| Lawrence Mason |
Hello knowledgeable people.
We came across a situation concerning Wild Shape PF 1st Ed.
Our Druid and GM feel that a Wild shape into an Earth Elemental and using Earth glide, the character cannot see while underground, does not know direction (North South Etc) and cannot breath while under ground. Given situation an Item has been buried under old foundations we need to find.
The argument is that the rules do not state under Elemental body that they can beath, know direction or see, so therefore cannot search a grid and the player has to cast life bubble or similar to remain underground for a duration like drowning.
He is able to Wild shape higher than 3rd level as he is level 10 Druid.
My thoughts are If you change to a fish you can see breath swim how does the natural medium terrain is different.
Thankyou
| Mysterious Stranger |
The general rules for Polymorph state “If the form grants a swim or burrow speed, you maintain the ability to breathe if you are swimming or burrowing.”. Earth Glide specifies you are burrowing, so wild shaping into an earth elemental does grant the ability to breathe while using earth glide.
Druids are prepared divine casters so get access to their entire spell list including 0 level spells. Know Direction is a 0 level druid sspell that allows you to know the direction north of your current location.
So, while he cannot see and wild shape does not grant tremor sense he can (assuming he memorized it) simply cast know direction.
| Azothath |
→Druid class with Wildshape(Su).
At 4th: Sml to Med Animal This ability functions like the beast shape 1 spell, .... Only animal sounds but can communicate (as an animal) with animals "of the same general grouping".
At 6th: Tny to Lrg Animal, Sml Elemental, ... as beast shape 2 or elemental as elemental body 1 spells.
At 8th: Dmtv to Huge Animal, Sml to Med Elemental, Sml to Med Plant, as beast shape 3, elemental body 2, or plant shape 1 spells.
At 10th: Sml to Large elemental, Sml to Lrg plant, as elemental body 3, or plant shape 2 spells.
→FAQ on Mooncursed Barbarian, 2016 showing the animal size can vary and abilities are set by the spell it uses.
Unfortunately, I believe the bonuses are set by target size, so using Elem Body 3 into a med elemental - you only get the Elem Body 2 medium size bonuses but the superior immunities of Elem Body 3.
→Elem Body:T1-4 says what you get.
1: Earth elemental: Elemental abilities based on size, such as burn, vortex, and whirlwind, use the size of the elemental you transform into to determine their effect. Sml: +2 size Str, +4 ntrl AC, darkvision 60 ft, earth glide. (see Transmutation Spells below).
2: Earth elemental: As elemental body I except {Med} +4 size Str, +5 ntrl AC.
3: Earth elemental: Immune to bleed dmg, critical hits, sneak(precsn) attacks. As elemental body I except {Lrg} +6 size Str, –2 Dex, +2 size Con, +6 ntrl AC.
→Transmutation spells ... If the form grants a swim or burrow speed, you maintain the ability to breathe if you are swimming or burrowing. The DC for any of these abilities equals your DC for the polymorph spell used to change you into that form. ...
and yes, under monster earth glide ability it says When the creature burrows, ...
The holding your breath rules are very lax and it isn't usually an issue. see Swim skill - You can hold your breath for a number of rounds equal to twice your Constitution score, but only if you do nothing other than take move actions or free actions. If you take a standard action or a full-round action (such as making an attack), the remainder of the duration for which you can hold your breath is reduced by 1 round. (Effectively, a character in combat can hold his breath only half as long as normal.) After that period of time, you must make a DC 10 Constitution check every round to continue holding your breath. Each round, the DC for that check increases by 1. If you fail the Constitution check, you begin to drown.
| Lawrence Mason |
So my DM and Other player saying to me I am an idiot and don't use AI.
So confirming
1: Wild shape 10 level Druid changing into an Earth Elemental, does not have to cast a breath spell to earth glide.
2. He would be able to Earth Glide knowing his direction albeit with Know direction level 0 spell.
3. Could perform a grid search. Perception based search or the like.
Please need some real clarification here. Life bubble is being used ATM whenever he changes into elemental. And he cannot travel earth glide as he cannot see where he is going.
| Lawrence Mason |
So my DM and Other player saying to me I am an idiot and don't use AI.
So confirming
1: Wild shape 10 level Druid changing into an Earth Elemental, does not have to cast a breath spell to earth glide. He holds the Elemental subtype of which they do not eat sleep or breath.
2. He would be able to Earth Glide knowing his direction albeit with Know direction level 0 spell.
3. Could perform a grid search. Perception based search or the like.
Please need some real clarification here. Life bubble is being used ATM whenever he changes into elemental. And he cannot travel earth glide as he cannot see where he is going.
| Lawrence Mason |
OK update. They are saying that the Wild Shape ability when it refers to "acts like elemental body spell" that the whole spell casting School Transmutation (polymorph) part of its casting properties is included in the effect. the druids wild shape is then a polymorph subtype. so you somehow do not get the elementals abilities from elemental subtype.
I understand that Wild Shape IS you Ability and only activates the effects. do you also gain the elemental subtype with Wildshape?
When you cast this spell, you can assume the form of a Small air,
earth, fire, or water elemental (see the Pathfinder RPG Bestiary).
The abilities you gain depend upon the type of elemental into
which you change. Elemental abilities based on size, such as burn,
vortex, and whirlwind, use the size of the elemental you transform
into to determine their effect.
Air elemental: If the form you take is that of a Small air elemental,
you gain a +2 size bonus to your Dexterity and a +2 natural armor
bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the
ability to create a whirlwind.
Earth elemental: If the form you take is that of a Small earth
elemental, you gain a +2 size bonus to your Strength and a +4
natural armor bonus. You also gain darkvision 60 feet, the push
ability, and the ability to earth glide.
Fire elemental: If the form you take is that of a Small fire
elemental, you gain a +2 size bonus to your Dexterity and a +2
natural armor bonus. You gain darkvision 60 feet, resist fire 20,
vulnerability to cold, and the burn ability.
Water elemental: If the form you take is that of a Small
water elemental, you gain a +2 size bonus to your Constitution
and a +4 natural armor bonus. You also gain swim 60 feet,
darkvision 60 feet, the ability to create a vortex, and the ability to
breathe water.
| Joynt Jezebel |
So, while he cannot see and wild shape does not grant tremor sense he can (assuming he memorized it) simply cast know direction.
Can you?
The spell description follows, note the bolded bit, the orison has a verbal component. I would think that you can't use a verbal component while underground, there being no air so you can't speak.
Know Direction
School divination; Level bard 0, druid 0, psychic 0, shaman 0
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range personal
Target you
Duration instantaneous
DESCRIPTION
When you cast this spell, you instantly know the direction of north from your current position. The spell is effective in any environment in which “north” exists, but it may not work in extraplanar settings. Your knowledge of north is correct at the moment of casting, but you can get lost again within moments if you don’t find some external reference point to help you keep track of direction.
| KarmicPlaneswalker |
So my DM and Other player saying to me I am an idiot and don't use AI.
So confirming
1: Wild shape 10 level Druid changing into an Earth Elemental, does not have to cast a breath spell to earth glide.
2. He would be able to Earth Glide knowing his direction albeit with Know direction level 0 spell.
3. Could perform a grid search. Perception based search or the like.Please need some real clarification here. Life bubble is being used ATM whenever he changes into elemental. And he cannot travel earth glide as he cannot see where he is going.
As others have pointed out, you aren't required to breathe while using Earth Glide. As for regaining a sense of direction, druids have access to Phantom Hunt at 4th level, to deal with situations like this. If used in tandem with Know Direction, you'll be fine while navigating underground.
Belafon
|
So my DM and Other player saying to me I am an idiot and don't use AI.
So confirming
1: Wild shape 10 level Druid changing into an Earth Elemental, does not have to cast a breath spell to earth glide. He holds the Elemental subtype of which they do not eat sleep or breath.
2. He would be able to Earth Glide knowing his direction albeit with Know direction level 0 spell.
3. Could perform a grid search. Perception based search or the like.
You've got it.
Elemental body doesn't provide you with tremorsense or any other means of "seeing" what's around you while earth gliding. That's a very deliberate choice by the designers. Otherwise it would be an incredibly deadly tactic for players to use. It's fun when the GM throws in one encounter with earth gliding elementals to challenge the players. Not fun when a player uses it every single fight to neutralize any non-flying enemies.
| Pizza Lord |
As other say, you don't get their visual abilities unless stated. You'd likely be in the same state if you somehow turned into an Ooze but didn't get tremorsense or blindsense at least.
You don't need to breathe as the earth elemental. Your physical body is an earth elemental and it doesn't have lungs, it doesn't need to. You can still speak, since elementals are listed as speaking a language. How that language or vocalization emanates or is formed is up to the GM, but it's there. Just like skeletons can see or hear without eyes or ears, and skeleton lords can talk. So casting is not an issue, whether you're drawing air over vocal cords or vibrating two rocks in your rocky neck or head.
As for knowing direction (assuming you don't use know direction), Survival typically allows it. It looks like minimal training lets you determine north, and a druid should have that. In all fairness, that's implied to mean you can make observations, which is not likely to be buried in the earth, but also in all fairness, your GM could allow it with skill check; maybe DC 15 or 20 (GM's call). It's not like you can't look around, orient yourself, sink down and move in one straight direction, then pop up, reorient, repeat. As long as you aren't turning or spinning while you can't see, there might be some minor drift depending on how long each line of the grid is, but other than adding extra time, it's far from impossible.
Druid companions don't usually have an empathic link, but if you do have one to something, they could stand at the end of the grid area allowing you to orient on them at least, then move across the grid. Detect spells won't be much help, since they don't usually pass three feet of dirt. And probably holding a ten foot pole upright as you move with just the tip poking up for your allies to monitor or bang against if you drift might be a little too much. But, that's just brainstorming.
Unless the object you're trying find is less than 3 feet, you are almost certain to find it (eventually), either by bumping into it (unless it's earth and stone and you glide through it). The only issue is time, and whether that makes any real difference, such as encounters showing up to interrupt.
| Azothath |
So my DM and Other player saying to me I am an idiot and don't use AI.
So confirming
1: Wild shape 10 level Druid changing into an Earth Elemental, does not have to cast a breath spell to earth glide.
2. He would be able to Earth Glide knowing his direction albeit with Know direction level 0 spell.
3. Could perform a grid search. Perception based search or the like.Please need some real clarification here. Life bubble is being used ATM whenever he changes into elemental. And he cannot travel earth glide as he cannot see where he is going.
AI can be useful BUT you need to verify its results. It is just a trained neural network hopefully combined with an expert system. Using it is a management function and does not make you more educated or intelligent. For me "smart" is about making money from others, so yes it can be a helpful tool.
1) The elemental form can earth glide AND "breathe". Again, you can use verbal and somatic(humanoid form) spell components but should learn terran. You can keep a spell component pouch as Magic Item Body Slots sets your elemental's body slots, but stick to a humanoid form so nothing melds. Consult your GM so you have agreement as to how it works. The best way to say it is, "I use wild shape to change into a (sml, med, lrg) stone earth elemental of my shape and form."
2) he can earth glide like walking in a pitch black room.
While people say Knw Dirctn:D0 will work - it is not what they are misleading you to believe. Read the spell. You only know the direction to "north". Knowing where you are requires two vectors (magnitude, direction), some assumptions, and some math, LoL. Just ask the GM for an INT Check to know where you think you are.
As Detect Magic, etc can penetrate 1 ft of stone, it is reasonable to say you have blindsense to 1ft. That's a GM call. You can always use a low level divination spell and force the issue.
3) do not do complicated stuff while effectively blind. The spell only lasts so long. Look at your PC's Int and Wis scores along with skills you have ranks in and play the character to that. A lot of people metagame what they know about modern life and technology into their character and should stop.
Rather than fumble about - just summon a real small earth elemental as a guide.
ADVICE
You are working on developing System Mastery with the spell system. Read the Magic Arcane School descriptions, Conditions, and spell descriptions. RAW is procedural rather than logical. So just read it and do what it says is the conservative close-to-RAW interpretation. Not adding stuff is difficult. Struggling is part of learning so stop fretting about it. It is just a game so it is okay to be wrong. (Not paying your bills on time has a Real Impact!) Using a tool to tell you what's what is just lazy and you learn to trust the tool rather than RAW or gain any System Mastery. Then again, it is a Game and nobody's gonna pay you for that mastery.
The polymorphs are good for movement(escape), disguise, resistances and immunities, and sometimes combat with better natural weapons and abilities you don't have (like Pounce). Just realize you are using a 4th spell level spell for covert movement and that's costly. You could just use vanish:I1, invisibility:I2, obscuring mist:C1, spider climb:T2, or other low level spells. Doing more with less is called being effective.
| Mysterious Stranger |
Why not simply summon an earth elemental and have them fetch the object for you. While the druid wildshaped into an earth elemental does not have tremor sense a summoned earth elemental does.
Druids not only have all the summon natures ally spells they can spontaneously convert any spell to equivalent or lower level summon natures ally. That means they can spam summon natures ally until they run out of spells. A small elemental is on the summon natures ally 2 list. So you can use the higher level spells to summon more elementals. Your 4th and 5th level spells can summon 2-5 elementals, your 3rd level spells can summon 1-3 elementals, and your 2nd level spells summons a single small elemental.
| Lawrence Mason |
Thank you for your responses albeit some different views here.
I suppose getting my mind wrapped around these situations comes from the Wording acts Like in an ability/Items descriptions.
My interpretation in the English language is Acts Like is Functional Equivalence. The effect or item is created and implemented different and/or unique (Wild Shape-Druid Ability not a Spell Elemental Body) but the final outcome or performance is Identical to the referenced Spell descriptions effect/outcome.
| Joynt Jezebel |
1) The elemental form can earth glide AND "breathe". Again, you can use verbal and somatic(humanoid form) spell components
In an earlier post I said you could not use a verbal component as there is no air to make and allow the transmission of sound. This still seems like sound [sorry] reasoning.
I am not saying you are wrong, but would like to hear the reason this is not so.
I figured it out. You just need natural spell. I am too lazy to check the entire thread to see if this has already been made explicit.
| Azothath |
Joynt Jezebel
Commentary-
there are reasons;
1) it's a Game and RAW defines what you can and cannot do. Spellcasting involves 4 things(paraphrased into non-jargon); speaking words in a language, making 'dexterous' or 'fine' gestures with hand-like anatomy or appendage, having consumable materials or divine foci, lastly having spell casting/slots/etc and the ability score to use them. Some of those can be bypassed by feats, spells, and abilities.
Since burrowing creatures can "breathe"(in quotes as it is not obvious how) they can speak if they have a language.
"Forms" in game terms means type & subtype along with general (animal) shape. So maintaining a humanoid form means you got arms, legs, head, and hands for casting. RAW does not say you lose those and polymorphs do not change your type (a Game nerf to prevent other 'abuses').
→Earth elemental This hulking, roughly humanoid creature of dirt and stone explodes up from the earth, faceless save for two glowing gemstone eyes. and When an earth elemental lumbers into action, its actual appearance can vary, although its statistics remain identical to other elementals of its size. Most earth elementals look like terrestrial animals made out of rock, earth, or even crystal, with glowing gemstones for eyes. Larger earth elementals often have a stony humanoid appearance. Bits of vegetation frequently grow in the soil that makes up parts of an earth elemental’s body. thus humanoid form. Note that language terran also is in the general entry.
While the monster Elementals do not breathe, eat, or sleep. the spell is a bit different and you don't gain or lose that ability.
Magic Item Body Slots(MIBS) define your body slots and what melds and what >may< not. Pretty much all GMs will let you meld something wearable and it is a classic way to smuggle weight/full backpacks within your encumbrance.
Someone once told me polymorphs are fanciful magical disguises that only give you the abilities the spells say they do. There's truth to that.
2) Simulation(Reality). Again it is magic and it is going to defy physics. The Game is not as accurate or precise as Newtonian Physics (old skool hard/deterministic physics) which is highlighted in square sizes and falling damage. Holding your breath with casting boils down to Con rounds before you have to make a Con Check. RAW makes it a moot point unless specifically denied.
3) there are cases where casting isn't allowed.
An animal form due to only being able to make animal sounds, aka no language. Thus Beastspeak. Note I suggest learning terran.
An animal form without hands. Thus Natural Spell. You'll note elementals come in various forms and I stated "I use wild shape to change into a (sml, med, lrg) stone earth elemental of my shape and form." to clearly state you are humanoid form and minimize interpretive issues. If you go doggie elemental it is a rule waffle and likely to end up in 'no hands'.
I'm pretty careful in my advice to use RAW to stay clear of or use gray areas so you can do sensible (and sometimes silly) things with the spells. As you are on my 'do not respond' list I don't generally comment on your posts. There are multiple reasons why I do that but mainly it is to save my time for where it counts and avoid unnecessary arguments or rule-of-cool posters.
| Joynt Jezebel |
I'm pretty careful in my advice to use RAW to stay clear of or use gray areas so you can do sensible (and sometimes silly) things with the spells. As you are on my 'do not respond' list I don't generally comment on your posts. There are multiple reasons why I do that but mainly it is to save my time for where it counts and avoid unnecessary arguments or rule-of-cool posters.
....hmmm.
What you say seems entirely sensible.
Of course if you have natural spell it is perfectly clear to anyone who can read.
| Mysterious Stranger |
If the form grants a swim or burrow speed, you maintain the ability to breathe if you are swimming or burrowing.
The section on Polymorph specifically states that a spell that grants a burrow speed allows you to breathe when you are burrowing. If you can breathe speaking should not be a problem. It does not state that you no longer need to breathe.
| Zepheri |
Sorry for the late reply ok here is the first part, wild shape is an ability not a spell they apparency and ability are similar as the spell is not a spell so it can't be countered
Second the spell elemental for express that you ASSUME a element and gain they special ability something that other polymorph don't give so here they express that you gain the earth glide,burn ect.
Third you are transform into a elemental so you gain the following elemental so you don't have to breath as you earth glide
As for where to go I will say use this spell lay of the land
Taja the Barbarian
|
...
Second the spell elemental for express that you ASSUME a element and gain they special ability something that other polymorph don't give so here they express that you gain the earth glide,burn ect.
Third you are transform into a elemental so you gain the following elemental so you don't have to breath as you earth glide
...
Actually, no: You don't get the Type, Subtype, or any trait granted by them that is not listed in the spell text or base polymorph rules, which is why the higher level versions of Elemental Body have to spell out the specific elemental immunities granted.
'Assume the form' is a pretty standard phrase for polymorph effects, also used in the Beast Shape, Fey Form, Giant Form, Monstrous Physique, and Undead Anatomy spells.
| Joynt Jezebel |
The section on Polymorph specifically states that a spell that grants a burrow speed allows you to breathe when you are burrowing. If you can breathe speaking should not be a problem. It does not state that you no longer need to breathe.
Yes, that makes the position entirely clear.
I have been playing PF1 since not long after it first came out and am quite well versed in the rules. But to know all the rules in detail... PF1 needs to be your job or your whole life.
I think there are a lot of players who think they know everything- wrongly.
Diego Rossi
|
Mysterious Stranger wrote:The section on Polymorph specifically states that a spell that grants a burrow speed allows you to breathe when you are burrowing. If you can breathe speaking should not be a problem. It does not state that you no longer need to breathe.Yes, that makes the position entirely clear.
I have been playing PF1 since not long after it first came out and am quite well versed in the rules. But to know all the rules in detail... PF1 needs to be your job or your whole life.
I think there are a lot of players who think they know everything- wrongly.
Wild Shape (Su): At 4th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type.This ability functions like the beast shape I spell, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn't provoke an attack of opportunity. The form chosen must be that of an animal with which the druid is familiar.
A druid loses her ability to speak while in animal form[b] because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)
...
At 6th level, a druid can also use wild shape to change into a Large or Tiny animal or a Small elemental. When taking the form of an animal, a druid's wild shape now functions as beast shape II. [b]When taking the form of an elemental, the druid's wild shape functions as elemental body I.
Wild shape is very clear in saying that you get the effects of a specific polymorph spell, and half of the rules of the polymorph spells are under the polymorph subschool in the Magic section of the CRB.
Mysterious Stranger is citing those and is correct.- * - * -
An important clarification for the OP scenario: there is no rule saying that the wildshaped druid or elemental can bring the item back.
Elemental body or being an elemental gives you Earth Glide,
When the creature burrows, it can pass through stone, dirt, or almost any other nonmetal earth as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing the burrowing creature flings it back 30 feet, stunning it for 1 round unless it succeeds at a DC 15 Fortitude save.
The creature "pass through stone, etc." doesn't automatically allow carried items to do the same.
I see how it is possible to interpret "as easily as a fish swims through water" as allowing the transportation of items, but it would open a whole can of worms, like grappling someone and then, with a successful grapple, burting him underground by using the move option.When the druid wildshape his items are melded into his body, so he has the option to pick the item and wildshape again to bring it out. An earth elemental doesn't have it.
| Zepheri |
Zepheri wrote:...
Second the spell elemental for express that you ASSUME a element and gain they special ability something that other polymorph don't give so here they express that you gain the earth glide,burn ect.
Third you are transform into a elemental so you gain the following elemental so you don't have to breath as you earth glide
...Actually, no: You don't get the Type, Subtype, or any trait granted by them that is not listed in the spell text or base polymorph rules, which is why the higher level versions of Elemental Body have to spell out the specific elemental immunities granted.
'Assume the form' is a pretty standard phrase for polymorph effects, also used in the Beast Shape, Fey Form, Giant Form, Monstrous Physique, and Undead Anatomy spells.
If what he says is true, then the Ranger's favorite enemy and similar abilities like Horizon Walker's mastery wouldn't activate, even though according to you Whether they take elemental or animal form, they are still considered humanoid.
Taja the Barbarian
|
Hello knowledgeable people.
We came across a situation concerning Wild Shape PF 1st Ed.
Our Druid and GM feel that a Wild shape into an Earth Elemental and using Earth glide, the character cannot see while underground, does not know direction (North South Etc) and cannot breath while under ground. Given situation an Item has been buried under old foundations we need to find.
The argument is that the rules do not state under Elemental body that they can beath, know direction or see, so therefore cannot search a grid and the player has to cast life bubble or similar to remain underground for a duration like drowning.He is able to Wild shape higher than 3rd level as he is level 10 Druid.
My thoughts are If you change to a fish you can see breath swim how does the natural medium terrain is different.Thankyou
Okay, let's hit this point by point:
Breathing Underground:- A druid wildshaped into an Earth elemental does still need to breathe.
- The Polymorph subschool rules do grant polymorphers in a form with a Burrow speed the ability to breathe while doing so, and Earth Glide comes into play 'When the creature burrows' so the druid is in no danger of suffocating.
Senses Underground:
- The only special sense granted in Earth Elemental form is darkvision 60 feet, so the Druid is effectively blind and presumably has the use the 'groping' rules to find anything: 'A blinded creature can grope about to find unseen creatures. A character can make a touch attack with his hands or a weapon into two adjacent squares using a standard action. If an unseen target is in the designated square, there is a 50% miss chance on the touch attack. If successful, the groping character deals no damage but has pinpointed the unseen creature’s current location. If the unseen creature moves, its location is once again unknown.'
- Keep in mind that the Druid presumably doesn't know how deeply the item is buried, so this is going to end up as a three-dimensional search area, which will likely complicate everything.
- Also, determining if you actually found the 'correct item' is a bit questionable, as lots of thing could end up under the foundations of a building.
- The ability to cast Know Direction to help navigate is a GM's call, but if you are searching in three dimensions, knowing where north is won't help you determine how deep you are.
Recovering the item
- As noted in another post, there is no explicit rule on if a being using Earth Glide can carry an object they find along the way, which makes it a GM's call.
- Presumably, you could just Burrow without using Earth Glide to dig your way out with the item.
- If the GM rules you can't actually pick the item up, you could presumably just head 'straight up' and get folks digging straight down from your emergence point (assuming the whole point isn't to recover the item without clearing the area's inhabitants first).
My questions from a player perspective:
- Is this item actually intended to be recovered?
- If so, are you skipping or ignoring the intended recovery process/adventure?
- If not, were any steps taken to prevent Earth Glide or similar shortcuts from working in the area?
Taja the Barbarian
|
Taja the Barbarian wrote:If what he says is true, then the Ranger's favorite enemy and similar abilities like Horizon Walker's mastery wouldn't activate, even though according to you Whether they take elemental or animal form, they are still considered humanoid.Zepheri wrote:...
Second the spell elemental for express that you ASSUME a element and gain they special ability something that other polymorph don't give so here they express that you gain the earth glide,burn ect.
Third you are transform into a elemental so you gain the following elemental so you don't have to breath as you earth glide
...Actually, no: You don't get the Type, Subtype, or any trait granted by them that is not listed in the spell text or base polymorph rules, which is why the higher level versions of Elemental Body have to spell out the specific elemental immunities granted.
'Assume the form' is a pretty standard phrase for polymorph effects, also used in the Beast Shape, Fey Form, Giant Form, Monstrous Physique, and Undead Anatomy spells.
Correct: The important thing to remember about polymorph spells/effects is that you get EXACTLY what it says on the tin (or in this case, the specific spell text and the Polymorph subschool rules): No more, and no less.
You may have the appearance and a few abilities of an elemental, but you are still just an organic poser at heart...
For context, Polymorph spells were potentially very overpowered in D&D3.x if you picked the right form (Alter Self + Troglodyte for its +6 natural armor was a personal 'low level' favorite of my Battle Sorcerer, plus a hat of disguise to retain her normal appearance) and were significantly modified in PF1 to keep them remotely balanced.
| Azothath |
Adding an ongoing spell effect to a new possession - depends on the spell description.
There are two cases, 1) as ongoing spell with a defined transformation period where things can be shifted about. 2) an ongoing spell that affects personal possessions.
1) see this CRB FAQ: Wild Armor and Transforming Armor etc, circa 2015. Polymorphs have a set time for when the caster transforms.
With magic items you can expend another use/charge to restart the spell once the object is in hand, otherwise cast the spell again. Adjustable polymorph has a built in reset.
2) Invisibility:I2 has text to cover this.
| Azothath |
Could an earth elemental or creature using earth glide pick up a buried object?
ooooh, that is going to be GM dependent.
My thoughts on the matter -
Actual earth elementals have no problem becoming solid underground and grabbing something they can sense or bump into then earth glide out. It is considered a non-hostile environment.
Earth gliding Air breathing creatures can do it too BUT have to grab/enclose said object, hold their breath, and end the earth glide or spell. Grab said object (may require strength check). Restart earth glide which likely means casting the spell.
If the object is not earth/stone (something you cannot earth glide through) then you could grab it or enclosing it but moving it is going to be very difficult (Str Chks every 5ft) and you risk damaging the object.
Again, I think it is more practical to (do what I said earlier) summon an actual earth elemental to guide you and grab then carry the object.
It also might be more practical to actually have a burrow speed (without the magical gliding) so you can dig and grab stuff underground. Leaving a tunnel would be a bonus.
| Tom Sampson |
My own verdicts on the rules questions at hand:
First, a Druid can certainly breathe underground with earth glide. That should be beyond all doubt.
Second, evidently there can be GM variation on this, but standard consensus is that earth glide does let you carry equipment and gear but does not let you carry living creatures. Mechanics that provide movement types are generally supposed to allow you to wear equipment while using that movement type and exceptions should be spelled out explicitly. Diego Rossi seems to be asserting that if you have the earth glide movement type you can only earth glide naked and that is an abnormally restrictive ruling. He can certainly do so at his table, but that really is not the norm. Typically, we rule that you can carry equipment while earth gliding.
Third, provided the Druid has the Natural Spell feat, he can cast spells also. Without Natural Spell, we generally still allow spellcasting when you are in the form of an elemental, but the GM would have to agree that an earth elemental can still use verbal components underground and not every GM will. I suppose I would allow that, since it seems reasonable enough for an earth elemental, considering that earth elementals speak Terran on their home plane, but another GM might not.
Fourth, a Druid in the form of an earth elemental can discern which direction is north either by casting a spell, such as Know Direction, or by simply being trained in the Survival skill, as the Survival skill rules state "If you are trained in Survival, you can automatically determine where true north lies in relation to yourself." A DC 15 Survival check will also prevent you from getting lost if you need a more detailed sense of direction. If the Druid neither has an appropriate spell prepared nor is trained in the Survival skill (which a Druid really should be), then the Druid would indeed not know the direction while earth gliding. In that case, I would only allow that the Druid can tell what direction is up and what direction is down, courtesy of gravity. If gravity is not working as normal, even that sense would be in doubt. But you can still make a DC 15 Survival check untrained to avoid getting lost and normally you could take 10 on that skill check. A level 10 Druid player character should typically have enough wisdom to automatically pass that skill check even without any ranks in Survival.
Fifth, a Druid in the form of an earth elemental can search the earth or stone for an object. Without special senses, he would be making perception checks by touch, requiring him to search 5x5x5 foot cubes one by one. Alternatively, he could use the Phantom Hunt spell to obtain tremorsense.
Sixth, I would rule that an earth elemental can take an item out of the ground. It seems very reasonable that they could do that. And I see no reason to treat a Druid in earth elemental form differently in this regard.
| Mysterious Stranger |
Earthgliding simply allows you to move through stone while burrowing. Burrowing is a form of movement so you can use as much or as little of it as you want, including zero. You can still breathe when doing so. People are trying to limit earthgliding way more than it should be. This is a druid that is using an ability that lasts hours. He does not need to change back and forth between normal and human form because he stopped moving while underground.