GM’s, how much is ideal party damage in a round?


Advice

Silver Crusade

For easy, mid, and tough encounters in your experiences.

Both against an individual PC and overall amount of party HP to be healed up.


if you look at the encounter tables, figure APL+1=CR, you should find average AC, HPs, saves. Divide HP by 3 {the infamous 3 round kill off} and add DR to get expected party damage inflicted per round. You'll have to use the transfer ratio of (Wpn & Spl)Atk values/(Wpn & Spl)Defense to get the required party damage per round for a given BAB & weapon set.

an effort around 2016 was done to analyze PF1
PF1 PC Benchmarks save local copy then use your copy. Put in values as needed. I'm not verifying the math or assumptions.
PF1 PC Creation by the Numbers. I'm not verifying the math or initial data.
EDV Calculator expected dmg values I'm not verifying the math or assumptions.


Likewise, look at the monster creation rules for a table that outlines expectations based on CR rating. Adjust accordingly with how far you deviate from the standard assumptions of 15 point buy and 4 to 5 member parties that most adventure paths assume. If you use the 20 point buy that PFS made common, tack on an additional +1 to the CR range.

Monster Creation Rules


Ideal from what perspective?

Talking PF1, it really depends on how much your party likes to optimize.

Which I know is against the spirit of your question. You're trying to make a creature (or modify one) that has an appropriate amount of HP.

But asking "how much damage is ideal" is kind of the wrong way to look at it, IMO.

I always based it on "how much damage does my party do?" and just adjusted. Often maximizing hp (instead of average per hit die, maximum) and adding 50% to that. But back when I played PF1, the party that I was apart of was usually 5 or 6 people, usually at least 1 bard buffing everyone, and everyone was an ruthless optimizer. Combats rarely had more than 2 rounds, and usually everything was decided end of round 1 with mop up being any following rounds.

Edit: Actually rereading your question, I think you were going in a different direction. You were asking "how much damage should creatures deal to PCs?".

IMO, enough to almost TPK the party but not actually doing so ;)

Realistically I sent CR+3 creatures against the party and buffed their health substantially.

But honestly this is more an artform, trying to adjust for how your party plays.


Even with an optimized party, GMs want challenges to be a challenge.
I'd say a reasonable goal is 5-6 rounds of combat before the NPCs tactically lose and have to consider options... Exactly how you get there depends on your GM. Some encounters should be a push-over. Some are about skill checks etc where 'guards'/mooks start showing up if combat occurs or a gp penalty happens. It varies...

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