| FWCain |
I would like some help in converting a pantheon I had written for use with 1st edition, over to a form that would be compatible with 2nd edition, please.
Here is my write-up for PF1e...
The Empyreal Lords (Pantheon)
- (*) Alignment(s): Any Good
- (*) Areas of Concern: Championing and protecting the innocent, whether individually or collectively (i.e. without regards for Law vs. Chaos); opposing evil in all its myriad forms
- (*) Domains: Community, Good, Healing, Knowledge, Liberation, Protection
- (*) Subdomains: Defense, Freedom, Home, Restoration, Resurrection
- (*) Inquisitions: Conversion, Heresy, Justice, Truth, Valor, Zeal
- (*) Favored Weapon: Longsword
- (*) Symbol: Trio of generic angels, often abstract or shown as faceless
- (*) Sacred Animal(s): (None?)
- (*) Sacred Color(s): Blue, gold, white, silver
And here is what I've managed to come up with, so far, for PF2e...
The Empyreal Lords (Pantheon)
- (*) Edicts: Protect the innocent and the righteous; foster worthy causes; oppose evil agents and their schemes
- (*) Anathema: Knowingly cause harm to the innocent, or allow others to commit such harm when opposing such harm would be easily within your power; actively assisting evil causes
- (*) Areas of Concern: Championing and protecting the innocent, whether individually or collectively; opposing evil in all its myriad forms
- (*) Symbol: Trio of generic angels, often abstract or shown as faceless
- (*) Divine Font: heal
- (*) Sanctification: holy
- (*) Skill: (Expert in Religion)
- (*) Favored Weapon: Longsword
- (*) Domains: Healing; Introspection; Protection; Truth
- (*) Alternate Domains: Duty; Family; Zeal
- (*) Cleric Spells: (?)
(Instead of giving Trained in a new skill, I am thinking this pantheon should instead upgrade Religion from Trained to Expert.)
Advice, feedback, and other thoughts would be appreciated.
Thanks,
Franklin
| Kelseus |
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This is pretty good to start.
First I would NOT give expert in religion. No PC gets expert before level 2, most not before level 3. it's also extremely rare for a class to give an automatic boost to skill proficiency. Also, clerics are already on the low end of skill proficiencies, since they only get 2+ int, and are unlikely to have a particularly high int. Getting one more skill trained would be more valuable then a free skill increase.
Instead I would suggest society. That leans into the community aspect of the Pantheon. Protecting the weak, supportive of others. Medicine would be a good one too for the same reason.
I like your domain selection, but I would suggest that Duty would be a standard domain instead of alternate. It feels more core to the main tenants of the faith than say truth.
For cleric spells this is really more of a flavor choice then a mechanical one. The only real requirement is that they are not already on the Divine list.
Leaning into the protection part of the pantheon, I could see: 1) protector tree; 3) shared invisibility; 5) shadow siphon.
| Finoan |
For mechanics necessity, I think all a Deity entry needs is:
Divine Font
Divine Sanctification
Divine Skill
Favored Weapon
Domains
Alternate Domains
Granted Spells
Edicts and Anathema is nearly required, but you could play with a Deity that doesn't have one or both of those if needed. But they aren't hard to create either.
One of the entries, Divine Attribute, is only used by the Raised by Belief background as far as I can tell. So that one can be left blank if you are fine with removing that background as an option.
The rest is mostly description and flavor. Description of holy symbol, Areas of Concern, and other such things.
| Finoan |
First I would NOT give expert in religion. No PC gets expert before level 2, most not before level 3. it's also extremely rare for a class to give an automatic boost to skill proficiency.
I would agree with that. Giving out proficiency increases instead of skill training is a subtle sabot tossed into the gears.
There are some archetypes that give proficiency increase. But those are also at level 2 at the earliest. And they take a class feat slot, not just a build choice.
| FWCain |
...I would suggest Society. That leans into the community aspect of the Pantheon: protecting the weak, supportive of others.
...I would suggest that Duty would be a standard domain instead of alternate. It feels more core to the main tenants of the faith than Truth.
I have incorporated both of these suggestions.
Thank you! ;-)
Franklin
| Loreguard |
While I agree with The Raven Black, that saying holy isn't enough... at least based on the edicts and Anathema, it seems like the GM's view of the Pantheon for the Empyreal is leaning into their collective battle against evil... which means choosing to side with the pantheon, means that I think they should be signing on for what they will see as the great 'HOLY' war. Based on that, I think that the "Must be Holy" is the appropriate answer for the pantheon as given.
Otherwise, I think you should remove 'oppose evil agents and their schemes' out of their edicts, if you want them to be able to opt out of choosing to be Holy. Refusing to hurt the innocent, one doesn't necessarily have to be taking sides on the 'Holy' axis, but doing that and having to oppose 'evil' sounds like you are inherently placing you in that battle.
If you change the edit to be something more like oppose those who harm or destroy those or that which have done no harm, nor seem intended to" Something like that aligns it less with the cosmic war and includes others whom might just over-reaching their destruction of those standing in the way of some goal.
Keep in mind that a character of the pantheon will be bound by both the edicts of the Pantheon, and their personal primary patron both (as long as the pantheon edict/anathema doesn't violate their person patron's edicts/anathema). So when creating the Edicts and Anathema, they shouldn't just duplicate a member deities, and should ideally not generally conflict in ways that would be hard for the GM and players to adjudicate.