| Claxon |
The cost of low-grade silver weapon is 40gp + 4 per bulk.
You could treat the shield boss in different ways since it's bulk is listed as "-" which is negligible. But I believe this is done because the Devs felt it didn't need to increase the shield bulk that it was attaching to without thinking about what it meant for prices of special materials.
I would probably treat the shield boss as either 1 bulk or bulk L.
Meaning the price would either be 44 gold or 40 gold + 40 copper.
*Assumes Light items are 1/10 of 1 Bulk, thus 1/10th of 4gp (400 copper) is 40 copper (or 4 silver).
At medium levels, the difference between 40gp and 44gp isn't really important, but at the level you might want to first acquire it, it could be a big deal.
Edit: My post got eaten when editing!
I found rule text here that says minimum of 1 bulk for calculating cost.
So the answer is 44gp.
| Claxon |
Cold iron (standard grade) weapons are 880gp + 88gp per bulk.
Warhammer is 1 bulk, so 960 gp would be correct, not sure why they have an extra 8gp there.
I think you're looking at the wrong place for the rules, weapons have a separate entry for pricing (as does armor).
I think you're looking at generic object made of materials rules.
Here's a link to a generic page that links you to the specific rules for silver weapons/armor/shileld.
Ghorvak Stonehoof
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If you would, can you give me what each of these should cost?
standard-grade cold-iron warhammer (968?)
low-grade cold-iron short sword (44?)
25 low-grade cold iron arrows (100.25)
25 low-grade silver arrows (100.25)
standard-grade silver shield boss (Is this also 960+?, despite being L bulk?)
Sorry, I'm really confused. I thought I had it figured out, but then I got to questioning it when I couldn't figure out the shield boss.
Thanks
| ScooterScoots |
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The main issue is that you have to pay to keep them since they’re DRM locked or some shit to not work with higher level runes. Fix that and specific material weapons are basically fine. Until then they’re worse than doing nothing unless your campaign is oops literally all demons, and (for silver) vastly worse than the salve.
| Claxon |
Not only that, but since the grade of the special material limits what level of runes you can place on your weapon, it forces you to upgrade the material as well as the runes.
It's almost never worth it unless the campaign is strongly themed around an enemy with one specific weakness.
And even then the consumables are so cheap by comparison is still might never be worth it.
| Theaitetos |
The new consumables – Transmuting Ingots – are even cheaper than the old silver salve and cold iron blanch.
If you know in advance that you'll be fighting something where silver/cold iron is useful, then the old salves/blanchs are fine due to their duration, but otherwise I'd recommend always buying a few of those whetstones, as they're also easier to apply (just 1 action, 1 hand) in combat.
Cold iron (standard grade) weapons are 880gp + 88gp per bulk.
Warhammer is 1 bulk, so 960 gp would be correct, not sure why they have an extra 8gp there.
880 +88 = 968, so it's correct.
| ScooterScoots |
The new consumables – Transmuting Ingots – are even cheaper than the old silver salve and cold iron blanch.
If you know in advance that you'll be fighting something where silver/cold iron is useful, then the old salves/blanchs are fine due to their duration, but otherwise I'd recommend always buying a few of those whetstones, as they're also easier to apply (just 1 action, 1 hand) in combat.
lol I forgot transmuting ingots also did cold iron. Cold iron weapons were already kinda mogged by blanch but now blanch is mogged, even harder. Look at that price difference, I don’t care if the higher level blanch can be prebuffed, it ain’t worth that much gold. Prebuff something else.
| Claxon |
| 1 person marked this as a favorite. |
The new consumables – Transmuting Ingots – are even cheaper than the old silver salve and cold iron blanch.
If you know in advance that you'll be fighting something where silver/cold iron is useful, then the old salves/blanchs are fine due to their duration, but otherwise I'd recommend always buying a few of those whetstones, as they're also easier to apply (just 1 action, 1 hand) in combat.
Claxon wrote:880 +88 = 968, so it's correct.Cold iron (standard grade) weapons are 880gp + 88gp per bulk.
Warhammer is 1 bulk, so 960 gp would be correct, not sure why they have an extra 8gp there.
I realized later that when I typed it into a calculator I typed in 80 instead of 88, so I just goofed and got 960 erroneously.
| Claxon |
Theaitetos wrote:lol I forgot transmuting ingots also did cold iron. Cold iron weapons were already kinda mogged by blanch but now blanch is mogged, even harder. Look at that price difference, I don’t care if the higher level blanch can be prebuffed, it ain’t worth that much gold. Prebuff something else.The new consumables – Transmuting Ingots – are even cheaper than the old silver salve and cold iron blanch.
If you know in advance that you'll be fighting something where silver/cold iron is useful, then the old salves/blanchs are fine due to their duration, but otherwise I'd recommend always buying a few of those whetstones, as they're also easier to apply (just 1 action, 1 hand) in combat.
Silver salve is still pretty good because it's one hour buff.
The cold-iron blanch isn't great because the high level version are expensive, even with the extra duration (which you may not need).
The new transmuting ingots definitely poach the lunch.