what those results would get.

If people choose not to make the checks on their own, that tells me that they are either not considering it an option (being untrained), or they/their character's don't care enough to know/bother.

Like I could see either for Brennan (PC, not Player). He may not give two squats about what the crazy guy is babbling about, as much as why he's bothering their group, and may not care enough about history to try and put the two together.


retired

Yeah, that's considerably more involved than I was thinking . I had in mind something like...
DC 10: the four pharaohs are an ancient tale you recall hearing before, but apart from them ruling in the far distant past, you dont recall much else;
DC15: it sounds like he's recalling the Age of _________;
DC 18: this sounds like some time around the year _________

No need to go too in depth, just a place to get our bearings is all =)


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

Brennan doesn't give two squats. He's looking for a reason not to put a knife in the man's double diamonds.

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