| Ze'Rehan |
So, I am a long time PF1E player / DM. With the Hasbro decision to start locking their stuff behind a re-occurring paid subscription, I was looking into PF2E (I am also a player in 2 D&D 5e groups).
On Demiplane, I went and purchased the Remastered Bundle. Now I have a couple questions, since I am getting my current PF1E group to migrate to PF2E:
1. Will there be future Remastered versions of other Legacy books? (We're still reading through the rules and getting a handle on all these changes from PF1E to PF2E Remastered.)
2. Will legacy adventures be converted to Remastered? I'm trying to figure out what the best adventure paths would be for us to look into. Since we're already a bit confused just with dealing with the conversion of PF1E to PF2E Remastered, I want to try to stick with adventures already written for Remastered so we don't get mixed up while playing and having to convert Legacy to Remastered.
Thanks!
Sorry if I come across as confusing... But I promise, I am the one who is confused. lol
BotBrain
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To start, it's worth noting the changes from legacy to remaster are comparatively minor to pf1e to pf2e. You may have to change a few things out, such as spell names or remove references to alignment, but it is the same core system. The vast, vast majority of changes were player facing, so your work as the GM is pretty light when it comes to conversion.
That being said.
1) Depends on the book. Every "major" book has had a remaster, with the exception of Secrets of Magic, which will be remastered this summer as part of the Impossible Magic book. Other books, such as setting books (those tagged with Lost Omens) haven't,
2) Paizo have converted a couple (Season of Ghosts, for example), but there's, to my knowledge, been any word on the others. I've grabbed the list of all the adventures published post remaster, which I've put in the spoiler to save page space. This doesn't include the ones that have been remastered under the ORC because I don't have the time to dig through all of them, but I know seasons of ghosts has been remastered.
Wardens of Wildwood
Curtain Call
Triumph of the Tusk
Spore War
Shades of Blood
Myth-Speaker (Note: uses the mythic rules)
Revenge of the Runelords
Hellbreakers
BotBrain
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Thanks! I wish that all items published post Remaster would be labeled for people like me who are coming into it afterwards and get confused.
I greatly appreciate this!
They should be. The paizo store labels them as such and if you have the book you can check the last page(s) of the book. If the licence is listed as ORC it's remaster.
| Perpdepog |
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Ze'Rehan wrote:They should be. The paizo store labels them as such and if you have the book you can check the last page(s) of the book. If the licence is listed as ORC it's remaster.Thanks! I wish that all items published post Remaster would be labeled for people like me who are coming into it afterwards and get confused.
I greatly appreciate this!
I believe the color of the books is also different from Legacy to Remaster, but I'm not sure there since I can't see them.
BotBrain's summary was excellent, but I did want to add that Revenge of the Runelords also uses the mythic subsystem.
Also, you should have even fewer issues with legacy adventures if you look up monsters or the like on AoN. Searching the legacy name will often link you to the remastered option, should one exist.
BotBrain
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BotBrain wrote:Ze'Rehan wrote:They should be. The paizo store labels them as such and if you have the book you can check the last page(s) of the book. If the licence is listed as ORC it's remaster.Thanks! I wish that all items published post Remaster would be labeled for people like me who are coming into it afterwards and get confused.
I greatly appreciate this!
I believe the color of the books is also different from Legacy to Remaster, but I'm not sure there since I can't see them.
BotBrain's summary was excellent, but I did want to add that Revenge of the Runelords also uses the mythic subsystem.
Also, you should have even fewer issues with legacy adventures if you look up monsters or the like on AoN. Searching the legacy name will often link you to the remastered option, should one exist.
Good spot.
And yeah, the spines of the "major" books are green, but lost omens books are still blue, so I didn't mention it just to streamline. I don't own physical copies of any of the adventures so I don't know what colour their spines are.| TheTownsend |
I thought there was a difference in the "bug" in the upper left corner of Lost Omens covers that reads "Second Edition" -- that Remastered ones were green and Legacy were parchment, but it seems that's not universal as the Tian Xia books and Divine Mysteries all have the paper texture despite being Remaster books. I may have been thinking of how the Rulebook line all has the same green bug post-remaster.
| Finoan |
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At this point, as BotBrain mentioned, most of the game rulebooks have remastered versions. And many of the adventure and lore (Lost Omens) books aren't going to get remaster treatment because, honestly, they don't really need it.
Here is the Remaster Preview. It was published when the Remaster project was announced, but before any of the Remastered rulebooks were created. It is still useful because it gives a list of terminology changes and an overview of game rule changes that are important.
The majority of game mechanics changes are tweaks to terminology. Things like changing 'Negative damage' to 'Void damage'. Similarly, a bunch of spells and creatures were renamed (or removed for licensing problems).
There are also some errata-level tweaks to many of the classes - such as changing Barbarian Rage. Instead of only being able to Rage once every 10 minutes, you can now Rage as often as needed, but you will only get the Temporary HP the first time every 10 minutes.
A couple of the classes got completely reworked, including Oracle, Alchemist, and Witch. Wizard also gets (dis?)honorable mention here for having spell schools removed and replaced entirely.
There are also three changes to the game rules that are general to the game mechanics and are more than just terminology changes: focus points, Alignment, and alignment damage. Focus Points have a new and simpler way of calculating how many Focus Points you have, and have less restrictive rules for Refocus that let you get all of your points back if you do it for long enough. Alignment was replaced with personal Edicts and Anathema and partially replaced with Sanctification that is available for a few types of characters and classes such as Clerics. And Alignment damage was replaced with Spirit damage.
But all of these changes are to the game rules, not lore of the setting or the published adventures. Which is why only the rule books are getting remastered. The Lost Omens lore books and the existing Legacy adventure books are still completely usable as they are.
After about 10 minutes of practice, you will start to subconsciously convert a Legacy adventure book to Remastered rules without any noticeable effort. Primarily you will simply gloss over the Alignment notes for NPC villagers. The rest of the changes would be to creature stat blocks printed directly into the adventure.
As an (arguably inaccurate)* example, if an adventure printed the stats for the Legacy Hungry Ghost directly into the adventure, you would ignore the alignment traits in the list of traits, replace its 'negative healing' with 'Void healing', change 'negative damage' to 'Void damage' in both its resistances and its attack damage type, and change the 'positive damage' to 'Vitality damage' in the critical success result of its Feed on the Living attack.
And that is pretty much all. After making those changes (which probably don't even need notes written into the margin for), you would have the equivalent of the Remaster Hungry Ghost at least as far as the game mechanics functioning go. There are still a couple of differences. Remaster added Spirit damage to the damage types that bypass their damage resistance, and added a new ability 'Living Visage' that allows them to easily impersonate a living creature. Such things wouldn't be necessary in order to use the creature in an existing published adventure.
* Hungry Ghost was originally printed in 'Book of the Dead', not in a published adventure.
As another example (describing what Perpdepog mentioned) - if you are playing Age of Ashes, the adventure tells you to use a "Clay Golem" but doesn't print the stat block for it. The adventure is expecting you to have the Bestiary book that does have Clay Golem in it. However, if you instead have Monster Core 1, it does not and you won't find Clay Golem there. Or in any other Monster Core book. If you search for Clay Golem on Archives of Nethys, the search will be successful, but it won't show you a "Clay Golem". It will instead show you a "Clay Effigy" which is the Remaster equivalent (and is in Monster Core 1). You can print the stats from the website if you want or need physical copies for your notes and prep (though I would highly recommend using the "Print Stat Block" link. Printing the web page directly with its colored background (which color depends on your website settings - mine is dark black) would be really hard on your ink levels).