Eidolons and Disarm / Shove / Trip /


Rules Discussion


Is the only benefit to having one of your eidolon's natural attacks have one of these traits for the eventual bonus to the eidolon's checks from a potency rune on the summoner's weapon or handwraps?
Thanks!


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There are also a couple feats that require attacks with those traits, like Weighty Impact and Grasping Limbs.


If your Eidolon doesn't have hands, then you wouldn't be able to use those combat maneuvers without an unarmed attack that has the trait.

But that seems like a self-inflicted nerf that you can just avoid giving to your Eidolon.


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Perpdepog wrote:
There are also a couple feats that require attacks with those traits, like Weighty Impact and Grasping Limbs.

Ah, that's a good catch! (Thanks for the links!)


Finoan wrote:

If your Eidolon doesn't have hands, then you wouldn't be able to use those combat maneuvers without an unarmed attack that has the trait.

But that seems like a self-inflicted nerf that you can just avoid giving to your Eidolon.

Hmmm . . . interesting point. I wonder if I should expect table variation in Society play. Many of the eidolons that I would expect to be able to make combat maneuvers (angels, demons, fey, phantoms) don't explicitly say they have hands in their description, so it would just me saying they have humanoid form and hands with no rules backup.


Whipstitch wrote:
Hmmm . . . interesting point. I wonder if I should expect table variation in Society play. Many of the eidolons that I would expect to be able to make combat maneuvers (angels, demons, fey, phantoms) don't explicitly say they have hands in their description, so it would just me saying they have humanoid form and hands with no rules backup.

That is how I would run it as a GM and to an extent what I would expect from PFS - that no matter what shape the Eidolon has, it mechanically has two 'hands' as normal for a PC.

That is also how Starfinder works. Even Ancestries that don't appear to have literal hands, still mechanically have two 'hands' that they can use to do things that require a hand to do.

So a snake Beast Eidolon would still have two hands worth of body/tail that they can use to do combat maneuvers or use Interact actions to do things like open a door.

But if your GM isn't as relaxed as I am, then you could still use Eidolon feats to give them a bite attack with the Trip or Grapple trait.

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