| Sagiam |
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You'll need to be a lvl 20 Necromancer with the Reaper Fatal Method.
Take the lvl 6 Bind Heroic Spirit and the lvl 20 Final Union feats.
Perform the Perfection of Essence ritual. You will have Legendary Fortitude+Items+Status Bonus from Bind Heroic Spirit so surviving the poison should be no trouble at all.
Now, not only can you not die, you can't even be rendered unconscious thanks to Final Union, allowing you to continue fighting no matter how much damage or death effects are hurled your way, making you Totally Invulnerable*.
Then prove your superiority by hunting down and clowning on every Lich in the setting. Why? For having the audacity of using necromancy to have the dead serve the dead, instead of having the dead serve the living, as God intended.
*You can still be petrified, immobilized etc.
| Finoan |
From the look of it, you can still die after getting Final Union. You only continue as an animated undead object for up to a minute afterwards. Beyond that you are still dead. And unmoving.
The rest of the party would still have to revive you in some way afterwards in order for you to rejoin the living.
| Sagiam |
| 2 people marked this as a favorite. |
From the look of it, you can still die after getting Final Union. You only continue as an animated undead object for up to a minute afterwards. Beyond that you are still dead. And unmoving.
The rest of the party would still have to revive you in some way afterwards in order for you to rejoin the living.
Perform the Perfection of Essence ritual. You will have Legendary Fortitude+Items+Status Bonus from Bind Heroic Spirit so surviving the poison should be no trouble at all.
| Dubious Scholar |
Ah, yeah. That's a cute exploit.
Final Union allows to be "unconscious", but since the ritual means you can't be killed, the time limit for the fighting while dead never kicks in. So you just end up at Dying 3 indefinitely but damage is useless.
The anathema are the kicker there, or being turned to stone or something as you note.
| Dubious Scholar |
Without anything preventing actual death, you will hit Wounded 4 and automatically die eventually. There's only two ways to actually clear that mid-combat that I know of. The first is to be at full HP and have Moment of Renewal cast on you, which will clear it by counting as "resting at full HP". The second is to be a level 20 Exemplar and use Reach For Immortality's transcendence effect (which clears all negative conditions period). Both of these are once per day, so that's finite.
| ScooterScoots |
Without anything preventing actual death, you will hit Wounded 4 and automatically die eventually. There's only two ways to actually clear that mid-combat that I know of. The first is to be at full HP and have Moment of Renewal cast on you, which will clear it by counting as "resting at full HP". The second is to be a level 20 Exemplar and use Reach For Immortality's transcendence effect (which clears all negative conditions period). Both of these are once per day, so that's finite.
The combo being discussed involves the Perfection of Essence ritual, which prevents dying altogether. I was pointing out that you don’t need necromancer, you can get almost the same results with life boosting oil and soothing tonics.
Maybe play a monk because that’s both thematic for the ritual and can deal with the falling unconscious removing held weapons (and prone via Kip up).
| Dubious Scholar |
Dubious Scholar wrote:Without anything preventing actual death, you will hit Wounded 4 and automatically die eventually. There's only two ways to actually clear that mid-combat that I know of. The first is to be at full HP and have Moment of Renewal cast on you, which will clear it by counting as "resting at full HP". The second is to be a level 20 Exemplar and use Reach For Immortality's transcendence effect (which clears all negative conditions period). Both of these are once per day, so that's finite.The combo being discussed involves the Perfection of Essence ritual, which prevents dying altogether. I was pointing out that you don’t need necromancer, you can get almost the same results with life boosting oil and soothing tonics.
Maybe play a monk because that’s both thematic for the ritual and can deal with the falling unconscious removing held weapons (and prone via Kip up).
Ah, I misunderstood what you were getting at there. Kip Up solves the prone issue but yeah, monks or spellcasters or something where weapons aren't a factor would still be essential. Casters could stay prone honestly, since it doesn't penalize their save DCs.
I think if I had a player trying for this, as a GM my response would be enemies with a convenient deep chasm. Unconscious means you're just dead weight to be thrown off the side. Maybe with some rocks for good measure? The necromancer's a bit harder to get with that at least I guess.