AGsPFS Rise of the Runelords/Jade Regent

Game Master Molotof

This is the combined run of the Runelords and Jade Regent via a magical carnival.

Map of Varisia
Map of Sandpoint Hinterlands
Map of Sandpoint

Group Loot/XP

Roll20 Link


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In the continuing journey with our merry band of misfits...

Silver Crusade

Male Aasimar Oracle

Rello


Fetchling Ninja 2, Sorceror 1

Psst


Female Goblin Gunslinger 3 (hp: 28 | AC: 21 | T: 19 | FF: 14 | Fort: +4 | Ref: +9 | Will: +3 | Init: +10 | Perception: +12 | Darkvision)

Someone is sneaking?

Boom boom pop!


Male Goblin Alchemist 3 (hp: 24 | AC: 19 | T: 16 | FF: 14 | Fort: +5 | Ref: +8 | Will: +1 | Init: +7 | Perception: +3 | Darkvision)

My queen, if you wish to make noise, I cannot help but join you.

Throws bomb
Bam Bam Pow


Male Samsaran Wizard 3 (hp: 17 | AC: 10 | T: 10 | FF: 10 | Fort: +1 | Ref: +0 | Will: +3 | Init: +1 | Perception: +6 | Low-light)

Why do you keep bothering me? I'm trying to scribe a scroll here!

Grand Lodge

Last time on AGsPFS:

While discussing what to do next after clearing the Catacombs of Wrath, Kendra Deverin, Sandpoint's mayor enters The Rusty Dragon,
Heroes of Sandpoint, I implore you, please end this threat to the north. We all breathe a hesitant prayer asking why the gods would allow such a dire and evil structure to be located under our fair and fledgling town, and we also sigh as sigh of relief that you have placed this Well to rest, but the work north worries me still. Surely the lull is not the end of our threat to our and your homeland.

She speaks eloquently, passionately and it is clear why she is a popular leader. Although her breeding and position is clear she speaks to each of you as a peer.

Grand Lodge

She stands 5’2” tall and weighs approximately 140 lbs. She is 37 years old and has bright red hair, blue eyes and freckled skin. Her hair is cropped short. She dresses in fine long tunics and trousers. In her arms she carries several scrolls and behind her stands an attentive young male elven page holding a small book and pen ready. He is dressed in similar fineries and has several scroll tubes strapped tightly to his back.


Manly half orc, Manly half human Bloodrager

"Brawncho is coming into the room! Brawncho was busy working out, and did not come when he was called!"

Grand Lodge

Kendra Deverin greets Brawncho,
Ah, fantastic, all the Heroes of Sandpoint are here. Fantastic. I am glad that you are driven to such feats of strength Brawncho, especially so soon after your last trials. Surely you are an example to your team. Please have a sit with your peers, enjoy a sup, we were just discussing your next objective to secure the safety of your new home town.


Manly half orc, Manly half human Bloodrager

Brawncho sits, and eats more than a reasonable amount. If anyone says anything about it, or the fact that he does look a little chubby compared to just a few weeks before, Brawncho gets defensive.

"Brawncho is bulking. Brawncho have to bulk before he cuts. Brawncho's sick gainz will speak for Brawncho's actions."

Eventually, Brawncho will catch wind of the thinly-veiled references to the "dire threat to the north" and will insist that we depart at once... As soon as he finishes bulking. Cardio kills gainz.


Male Samsaran Wizard 3 (hp: 17 | AC: 10 | T: 10 | FF: 10 | Fort: +1 | Ref: +0 | Will: +3 | Init: +1 | Perception: +6 | Low-light)

Yea, yea, we'll save the town. Just give me a little time to scribe some scrolls and Brawncho here a little time to "bulk up". How about we set off tomorrow afternoon. I'll be up at 3am to scribe so that should give me 8 good hours.

Grand Lodge

If you have not done so already, update the loot doc with the scrolls you create in the eight hours or so. Anyone else who make purchases, do the same. If you want specific magical materials let me know and I'll let you know if anyone has the items in town.

Just before dawn a rhythmic thumping followed by flowing of synconized chain is heard coming from the south along Market Street. Upon looking outside, a banner is seen with the colors of Magnimar. A platoon of soldiers march as one unit, each indistinguishable from the other with exception to the banner bearer, drummer and captain. As they they approach the Rusty Dragon you can see riding next to the captain is Sheriff Belor Hemlock riding high and stiff on his mare, pointing to various landmarks beyond your vision. As he does the captain appears to consider Belor and bellow something to his men and a section of his platoon break off down River Street. As they continue down Market, you can see fireteams of men break from the section to no doubt station in key positions around the city.
It would be safe to assume, reinforcements have arrived.

Grand Lodge

As you leave your rooms to head downstairs, you are greated by a heavenly sent. Upon reaching the first level you see the elderly halfling, Bethana Corwin working furiously on the morning sup. It is easy to tell that she is working on far more than the normal fare, very likely due to the recent troops. Although aged, she moves gracefully up and down stepladders and around her assistants in what seems similar to a well known dance.

The bar its self is pretty quiet with exception to Sandru Vhiski snoring loudly in a precariously tipped chair. His feet resting on the stage and his hand around the tap of a pony keg and mug. It appears he either fell asleep pouring himself a nightcap or is preparing his morning refresher.

[Perception Check]

At the end of the bar you are greeted warmly by the young cavalier Gravic, Greetings my favorite patrons , as he stands a wolfhound puppy stands with him, tongue lolling to the side and tail wagging. I have your horses ready as per the Mayors request. Will you be riding now, or would you like a late breakfast? As he says this you can see the sun just breaking over the buildings of Sandpoint, welcoming another day.


Manly half orc, Manly half human Bloodrager

Perception: 1d20 + 3 ⇒ (17) + 3 = 20

Brawncho needs food badly. How is rat training, Grav?

Grand Lodge

You don't notice anything out of the ordinary.

A few moments later those assisting Bethana bring you delicious plates for breakfast. Fresh sausage, eggs, oatmeal, vegetables and treats from the previous fair paired with sweet wine.

Oh Mr. Brawncho, I've trained a few more, basic tricks, but knowing Mr. Hemlock does not care for them I've moved on to this gal here, pointing to the wolfhound puppy who's tail is nearly a solid blur of wagging as the breakfast comes out. She hops up and down on feet too large for her gangly body. Down Missy! You've had enough. Good girl. At first the puppy is dejected, but then goes back to a slow wag as she returns to Gravic, sits and rests her head on his thigh, slowly licking her chops while staring at your plates.


Male Samsaran Wizard 3 (hp: 17 | AC: 10 | T: 10 | FF: 10 | Fort: +1 | Ref: +0 | Will: +3 | Init: +1 | Perception: +6 | Low-light)

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

Mortimer is clearly not paying attention to whatever he could've noticed. He's instead looking uncomfortably at "Missy".

Eww, dogs. Dunno why people keep them as pets. Nowhere near as well behaved as Slothy here.

Mortimer strokes under Slothy's chin and feeds him a bit of sausage. Then looks around guiitily to see if anyone is watching...no one appears to be paying any attention to him, but he still responds defensively:
What? It's fine to feed sloths meat. They aren't herbivores. They're omnivores. That means they like meat too. Has no one read about the standard diets of arboreal placental mammals? Slothy here has real grown to appreciate the taste of meat. He still has to eat plants of course, but always loves a treat.

Anyway, sloths are far superior pets to dogs. They don't jump around and require training. They don't smell as bad. They don't roll in any gross thing they find and then poop all over the floor. They don't sniff your butt. They don't bark. They don't actually do much of anything, really. They're perfect.

Aren't you now, Slothy? Yes you are! The perfect pet. Though in reality, Slothy may be quiet but he's a good deal smarter than a pet. Since I've chosen him as my familiar he's about as smart as Brawncho over there.

Well, I got my scribing done this morning when I woke up. Only got through a handful of scrolls, but they should come in handy.

I don't have my printed char sheet or any other notes about what I was able to scribe on me (and it's been awhile). IIRC, I was part-way through my scroll wishlist. I'm just going to assume I was able to get through it and don't have anything besides that.


Female Goblin Gunslinger 3 (hp: 28 | AC: 21 | T: 19 | FF: 14 | Fort: +4 | Ref: +9 | Will: +3 | Init: +10 | Perception: +12 | Darkvision)

Perception: 20 + 12 = 32

Wanted to give Kel a perception check. Rolled a 20, then when getting ready to post realized it was on my account rather than Kelli's. When I rolled here it was a 2. :-( So, I just hardcoded it here. Feel like reducing it if you think that's cheesy. I just couldn't give up the 20.

Stupid 2: 1d20 ⇒ 2

Grand Lodge

Regarding scrolls, that is fine, as long as expenses, if any, and end expendable products are tracked on the sheet I am fine assuming you finished your wishlist.
I'm fine with you rolling the 20 accidentally on your account, just next time leave the "mistake" posted.

Everyone is a mix of shocked at Mortimer's new found passion and disinterested as similar to grandpa telling a story. Bethana turns upon hearing this and approaches Mortimer. I had no idea you were so passionate about the Bradypodidae, I like this.

This is quickly interrupted as Brawncho starts taking plates of food and dumping them into his mead. He stirs the slurry with his fork, then cups the stein with his hand and shakes it up and down. He then furious gulps down the "protein shake" and upon finishing, belches loudly and a fine mist is introduced to those around him. Slothy, enjoying his sausage treat and love of his master, sees this mist approaching and quickly works to cover his face, but only does so minutes after the spray of saliva, beer, meat, cheese and bread hits him. Bethana, the only person quick enough to avoid the shower turns to Brawncho, so much like my 3rd brother, grabs his cheek lovingly but also with a sharp pinch and a pat and returns to the kitchen.

Gabby comes down the stairs with her freshly washed Doge and joins the team for breakfast. Hackles rise and low rumble comes from Missy as she stands, seeming larger somehow. Gravic says something softly to Missy and caresses her ear and she sits back down, eyes locked on the Goblin Dog, muscles tense.

Upon climbing to the bar stool, Gabby notices an old door at the end of the bar that she is mostly(?) certain wasn't there last night, but a door that also looks like it has always been there. When she think on it, it seems as if a feeling of disinterest in the subject washes over her and she begins to eat.
I don't know Gabby's Will save, but I assume lower/she wouldn't really care about such things. Kelli you are more than welcome to roll/describe how she reacts if you disagree.


Female Goblin Gunslinger 3 (hp: 28 | AC: 21 | T: 19 | FF: 14 | Fort: +4 | Ref: +9 | Will: +3 | Init: +10 | Perception: +12 | Darkvision)

Will Save: 1d20 + 3 ⇒ (2) + 3 = 5

I don't think Gabby cares much.


Male Samsaran Wizard 3 (hp: 17 | AC: 10 | T: 10 | FF: 10 | Fort: +1 | Ref: +0 | Will: +3 | Init: +1 | Perception: +6 | Low-light)

Mortimer looks really unhappy at the Brawncho-belch coating Slothy. Then looks disdainfully at Slothy.

Bleh. Almost not fit to be a familiar anymore. As gross as a mundane pet. If you weren't so expensive, I'd trade you in for a cleaner model.

Mortimer casts prestidigitation on himself, then on Slothy. Then again on Slothy. Then again on Slothy. He puts him back on his shoulder and sits down grumpily, muttering about how he isn't the same now that he doesn't have that "new sloth smell" anymore.

After a while, he starts absently stroking slothy's tail again as if nothing had happened.

Grand Lodge

Eventually Jasper and Shade join the party members at the bar and enjoy a filling breakfast.

I don't have access to anyone's character sheets at work and don't see stats under character profiles (hinthint), but will roll results for those that can not this evening. Is there anything that anyone wants to do before heading out or should I assume you eat and head to the stables with Gravic/start your ride to Thisletop?

Grand Lodge

I only have the lvl 1 characters which each had one point invested in Perception, so I assume they place two more points since then.

ShadePercep: 1d20 + 5 ⇒ (15) + 5 = 20
JasperPercep: 1d20 + 5 ⇒ (12) + 5 = 17

Nothing out of the ordinary to see here. Larry still has a roll, but may have the end result as Gabby I assume?


Male Goblin Alchemist 3 (hp: 24 | AC: 19 | T: 16 | FF: 14 | Fort: +5 | Ref: +8 | Will: +1 | Init: +7 | Perception: +3 | Darkvision)

Larry's perception and WSv. Because it could be amusing...

perception: 1d20 + 2 ⇒ (6) + 2 = 8
Will Save: 1d20 + 0 ⇒ (17) + 0 = 17

Nope, Larry notices nothing. He cares about nothing but his Mistress and his new explosive toys.

Silver Crusade

Male Aasimar Oracle

Grood rorning rang, rhat's ra pran?

Jaspur stretches, laps up a bowl of coffee and feeds a couple sausages to Graveltongue.

Grand Lodge

You finish your meals and walk with Gravic and Missy as he escorts you out the door of the Rusty Dragon. It is clear the boy is barely holding something back.

You instinctively take a right turn to head towards the Sandpoint Garrison on Main Street and Tower when Gravic corrects you,
Ah, we won't be heading that way today my friends, the Garrison will be quite full of troops from Magnimar. No, I was asked to leave Mr. Hemlock's employ. It appears he was not too happy about me housing and training Dire Rats. Something about 'supplying the enemy with resources'. Well anyway, I decided it was time to explore my new passion and I partnered with Daviren Hosk to open the 'Goblin Squash Stables' and he points just to the left of the Rust Dragon where there is a brand new business.

A sign hangs above the wide sliding doors that perpetuates one of the greatest fears of the lowly goblin, being trampled underfoot by a horse. As you walk in a grisly display accentuates the namesake's tone. Along three separate rafters, preserved and mounted with care, are hundreds of goblin ears, many with a clan and some with specific names burned into the flesh.

Yeah, Mr. Hosk is not too fond of the Goblins. See that rafter named Licktoad Tribe? He says he got that rafter of unnamed ones from the fine work you guys did in the Marsh. That rafter over there is from the mess of 'em that invaded our town last week. The named ones, he's hunted himself. He told me 'writing their names down is one of the worst things you can do to desecrate the memory'. I'm not really sure what that means. I mean he already killed 'em and cut off their ears. Can't imagine their memory is too good at that point. Oh, you got to see this. He points to two large glass bottles. The liquid is cloudy and the contents distorted by fluid and glass, but it is clear to see that they are full of brine and in them float a body each.

Recognize that one there? Gravic says with greater and greater excitement. That's the Chief you brought in! I don't know the other one is; some other Chief of some other tribe. The label on the other bottle states, 'Chief Whartus. Bonegrinder Tribe'

Mr. Hosk has been famous for as long as I can remember for how much he hates goblins. When he heard that I knew you guys and that you helped me find path greater than just cleaning up after Mr. Hemlock, well he approached me about becoming his partner at the Stables! I'd run the day to days and he'd finance the business and run the books. Most of the time he's out 'Rangein', that's how he got all his gold and obviously all these guys. He'd said he'd also help train me and I could open a kennel with the horses here. I mean, what an opportunity! I think I may be the youngest property owner in the town and I have all of you to thank! I haven't slept for days in excitement waiting for you guys to be ready to ride and show you my new place! This morning's sup just about killed me! I didn't think you would ever finish.
Oh, one more thing, Mr. Hosk said the horses I have saddled for you are on him during your ride to Thisletop...he just wants you to keep up the good work and bring back more ears. Preferably with their names if you can. Oh, and if you can get a chief, he want those as intact as possible for another jar.

Gravic goes on for a while, thanking you, showing you his prized stables, explaining the kennels he plans on starting soon and maybe starting some hunting tours with the horses and dogs. The kid is clearly wired with potential, youth and opportunity while being in the shadows of his larger than life heroes. Finally he leads out four horses and assists in transferring your gear to the steeds, adjusting riding materials to each of you.

Grand Lodge

Gravic continues...
Okay, back to business. The ride up Lost Coast to Pauper's Grave should take you about an hour, give or take the 'Roost or the 'Woods. Then you will start working your way through the mountain passes. Be careful in this area as it is ripe with bandits, but seeing a group like yours you should be left well alone. Anyway, another couple hours and you should be on the Nettlewood side. From there you can skirt the woods along the water, or follow the Thistle River after about a 30 minute ride further down the Lost Coast Road. I'm afraid I don't know much more than what the map can tell you. I've never been beyond the Tors. Is there anything else you guys need? You're my first professional adventures so I'm still learning.


Male Samsaran Wizard 3 (hp: 17 | AC: 10 | T: 10 | FF: 10 | Fort: +1 | Ref: +0 | Will: +3 | Init: +1 | Perception: +6 | Low-light)

Kn:Geo: 1d20 + 10 ⇒ (2) + 10 = 12
Not actually knowing much about the area north of town, Mortimer is surprisingly succinct for once.

Thanks, kid. Your boss has an odd taste in decor, but I'm sure these kids will have no trouble bringing back some ears for him. If we find any chieftains, I'll try to keep Brawncho here from mauling them too badly.

Grand Lodge

You know as much as the kid has told you to be essentially correct.

Gabby and Larry have a potential Religion, History, Local, and/or Nobility if they are here and took the tour. Gabby has presented little interest in collecting and selling ears previously, but this may be a different level. Your call.

Grand Lodge

When you turn around you notice that Shade is no longer with you. Upon asking no one seems to have noticed he was ever with you, let alone that he just left.

Looking to Jasper, he has turned visibly a shade of white and green as his shocked eyes take in the gruesome scene. He repeats, Ri rever rew rit ras ro rany, Ri ridn't row, Ri ridn't row rand row rit's ron ry rands.
He slowly backs out of the stables, eyes glassy, repeating his manta at the guilt of the genocide he was a partner to. Tears well up then come streaming down his face as he turns and runs down the street.

This causes Brawncho to wake up with a loud snort, You're right fur ball, wiping his drool on the horse sleepily, this IS boring, turns his horse and canters out of the stable and towards the road north.Jasper, you're going the wrong way...and you forgot your horse! weirdo


Male Samsaran Wizard 3 (hp: 17 | AC: 10 | T: 10 | FF: 10 | Fort: +1 | Ref: +0 | Will: +3 | Init: +1 | Perception: +6 | Low-light)

For once Brawncho, I almost agree with you. Slothy, mount up, I guess we should go save the day. Where are those goblins at?

Queen Gabbimus the Great and Baron Lawrence Lead-gute, your services are required. Please join us before morning tea for an expedition northward to save these lands from destruction!


Female Goblin Gunslinger 3 (hp: 28 | AC: 21 | T: 19 | FF: 14 | Fort: +4 | Ref: +9 | Will: +3 | Init: +10 | Perception: +12 | Darkvision)

Gabby pops out from behind the stables, already mounted. Larry trails behind in awe of his Mistress's fine steed.

Great tall sir, we are ready to ride north and slay the evil hordes plaguing these foul longshanks.

Grand Lodge

I am going to move our little party north east, but you will see several points where you can jump in, just let me know when and where with comments

You all mount up and ride north though the winding streets of Sandpoint. At key locations you see the banners of Magnimar rising along the key entry points around the city. At The North Gate, up on the battlement walls, Kendra Deverin and Belor Hemlock are talking the Lieutenant of the Magnimar Guard. They point to places along the city and although you can not hear that it is clear they are explaining the previous attacks. Upon seeing your team riding up the gate she motions in your direction, her hand appearing to present each member to the Lieutenant. His battle hardened face present no emotion as you approach and you can hear ...well if you had Magnimar's guard here in the first place Mayor, you would never have needed these pauper's mercenaries, his disdain for the word clear in his booming voice, in the first place. This is what happens when hamlets have dreams of empires. My men will get this town back in order and these civilians can return to the swamps, or where ever you found them.

Grand Lodge

Your ride is a quiet and uneventful one. The coast to your left drops swiftly to the ocean, some 80' below and the sun and water look picturesque. In the distance you think you just barely make out the fabled Dragon's Punchbowl.
On your right Ravenroost, a ragged range of broken hills decorated with isolated copses of eucalyptus, peperwood and pines. You don't notice much here other than relatively harmless wild animals.
But as you ride further East, the 'roost grows ever more thicker with tree and briar. Soon the road cuts away from the coast slightly south and the deep forests of Shankswood to the north and Tickwood to the south devour more and more daylight.

I dare say, that forest there is the grand regency of the Seven Tooth Tribe, Larry, breaking the silence in high goblin, We should be careful with them my queen; they are masterful riders of blood thirsty creatures which are plentiful in the Tickwood. Have you been this far east my queen? There is excellent hunting of longshanks here. They stalk the boar, we hunt the human! He laughs at that and seems to drift off in a happy memory.

Grand Lodge

You ride for another 20 minutes through the woods when almost in unison Gabby and Mortimer hear a noise coming north east, within the Shankswood.

Perception:

Brawncho Perception: 1d20 ⇒ 1
Gabby Perception: 1d20 + 12 ⇒ (10) + 12 = 22
Larry Perception: 1d20 + 2 ⇒ (13) + 2 = 15
Mortimer Perception: 1d20 + 6 ⇒ (15) + 6 = 21

The muffled high-pitched cries of a goblin hunting party. Brawncho appears to have fallen asleep as his horse continues along the road undisturbed by the distant commotion.

Grand Lodge

Spoiler:

Brawncho Initiative: 1d20 ⇒ 5
Gabby Initiative: 1d20 + 10 ⇒ (17) + 10 = 27
Larry Initiative: 1d20 + 7 ⇒ (8) + 7 = 15
Mortimer Initiative: 1d20 + 1 ⇒ (6) + 1 = 7
Goblin 1 Initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Goblin 2 Initiative: 1d20 + 4 ⇒ (11) + 4 = 15

Goblin 1 Stealth: 1d20 + 17 ⇒ (5) + 17 = 22
Goblin 2 Stealth: 1d20 + 17 ⇒ (8) + 17 = 25
Doge Scent: 1d20 + 1 ⇒ (15) + 1 = 16

Gabby notices a rustling in the trees ahead and sees a Goblin with a composite longbow begin to take aim.

Doge not noticing the creature in the tree but sniffing the ground growls deeply at the path to the right.

[S1]: Gabby, Goblin 2, Goblin 1
[R1]: Gabby, Larry, Goblin 2, Goblin 1, Mortimer, Brawncho

Game Map


Male Samsaran Wizard 3 (hp: 17 | AC: 10 | T: 10 | FF: 10 | Fort: +1 | Ref: +0 | Will: +3 | Init: +1 | Perception: +6 | Low-light)

Mortimer was sitting on the back of horse, apparently half asleep when he rode past the guard captain. He stops, looks for a moment at him, then starts in:
Excuse me, did I hear you say "pauper's mercenaries"? Unless I'm much mistaken, you're Maude Wainwright's youngest. Did she teach you to back talk your elders like that or did you pick it up on your own? Do I need to tell her how her "bouncy little boy" has grown up to be a complete prat? Your family still in the walkup down in Silver Shore? Send her my best next time you see her.

Oh, and I don't see any empires around here boy, I just see Magnimar's guard complaining about it's own poor defense of it's outlying settlements.

Next time you're called in to clean up the mess after someone defends their home from ruffians and bandits, how about you cut them some slack?

Mortimer starts back up riding, mumbling to himself about kids these days and no respect for their elders.


Male Samsaran Wizard 3 (hp: 17 | AC: 10 | T: 10 | FF: 10 | Fort: +1 | Ref: +0 | Will: +3 | Init: +1 | Perception: +6 | Low-light)

And it looks like the map is on Roll20, so I'll check that out from home. Haven't setup my work PC with R20 (yet).

Grand Lodge

Give me an Intimidation or Diplo roll.

Yeah It's on 20, but I'll try to translate it to Drive. In the mean time here is a static image of what you can see so far:Shankswood_Entrance
Worse case since we'll be together this weekend we can play it in person /GASP


Male Samsaran Wizard 3 (hp: 17 | AC: 10 | T: 10 | FF: 10 | Fort: +1 | Ref: +0 | Will: +3 | Init: +1 | Perception: +6 | Low-light)

Intimidation because I threatened to tell his mom he grew up wrong: 1d20 + 0 ⇒ (9) + 0 = 9

Not bad for Morty, but probably not going to intimidate with that unless I get some good circumstance bonuses...Apparently I took a trait to apply my Int to UMD rather than Diplo/Initimidate. Which makes sense. He likes magic items more than people.

Fast forwarding to the forest...
I have a bad feeling about this forest. I feel like I should draw my crossbow and try to shoot ineffectually at something.

Since Mortimer always gets to act in the surprise round, figure he should get slotted into S1. He's just going to draw his crossbow, though.


Female Goblin Gunslinger 3 (hp: 28 | AC: 21 | T: 19 | FF: 14 | Fort: +4 | Ref: +9 | Will: +3 | Init: +10 | Perception: +12 | Darkvision)

Yelling in high squeaky Common:
More ears, more gold! Boom Boom Pop!

She draws her pistol with her move action. And spurs Doge forward, trying to close within 20ft.

And assuming Goblin1/Goblin2 don't somehow interrupt her, on her second turn she'll load and fire her pistol at the Goblin she saw.

Touch Attack: 1d20 + 12 ⇒ (4) + 12 = 16 (assumes w/in 20)
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 (assumes w/in 30)

Grand Lodge

Mortimer chides the much younger Captain, but unfortunately does so barely above a mumble. Mortimer assumes the Captain's lack of response is more evidence at the lack of manners in this century's youth.

[S1]: Gabby, Goblin 2, Goblin 1, Mortimer
[R1]: Gabby, Larry, Goblin 2, Goblin 1, Mortimer, Brawncho

Grand Lodge

Gabby moves up and fires striking the goblin in the trees squarely. A swarm of birds squawk loudly from all the trees around you as the take flight from the gun shot. The goblin winces but does not allow his pain to advert his attention from his target.

Goblin Commando:

1Doge,2Snips,3BHorse,4MHorse: 1d4 ⇒ 3
Commando Longbow: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24
Damage to Brawncho's Horse: 1d6 + 2 + 2d6 ⇒ (3) + 2 + (6, 6) = 17

------
Goblin Ranger:

1Doge,2Snips,3BHorse,4MHorse: 1d4 ⇒ 4
Ranger Longbow: 1d20 + 9 ⇒ (8) + 9 = 17
Damage to Mortimer's Horse: 1d6 + 3 + 2d6 ⇒ (3) + 3 + (5, 3) = 14

------
Brawncho's horse screams as an arrow seems to tear at it's flesh unnaturally and it collapses, writhing on the ground. The sound tears at your heart, but makes all the goblins giddy with excitement. A second arrow seems to come out of nowhere and also drives into Mortimer's horse unnaturally. The horse stumbles, but stays up, barely.

Acro: 1d20 ⇒ 12
Brawncho falls prone to the ground but manages to not be crushed by the beast.

Mortimer, ride check and your turn.

[S1]Mortimer
[R1]: Gabby, Larry, Goblin 2, Goblin 1, Mortimer, Brawncho


Male Samsaran Wizard 3 (hp: 17 | AC: 10 | T: 10 | FF: 10 | Fort: +1 | Ref: +0 | Will: +3 | Init: +1 | Perception: +6 | Low-light)

Ride: 1d20 + 0 ⇒ (18) + 0 = 18

Mortimer just draws his crossbow in the surprise round. He intends to load it and fire on his turn, though he is well aware how terrible he is with a crossbow.

Grand Lodge

If you like I am willing to say you already had it loaded and ready. You knew you were entering a dangerous area and had already mentioned your crossbow before. Feel free to fire/finish off your horse if you like.

[R1]: Gabby, Larry, Goblin 2, Goblin 1, Mortimer, Brawncho

Grand Lodge

Pending S1 Mortimer and R1 Gabby/Larry actions:

%s:
1d100 ⇒ 9

GCommando:

1Doge,2Snips,3BHorse,4MHorse: 1d4 ⇒ 2
Commando Longbow: 1d20 + 7 + 2 + 2 ⇒ (5) + 7 + 2 + 2 = 16
Damage to Mr.Snips: 3d6 + 2 + 2 ⇒ (5, 2, 6) + 2 + 2 = 17

Fresh from slaughtering Brawncho's horse Goblin Commando can be seen cursing the animals, his teeth wet with saliva as he looses an arrow at Mr. Snips. The arrow seems to burn through Mr. Snips with unholy precision and cuts the medium rat in half from nose to tail.

GRanger:

1Gabby,2Larry,3Brawncho,4Mortimer: 1d4 ⇒ 2
Commando Longbow: 1d20 + 9 ⇒ (11) + 9 = 20
Damage to Larry: 1d6 + 1 ⇒ (5) + 1 = 6
Commando Longbow, Rapid Shot: 1d20 + 7 ⇒ (20) + 7 = 27
Damage to Larry: 1d6 + 1 ⇒ (4) + 1 = 5
Commando Crit: 1d20 + 7 ⇒ (5) + 7 = 12
Crit Damage to Larry: 1d6 + 1 ⇒ (6) + 1 = 7

The Goblin Ranger is a blur as he loads and fires two arrows into Larry, the second arrow coming dangerously close to Larry's heart.


Male Samsaran Wizard 3 (hp: 17 | AC: 10 | T: 10 | FF: 10 | Fort: +1 | Ref: +0 | Will: +3 | Init: +1 | Perception: +6 | Low-light)

Ok, then Morty takes his shot in the surprise round, shooting at the same Gobo that Gabby just shot.
Attack: 1d20 + 1 ⇒ (1) + 1 = 2
Damage: 1d8 ⇒ 1

As always, Mortimer rocks.


Male Samsaran Wizard 3 (hp: 17 | AC: 10 | T: 10 | FF: 10 | Fort: +1 | Ref: +0 | Will: +3 | Init: +1 | Perception: +6 | Low-light)

I don't have the ability to move things around on Roll20.

So I'm just going to say that on my next turn I move up within Color Spray range of the goblin we haven't been shooting at, and try to disable him/her with pretty colors.


Female Goblin Gunslinger 3 (hp: 28 | AC: 21 | T: 19 | FF: 14 | Fort: +4 | Ref: +9 | Will: +3 | Init: +10 | Perception: +12 | Darkvision)

You killed Mr. Snips! You're a bad goblin and I'm going to punish you.

She reloads and takes another shot at her target.
Attack: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 1d6 + 1 ⇒ (2) + 1 = 3


Male Goblin Alchemist 3 (hp: 24 | AC: 19 | T: 16 | FF: 14 | Fort: +5 | Ref: +8 | Will: +1 | Init: +7 | Perception: +3 | Darkvision)

In High Goblin:
You fiends! You hath struck down my mount and lodged an arrow in my side. Honor requires me to strike you down and after I have smote you, to strike down your mother as well!

And then Larry falls unconscious because he only has 9 hit points and just took 11 points of damage.

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