A Rimward Spin (Inactive)

Game Master Phntm888

A Star Wars Saga game set after the end of the Clone Wars.


A Star Wars Saga game set after the end of the clone wars, featuring space travel, exciting new worlds, and interesting new characters.

White Dwarf:

Class: Fondor Shipyards Dewback-class Transport
Size/Type: Colossal space transport
Init (-10 Size Mod, +3 Dex) Senses Perception
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Defense Ref 16 (flat-footed 15), Fort 26; +13 armor
hp 150; DR 15; SR 15; Threshold 76
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Speed 12/2 (starship)
Ranged Double Laser Cannons (+2 Int Mod) 4d10x2
Fighting Space 12 x 12 or 1 square (starship scale); Cover total
Base Atk +0; Grp + 36
Atk Options Autofire (double laser cannons)
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Abilities Str 42, Dex 16, Con -, Int 14
Skills Initiative (-10 Size Mod, +3 Dex), Pilot (-10 Size Mod, +3 Dex)
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Crew 2; Passengers 10
Cargo 130 tons; Consumables 3 months; Carried Craft none
Payload none
Hyperdrive x2 (backup x15), Navicomputer
Availability Licensed; Cost 150,000 (45,000 used)

6 unused emplacement points

Starship Crew Roles:

Pilot - Relevant Skill(s): Pilot, Initiative
The Pilot flies the ship. In combat, the pilot will make the Initiative check to determine where in the order his/her ship falls. Piloting is, at a minimum, a move action. Only one person can Pilot at a time. You can choose to make a Pilot check

Copilot - Relevant Skill(s): Pilot
The Copilot can use Aid Another to help the pilot with his piloting checks. Aid Another is a standard action. You can only have one Copilot at a time.

Gunner - Relevant Skill(s): none
The Gunner can fire non-pilot operated weaponry. If the Gunner does not have Weapon Proficiency (heavy) or the Spacehound talent (Scoudrel class, Spacer talent tree), he takes a -5 penalty on his attack roll. The Attack roll is 1d20+BAB+vehicle's Int Mod+range modifier. If the pilot has Vehicular Combat, he is able to fire pilot-operated starship weapons only without penalty. You can have as many Gunners as there are gunnery positions.

Commander - Relevant Skill(s): any
The Commander can use Aid Another for any position. He/she can also use any feats or talents he/she has to bolster the crew's abilities, provided all other requirements (e.g. line of sight) are met. There can be only one Commander at a time.

System Operator - Relevant Skill(s): Mechanics, Use Computer
The System Operator is responsible for maintaining the shields, sensors, and communications. It is a Swift action to raise or lower shields, and 3 swift actions to recharge shields. As a swift action, you can make a Use Computer check to activate the Communications array (DC 5). A Use Computer check to operate sensors replaces the Perception skill at starship scale. There can be only one System Operator at a time.

Engineer - Relevant Skill(s): Mechanics
The Engineer is responsible for keeping the ship running when it takes damage. He can spend 3 swift actions to Reroute Power and move the ship one step up the condition track. He can also use the Mechanics skill to repair the ship's HP. There can be only 1 Chief Engineer at a time.

Other Crew

Navigator - Relevant Skill(s): Use Computer
The Navigator is responsible for making a Use Computer check to successfully Astrogate. It takes 1 minute (10 rounds) to calculate a hyperspace course. A nav computer confers a +5 bonus, and attempting to make the check in 1 round confers a -10 bonus. A nav computer also allows you to make the check untrained. There can be only 1 Navigator at a time.

Engineer Crew - Relevant Skill(s): Mechanics
The Engineer Crew can assist the Chief Engineer in repairing damage.

Medical Crew - Relevant Skill(s): Treat Injury
The Medical Crew treats injured crew members.

Starship scale Skill rules:

Deception: Can use to either feint or create a diversion to hide. Add Size Modifier and Vehicle Dex Modifier to the check, with an additional -5 penalty if you are not trained in the pilot skill. A successful feint leaves the target flat-footed to YOUR attack, not any of the gunners on your ship or any allied ships.

Perception: Take a -5 Penalty on Perception checks for every square of range at starship scale, not every 10 squares.

Stealth:: Can use Stealth to sneak your starship. Add the vehicle's Size Modifier and Dex modifier to your check, and take a -5 penalty if you are not trained in Pilot.